Didn't have much time for it, due to moving, posting the promised railgun and finally updating my own quest again.

I do have some ideas, but it would probably be helpful if you could say in which grade of detail you want to cover different things. So far, I was focusing on trading and upkeep costs. Setting sane market prices might be more involved.

A consistent base-line for how much it costs to live in the prime material at various rough levels of society as well as income would be nice, from there I can work with the difference in costs for esoteric conditions and how that may influence pricing.
 
[X] Ceru x4 2,360

I have to ask, I've seen arguments against the genie horses and cerus. What makes the relatively cheap ankhegs unattractive?

Giant bugs that we'll have to find some place to store, and feed in exchange for acid that we could make in ways that wouldn't be a constant drain on resources or the chance it could go nuts, or start a giant demon bug rumor.

First do we even have anyone left that could take on one of the Ceru as a familiar never mind not wanting to waste a feat?

As for being constantly over charged, and not being able to find what we really want in a multi realm city sized bazaar. It feels like it's an annoying method of game balance to keep us from being able to simply throw money at a problem to fix everything. Honestly how many people could think of a item to buy here, or a race to hire that could let us kill Tywin the next day without anything connecting it to us, making it look like someone else did it, or simple be natural causes?

Stallions: An opportunity, but we'd need them for mounted cavalry, not for PCs. So, breeding. At the moment that means, give them to our Dothraki. Until we've got enough trained half-breeds to fit out a heavy cavalry batallion, that'd be ~20 years from now.

With their ability for rocky terrain I think they'd be very useful in the Vale later.
 
Last edited:
Yeah, that's another issue. The Cerus, maybe, might have some short term benefits that could be put to use.

The stallions for strictly breed purposes would have zero use short term, and only useful in quantities that might be noticeable IG years down the road.

The acid bugs aren't worth bothering with. Nothing strictly speaking wrong with them, they're even kind of neat, but we can already produce acid, and that's about their only level of utility.
 
With the time-scale we are operating under, three years is quite a lot of time. Remember, our turns are one month, so three years is 36 turns. That's... well, that's a metric fuckton of time.
 
Lastly, if we buy the Ceru, people will either forget about them in a hurry or throw large amounts of Lya time at them to get Rerolls on Demand.

The first is a total waste and the latter... I would rather poke the ancient Weirwood then waffling around with random blue elephants.
 
Yeah, if we start with "I would rather", then we reach a point that is practically infinite(and subjective to boot).
 
You say subjective... but... you know that part where Loki goes, "I have an army?"

In this parable, I also have the Hulk.
 
A consistent base-line for how much it costs to live in the prime material at various rough levels of society as well as income would be nice, from there I can work with the difference in costs for esoteric conditions and how that may influence pricing.
*whistles*

Tall order. Check back in two weeks, since I won't have remotely enough time before.
 
The problem is that absolutely consistent pricing does not make sense, there has to be variation. However in the absence of a system I go with my gut which unfortunately gets us back in a situation similar which lead to the implementation of the diplomacy system, i.e being too strict and heavy handed for game balancing purposes.

I think the solution is a proper framework to built and embellish on. How is the economics discussion going?
I think the solution is to just use the D&D pricing lists. That's what they're for. Isn't that the framework you say is needed?

If you really hate price consistency, at most you should allow for, maybe, an increase or decrease prices of +/-10% or so for trade posts. Not 500-1000%. Situational bonii or maluses can be treated differently for individual or private traders, but only when they're not doing trade in a large, regulated market ruled by lawful lords and policies.

I suppose the Ceru would still need special handling since you're treating it's more rare and amazing here than in other D&D settings, but half the current price would still be way too much, as thread consensus has already shown.
 
Last edited:
I really think the largest problem here isn't even price, or necessarily opportunity cost. It's that we have this vast, multi-levelled market...and we're handed a grand total of three things we can buy. I understand why you're doing this this way, @DragonParadox, truly I do. But in an interplanar metropolis I really don't see it as reasonable. Something that might work better here is a system designed around us listen what we'd like, and then you roll to see if we can find it in the same way as you've did for spells in Molten Skies. This leaves us the freedom to pursue what we want, and means that one of strands of major salt here can be resolved for the future. We don't have to go hunting for every single scroll by hand in a magic shop, the same rules should apply in this sort of situation.

We give you a list, you roll to see if we can find what we're looking for. We can then produce a table for you to roll on to alter the price to varying reasonable degrees, based on if they're native to the plane or not. I'd really, really try not to go full bore on the simulating interplanar economics, it'll just drive the entire board insane. So for example, we're in the Plane of Earth and decide to go looking for a Griffin. Griffin's aren't native at all to the plane, but we're in an interplanar metropolis so there shouldn't be any major modifiers to chance to find.

Let's say we find some.

Roll a dwhatever to decide how many are available based off of the animal being an extraplanar import. Then adjust the price by a random amount (upwards) between, say, 100% and 200% of its standard market price. This allows for some degree of swing in prices, but nothing too enormous given that the 200% boost will be rare. For goods or creatures native to the plane, you adjust the price along the lines of 70-120% to take into account supply and possible demand for general trading commodities.

This is clearly a very basic system, but would a more polished version of it be something you'd be amenable to using? Give us the freedom to go shopping, then roll to see if we're successful. The random nature of what we find when we're spending hours walking around is really getting to people, I think, and this would at least solve that. Tossing in a general structure for price variation would probably help work things through too. And obviously, yes, this will have to apply the other way to our goods too. So we give a list of general 'things from the Material' that we've given and if we're trying to directly sell it you alter the price between percentage points, but given we usually ask what is valuable we'd generally be rolling for a gain of some degree.

Would this suit people?
 
Last edited:
Shadow drakes are not recognized sophonts, because they are generally thieves and pests, so no one put them on the list. Therefore it's e legal grey area. You could of course prove that it is sapient, but then someone would have to argue that the law is so vital that it deserves retroactive application.
This is a planar metropolis, with how often new species arise across the planes, I would expect they had a standard procedure, for when encountering new sapient species.

Now I want to get Shadow Drakes recognized as sapient though, even if we still have to pay reparations to the mage, that would prevent future Shadow Drakes from being enslaved without having committed a crime.

Actually, since it's not a recognized Sapient, and he hasn't registered it, do he have any right to claim reparations? As it's not a Sapient by law obviously it can't be charged, and we only met it after it committed the crimes, as an animal he shouldn't be able to sue it for damages, and as he hasn't registered it it's not his legally.

Actually even if it's non-sapient he should be in bigger problems than us, his carelessness let a dangerous animal run loose in the city, and he then hid that said animal was running loose, I would think that's a bigger deal than a few thefts.

So I think we should be able to come to an understanding with him, we don't tell about him letting a dangerous animal free in the city, and he don't charge us for the thefts.

Also I'm interested in the Ceru, I would consider buying them as it is, but not before we have seen what other stuff there's elsewhere on the market.

The Ceru are apparently a rare thing, he shouldn't manage to sell them all within the next few hours, so we should be able to come back for them, if we don't find better things to spend our money on.
 
To be honest you should just bite the bullet and use standard prices instead of trying to add variance to it.

This exact problem is the reason why D&D didn't bother to introduce this nonsense in the first place.

Guys you did have a option to look for things in particular. However the vote was just generic 'go to the market.'
... no? It was "go to the place where we can find what we want", not a generic "window shop".

Besides we had an OOC shop list of several things and many discussions on what to do for a while now. People assumed you were aware of them.
 
People assumed you were aware of them.

I feel that asking DP to try and keep up with everything on our expansive shopping list unless we directly define it for him is entirely unfair. That's why I'm pushing the idea of forcing us to create shopping lists to build off of instead of throwing it all at DP and then getting salty about the results. It isn't fair to our QM, and we should take up the slack to fix it.
 
Guys you did have a option to look for things in particular. However the vote was just generic 'go to the market.'
@DragonParadox, not really.
[] The Slab (hirelings and sellswords)

[] The Beastmaster's Pit (menagerie of Riding Beasts and Familiars)

[] The Arch of Illumination (Arcane Texts and Treatises of Planar Lore)

[] The Mirage (Illusionists' Gathering)

[] The Halls of Adamant (Smith's Quarter)

[] The High Market (Noble Preferred Bazaar)

[] The Pools (Quarter for expatriates from the Plane of Water)

[] The Singing Heights (Quarter for expatriates from the Plane of Air)

[] Write in
This implied where we wanted to go and who would go in what group, not what we could look for specifically. If you had made that clear most of us would have immediately just tried to look for a griffin.
 
:jackiechan:

This entire discussion can't come down to "I didn't roll a spread of success/failure because you all didn't specify the purpose of the visit".

I mean... ugh. That's not your fault, DP, but that's still really aggravating.
 
Last edited:
@DragonParadox, not really.

This implied where we wanted to go and who would go in what group, not what we could look for specifically. If you had made that clear most of us would have immediately just tried to look for a griffin.

Author's note from that same part:

OOC: Pick among these for now, splitting up, but no sequential votes. I have something prepared for afterwards. If you have something in particular you would like to do somewhere feel free to do a write in.

I guess I could have made it clearer, but appending 'write in' to everything looked messy.
 
Guys you did have a option to look for things in particular. However the vote was just generic 'go to the market.'

To be honest you should just bite the bullet and use standard prices instead of trying to add variance to it.

This exact problem is the reason why D&D didn't bother to introduce this nonsense in the first place.


... no? It was "go to the place where we can find what we want", not a generic "window shop".

Besides we had an OOC shop list of several things and many discussions on what to do for a while now. People assumed you were aware of them.
Basically this.

Do consider this also: Unlike the Plane of Balance, the other planes and and interplanar markets have been in contact all these many thousands of years. Trade rates and pricing would have standardized long, long ago into the canon D&D price list. The only place where you should even WANT to torture yourself with price volatility (let alone inflation) is Planetos.
 
Back
Top