So here's my first idea for a magical item market. It's based off core prices and CR advancement.
A Hipogriff (CR2) is worth 3000 gp which comes out at 600 Gold. Two CR X Creatures make up an X+2 encounter so a CR 4 trainable creature would come out at twice the base price therefore 1200 Gold. So the list would go:
CR 1 450 Gold
CR 2 600 Gold
CR 3 900 Gold
CR 4 1200 Gold
CR 5 1800 Gold
CR 6 2400 Gold
CR 7 3600 Gold
CR 8 4800 Gold
CR 9 7200 Gold
CR 10 9600 Gold
Anything above CR 10 starts being a danger even to most planar beings so you are probably not going to find them on the open market. Now as to modifiers for the price, here are the suggestions:
Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%
This represents either keeping something from escaping, or making it not want to escape by fulfilling needs mere animals do not have.
Rarity: 5-50% Self explanatory, supply and demand.
Danger: 5-30% Above and beyond the CR advancement is someone is selling you something particularly dangerous for the environment they are in or if the creature is smuggled and the act of selling it is itself dangerous.
The final price can be reduced by entering social combat against the seller normally.
Thoughts?
A Hipogriff (CR2) is worth 3000 gp which comes out at 600 Gold. Two CR X Creatures make up an X+2 encounter so a CR 4 trainable creature would come out at twice the base price therefore 1200 Gold. So the list would go:
CR 1 450 Gold
CR 2 600 Gold
CR 3 900 Gold
CR 4 1200 Gold
CR 5 1800 Gold
CR 6 2400 Gold
CR 7 3600 Gold
CR 8 4800 Gold
CR 9 7200 Gold
CR 10 9600 Gold
Anything above CR 10 starts being a danger even to most planar beings so you are probably not going to find them on the open market. Now as to modifiers for the price, here are the suggestions:
Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%
This represents either keeping something from escaping, or making it not want to escape by fulfilling needs mere animals do not have.
Rarity: 5-50% Self explanatory, supply and demand.
Danger: 5-30% Above and beyond the CR advancement is someone is selling you something particularly dangerous for the environment they are in or if the creature is smuggled and the act of selling it is itself dangerous.
The final price can be reduced by entering social combat against the seller normally.
Thoughts?
Last edited: