Point for fact, if we discover Illyrio's Blackfyre connection, I will vote to dip his skull in molten gold.

It will be a paperweight on our desk, waiting to be joined by Varys.
 
I like how we started considering buildings as possible loot.
Our definition of loot is a bit broader then most peoples:
- money
- magical items
- spellbooks
- enemies (recruiting)
- enemies (sacrifice)
- enemies (crafting materials)
- enemies (choice bits for grafting)
- enemies (choice bits for resale)
- enemies (skulls for Speak With Dead)
- enemies (trophies)
- buildings

I'm kinda seeing a pattern there...
 
Ullyrio also has 3 Dragon eggs, we also know one of these will birth a Black Dragon and we got a man that was a priest of a Black Ascended Dragon and also a Dragonrider.

Its time to assault his residence.
 
Our definition of loot is a bit broader then most peoples:
- money
- magical items
- spellbooks
- enemies (recruiting)
- enemies (sacrifice)
- enemies (crafting materials)
- enemies (choice bits for grafting)
- enemies (choice bits for resale)
- enemies (skulls for Speak With Dead)
- enemies (trophies)
- buildings

I'm kinda seeing a pattern there...
Yeah, wanting loot is all well and good, but when you classify everything as loot, well...

Everything turns into an opportunity for more loot, or a way to get you closer to more loot, or a way to piss someone off so that they give you repeatable access to loot, and so on :V
 
It does sort of lend a bit of a devil-may-care air to Viserys, in a way. Any one who has ever contemplated doing something to earn his enmity has probably considered the sheer delight and satisfaction on his face the moment he learns there will be someone else for him to crush imminently and then strip down to the bone for every advantage and bit of plunder to add to his already vast wealth.

I'm pretty sure Corlys "I'm richer than the motherfucking Lannisters" Velaryon would be gobsmacked by our growing treasury.
 
Not unless he turns into a wyrmling, no.

Excellent.

@Everyone I think we should retrain Alter Self at 14th level into Scintillating Scales. In his HD forms, Viserys gets a pretty nice Natural Armor bonus (+1 w/Human, +5 w/MHD, +7 w/LHD, and +10 w/HHD). And upon reaching 15th level and becoming a True Red Dragon, he'll have +18 Natural Armor while a Dragon (+10 w/Human, +15 w/MHD, +17 w/LHD, and +18 w/HHD).

The problem is that Natural Armor is the worst type of bonus to AC. It does nothing for melee or ranged Touch attacks, which is unfortunate for Dragons, because they have a lot of Natural Armor and not a lot of Dexterity.

Scintillating Scales temporarily transforms a spellcaster's Natural Armor bonus into a Deflection bonus, which is the best AC bonus. It is effective against everything, from ranged Touch spells to the attacks from incorporeal enemies, such as Ghosts.

I really think this is an essential spell for Viserys going forward. It won't be arrows or ballista bolts he will need to worry about as a Dragon, but ranged Touch attacks, such as Disintegrate or Antimagic Ray, or devastating Touch spells like Harm or Shivering Touch.
 
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Excellent.

@Everyone I think we should retrain Alter Self at 14th level into Scintillating Scales. In his HD forms, Viserys gets a pretty nice Natural Armor bonus (+1 w/Human, +5 w/MHD, +7 w/LHD, and +10 w/HHD). And upon reaching 15th level and becoming a True Red Dragon, he'll have +18 Natural Armor while a Dragon (+10 w/Human, +15 w/MHD, +17 w/LHD, and +18 w/HHD).

The problem is that Natural Armor is the worst type of bonus to AC. It does nothing for melee or ranged Touch attacks, which is unfortunate for Dragons, because they have a lot of Natural Armor and not a lot of Dexterity.

Scintillating Scales temporarily transforms a spellcaster's Natural Armor bonus into a Deflection bonus, which is the best AC bonus. It is effective against everything, from ranged Touch spells to the attacks from incorporeal enemies, such as Ghosts.

I really think this is an essential spell for Viserys going forward. It won't be arrows or ballista bolts he will need to worry about as a Dragon, but ranged Touch attacks, such as Disintegrate or Antimagic Ray, or devastating Touch spells like Harm or Shivering Touch.
Once we get to level 15th we can totally trade that spell. If we need to polymorph into other creatures for some reason we can always get the actual polymorph spell later.
 
Excellent.

@Everyone I think we should retrain Alter Self at 14th level into Scintillating Scales. In his HD forms, Viserys gets a pretty nice Natural Armor bonus (+1 w/Human, +5 w/MHD, +7 w/LHD, and +10 w/HHD). And upon reaching 15th level and becoming a True Red Dragon, he'll have +18 Natural Armor while a Dragon (+10 w/Human, +15 w/MHD, +17 w/LHD, and +18 w/HHD).

The problem is that Natural Armor is the worst type of bonus to AC. It does nothing for melee or ranged Touch attacks, which is unfortunate for Dragons, because they have a lot of Natural Armor and not a lot of Dexterity.

Scintillating Scales temporarily transforms a spellcaster's Natural Armor bonus into a Deflection bonus, which is the best AC bonus. It is effective against everything, from ranged Touch spells to the attacks from incorporeal enemies, such as Ghosts.

I really think this is an essential spell for Viserys going forward. It won't be arrows or ballista bolts he will need to worry about as a Dragon, but ranged Touch attacks, such as Disintegrate or Antimagic Ray, or devastating Touch spells like Harm or Shivering Touch.
Why not make an item of it?
 
Would have to buy the spell first, but that shouldn't be a problem. If we can find a major trading center in Air, or use beefed up ribbons to do some shopping in MS, we should be aces on acquiring spell knowledge.
 
Mantarys sounds good, actually, as a second destination for the baby PCs once they most certainly cleared out Daemon's Folly. It'll prep them for demon cultist hunting in Tyrosh which we'll have a lot of people doing for a little bit, I'd wager.
 
Baby PC Adventuring Locations:

1. Clearing out Daemon's Folly
2. Mantarys
3. He'Nekar & Demon Road
4. Sailing with Moonsong
5. Silver Eye
6. Fighting in the Arena against Minotaurs & Summons
7. Select locations in Westeros where either they won't be noticed or where we've already diplomanced the local lords
8. The Wall

EDIT: If we want to level our baby adventurers quickly and are willing to risk a lot, the Wall is undoubtedly the best place to send them for a few months. That being said, I'd be more comfortable if they were either at level 5 or 6 before doing that.
 
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Aradia would definitely be able to do the most, while suffering the least risk by adventuring up there. Huge band of wildlings threatening the ranger group in the distance? Fly straight up, take stance and bury multiple quivers of arrows into them with deadly accuracy until they flee or die wholesale.

Make sure to supply her with ample obsidian arrowheads.
 
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