They will never be a problem, per se, as they are hardwired to never go against Lya and thus us.Alright, the Arcanum isn't going to be a full memory clone, so most of my problem with it is gone. Although it's pretty annoying that Evil and Negative Arcanums have suddenly become a problem.
Alright, the Arcanum isn't going to be a full memory clone, so most of my problem with it is gone. Although it's pretty annoying that Evil and Negative Arcanums have suddenly become a problem.
Well, a few PfE and maybe a light mithril chain shirt or whatever the heaviest he likes to wear and maybe an adamantine dagger.
Or spear head if he prefers to use a spear.
Is anyone up for asking Tyene if she wants to talk to her father about the context of deep magics, i.e. rules of ressurection?
@DragonParadox can we assume that the party knows that when someone comes back, the most recent memory they keep was their death?
The mithral armor might be the best pick actually, to see him not infected with greyscale.
It is the best pick, but I don't even want to consider this unless we have enough mithral left over to fully equip the entire party.Looking at it, Segmented Mithral Fullplate has a max dexterity bonus equal to a chain shirt. If Oberyn never learned to wear heavy armor (or has greater than a +4 dex bonus), then we could make a mithral breast plate, which would give him the dexterity bonus of studded leather, but the protection of the heaviest medium armor.
Not talking to Zherys is stupid.[X] Things to help Oberyn
-[X] Can commission or buy from us and our mage smiths
--[X] Amulet of PfE
--[X] +1 Weapons and Armor
--[X] Silvered Weapons
--[X] Magelights
--[X] Rhoynish Cold Iron Mace
-[X] Things he gets for free
--[X] Bag of obsidian sand attuned to our brazier so we and Tyene can contact him whenever we please
--[X] An arcane-marked stone he is to carry around with him at all times so that we can teleport to him if we ever figure out he's in great danger
-[X] One condition
--[X] The Volantines aren't quite enemies yet, but it's a close thing. You would be very displeased if Oberyn were to enter talks with the Mysterium like he planned.
---[X] Elaborate on why you don't want Oberyn engaging in talks with the Mysterium. There are a host of reasons Viserys would be all too happy to discuss.
-[X] Update on the Elia situation
--[X] We are steadily making progress and soon Dany will be strong enough to attempt to bring Elia back
---[X] Be sure not to set him off with this, but nonetheless warn against taking any deals from Outsiders or their ilk since there's always a far worse price to pay
I'm also thinking of offering Oberyn the chance to buy one Mithral spear, but I'm not sure. I want the party fully armored first before we do anything of the sort. I also want to offer teleporting them straight to the Rhoyne, ship and all, especially since we have the Rhoyne as a teleporting point ever since we flew the Little Valyrians to Sorcerer's Deep. That way they completely avoid sailing past Volantis and having word sent to Zherys immediately.
We could move the boat. It just requires teleporting the boat and having Vee help us teleport all of the expedition members on to said boat once we're done moving it.I doubt moving the boat would be fesable, too many people on it.
This could definitely work out.Additional offer to glance over any really heavy loot he finds and see if it's worth teleporting. So a couple of arcane marks.
There is a difference between merely making an agreement to let Oberyn explore the Rhoyne unhindered and what Oberyn and Doran were actually planning.Not talking to Zherys is stupid.
While he should be careful it's near suicide to search already dangerous ruins while a hostile army is running around.
He needs some kind of agreement with Volantis/the Mysterium to have a chance in that area.
Viserys suspects that Doran, like the Iron Bank, does not want to be dependent on one source for all his magic, so he is launching his own expeditions.
The reason they're intending to talk with the Mysterium is for another source of magic aside from us. Of all the places they could possibly go, they went to the Mysterium. I have no interest in allowing that.Less replacing and more not wanting to be entirely dependent. If he were replacing you Oberyn would not have informed Tyene.
That's a fair desire, and we have no base or right to forbid it.The reason they're intending to talk with the Mysterium is for another source of magic aside from us. Of all the places they could possibly go, they went to the Mysterium. I have no interest in allowing that.
Of course we have a right. We're supposed to be allies of Dorne and they want to court a city we're in a cold war with? No, fuck that. I have no problem if they go to literally anyone else for another source of magic, but I put my foot down at them going to the Mysterium.That's a fair desire, and we have no base or right to forbid it.
That's a fair desire, and we have no base or right to forbid it.
Well then you might want to tell him so. It's not like you are without influence in Dorne. A dragon in the hand is better that a Volantine Sorcerer in the bush after all.@DragonParadox, yeah, that's why people are salty. We don't want Oberyn in talks with a city state we're currently in a cold war with. It's one thing if he's just going dungeon delving because he wants magic, but wanting to talk with the Mysterium would definitely piss quite a few people off.
[X] Things to help Oberyn
-[X] Can commission or buy from us and our mage smiths
--[X] Amulet of PfE
--[X] +1 Weapons and Armor
--[X] Silvered Weapons
--[X] Magelights
--[X] Rhoynish Cold Iron Mace
--[X] Offer to sell Oberyn mithral armor in whatever form he might prefer, but only for Oberyn given how precious the metal is
--[X] Also offer to sell him a mithral spear, again, only for Oberyn
-[X] Things he gets for free
--[X] Bag of obsidian sand attuned to our brazier so we and Tyene can contact him whenever we please
--[X] An arcane-marked stone he is to carry around with him at all times so that we can teleport to him if we ever figure out he's in great danger
-[X] One condition
--[X] The Volantines aren't quite enemies yet, but it's a close thing. You would be very displeased if Oberyn were to enter talks with the Mysterium like he planned.
---[X] Elaborate on why you don't want Oberyn engaging in talks with the Mysterium. There are a host of reasons Viserys would be all too happy to discuss.
-[X] Update on the Elia situation
--[X] We are steadily making progress and soon Dany will be strong enough to attempt to bring Elia back
---[X] Be sure not to set him off with this, but nonetheless warn against taking any deals from Outsiders or their ilk since there's always a far worse price to pay
I'm also thinking of offering Oberyn the chance to buy one Mithral spear, but I'm not sure. I want the party fully armored first before we do anything of the sort. I also want to offer teleporting them straight to the Rhoyne, ship and all, especially since we have the Rhoyne as a teleporting point ever since we flew the Little Valyrians to Sorcerer's Deep. That way they completely avoid sailing past Volantis and having word sent to Zherys immediately.
Mysterium is the nearest and best source after all.Of course we have a right. We're supposed to be allies of Dorne and they want to court a city we're in a cold war with? No, fuck that. I have no problem if they go to literally anyone else for another source of magic, but I put my foot down at them going to the Mysterium.
Braavos has the fey. That's a much better source of magic than the Mysterium.Mysterium is the nearest and best source after all.
Would you prefer if they worked with the Lannisters, KL-Alchemists, or contacted the Warlocks of Quarth?
Good magic institutions independent of us are hard to find.
Braavos has nothing worth the name for sure.
We could point them towards Braavos. Their magic isn't as strong, but they have the beginnings of a magic economy and have the Orphene court. I think we could honestly point out how it seems most magical might seems to be coming from the undead, devils, and the fey, and the last of these is the least offensive (and the Volantines are known to have ties to both fiends and the undead).