I'm not sure, it might be a surprisingly sound idea, I don't think the White Walkers has the power to destroy ice only create it, and you can't really flash-freeze an ice wall to make it fragile.

What makes you think they can't destroy it? I can see thematics being the reason; but why not move parts of it? Similar effect to fabricating a hole in a wall.

Runes maybe might stop it being a problem, but I'd have just used stone. I don't think the material used in the wall was the hard part in making it.

Unless it's ice covering a thinner adamantium wall...
 
Most fans considered Cold Hands to be Benjen Stark, who likely skinchanged into his own undead body to regain control of it, due to the timing and descriptive language shared between the two. If that is the case, then we are indeed to early to meet Cold Hands.
That might be the case or not. There are a lot of theories on who Cold Hands is though they all share the same origin of the Night Watch. And he's too knowledgeable about the Children, Others and such. Information that I think could only come from wandering the North for a very long time. Far longer then the First Rangers death. And one of the Children says he was killed "long ago" which for the Children is a very long time to the average mortal timespan.
 
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Edit: And as to the value of the map, it provides context as to the relative positions of landmarks. Lay of the Land gives us nearby landmarks, but a large area map lets us put that landmark into relative context.
This, and I just want to start adding to our collection of maps in general.

We've got the Fine Map of Lys already:
Gained Fine Map of Lys
I want at least one map of this quality from every major city. And in addition to the magic table for our future battle room that @Azel proposed, in the adjacent map room I want a gigantic table that shows the world with all major geographic features rendered to scale in 3D.

I also want to pay the Tritons for an undersea map, marking the locations of all Deep Ones fortresses.
 
That might be the case or not. There are a lot of theories on who Cold Hands is though they all share the same origin of the Night Watch. And he's too knowledgeable about the Children, Others and such. Information that I think could only come from wandering the North for a very long time. Far longer then the First Rangers death. And one of the Children says he was killed "long ago" which for the Children is a very long time to the average mortal timespan.

Right. Only DP knows for certain who Cold Hands is in this quest, so we might meet him, but it's not something to expect, since depending on his identity it might also be impossible to meet him (as Cold Hands), so it shouldn't be something to plan on.
 
Right. Only DP knows for certain who Cold Hands is in this quest, so we might meet him, but it's not something to expect, since depending on his identity it might also be impossible to meet him (as Cold Hands), so it shouldn't be something to plan on.
good point but I am also thinking of what magic returning would do to someone who was one of the more powerful supernatural entities of the series. We don't have to meet him just curious on what he is doing about Winter waking up and how strong he has become.
 
Modeling to scale in 3D is the core feature of my table.
True, but I just like the idea of having one big world map and one map that can be anything. Having them both would be useful, and at that point it's not like we won't be able to afford it.

EDIT: Also, your map depends on anchors being present. The world map wouldn't need anything like that.
 
We could just have a normal map room, filled with super accurate maps and a large table. I know it's not as super exciting as a scale model of the world, but it has the benefit of keeping the room a reasonable size and not costing the entire GDP of a kingdom. :V
 
We could just have a normal map room, filled with super accurate maps and a large table. I know it's not as super exciting as a scale model of the world, but it has the benefit of keeping the room a reasonable size and not costing the entire GDP of a kingdom. :V
If we capture tywin lannister and keep him well fed as well as making him immortal we would have a infinite supply of gold on hand:V Cause you know what they say about him;)
 
We could just have a normal map room, filled with super accurate maps and a large table. I know it's not as super exciting as a scale model of the world, but it has the benefit of keeping the room a reasonable size and not costing the entire GDP of a kingdom. :V
Bah, we're going to spend the wealth of several kingdoms building our Imperium fortress. And as for the scale model of Westeros and Essos, that can be fabricated cheaply by Lya out of some marble or something.
 
We could just have a normal map room, filled with super accurate maps and a large table. I know it's not as super exciting as a scale model of the world, but it has the benefit of keeping the room a reasonable size and not costing the entire GDP of a kingdom. :V

Zoom function illusion that pulls data from the physical maps nearby*

*carful it dosen't map an make a temporary instance of your neurons! That... That would be a fragile mode of existence for an accidental clone.
And use up the resources set aside for the working :/
And time.
 
Bah, we're going to spend the wealth of several kingdoms building our Imperium fortress. And as for the scale model of Westeros and Essos, that can be fabricated cheaply by Lya out of some marble or something.

I was just pointing out that if a 3d model of an area gets too large it stops being usable. Azel's map is the exact time you want a 3d model, when planning a battlefield once your troops are there, and is at a scale that is usable. Maps can come in a variety of scales, and can quickly be accessed, and be designed to fit the table in the room. A group discussing things can open the detailed map over top the general map of the continent as needed to facilitate the discussion, without having to get up, but a giant 3d model would require them to walk through the room to reposition to look at the area being discussed. If two different areas are being discussed and directly compared, but are not geographically near each other, you have to try and remember close details while walking back and forth...but in a map room you could just open up the detailed maps for both areas and literally lay them out side to side.
 
I was just pointing out that if a 3d model of an area gets too large it stops being usable. Azel's map is the exact time you want a 3d model, when planning a battlefield once your troops are there, and is at a scale that is usable. Maps can come in a variety of scales, and can quickly be accessed, and be designed to fit the table in the room. A group discussing things can open the detailed map over top the general map of the continent as needed to facilitate the discussion, without having to get up, but a giant 3d model would require them to walk through the room to reposition to look at the area being discussed. If two different areas are being discussed and directly compared, but are not geographically near each other, you have to try and remember close details while walking back and forth...but in a map room you could just open up the detailed maps for both areas and literally lay them out side to side.

Hence an illusion pulling the map data out and allowing mental control of it via an item/small pillar stargate Atlantis style.
Basically lets a user control what is displayed and at what scale via thought while touching the control pillar/item.
 
I was just pointing out that if a 3d model of an area gets too large it stops being usable. Azel's map is the exact time you want a 3d model, when planning a battlefield once your troops are there, and is at a scale that is usable. Maps can come in a variety of scales, and can quickly be accessed, and be designed to fit the table in the room. A group discussing things can open the detailed map over top the general map of the continent as needed to facilitate the discussion, without having to get up, but a giant 3d model would require them to walk through the room to reposition to look at the area being discussed. If two different areas are being discussed and directly compared, but are not geographically near each other, you have to try and remember close details while walking back and forth...but in a map room you could just open up the detailed maps for both areas and literally lay them out side to side.
I get the concern, but @Diomedon, it's not like space is going to be a problem for us when we build this fortress. We can easily just make the map room big enough to accommodate the world map along with plenty of tables and shelves for the regular maps. There's no reason we can't have everything, especially when we're the ones building the place.

Also, there's a benefit from just being able to see a 3D rendition of the entire world, then being able to compare that to the various maps at your disposal.
 
Part MDCVIII: A Nest of Crows
A Nest of Crows

Sixteenth Day of the Twelfth Month 292 AC

After some thought you decide that some understanding of the lands beyond the Wall would not go amiss, and who better to know such things than the men set here against wildling raids? So you walk boldly up to the gates of the castle and call out: "Hail, Brothers of the Night's Watch! Friends come and would take counsel with you!"

"What kind of friends?" a rough voice sounds moments later as several black-cloaked figures emerge onto the battlements.

Were this any other keep you might be tempted to offer a name of some prestige, be it true or false, but from your correspondence with Maester Aemon you realize there is an easier way to get into the good graces of the ancient order. "Wealthy ones!"

As you guessed it would be the gate is dropped in haste to admit you, and no sooner had you entered that a rather miserable looking red-haired boy struggling against the blizzard ask something about horses. You shake your head and simply follow him into the central bastion of the keep.

Though the bones of the keep are strong they were clearly built in better days for the Watch. The hall in which you are ushered holds four pine tables each long enough to seat thirty yet you count less than two dozen black brothers seated in clumps here and there drinking, dicing and talking. The walls are covered in old trophies, jagged spears of yellowed bone, axes of bronze turned almost wholly green with age, and shields painted with crude markings: wolf and bear and an odd creature you recognize after a moment as one of the great seals of the north.

"Well now, what did the wind blow in and what wealth do ye speak of?" The speaker is the same who had called a challenge from the walls. Dark close-set eyes look upon you out of a pockmarked face, showing little interest past ill-concealed greed.

From the way the other Black Brothers look to him you would guess he is the commander of the fort. If nothing else you have to give the man credit for daring the biting wind himself instead of sending another.

"First I would know who I have the honor of addressing," you try to remind the man of his courtesies, poor though they may be.

"Cotter Pyke's me name, now talk of yer business already least ye want to be out on yer asses back the way ye came!" he growls.


An Ironborn... of course it would be a bloody Ironborn, here, on the other side of Westeros. You sigh and call on all the patience you have gained dealing with rogues and pirates. "I was not aware that it was the business of the Watch to keep any man from going north." After a precisely measured pause you add, "We would of course be willing to pay for knowledge of the wildling lands as well as any map you might have."

The master of Eastwatch looks at you measuringly, then at Ser Richard clearly armored as a knight beneath his cloack, then at last at Dany. To your surprise he says, "The Haunted Forest ain't no place for a wee lass." The sneer on his bearded face grows even more pronounced, as though he is ashamed of the brief show of softness.

"I thank you for your concern," Dany answers solemnly. "But it is north I must go nonetheless."

You are not sure if it was the certainty in her voice or the calm almost imperious way her gaze sweeps the room, but you catch a few of the men flinch.

Cotter does not loose his calm, however. "A witch are ye?" The swiftness with which he falls to that conclusion is... troubling. Perhaps even great-uncle Aemon had been underplaying the troubles of the Watch.

Seeing Dany look to you for an answer you shrug. They would always remember her the most of all your company. She might as well play the part and so she does. "So I am Comander Pike and so we have heard of the troubles of the Watch and thought to look into the matter," she answers.

"What are our troubles to ye?" Cotter asks, the tone far less belligerent than the words, almost filled with grudging hope.

What do you do

[] Answer
-[] Write in

[] Let Dany speak


OOC: Cotter Pyke is one of those people that is very easy to just write as a dumb thug, but to become a commander in a institution like the Night's Watch would require depths beyond that. If nothing else his brothers had to like him enough to vote him and he had to be skilled enough to run the castle with only the odd raven from Castle Black and a drunk Maester.
 
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In regards to the giant model of the world, I had a super long post about workflows, GIS-systems, and the practicality of physical maps, but it's really a moot point.

Azel's table gives us all the functionality we want, with live updating, as long as we have a fortification or major troop presence nearby. If we want a vanity, ego project, why not make an actual, giant scale model of the globe? (like the Illuminati in Deus Ex. :p )
 
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Azel's table gives us all the functionality we want, with live updating, as long as we have a fortification or major troop presence nearby. If we want a vanity, ego project, why not make an actual, giant scale model of the globe?
I wouldn't object to this.

My main issue with the resistance to the idea of the scale model of the table was:

1) Cost -- can be fabricated with little to no cost
2) Space -- we're building the fortress, space won't be an issue
3) Redundant -- sure, but damn does it look cool

And more than that, just let me have the vanity project since it doesn't actually cost us anything. It'd also be a potent status symbol. Imagine people talking about the Imperium Fortress, how the map rooms have both a scale model of the world and a map that can show a 3D rendition of anywhere.
 
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I would let Dany just continue to speak.

She already seems like a person of great power, and she isn't having any problems convincing the people of the Night's Watch so far.

If Viserys tries to speak, he might have to reveal more about himself and his magical talents, and someone might put two and two together.
 
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