So here's my first idea for a magical item market. It's based off core prices and CR advancement.

A Hipogriff (CR2) is worth 3000 gp which comes out at 600 Gold. Two CR X Creatures make up an X+2 encounter so a CR 4 trainable creature would come out at twice the base price therefore 1200 Gold. So the list would go:

CR 1 450 Gold
CR 2 600 Gold
CR 3 900 Gold
CR 4 1200 Gold
CR 5 1800 Gold
CR 6 2400 Gold
CR 7 3600 Gold
CR 8 4800 Gold
CR 9 7200 Gold
CR 10 9600 Gold

Anything above CR 10 starts being a danger even to most planar beings so you are probably not going to find them on the open market. Now as to modifiers for the price, here are the suggestions:

Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%

This represents either keeping something from escaping, or making it not want to escape by fulfilling needs mere animals do not have.

Rarity: 5-50% Self explanatory, supply and demand.
Danger: 5-30% Above and beyond the CR advancement is someone is selling you something particularly dangerous for the environment they are in or if the creature is smuggled and the act of selling it is itself dangerous.

The final price can be reduced by entering social combat against the seller normally.

Thoughts?
 
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@DragonParadox after doing some quick checking on common price dispersion, outside of things like someone trying to gouge us for being a foreigner, a "fair" price usually wont exceed a 30% price increase across connected markets, or 50% across semi-connected markets. Trade is much more difficult across the planes though, so I think doubling that should get you a reasonable variance.

Using the gp prices as a rough guideline, you can figure out how much something should cost, roughly. 80% of market price is probably the "buying at or close to source" price (unless trade is tightly controlled, like gold in the vault for example), so for different categories:

Locally produced trade good: 80%-120% price
Regionally produced trade good: 90-140% price
Regularly traded trade good: 100-160% price
Exotic trade good: 100-200% price
Rare/unseen on open market trade good: 200-1000% price, based on reasons for rarity.

Hopefully this gives you something to useful to doublecheck against.

That you so much for doing this. I'm going to steal liberally from this data when I get to throwing stuff at a wall tonight. Would you be willing to give what I put together a once-over via PM before I toss it up on the thread? Anyone else interested is free to ask to be involved, but be aware that I'm aiming for a very quick turnaround on this and I'm also very much not trying to model interplanar economics beyond the absolute basics that seem to be being asked for.
 
So here's my first idea for a magical item market. It's based off core prices and CR advancement.

A Hipogriff (CR2) is worth 3000 gp which comes out at 600 Gold. Two CR X Creatures make up an X+2 encounter so a CR 4 trainable creature would come out at twice the base price therefore 1200 Gold. So the list would go:

CR 1 450 Gold
CR 2 600 Gold
CR 3 900 Gold
CR 4 1200 Gold
CR 5 1800 Gold
CR 6 2400 Gold
CR 7 3600 Gold
CR 8 4800 Gold
CR 9 72000 Gold
CR 10 96000 Gold

Anything above CR 10 starts being a danger even to most planar beings so you are probably not going to find them on the open market. Now as to modifiers for the price, here are the suggestions:

Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%

This represents either keeping something from escaping, or making it not want to escape by fulfilling needs mere animals do not have.

Rarity: 5-50% Self explanatory, supply and demand.
Danger: 5-30% Above and beyond the CR advancement is someone is selling you something particularly dangerous for the environment they are in or if the creature is smuggled and the act of selling it is itself dangerous.

The final price can be reduced by entering social combat against the seller normally.

Thoughts?
Why do the price jump that much between CR8 and CR9?
 
That just made the horses a full 600 IM costlier than their original price of 1800 IM.

Now I really don't want to buy any of them.

The resultant system here will be used for a later vote where we pencil in a shopping list and DP tells us what we find and then applies agreed variance to the prices. So the costs currently shown really aren't valid anymore.
 
That just made the horses a full 600 IM costlier than their original price of 1800 IM.

Now I really don't want to buy any of them.

The price can be reduced by haggling

Why do the price jump that much between CR8 and CR9?

Because that's how price doubling every 2 levels works out

@DragonParadox after doing some quick checking on common price dispersion, outside of things like someone trying to gouge us for being a foreigner, a "fair" price usually wont exceed a 30% price increase across connected markets, or 50% across semi-connected markets. Trade is much more difficult across the planes though, so I think doubling that should get you a reasonable variance.

Using the gp prices as a rough guideline, you can figure out how much something should cost, roughly. 80% of market price is probably the "buying at or close to source" price (unless trade is tightly controlled, like gold in the vault for example), so for different categories:

Locally produced trade good: 80%-120% price
Regionally produced trade good: 90-140% price
Regularly traded trade good: 100-160% price
Exotic trade good: 100-200% price
Rare/unseen on open market trade good: 200-1000% price, based on reasons for rarity.

Hopefully this gives you something to useful to doublecheck against.

Just noticed this. Good break down of rarity.
 
The only 3.5 domain with Deep Slumber (and also Sleep) is Dream. I'm not quite sure how I feel about this >.>

Why not? It's no Travel or Trickery domaon, but immunity to fear isn't awful and it is thematic. Spells aren't the greatest, but he's a cleric, not a mystic, so it's not a huge deal imo.

Not disagreeing with your ambivalence, just curious about it :)
 
Yes, it would go a long way to make clear why he's basically the most unflappable man you've ever met.
 
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