The Babau-equipment is actually pretty nice for a Barbarian.
If we get one before permforming a Day of Change ritual we should give it to him, if not to the sacrifices.

The Fiendskin Leather has the inherent problem of being light armor that's not medium Mithril-Armor, and therefor weaker than it should be, maybe Theon could use it?
 
Poor Garin. He's already feared and whispered about as the King's Shadow, but now we're equipping him with armor that always has an unsettling aspect to it's glamor.

VISERYS! VISERYS! Viserys was a man! I mean... he was a dragon man! ...or maybe he was just a dragon?! BUT STILL HE WAS VISERYS!

I've made that joke before. :p
 
"Your Grace... I really appreciate the priceless artifacts you've been giving me."

*turns page*

"It's just, you see... sometimes, that is to say..."

*quill scribbling*

"...it's just that sometimes I wake up and its staring at me. You know... from my armor stand. It's quite uh... creepy. Yes, that's a good word. It's really, really quite creepy."

*chair scraping on floor*

...

"Hm? What's that, Theon? Oh! Theon!"

"...yes, your grace?"

"I have a new set of arrows for you, got them in Nefer. They appear to rip out the souls of those they strike mortally for easy confinement in spell-lattice vessels for powering great artifacts... do make sure to bring them on your next voyage."

"...yes, your grace." *sigh*

"What's wrong?"

"Nothing..."
 
[X] Crake

About how did the Golden Company got to Nefer, remember how Illyrio travelled way too fast for a dragon to fly? I'm thinking skyship.
 
The Babau-equipment is actually pretty nice for a Barbarian.
If we get one before permforming a Day of Change ritual we should give it to him, if not to the sacrifices.

The Fiendskin Leather has the inherent problem of being light armor that's not medium Mithril-Armor, and therefor weaker than it should be, maybe Theon could use it?

Garin is already too Dexterous for even Mithral Medium Armor. He's at the point where the heaviest armor he can wear without losing DEX bonus is a Mithral Chain Shirt.
 
Things have really changed around here. No matter what happens in the next update, everyone is happy?

It's like some Disney bullshit, man. Everyone living in perfect harmony.
 
Hm, the sword + leather is quite interesting for a barbarian.

Too bad we have none, this loot is for selling.
  • dealing no damage but stripping 1d6 Natural Armor. The pain also has a chance to stun the target (DC 16 Fortitude save negates)
  • When the bearer slays a creature of at least equal HD he can gain the advantages of a barbarian's rage ability. Those who are already raging instead gain access to Improved Rage
What action does it take to use the first ability? Standard? Swift? For how long does the NA stay reduced?

What's Improved Rage? Can't find it anywhere.
 
Anyone can be a barbarian. Just get really angry and swing the closest implement at hand, right?
 
Even the Lich thinks undead are unreasonable and should not be talked to. This "undead are unreasonable and should be attacked on sight" is more entrenched than i thought.
 
Even the Lich thinks undead are unreasonable and should not be talked to. This "undead are unreasonable and should be attacked on sight" is more entrenched than i thought.
For me the point is "Undead lingering in one place with no activity exept awakening when disturbed" are something to be destroyed.

I have no problem with Liches, Vampires or any kind of Undead that actually does something, but when all you do is linger in some place and be an annoyance for anyone else coming there, there's no point in talking.
 
Yeah... I mean, diplomacy was just to prove a point: "If this works, I will be tremendously surprised."
 
The world is for the living (for a broad definition of living). Placebound spirits that do nothing but cause trouble for people trying to make use of the land should either build something themselves (very unlikely, given negative energy's nature) or move on. If they do not do so, they should helped to move on, by the sword if necessary.
 
Part MDCCLXXXVIII: Tenets of the Lost
Tenets of the Lost

Eighteenth Day of the First Month 293 AC

You looks at the specter a long moment, your own words from a moment ago echoing mockingly in your thoughts. Here stands one of the living dead asking for its treasures back in as calm and reasoned a manner as might be expected. And yet... what would it truly help to relent, to leave here a bright lure for the foolish and the wicked to be drawn forth. You signal Malarys to grant you the gift of true-speech then turning to the ghastly figure you speak, with confidence and will: "What would you have me do? Leave them here to be reacquired, by hook or crook, perhaps by my enemies, or that of mankind who I have surely, for now, driven from Sallosh-That-Was? Perhaps you will fight tooth and nail to prevent that, but still men serving as pawns of She of Many Colors and None will come again. This is a rising age of magic, and the ruins of Sarnor kindle a great temptation in the hearts of men besides that."

With every word the wind grows colder and more cutting, the stones groan underfoot and the evening shadows twist in dreadful shapes and yet the one Malarys named Lorekeeper remains motionless as a statue on the path until you have said your fill.

"Why you and not another? Why not cast these treasures into the depths of the lake or let the sorrowing river carry them onward towards the sea? What do we care for the memory of a world that did not remember us?" Now a single voice rises clearly above the chorus of whispers, the searching measuring will of the scholar, keeping back the rage of ages. How long can it last for you wonder?

"Let us not take them as mere spoils, one of a hundred victories left unsung. It is said that a remnant of the Tall Men yet endures despite the depredations of the Dothraki Horsemen. Indeed--I have come upon some of these wandering forlorn exiles in their time of need, protecting them from similar ilk. They seemed hopeful for what great deeds could be committed in these times despite the horrors of the past. Would you wish to haunt these sad ruins for another age, when it is one of such possible renewal? Or might you be laid to rest... perhaps for your people's living legacy to once again inhabit these hallowed walls once more?"

The scent of old mold and mildew fills your nostrils as some other presence descends upon your mind like cold prodding fingers. It's not small struggle not to cast it out, to defy it by strength of blood and flame. Difficult... painful though it be as the chill sinks into your very soul you mange it.

You are fatigued (-2 to penalty to Strength and Dexterity)

"You speak truth.. yet not the whole of it. You desire the wealth you have gathered from the defilers and yet more that could be taken from out tombs should we pass from this world.... and yet the hope shines bright... I have seen it... we have seen it..." The voice trails off into cold silence, that stretches out painfully, broken only by the whispers of the sellswords behind you and Waymar and Ser Ricahrd reaching for their swords.

At last the dead one speaks, the words coming swifter than before almost feverish: "Prove then that it is virtue and not vice that drives you, leave these treasures in our keeping a while longer and call our living kin here once more. Then we shall pass all that we yet hold into their keeping and you may gain friends upon the bank of the Silver Lake."

What do you reply?

[] Accept, leave the antiquities here for now and depart in peace

[] Refuse
-[] Write in battle plan

[] Offer counter-arguments
-[] Write in


OOC: If the person before you had been anything other than a philosopher in life they would have probably just attacked at the refusal to give up the stolen goods.
 
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I really don't see what talking can get us here.

These guys will go to rest and how will make no difference in the long term.
Why not just attack?
 
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