@Warlord D Thoran

I have to confess, it was the confusion about what the plan was in a chapter that prompted me to start following the thread in general as opposed to just DP's posts, and I enjoy the conversation a lot; we talk about wholesome things like sacraficing sophonts for power, mass social upheaval and killing (and eating!) gods. Good things all round.

Also awesome magical flying planeshifting sub marine earthtunneling centers of government.

Abd magical crossbreeding and horticulture.

Join Us!
 
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@TalonofAnathrax, we'll have to agree to disagree. Personally I find it not at all inconvenient to keep it the way it is.

Anyway, just did a bit of research. Ghouls and Ghasts are the worst sacrifices. :sour:

Ghouls only have 2 HD and Ghasts only have... 2 HD. That's all they have, despite being a higher CR than Ghouls.

So the way the sacrifice chart works is that certain types of sacrifices get more value because the Old Gods hate them that much more:
Special: The value of the sacrifice is modified by the following factors:
  • Low Intelligence (Int 3 to 6): -50%
  • Native Outsider: +25%
  • Fey: +30%
  • True Outsider (Called): +35%
  • Undead: +40%
  • Cold Subtype: +50%
  • Creature Capable of casting spells (not SLAs): +25%
  • Willing Sacrifice (no magical compulsions): +100%
It's self-explanatory--the Old Gods hate Others and their wights above all else, so they grant the most bonuses when sacrificed.

As you can see, Undead net us an additional 40% for each sacrifice. ... Which is not enough to make an island we were planning to conquer suddenly infested with undead worth it.

EDIT: We'd need twenty of these things somehow safely bound and captured for a fully-upgraded weirwood, thirteen for a heart tree with two secondary effects, nine for a heart tree with one secondary effect, and six for just a normal heart tree. It only gets convenient at the lower end up the spectrum, really. It's not exactly the easiest thing to hold large numbers of the undead without wasting a LOT of valuable PC time.
 
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Ghouls only have 2 HD and Ghasts only have... 2 HD. That's all they have, despite being a higher CR than Ghouls.
That's basic Ghouls.
You can also construct them by adding the Ghoul-template to a person, resulting in a greater variance of power and HD.

If there is a level 5 guy on this Island he'd likely become a unique 5-HD Ghoul, or even Ghast, making him a decent boss for a low-level party by the way.
 
For the record, the Old Gods wouldn't care. They only care about the amount of HD they're being sacrificed. And also if we break any of their tenants, which we haven't.
As you can see, Undead net us an additional 40% for each sacrifice. ... Which is not enough to make an island we were planning to conquer suddenly infested with undead worth it.

EDIT: We'd need twenty of these things somehow safely bound and captured for a fully-upgraded weirwood. Can you imagine that kind of hassle?
So - buy the opals in MS, create wights, sacrifice wights, get boon, make part of the boon more opals ('helps us fighting undead'), net win?
 
That's basic Ghouls.
You can also construct them by adding the Ghoul-template to a person, resulting in a greater variance of power and HD.

If there is a level 5 guy on this Island he'd likely become a unique 5-HD Ghoul, or even Ghast, making him a decent boss for a low-level party by the way.
It's still meh for me. It would have been worth it if we got higher HD ghouls than that. But when we finish mopping up the remaining Maenads, I definitely support nabbing the odd ghoul or so to boost the HD of our sacrifices. Can undead be polymorphed?
So - buy the opals in MS, create wights, sacrifice wights, get boon, make part of the boon more opals ('helps us fighting undead'), net win?
Even if the Old Gods won't give a damn where the undead come from, our party is really squeamish about necromancy. The drama of creating undead for sacrifices just isn't worth it for me.
 
@DragonParadox Can the OG do anything for us other than empower Heart Trees? That's nifty and all, but also extremely limited, mobility-wise.

What would it cost us in sacrifices to transform the Doomship into a living Weirwood tree? If it was also a Heart Tree, that would be nice, too, but just having it be a floating Weirwood tree has all sorts of possibilities.

Weirwoods are resistant to fire, so that would eliminate the greatest vulnerability of the Plant creature type. As a living creature, it also becomes eligible for buffs; Haste, Mage Armor, Shield of Faith, Barkskin, Resist Energy, etc.

Damage could be restored using healing magic, which could be cast from anywhere on the ship to restore HP. We'll have access to the Regenerate spell someday soon, too. That would sure come in handy to almost instantaneously regrow lost or destroyed ship components.

EDIT: And it would become eligible for an Awaken spell! :)
 
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That's basic Ghouls.
You can also construct them by adding the Ghoul-template to a person, resulting in a greater variance of power and HD.

If there is a level 5 guy on this Island he'd likely become a unique 5-HD Ghoul, or even Ghast, making him a decent boss for a low-level party by the way.

Ghouls and Ghasts can be created who sometimes keep their minds and intellect intact, thus retaining any NPC or PC levels they had in life, but it's relatively rare and not something we can actually control. Simply having levels doesn't mean they'll keep them when they transform.
 
Ghouls and Ghasts can be created who sometimes keep their minds and intellect intact, thus retaining any NPC or PC levels they had in life, but it's relatively rare and not something we can actually control. Simply having levels doesn't mean they'll keep them when they transform.
Yes, but I'm hoping the occasional boss-ghoul will happen.
I don't want to farm them for sacrifice, just for training.

Ghoul is actually a surpisingly strong Template, I don't really see how becoming a rotting, cannibalistic monster would give you decent boosts for mental stats...
 
@DragonParadox Can the OG do anything for us other than empower Heart Trees? That's nifty and all, but also extremely limited, mobility-wise.
Actually, yes. Yes they can. :D

I found it when I was hunting for the quotes for @BeepSmile yesterday. So we've been using our boons from the Old Gods to grow the Heart Trees with their magical effects. Dalla in the Vale (with her stupid NPC class) has been making sacrifices with specific boons in mind, such as more spell slots.
But do we get bonus spells if we do exterminate the Faith?
You get bonus spells, or more accurately bonus spell-slots (depth of magic), from blood sacrifice.

The gist of it is that we make a sacrifice while holding one specific boon in our mind, be it stronger magic or a powerful weapon. Then rather than a Heart Tree we get that one boon to the best of the Old Gods' ability.

Personally, though, I want my diplomacy tree. Give me that and I won't care what you sacrifice after.
 
You are, but you have to decide if you should torch the manse first.
:)

Okay, let's see.

There's the CR 13 Maenad slated to be fed to Yss.

Then after that there are four Maenads of 9 HD each slated to grow our new weirwood. For a fully-upgraded Heart Tree we need two more to bring us all the way to 54 HD, and then any after that can be put towards growing another weirwood entirely (3 more after that would be more than ideal as it would give us another weirwood with one secondary effect).
 
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Boons I want from OG: Thorny Stick of Remote Sacraficing (Either Multi-planer or just Planetos).
Passive Bilgestone purification

@DragonParadox
Also, for the Diplomacy tree, would it be reasonable to have a super augmented tongues range if we just triple the tongues spell attached to the Hallow?.

I say... look for survivors, use the guy we have now to help direct us to the valuables and then burn the place. But I say this knowing that I have no idea how we are going to spin this into making ourselves look awesome. Well, no idea yet.
 
Boons I want from OG: Thorny Stick of Remote Sacraficing (Either Multi-planer or just Planetos).
... why is that a boon again? "He, what about giving us a stick with a permanent connection to you so you get MORE sacrifices and not only those that happen to survive the capturing" is more a win-win for all parties.
 
Vote closed.
Adhoc vote count started by DragonParadox on Sep 17, 2017 at 8:17 AM, finished with 101164 posts and 8 votes.

  • [X] Gather the bodies and burn them separately, you still have use for this place and its treasures
    -[X] Take the Admiral's head, question it with Speak with Dead who send the wine, if he had any knowledge of something being strange about it, if he had any idea that this god here was an active force, etc.
    -[X] Destroy head after questioning, preferably before it wakes up
    1. [X] Heal until you are fully recovered

    1. -[X] Tyene expends the rest of her 1st level spell slots casting Cure Light Wounds on Viserys.

    1. -[X] Viserys casts Mirror Image on himself, plus Invisibility on Azema. Once Tyene finishes healing him, Viserys will cast Greater Blink on himself.

    1. [X] Leave then with Azema

    1. -[X] Place an Arcane Mark on the Maenad we just defeated. It deserves...special treatment.

    1. -[X] Have her tag along with us while Invisible.
 
Not so much a boon really, more we're just providing the material (soul energies) needed to make one 'cuz we feel that will be useful. I call it a 'boon' only because it comes from somethings that are god-like.

It really is a win-win, and the OG would be fools to not see that. Unless it introduces some vector they can be attacked through that wasn't there before, but in that case, we can key the Twig Of POWAH! to ourselves, Vee and Lya (and other party members if they want, but the three mentioned are the closest to the OG). And some form of minor ritual that lets others use it, kinda like the teleport ward on the tree we have.

Also, nobody said it in comments, but Waymar, what a dick thing to say to a trauma victim. I mean what was the guy going to do, die at them? Yeah cuz that's gonna help*.

*To be fair, there probably is some form of creature that if you die at it, it will be destroyed or stopped, but I doubt there's many :p
 
Not so much a boon really, more we're just providing the material (soul energies) needed to make one 'cuz we feel that will be useful. I call it a 'boon' only because it comes from somethings that are god-like.

It really is a win-win, and the OG would be fools to not see that. Unless it introduces some vector they can be attacked through that wasn't there before, but in that case, we can key the Twig Of POWAH! to ourselves, Vee and Lya (and other party members if they want, but the three mentioned are the closest to the OG). And some form of minor ritual that lets others use it, kinda like the teleport ward on the tree we have.

Also, nobody said it in comments, but Waymar, what a dick thing to say to a trauma victim. I mean what was the guy going to do, die at them? Yeah cuz that's gonna help*.

*To be fair, there probably is some form of creature that if you die at it, it will be destroyed or stopped, but I doubt there's many :p
Waymar's still proud of hugging that ghost to death back in Braavos.
 
I was thinking we ask him to restore the Aberration-tainted population to normal humans. Less Deep Ones influence is always a win. It also fits in nicely with Yss' Renewal aspect. :)

Do we really want to do that? We are the inclusive mad sorcerer, we accept all minions!

Also,it might backfire and get us rid of our changeling babies.

I'd be fine to purge the bilestone actually. We have no use for it.
 
Do we really want to do that? We are the inclusive mad sorcerer, we accept all minions!

Also,it might backfire and get us rid of our changeling babies.

I'd be fine to purge the bilestone actually. We have no use for it.
Purging the Bilestone would also be good. We can finally get full use out of the caves. :)
 
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