We could teleport those wrecks, I suppose, after raising them, so no need for nearby facilities. Stannis would need to provide records of lost ships, and not all of them would be Stormlander vessels. So we couldn't even dive down to look at the more intact ones for name plates or maker's marks, because you need detailed records of the ship raised in question, and the only one who would definitely have all of the administrative paperwork for the circumstances of the ship's construction, name, length of service and when it was lost in the bay is the Lord of Storm's End.

So at most you'd be able to raise a couple dozen ships, maybe, as far as intact records were kept. More conservatively a dozen.

Probably a waste of time, honestly.
 
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Okay, so just prep-work for the aftermath of the invasion.

Here's what we'll need to do directly after gaining control of at least the inner city. Quelling rioters and looters is small-bananas compared to felling mages and fiends, that we could let it be handled in the background with a single group if we had to, probably those who don't have immediately useful skills for the clean-up.

1) We have healers led by Vee set up a triage center in a central location, then probably set some of the Archons to leading a recovery operation for rescuing people, teleporting flying wounded in, etc.
2) Viserys is the only one who can make a final decision on any diplomacy or administrative work that needs done, so he'll stay up talking to all the busy-bodies left standing, handling any obligations towards his own men, etc.
3) A group will focus on scouring the city for fiends, and at this point that is important enough that we should have one group tasked on that until we're reasonably assured things are safe-ish, at least for the rest of this turn. Next turn I'm sure efforts will be more organized since we'll have the Inquisition to form.
4) Need to take stock of our losses, gains, the damage to the city, etc.
5) Pen dragons to make a copy of the city records, for later administrative centralization and redundancy.
6) Speech for the Legion. Good work, well done, honors well earned.
7) Speech for the city. Slavery abolished. Fiends destroyed. Madmen killed.
8) Requisite rituals for gardening efforts.
9) Figuring out which Tyroshi Houses to prop up, which ones to essentially destroy and seize any assets. This is distinct enough since it will take until the next turn to sort through all the Houses and judge who can be useful and who will be obstructive to our Planned Economic efforts and our, let's face it, absolutist government.

This is a good working plan, some comments.

1) Something to keep in mind is we'll need somewhere to hold all the injured thralls, and enemy combatants as we heal and process them, rather than just have them sit in an open area as they're healed. They are prisoners.
2) Viserys should be good to go for almost 24 hours, since he got his "sleep" just before the fighting started, so he'll have a lot of time to get things done.
Additionally, as part of Viserys getting things in order, we'll want to prioritize using the wayfinder to find the Archon (at the very least, his family should be able to point the thing towards him via circle dance). We need to secure him, lest he escape somehow to the mainland and raise a resistance (unlikely to be effective, but a pain in the butt I'd rather avoid).
3) We should also have a group head back to keep an eye on things in SD. At the very least, the most questionable of our allies, like Wyla and Amrelath, and Irony should be returned to her pen, Leila will need to get back to her workshop so we can deliver to Dalla in the next few days, and our tower probably should return as soon as we can manage (it's a bit more vulnerable than I'd like as is). So we should keep in mind who we want to send back, and if we want to delay a few days for the news to break in SD (due to the spies) or not.
4) I'm hoping losses are not too severe. We can return to service anyone who didn't die, eventually, and magical healing will help a ton with preventing the biggest killer, disease and infected wounds.
5) Who would have though magic pens would be so useful?
6-8) Speeches and trees! I also am in favor of putting the tree on Mr. Drunk's fountain, since I certainly have not forgiven him for his transgressions, and I'm sure he's not the biggest fan of us. We did sacrifice his "daughters."
9) The prep work we specified should help here. We have a ready list of "worst" slavers to arrest and divest of property. Depending on their heirs, family structure, and breadth of business, we'll want to vary the punishment slightly for the house as a whole (take all the property vs take some of the property and then give the rest to a relative) so to dangle hope in front of the magisters for reasonable treatment ("He hanged Bob, and took his manse in the city, but left the outlying farms, and the shops they owned to the family. Bob was a total monster, unlike me, so if Bob's family is doing...okay-ish I don't need to sell my soul to anything, because if that's all Bob's house got, then I and my family should be fine).

Also, we probably can set up a confiscated mansion/manse as a orphanage pretty quickly.
 
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@Diomedon While not all the slaves were likely being used in key industries (there's the number who are likely being kept for pleasure/breeding purposes, the ones who are still being processed or sold, and ones who were mostly servants). In this case there's probably low-middish tens of thousands of people we can relocate to other islands in the Stepstones without heavily effecting our economic efforts, mostly people who lived in squalor, tie that up with any freemen who also aren't similarly tied up in keeping local industries alive, and I'd say we have at least 50,000 people we can move in the short term, maybe 100,000 overall over six months, bringing Tyrosh's population to around King's Landing levels.

Now even 500,000 people is clearly unsustainable without mainland agriculture, obviously, but we shouldn't think in terms of divesting all regular labor from the island in favor of padding our other settlements, since that could have terrible effects top to bottom on the city's economy in the medium to long term. Tyrosh has worked for centuries as a place equal in scope to King's Landing, and can't work without a similar level of population.

We can tear down the slums over time and rebuild them as three new quarters surrounding the Inner City walls, likely eventually surrounded by another set of curtain walls. The harbor defenses could also use a bit of an upgrade, clearly, though that will likely take a proper survey.

Speaking of, I'm guessing there are already surveys conducted in the city records, so we probably won't have to do too much administrative wrestling aside from restructuring a slave driven economy into a non-slave one.
 
You know, I'm glad we don't have hang ups about killing people.

I was just immensely enjoying a super hero quest, just for the protag to get mind raped, forced to use his powers to empower the rapist and take a smack down while she gloats how she will essentially use him as her personal enslaved Kryptonian for life,

And this pansy-ass protag goes "you can't justify killing her for that". So, no matter the crime, jail is always the solution? Even for people that can't be contained?

That's not "noble spirit", that's being a spineless coward.
 
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@Diomedon While not all the slaves were likely being used in key industries (there's the number who are likely being kept for pleasure/breeding purposes, the ones who are still being processed or sold, and ones who were mostly servants). In this case there's probably low-middish tens of thousands of people we can relocate to other islands in the Stepstones without heavily effecting our economic efforts, mostly people who lived in squalor, tie that up with any freemen who also aren't similarly tied up in keeping local industries alive, and I'd say we have at least 50,000 people we can move in the short term, maybe 100,000 overall over six months, bringing Tyrosh's population to around King's Landing levels.

Now even 500,000 people is clearly unsustainable without mainland agriculture, obviously, but we shouldn't think in terms of divesting all regular labor from the island in favor of padding our other settlements, since that could have terrible effects top to bottom on the city's economy in the medium to long term. Tyrosh has worked for centuries as a place equal in scope to King's Landing, and can't work without a similar level of population.

We can tear down the slums over time and rebuild them as three new quarters surrounding the Inner City walls, likely eventually surrounded by another set of curtain walls. The harbor defenses could also use a bit of an upgrade, clearly, though that will likely take a proper survey.

Speaking of, I'm guessing there are already surveys conducted in the city records, so we probably won't have to do too much administrative wrestling aside from restructuring a slave driven economy into a non-slave one.

Over time, the decline of Tyrosh is inevitable. It's current position relies on three factors. First, it's the capital of a major polity, the administrative and cultural center for roughly a third of the people who live in the disputed lands, not to mention the city itself, which has ended. Second, it's trade position as a major port of call along the N-S Narrow sea trade route, arguably better than Myr, or even Pentos given it's relative positioning. In this, it's being supplanted by SD, becoming a mere satellite city. Finally is the actual bedrock of it's economy, its locally produced goods. The resources that wont be directly out-competed is the native snails that they've been cultivating since the freehold. With that in mind, I'm certainly aiming for over-recruitment from the population in anticipation of the economy and city will be smaller in the future (via migration to our other territories).

That being said, I'm not sure if we want to accelerate the migration away from Tyrosh, or slow it down. We'll need a good number to be shunted into our legion/watch efforts to be ready for Lys/Myr/Pentos (reminder that the closer to each other they fall, the easier the conquest will be overall since it avoids anyone hitting a panic button calling in outsiders like Volantis, or Outsiders, like demons or Deep Ones.), and there is ample opportunity for farming, salt mining, and other semi-skilled labor tasks (farming in particular is important) but if we move too many people, too fast, that's just asking for problems (slums, crime, anti-immigrant sentiments, etc). I've not thought too much about it, but we'll have a good deal of control since we control the sea. Always makes controlling immigration/population movement easier.

As for Tyrosh itself, I think repairing it to previous standard will have to suffice for awhile. We'll need to be rushing the improvements on our other holdings or they'll all turn into slums fairly quickly as their population explodes (metaphorically :p ). SD itself needs housing expansion just to cover our native population at this point, much less our new wave of immigrants we're expecting shortly (though moving the legion to Westhaven from SD will alleviate that enough that putting action towards it next month makes it doable).
 
When we rebuild parts of Tyrosh I think people will get worried, a King spends money on his Capital and that's expected but when he's now known to take cities quietly and improve your lot afterwards even free cities might start developing a grassroots uprising.

As a Lord how do you handle your peasantry having that knowledge?
 
@Diomedon The only timeframe I'm drawing conclusions on is the timeframe in which we complete our Essosi conquests in the prelude to our Westeros invasion. So a matter of several months for administrative tasks, and up to a few years in campaign goals.

That Tyrosh will inevitably be smaller in population isn't surprising to me, what I'm saying is that we are going to want to slow down immigration, not speed it up.
 
When we rebuild parts of Tyrosh I think people will get worried, a King spends money on his Capital and that's expected but when he's now known to take cities quietly and improve your lot afterwards even free cities might start developing a grassroots uprising.

As a Lord how do you handle your peasantry having that knowledge?

Kill the uppities. Tywin already demonstrated that periodic genocide of lowlies is viable, at least in the short term. Whether or not he cares or thinks about the long term, or if any Lord does so... debatable.
 
Over time, the decline of Tyrosh is inevitable. It's current position relies on three factors. First, it's the capital of a major polity, the administrative and cultural center for roughly a third of the people who live in the disputed lands, not to mention the city itself, which has ended. Second, it's trade position as a major port of call along the N-S Narrow sea trade route, arguably better than Myr, or even Pentos given it's relative positioning. In this, it's being supplanted by SD, becoming a mere satellite city. Finally is the actual bedrock of it's economy, its locally produced goods. The resources that wont be directly out-competed is the native snails that they've been cultivating since the freehold. With that in mind, I'm certainly aiming for over-recruitment from the population in anticipation of the economy and city will be smaller in the future (via migration to our other territories).

That being said, I'm not sure if we want to accelerate the migration away from Tyrosh, or slow it down. We'll need a good number to be shunted into our legion/watch efforts to be ready for Lys/Myr/Pentos (reminder that the closer to each other they fall, the easier the conquest will be overall since it avoids anyone hitting a panic button calling in outsiders like Volantis, or Outsiders, like demons or Deep Ones.), and there is ample opportunity for farming, salt mining, and other semi-skilled labor tasks (farming in particular is important) but if we move too many people, too fast, that's just asking for problems (slums, crime, anti-immigrant sentiments, etc). I've not thought too much about it, but we'll have a good deal of control since we control the sea. Always makes controlling immigration/population movement easier.

As for Tyrosh itself, I think repairing it to previous standard will have to suffice for awhile. We'll need to be rushing the improvements on our other holdings or they'll all turn into slums fairly quickly as their population explodes (metaphorically :p ). SD itself needs housing expansion just to cover our native population at this point, much less our new wave of immigrants we're expecting shortly (though moving the legion to Westhaven from SD will alleviate that enough that putting action towards it next month makes it doable).

The Bard Arcanum is probably going to be preoccupied with SD construction projects for a month or two. We'll need to do a lot of work getting SD ready for a population explosion, without letting it go the way of other large Planetosi cities. No slums, no absence of basic infrastructure, etc.
 
You guys thought Relath was bad?

Imagine if he had Dominated Viserys and made Viserys Dreamwish until he finally succeeded his Will save.

Now imagine Viserys' answer to that was to propose a team up in which he pays for the privilege of having Relath in the party through the means of more wishes.

I can't even.

At least that one time someone talked the thread into suicide was just plain stupid. Or the painful-to-read Arthur on Terrascape was a fetishism bandwagon (or so I hope).

Is it too much to have a well written superhero story? Either the author is so high up his horse he's entered orbit, or some ridiculous votes go through.
The Bard Arcanum is probably going to be preoccupied with SD construction projects for a month or two. We'll need to do a lot of work getting SD ready for a population explosion, without letting it go the way of other large Planetosi cities. No slums, no absence of basic infrastructure, etc.
Arcanums not as good as Xor tho, Xor doesn't get tired, We will have to keep people with restaurative spells attached to her.
 
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Arcanums not as good as Xor tho, Xor doesn't get tired, We will have to keep people with restaurative spells attached to her.

Easily mitigated with Keep Watch spells. Valeria will be able to craft Rings of Sustenance for 150 IM each, so that'll help as well.

And if she and Xor both work at it, we can finish up SD that much faster.
 
@Diomedon The only timeframe I'm drawing conclusions on is the timeframe in which we complete our Essosi conquests in the prelude to our Westeros invasion. So a matter of several months for administrative tasks, and up to a few years in campaign goals.

That Tyrosh will inevitably be smaller in population isn't surprising to me, what I'm saying is that we are going to want to slow down immigration, not speed it up.

Ah, that's fine. I was worried people were suddenly planning to rebuild Tyrosh when SD and the islands are only like ~1/3 done.

I'm leaning that way myself, but I want to think on the subject. It could be something that benefits from momentum, so we'd want it to proceed as fast as we can provide the infrastructure (or even slightly faster) and make that a relative priority. Or we might want to keep it slow and steady.

The Bard Arcanum is probably going to be preoccupied with SD construction projects for a month or two. We'll need to do a lot of work getting SD ready for a population explosion, without letting it go the way of other large Planetosi cities. No slums, no absence of basic infrastructure, etc.

Yeah, and Westhaven needs its harbor brought "up to code" so to speak, since it went from a minor naval base to a major military base. We have a whole stack of projects to worry about that are reasonably pressing. We might want to look for a third bard. If the one of the Night's Watchmen gets bard levels, that might be perfect.

@TotallyNotEvil I'm pretty sure the current bottleneck is preparing the supplies for building, not length of playtime.
 
@TotallyNotEvil I'm pretty sure the current bottleneck is preparing the supplies for building, not length of playtime.

That could easily be mitigated by Viserys, Dany, Malarys, Rina, and Lya dedicating a day to gathering building materials.

Step 1) We locate a sizeable rocky island in the Stepstones.

Step 2) Dany, Malarys, and Rina use several prepared Greater Stone Shape spells to fashion massive blocks of stone for easy transport. The type of stone doesn't really matter, because they can use Greater Stone Metamorphosis to transform it all to granite or some other extremely durable type of stone.

Step 3) Viserys, suitably buffed, Teleports the blocks of stone to SD.

Step 4) Lya Fabricates all of the stone to the proper size for construction purposes.

If they made a day of it, we could supply every bit of stone that would be needed for construction in SD for years to come.
 
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I discovered a way to make Little Valyrian Assassins, really it makes anything deadlier, forever, there's not much reason not to apply it to the whole party I guess.

Comprehension critical fail :facepalm::jackiechan:
 
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I discovered a way to make Little Valyrian Assassins, really it makes anything deadlier, forever, there's not much reason not to apply it to the whole party I guess.

It doesn't last forever. The magical poisoning itself is an instantaneous effect, which cannot be Dispelled. The caster themselves don't permanently become poisonous.
 
That could easily be mitigated by Viserys, Dany, Malarys, Rina, and Lya dedicating a day to gathering building materials.

Step 1) We locate a sizeable rocky island in the Stepstones.

Step 2) Dany, Malarys, and Rina use several prepared Greater Stone Shape spells to fashion massive blocks of stone for easy transport. The type of stone doesn't really matter, because they can use Greater Stone Metamorphosis to transform it all to granite or some other extremely durable type of stone.

Step 3) Viserys, suitably buffed, Teleports the blocks of stone to SD.

Step 4) Lya Fabricates all of the stone to the proper size for construction purposes.

If they made a day of it, we could supply every bit of stone that would be needed for construction in SD for years to come.

Using this method to gather stone, if Dany, Malarys, and Rina used all of their eligible spell slots to prepare Greater Stone Shape, at their current level they could harvest 281,000 cubic feet of stone.

That might not be enough for years of construction, but it would last a good long while, and is easily repeatable.
 
When we first came out with the Lyre, I mathed it out and Dany alone can more than supply it. I believe it came out to something like 40 thousand standard bricks of solid stone a day, if she focused on it.

Viserys, Dany, Rina and Malarys?

What size bricks are we using as a standard?

If each is 12"x4"x4", we could get nine per cubic foot of stone. With 281,000 cubic feet to work with from a day of effort, that would be 2,529,000 bricks.

If they were instead 12"x6"x6", that would be 1,124,000 bricks.

And so on. We can handle the needs for construction in SD without much effort.
 
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