DP has already said that trying to "balance" by casting large amounts of Good and Evil spells is very unhealthy for the human mind and soul.
I'd suggest moderation in terms of excessive good and evil, instead of trying to take both to the extremes.
:cry::cry::cry:
Okay, would Vee at least be able to handle one Weirwood in Saltcliff?
 
OOC: I was tempted to put in a cliffhanger here but in the end I decided against it. You rolled very well for local lore. What you have here is a way for master smiths (experts with no magic) to create very very basic enchanted weapons and armor (+1 enchantment).
Mass production, here we come. :D First customers are Braavos and Dorne, and then we'll see what we can do for Mantarys.

On a slightly less relevant note, @DragonParadox, is there any reliable way for Vee to recover from the evil points she'd accumulate from spending 7 Summon Monster II spells on Eyewings for weirwood sacrifice? Apparently summoning celestials as a counter wouldn't work...

So, what about summoning only one Eyewing every day and one celestial every day? Would that be a small enough mental strain for her to handle?

Or would we need to rely on other methods to get Vee good points? Like having her work extra hard in healing our citizens?
 
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Okay, would Vee at least be able to handle one Weirwood in Saltcliff?
You know what's funny? In principle, sacrificing demons to the Weyrwood should net you 2 times evil points - once for the calling spell, and once for sacrificing sentients.
Buying slaves and sacrificing them ...

He almost laughed aloud at the absurd image of solid, parochial Ser Godric and his timid lady wife dealing with the likes of Daenerys Targaryen.
First thing I thought when I read that: "the face of Tywin if he would meet Dany now."
 
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Lya is reverse engineering that thing as soon as able. This changes everything, we can train an elite guard to garrison TD, Molten skies and other places, while also utilizing them for foreys/excataions into 'cleared' dungeons.
 
You know what's funny? In principle, sacrificing demons to the Weyrwood should net you 2 times evil points - once for the calling spell, and once for sacrificing sentients.
Buying slaves and sacrificing them ...
Wouldn't we get evil points for engaging in the slave trade anyway? :p

Seriously though, we can't be this close to unlimited sacrifice only to run into a roadblock like this. :cry::cry::cry:
 
Mass production, here we come. :D First customers are Braavos and Dorne, and then we'll see what we can do for Mantarys.

On a slightly less relevant note, @DragonParadox, is there any reliable way for Vee to recover from the evil points she'd accumulate from spending 7 Summon Monster II spells on Eyewings for weirwood sacrifice? Apparently summoning celestials as a counter wouldn't work...

So, what about summoning only one Eyewing every day and one celestial every day? Would that be a small enough mental strain for her to handle?

Or would we need to rely on other methods to get Vee good points? Like having her work extra hard in healing our citizens?

Natural drift towards good would help, yes but Vee is pretty comfortably neutral not trending good since the whole grafting business.
 
Lya is reverse engineering that thing as soon as able. This changes everything, we can train an elite guard to garrison TD, Molten skies and other places, while also utilizing them for foreys/excataions into 'cleared' dungeons.
I'm pretty sure that there are cost involved; you don't get +1 enchantments for free.
 
Maybe because it defeats the point? :V

How can you sacrifice something that you can't ever run out of? Or sacrifice something that cost you nothing?
By that logic no demons should ever count as sacrifices because the Abyss will never ever run out of them.

The Old Gods don't care, only so long as they have the appropriate amount of HD.
 
By that logic no demons should ever count as sacrifices because the Abyss will never ever run out of them.

The Old Gods don't care, only so long as they have the appropriate amount of HD.
To be fair, Calling demons takes XP for the spell, hunting wild ones is difficult, or risky or at least time-consuming.

The idea of sacrifice is that you sacrifice something, not to redirect a stream of demons from an open portal directly into a Cold Iron knife.
 
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By that logic no demons should ever count as sacrifices because the Abyss will never ever run out of them.

The Old Gods don't care, only so long as they have the appropriate amount of HD.

Look at it from a thematic PoV.

Sacrifice implies effort and giving something up. Allowing for easy, unlimited and guilt free sacrifice makes it not sacrifice.
 
To be fair, Calling demons takes XP for the spell, hunting wild ones is difficult, or risky or at least time-consuming.

The idea of sacrifice is that you sacrifice something, not to redirect a stream of demons from an open portal directly into a Cold Iron knife.
Look at it from a thematic PoV.

Sacrifice implies effort and giving something up. Allowing for easy, unlimited and guilt free sacrifice makes it not sacrifice.
If anything the Old Gods should reward us for finding a loophole. They'd certainly be happy with new weirwoods popping up left and right.

Is it thematic sacrifice? No. But so what? If we manage to teach this to Azema there is absolutely no reason not to abuse the hell out of this.

You want effort? The effort was conquering an entire city full of demons and stumbling across the perfect demon to sacrifice en mass.
 
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