It also needs water, and a constant supply of CO2 that needs to take from somewhere.
Obscuring Mist maybe? Air and Water. And maybe that soil spell Vee uses to make stuff grow fast. Alter it so that it basically makes the place fertile. Altered Obscuring mist to make it so that it provides an atmosphere and a daylight spell....you know this is starting to sound like we're making a little Avalon in the Plane of Earth.

Also who else thinks a Wirewood with the daylight spell is gonna look like something from the Silmarion.
 
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There's air in their cave, and assuming they breath, CO2 too.

A an "everspring" of sorts with use activated Create Water would run (1/2*180*1) IM, a mere 90 IM, taking four hours to craft.
That would require DP to decide whether Daylight is sufficient to grow plants. It doesn't hurt creatures hurt by sunlight, so ...
Hurting creatures hurt by sunlight is an enormous advantage in combat against certain creatures. Like vampires.
 
Hurting creatures hurt by sunlight is an enormous advantage in combat against certain creatures. Like vampires.
I know. And the Daylight description states it doesn't, so, it's not fully equivalent to sunlight. But if that's a conceptual quality of 'sun' that's missing from this spell or something else, that's for the GM to decide. I think.
 
Plants need light because that's the catalyst for photosynthesis. That's why the right lamps with the correct wavelenght will work just fine.

Vampires and such need the sun to be harmed/destroyed, not just because it's light, but because it's the sun.
 
Keep in mind they might not even be interested in cashing in on their own Heart Tree for ages since it'd put them in our debt again.
 
Keep in mind they might not even be interested in cashing in on their own Heart Tree for ages since it'd put them in our debt again.
Eh we can just tell them it acts as a teleport station for us allowing us to trade with them more easily. And in return for that and maintaining the place they get to enjoy the secondary effects of the tree.

Also if the runestaff aren't feasible for all of those spells how about adding them to the Pages of Spell Knowledge wish list?

Also I had an idea for a variant feat. You guys remember that wizard dragon feat that let dragons scribe spells onto their scales? How about a variant where Sorceror Dragons can have Scales of Spell Knowledge carved onto them?
 
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On some settings, vampires being weak to "UV light" and such is absolutely hilarious if you are running a mordern game. You can buy headlamps with five thousand lumens. Headlamps.

You can by a full-size flashlight, about as big as the traditional, shitty maglights made classic by cops with thirty thousand lumens. Get something in the right wavelenght and suddenly instant vampire annihilation can be bought for $300 on Amazon Prime.
 
Plants need light because that's the catalyst for photosynthesis. That's why the right lamps with the correct wavelenght will work just fine.

Vampires and such need the sun to be harmed/destroyed, not just because it's light, but because it's the sun.

Indeed. Daylight is so powerful against certain undead and fiends because it is pervasive, because it is a sign of hope and growth the world over.
 
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