[X] Agree to find another descendant

We have Viserys scheduled for another day of this particular side quest, and Richard and Vee have six days left. It shouldn't take us long to find another descendant, and Viserys can always leave Richard and Vee to the task.

@DragonParadox I understand why the armor didn't get any DR, as that's rare and stupidly expensive, but can we maybe get another point added to the Enhancement bonus? +2 is less than impressive when compared with all the armor's other powers.

@Goldfish, my 100 IM if you would be so kind.

Do you take Internet Iron Marks? They're like real Iron Marks, but less spendy.
 
There is certainly a spectrum, but at least one of the archetypes mentioned (the Executive) was stated to be considered as LE in name only, as their only "Evil" characteristic is ruthlessness.
For the example of "getting their hands dirty", allow me to quote from the article in question:

"Have him take just a little too much satisfaction from resorting to dirtier methods, or have him use violence as a first resort, rather than a last one. That readiness, nay, desire to get his hands dirty is what pushes a character like this from Neutral into Evil."

I would say that Richard is entirely too willing to get his hands dirty, and has no problems with advocating for the murder of most things we meet. He is also considered LN, because he derives no satisfaction from getting his hands dirty, and only does so because it is his Duty.

4 is also the one who is most likely to switch their alignment out of having done Evil in ignorance, which doesn't seem like the type of evil minion the thread wants. Those advocating for Evil minions seem to want one who is genuinely evil, yet also willing to subordinate ourselves to us, to which I wonder what the purpose of having them be evil is in the first place?



I have no problems recruiting people despite what their "alignment" is, because I usually care more about what the character's motivations are and how likely they are to mesh with our current companions and wants. I'm just wondering why people want to recruit someone because of their alignment rather than in spite of it.


Actually if we are getting into the Nitty gritty of exactly what the article states instead of intended purpose of expanding the narrow concept of evil.

"Some people may desire a bit less moral ambiguity for a character like this. That's fair; as I've mentioned, much of what qualifies him as Evil is simply the arbitrary nature of D&D morality. By almost any other metric, he comes across as more of a tragic hero or anti-hero. If you wish to remove that ambiguity, the easy solution is simply to follow the rationale of "those who fight monsters." Have him take just a little too much satisfaction from resorting to dirtier methods, or have him use violence as a first resort, rather than a last one. That readiness, nay, desire to get his hands dirty is what pushes a character like this from Neutral into Evil."


So yes IF you don't want any ambiguity, which is the opposite of the point, you can make him a sadist.
 
Only if you swear to never bind him (yes he will take your word for it).
We have absolutely no plan on binding him. We'd only call him if we need his help, and we'll need his help for sure in the Long Night.

[X] Agree to find another descendant
-[X] Before the angel departs, ask for his name so that you can call on him in times of great need like the coming Long Night. Swear that you would never bind him, only use his name to call for aid.
 
[X] Yes find descendants.
-[X] Ask Deva for its name, also mention Yrael as potential allies and haven for it.
-[X] See if the general could reveal military facilities and knowledge ect lost after the Doom.
--[X] If it helps Viserys are a trueborn Targaryen.
 
[X] Yes find descendants.
-[X] Ask Deva for its name, also mention Yrael as potential allies and haven for it.
-[X] See if the general could reveal military facilities and knowledge ect lost after the Doom.
--[X] If it helps Viserys are a trueborn Targaryen.
Good call on asking for the military facilities and knowledge. I completely forgot about that.

[X] Fehu
 
Fuck it. Let's give it another go. We've barely spent a day, and horrific confusion aside, this is the kind of murderhobo-ing I rather like.

[] "If this other one turns out to be another bandit or worse, we're not trying a third time
-[]Triangulate the position of the next target eh... Target.
-[] Rest in SD if the target is one jump away from SD or if it is not one jump away from somewhere safe-ish

[X] Fehu
 
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[X] Fehu
alrighty, lets milk our valyrian heritage.
mmm, i wonder if the Deva knows there might not be that much for him to guide souls to...
 
You didn't skim very well then, 3 can be Bad things for Good reasons no sadism necessary but maybe too willing to be the one to have to get their hands dirty "my burden".

4 can be a near automaton also not having anything to do with sadism.

There's more to both and all the others too.

I don't particularly want Evil minions but I am quite sick of "No, Evil is Bad Obviously because we all know exactly what all Evil is like all the time".

Can there be no spectrum?
In human evil there can be spectrum, that's why I'm okay with hiring evil humans, Fae evils and such can also be useful without being too vile as shown with Glyra, it's Fiendish evil that there can be no spectrum in, it's a basic part of Fiendish nature to enjoy the suffering of others, and one of their main purposes is to cause it, so I will support hiring non-fiendish evil if it seems useful, but Fiends are only going to be hired, if we are blackmailing them into trying an alignment change ritual.

Selfish evil that will cause pain and misery for profit makes good minions, because we can keep them limited to only causing pain and misery to our foes, and as long as working for us, is more profitable than not working for us, they will be happy restricting their evil like that.

Fiendish evil makes for bad minions, because they don't just cause pain and misery for profit, they see pain and misery as profit in and of itself, this is the kind of evil I absolutely don't want in our employ, whether they are actual Fiends, or just people acting like Fiends.

So in short, I'm okay with hiring evil, only as long as we can ensure they are only evil to those we want them to be evil towards.
 
Missed on the volcanic salt explosion, and everything that I wanted to say has been said already to varying degrees, so I'll make this one quick: @DragonParadox , you're awesome and the quest too, I hope to keep playing here for a long long while indeed :p.

If I had to choose one quibble right about now... The thing that most gets me is the fact that we're treated like a schmuck by 90% of the people we meet. Either they want something, aren't particularly interested is us, don't take us seriously or want to use us for their own gains. The most often reaction from enemies and potential enemies though seems to be disgust, an awfully curious reaction when the man you're dissing should (by reputation) reap the soul out of your body and put it on an eternal torture engine, along with your descendants to the seventh generation like a high fantasy North Korean dictator.

Its just... odd.

Ally #1.

Roose is incredibly competent and Rob was a dropkick idiot with his only redeeming feature being decent in battle.

Even in vanilla ASoIaF Names have Power.

Kind of makes you wonder if Roose is paying attention to rumors coming out of the Stepstones and going 'hmmm...'

Shame we'd never give him the North, still, he could rise kind of high if he proves himself competent, though that CE limpet attached to him is more trouble than Roose, the Dreadfort and his villages are worth.
 
[X] Fehu

I'm actually quite pleased with how this all turned out so far. If we can find a younger decedent, we can add them to the people horde as well. Richard needed some squires, didn't he?
 
Actually if we are getting into the Nitty gritty of exactly what the article states instead of intended purpose of expanding the narrow concept of evil.

"Some people may desire a bit less moral ambiguity for a character like this. That's fair; as I've mentioned, much of what qualifies him as Evil is simply the arbitrary nature of D&D morality. By almost any other metric, he comes across as more of a tragic hero or anti-hero. If you wish to remove that ambiguity, the easy solution is simply to follow the rationale of "those who fight monsters." Have him take just a little too much satisfaction from resorting to dirtier methods, or have him use violence as a first resort, rather than a last one. That readiness, nay, desire to get his hands dirty is what pushes a character like this from Neutral into Evil."


So yes IF you don't want any ambiguity, which is the opposite of the point, you can make him a sadist.
If you're making it ambiguous to the point that the LE character does not do evil acts and does not think evil thoughts, than at that point are the my really evil?

Like, let's take Sann for example.
He, as DP just mentioned, is NE.

He has no problems being subordinate to us, surrendering to us without any sort of struggle.

He is affable, helpful, and good at what he does.

Viserys himself likes him, and finds Sann to be a charming individual.

He's also on his best behavior with Viserys though, and even then he still is callous and has no problem with murder and torture and pillaging to get what he wants.

Back in deepcleft, he likely amuses himself with all sorts of petty cruelties, nothing that gets in the way of administration and thus nothing that would irritate us, but smaller things.

That would be a perfect example of a nuanced and ambiguous Evil character, because they are helpful and useful and have no problems serving while also being, well, evil.

Like, if you want an Evil minion, you would think they should actually be evil, you know?
 
@DragonParadox The minimum save DC for Holy Aura should be 22, not 20.

And how about increasing the Enhancement bonus to +3? A minor artifact armor with all those powers, but only a +2 Enhancement bonus is going to get picked on by the other artifacts. I'll cut you in on a share of my Baby Muzzle idea!
 
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