I think y'all are underestimating the sheer number of bricks needed in construction. Ignoring infrastructure completely, interior walls, and needed structural additions, using those 12x4x4 utility bricks to just build the outer walls will net you around only 244, 24x48 three story building units (I was thinking shop on the bottom floor, with the top two floors holding a cozy 4 households (with each household having about the space of 2 car garage to make a living space out of). At a generous (for our current population of ex-pirates, sellswords, and the like, many of whom are likely unmarried still, much less have children) 3 members per household, that only houses around ~3,000 people. It would take 4 days to hit our current population numbers, which given the amount of PC power one of Goldfish's days take, isn't an insignificant investment.

Add in that we need to account for interior walls, the stones needed both for the sewer beneath the street as well as the street itself, and our larger buildings, as well as bricks for buttressing and chimneys, it's pretty obvious that Dany (with some Lya fabricate support) helping out a few days a month has been the previous bottleneck.
 
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@Azel @Goldfish @TotallyNotEvil Added to the list of things we need to do next turn, is raise wrecked ships for repairs from the bottom of the harbor. So we should have Lya use one of the remaining days from this turn to learn Raise From the Deep.

We should have records for all of the ships that were in the bay from the harbormaster as well, if not there then the city's records. So no problem raising literally every ship lost this battle to be repurposed for either our war fleet or trade convoys.
Ah, but we have Tritons! Surely some of them will be willing to put Arcane Marks on shipwrecks they find in the ocean for money?

His heart.

What was the latest write up for their builds again?
Here is the post in question:
@DragonParadox here are quick substitution levels for the Scholarum Sorcerer - Sorcerers trained in the Scholarum according to the teachings of the Red Dragon Vyserys and with access to his arcane lore and organisation.
After it, you will find a build and advancement for them in the same format as all the ones already on the front page. These Sorcerers will be quite decent blasters, have some defences (Mage Armor, Alter Self, Dispel Magic) and have Craft (Alchemy)!

Scholarum Sorcerer:
A Sorcerer may take substitution levels in Scholarum Sorcerer whenever they have been spending a significant amount of time studying in the Scholarum and are getting a Sorcerer level from level 1 to level 6. It functions as a normal sorcerer, but with the following exceptions.
All levels: 4+Int mod skill points per level.

Level 1: No Familiar. Instead, take Awakened Blood: Draconic Heritage (red) as a bonus feat, +1CL for fire spells and -2 for Cold spells.
Cooperative Study (Ex): A Scholarum Sorcerer with this ability has learned that the sharing of knowledge and research with his fellow sorcerers is crucial to the mastery of wild magic. The ability increases the bonus provided by any Aid Another actions made to help with the Knowledge (arcana), Spellcraft, or Use Magic Device skills. The total bonus is equal to his number of Scholarum Sorcerer substitution levels +2. Up to three additional sorcerers with this ability may aid a single character, each making their own Aid Another check, but the total bonus gained by the recipient may not exceed +10. If all spellcasters involved have this ability, choose one to be the recipient of the Cooperative Study.

Level 2: Arcane Thesis (Pyromancy): +2 competence bonus on saves against fire abilities, +1 to the DC of [fire] spells. These bonuses double at level 6.

Level 3: Searing Spell as a bonus feat. Using it does not extend the casting time of the spell.

Level 6: Cannot ever cast [cold] spells or use items which mimic or cast those spells. Can cast [fire] spells with metamagic feats applied with no change in casting time.
After level 6, the Scholarum Sorcerer may continue gaining levels in Sorcerer as normal.



Scholarum Sorcerer 1 - HP 5
STR 8 - DEX 14 - CON 13 - INT 12 - WIS 10 - CHA 15. Feats: Precocious Apprentice (Scorching Ray), Fiery Burst, Bloodline of Fire, Draconic Heritage (red), Draconic Power
Flaw: Noncombatant, Vulnerable (-1 AC)

Non-human: No ranks in Bluff or Intimidate, no Draconic Power (so -1 CL and -1 DC with fire spells).

Skills: Max Craft (Alchemy), Concentration, Knowledge (Arcana), Knowledge (the planes), Spellcraft, half ranks in Bluff and Intimidate

Spells Known
0th - Prestigiditation, Detect Magic, Message, Launch Item (5/day)
1st - Kelgore's Firebolt, Nerveskitter (4/day)
Fire spells are at CL 6 at level 1, other spells are at CL 2, cold spells are at CL 0 (cannot be cast). Fire spells are at +1 DC.

Advancement:
2nd: learn Light,
3rd: Searing Spell (normal casting time), Versatile Spellcaster, learn Mage Armor,
4th: +1 CHA, retrain Precocious Apprentice into Expanded Arcana (Alter Self), Retrain Kelgore's Firebolt into Lesser Orb of Fire, learn Scorching Ray and Read Magic,
5th: learn Grease and [Glitterdust or Invisibility],
6th: Extra Spell (Dispel Magic), learn Fireball and Detect Poison,

Scrolls: Shield 5, Color Spray 5,
Alchemical Items: 1 Thunderstone, 2 Tanglefoot Bags, 1 Alchemist's Fire

Tactics: Use Launch Item to get Alchemical Items on target and without an attack roll. Once the target is in a tanglefoot bag, blast them to bits with fire attacks. If there's more than one enemy, get defensive spells up first!

You know, I'm glad we don't have hang ups about killing people.

I was just immensely enjoying a super hero quest, just for the protag to get mind raped, forced to use his powers to empower the rapist and take a smack down while she gloats how she will essentially use him as her personal enslaved Kryptonian for life,

And this pansy-ass protag goes "you can't justify killing her for that". So, no matter the crime, jail is always the solution? Even for people that can't be contained?

That's not "noble spirit", that's being a spineless coward.
Wait, what? What's this quest?
 
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Non-human: No ranks in Bluff or Intimidate, no Draconic Power (so -1 CL and an additional -1 CL with fire spells).
-1 CL in general (which just brings it down to normal) and -1 DC with fire spells.

Here. Where the players had three banked rerolls, but as they didn't explicitly reassign them from the "bank" of an already done fight:
The mentor's daughter dies of cancer the protag was trying to cure. One reroll (of three banked at the time) would have assured her surgery, which could be directly boosted by a lot due the protag's power, two could perhaps dispense with the surgery and three would certainly cure her outright.

But you don't get to know if the rolls needed the rerolls until they fail... And the GM won't spend them if you don't assign them previously to that one specific roll. Which is not really standardized.

And people had momentarily removed rerolls from "curing cancer" to "big fight". And he still didn't spend them as they weren't assigned back, even if the very next update or two was cancer roll.

So things like:
- Mentor's daughter dying of cancer
- Getting mindcontrolled by a villain
- Critfailing coordinating with police, resulting in no reinforcements (and allowing the BBEG to start with a hostage and a few steps away from the end goal) and thus nulling the good relationship score grudgingly built with them.

Happen due mismanagement of rerolls on a system that relies of you having the ability to pull a miracle save out of your ass, as it's very swingy.

Kinda like Dark Heresy. A mishap table that reads "Warp Rift, everyone dies" exists on the assumption that the player starts the game with a handful of heroic points to negate failures/auto succeed.

Anyway, stupid IC moralism, retarded decision making and some extraordinarily arbitrary GMing really soured what's technically a very well written quest.
/rant
 
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One thing we can do is put out a call for skilled bards in Tyrosh, see if we can get a good one that is trustworthy. Even an expert with skill focus feats.
 
Vote closed.
Adhoc vote count started by DragonParadox on May 6, 2018 at 4:13 AM, finished with 82 posts and 17 votes.

  • [X] Order them all to leave before they get hurt.
    --[X] Diplomatically explain that while there enthusiasm is appreciated, they have neither the training, nor the capability to be anything more than an unnecessary distraction against the kinds of foes we expect to find below the mound.
    --[X] Reassure them that should any cultists survive today, they will have the opportunity to see justice done in a more public manner.
    --[X] Should they wish to take a more active role in the future, the legions are always hiring.
    -[X] While Viserys is otherwise occupied, Dany casts Detect Secret Doors and recasts Sign if necessary, while Lya casts Mass Aid and Moment of Greatness and Maelor casts Shield. Once the rabble is dealt with, Viserys renews his Scintillating Scales and Mirror Image spells, if necessary.
    --[X] Just before entering the mound, Viserys casts Haste, Dany uses her Holy Aura SLA, and Vee summons something well suited to tunnel fighting.
 
Part MCMLXXXIX: Paths of the Dead
Paths of the Dead

Twenty-Seventh Day of the Second Month 293 AC

For a moment you are tempted to allow the terror of your form to shine through, but the memory of a young woman dead in the lonely Braavosi marshlands swiftly dissuades you of the notion. Instead you step into the form you had been born to. Once the shock over the feat of sorcery passes you explain:

"Such things are beyond the strength of the those unprepared for the fight. Not lightly should one hunt the unquiet dead in their defiled tombs. Rest easy that you will see justice done under the light of day and no more will you have to fear the darkness outside your windows night after night. For those of you who seek to make the world beyond a better place, perhaps the legion calls to take up spear and shield for the promise of gold and land when your service is done."

Most of the crowd seem relieved, though whether that is because they did not not wish to descend into the catacombs regardless or simply that you did not strike them down for the presumption you do not know. Their spokesman seems far less pleased, but obviously thinks better than trying his luck again. Hopefully that ambition will see him take up the offer of recruitment, the sort of courage it must have taken to rally friends and neighbors on a night like this is no small thing.

As the small crowd melts back into the alleyways Lya renews some of her blessings and Dany seeks the way in. "Found the door and the guardian... though he is not guarding anything now," she says.

Indeed you step over the corpses of a lesser fiend as you pass beyond the illusory wall into the mound that marks the entrance to the catacombs beyond.

The walls of beaten earth held up in blades by arches of crumbling stone low enough that even you have to stoop in places, much less Ser Richard. In spite of this your trail is clear, marked in blood and mangled flesh sometimes piled so high you have to burn your way through.

"Poor bastards," Lya mutters. "I wish we could at least give them a proper funeral..."

"They chose this," Maelor shrugs. To your slight surprise Dany nods along with him.

"Some of the bodies were stolen from their resting places, others may have been prisoners, and even for those who were wiling in the beginning I doubt many would choose... that." Lya motions towards a body that had sprouted dozens of arms like some sort of hideous spider.

"A pyre will have do do, we have to think of the living first," you reply, though not unsympathetic to her point.

"It's going to be a lot of shit work for someone to get all this out," Garin notes, his face drawn and even paler than usual in the harsh white magelight.

"Pay enough coppers for it and people will come do it." Maelor's voice has the ring of grim experience to it. "Someone's going to have to watch them so they don't take anything nasty back with them."

The sound of footsteps and voices ahead puts an abrupt end to the conversation. Thankfully, it proves to be the others and not some lurking horror of these blighted depths. They seem none the worst for wear other than the dirt, blood and other less easily recognizable substances splattered over them, a fact for which Malarys seems particularly put off by.

"I think we killed everything that was foolish enough to come out and fight," the mage-priest explains. "Unfortunately, anything with the wits to hide might also run, and this place is a maze. Given how tainted it has become I would say it best to simply collapse it all and have the locals burn their dead like civilized people."

What do you do next?

[] Continue searching thtough the catacombs

[] Return to the surface to properly take charge of the city
-[] Write in

[] Write in


OOC: Not the most exciting chapter, but that's just how the encounter table works sometimes.
 
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Anyone got a spell big enough to fill this place with fire or any other killing element/force?

I don't like the idea of simply collapsing it, seems like someone smart enough to keep their heads down would have thought of something like that and planned accordingly.

That's not even getting into the fuckers who've no doubt already legged it.
 
We should take the cursed shit out if we can find any if we are burning this place now. For the trees :)
 
So this is the mega-vote time, I guess.

Now, since I don't know who would be best to set on hunting duties at least on ground-level, and I'm assuming we're going to let the gribblies who are going to go hiding be until next turn, I'll let someone else work out the specifics, but:
This is a good working plan, some comments.

1) Something to keep in mind is we'll need somewhere to hold all the injured thralls, and enemy combatants as we heal and process them, rather than just have them sit in an open area as they're healed. They are prisoners.
2) Viserys should be good to go for almost 24 hours, since he got his "sleep" just before the fighting started, so he'll have a lot of time to get things done.
Additionally, as part of Viserys getting things in order, we'll want to prioritize using the wayfinder to find the Archon (at the very least, his family should be able to point the thing towards him via circle dance). We need to secure him, lest he escape somehow to the mainland and raise a resistance (unlikely to be effective, but a pain in the butt I'd rather avoid).
3) We should also have a group head back to keep an eye on things in SD. At the very least, the most questionable of our allies, like Wyla and Amrelath, and Irony should be returned to her pen, Leila will need to get back to her workshop so we can deliver to Dalla in the next few days, and our tower probably should return as soon as we can manage (it's a bit more vulnerable than I'd like as is). So we should keep in mind who we want to send back, and if we want to delay a few days for the news to break in SD (due to the spies) or not.
4) I'm hoping losses are not too severe. We can return to service anyone who didn't die, eventually, and magical healing will help a ton with preventing the biggest killer, disease and infected wounds.
5) Who would have though magic pens would be so useful?
6-8) Speeches and trees! I also am in favor of putting the tree on Mr. Drunk's fountain, since I certainly have not forgiven him for his transgressions, and I'm sure he's not the biggest fan of us. We did sacrifice his "daughters."
9) The prep work we specified should help here. We have a ready list of "worst" slavers to arrest and divest of property. Depending on their heirs, family structure, and breadth of business, we'll want to vary the punishment slightly for the house as a whole (take all the property vs take some of the property and then give the rest to a relative) so to dangle hope in front of the magisters for reasonable treatment ("He hanged Bob, and took his manse in the city, but left the outlying farms, and the shops they owned to the family. Bob was a total monster, unlike me, so if Bob's family is doing...okay-ish I don't need to sell my soul to anything, because if that's all Bob's house got, then I and my family should be fine).

Also, we probably can set up a confiscated mansion/manse as a orphanage pretty quickly.

@Azel @Goldfish @TotallyNotEvil Added to the list of things we need to do next turn, is raise wrecked ships for repairs from the bottom of the harbor. So we should have Lya use one of the remaining days from this turn to learn Raise From the Deep.

We should have records for all of the ships that were in the bay from the harbormaster as well, if not there then the city's records. So no problem raising literally every ship lost this battle to be repurposed for either our war fleet or trade convoys.


So...

[ ] Plan Viserys Just Got A New City!
-[ ] Vee will set-up and lead the triage efforts, centered around the site where the enthralled people were set upon the Legion. The Legion will have a detachment for guarding any prisoners or criminals apprehended injured (at a secure location).
--[ ] The Archons will lead recovery efforts, sans Yrael. The aerial team will assist where necessary for added strength (golems) or spotting (Aradia) or even transportation (Griffons).
---[ ] Yrael will help us talk to the Reds and anyone else (Nobles, officials, city leaders) who are required to present themselves with some assurance that arbitrary execution or worse isn't a guaranteed outcome of doing so.
-[ ] Viserys will set-up in an HQ selected for security and a modicum of order (not trashed or still crawling with looters). He will direct efforts alongside Yrael to calm down rioters, apprehend looters, account for officials and civic leaders, and all the heads/scions of noble houses, who's safety is a priority before thoughts of trials (we have a list of Houses fit for dissolution, so we know who to give priority in preference to their character here).
-[ ] TBD group is sent back to SD, likely containing Amrelath, Wyla, Leila. Irony maybe returned, since it's on the way.
-[ ] Legion Officers will continue their duties, and when efforts have mostly contained themselves, will gather at the HQ for debriefing, accounting for all losses, material requirements and the current strategic situation.
-[ ] Dragon-pens guarded by a party members will begin copying the Tyorshi records for centralization of administration and redundancy.
-[ ] Harbormaster will be found and records of all ships present in the harbor gathered for recovery and repair efforts later next month.


Speeches should be formulated later, chances are the one to the city will be given when we grow the Tyrosh heart tree, and the one for the Legion reserved a few days from now when things have somewhat settled.

? -[ ] The cursed objects immediately disposed of?
? -[ ] Party dispatched for overland hunting of cultists/fiends?
 
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I would suggest to leave the catacombs for now.
Over the next months we can send B- and C-Parties down there to clean up room by room.
They get XP and loot, we make the city safer.


[] Return to the surface to properly take charge of the city
-[] Viserys heads to the palace to find the Archon or get someone who knows him personally to use the Wayfinder on him
-[] Everyone with healing-skills goes to the place Moonsong's group fought the enthralled people to make a triage-center
--[] Keep captives seperated from other injured
--[] Keep people with diseases in quarantine until we can heal them, there's likely not enough Remove Disease for all


How about this for first steps?
 
Ah, and we need to find the Archon. Luckily we have his family, who know him well enough for the wayfinder to work.
 
Huh.
We now have a proper adventuring location.
Sewers with monsters.

Are there any spells in our arsenal with capability of mapping out this place?
Get all exits blocked-off, set up guards by them.
Then, clear those put with time.
 
...kinda have an option? Our Xorn friends had some really detailed mapping methods, though it was likely directed by their scouts.

We could maybe hire some of them for our B and C-listers.
 
Ah, and we need to find the Archon. Luckily we have his family, who know him well enough for the wayfinder to work.

We might want to put priority on that by the by.

I forget how on board he was with the demon situation, but he was the ruler of this patch of dirt before we strolled in and decided to clean house. Leaving him alive, even if only for political reasons, is a no no.

Besides if he was complicit then he can get an all expenses paid trip to a wonderful beach side resort that just so happens to be nestled in the Old Gods' ever churning stomach.
 
I hope he was a "distant father" type of parental unit... would also suck if he was actually a decent person (by whatever metric decent people tend to exist in societies noted for being famous at designing torture implements).

I mean hell, Tyrosh might be a Mengele wet-dream on a good day.
 
I hope he was a "distant father" type of parental unit... would also suck if he was actually a decent person (by whatever metric decent people tend to exist in societies noted for being famous at designing torture implements).

I mean hell, Tyrosh might be a Mengele wet-dream on a good day.

Meh good or bad he's going on the chopping block.

If nothing else the sheer extent of the shit-show we've just had to clean up is testament to his monumental failure as a ruler if he wasn't complicit, and the disgusting excess of his moral decay if he was.
 
Preliminary plan, based off @Artemis1992's proposed plan. Am I missing anything important?

[X] Return to the surface to properly take charge of the city.
-[X] Viserys, along with Malarys, Garin, Glyra, Richard, and Dany Teleport to the palace to find the deposed Tyroshi Archon or get someone who knows him personally to use the Wayfinder on him.
-[X] Vee, Lya, Tyene, Xor, Waymar, and Maelor, along with whichever Archons are willing to assist, make their way to the location where Moonsong's group fought the enthralled people and begins to set up a triage center. At the first opportunity, they communicate with Vaelana's group to arrange their presence, so that Leila and Mercy can assist with healing.
--[X] They are not to fully exhaust their magic to perform healing, as the danger has not yet passed and Daemons could still roam the streets. Lya and Vee both maintain at least one 5th level spell slot, or two 4th level slots in Vee's case, in order to Teleport in an emergency.
--[X] For now, rather than seek to fully heal the injured, they will use the bare minimum magic to stabilize their patients. Once all who can be saved are dealt with, then there will be time for more thorough measures.
--[X] Quarantine anyone with an obvious disease. Do not attempt to cure them unless doing so is necessary to prevent their death within the next 24 hours.
-[X] While the healers do their work, Maelor and Waymar (plus Vaelana, Bronn, and Argo when they arrive), along with Archon and Legionnaire assistance, guard the healers, prevent any retaliatory violence, and separate the captured enemy combatants from the injured bystanders. Non-combatants have priority for magical healing over captured enemies.
 
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Criminal negligence is a thing, yes.

[X] Goldfish
 
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I thought we're visiting the Red God's temple? Also people, please do reconsider destroying the Drunk God's fountain. We should investigate it first before we mess with divinities again.

[X] Goldfish
 
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