Things to do After Mantarys:
1. Carefully deal with Snek God and get a feel for what he expects and what he offers.
2. Settle the Minotaurs into Torturer's Deep as guards. Make it absolutely clear that they obey Alinor's every command, but that they will be treated fairly and will never again be slaves. If they don't agree to this find other arrangements for them like teleporting them away.
3. Set Alinor to organizing the huge influx of manpower in the people we've collected and help her when she needs it. If TD is too crowded, start expanding in Saltcliff.
4. Identify all of our magic items (we're doing this first because this gives us more buying power in Molten Skies).
5. While in the process of identifying magic items, Viserys takes Ser Richard and sails to Pentos to establish a teleporting relay to Braavos. They then send the ship back home and teleport to Braavos where they speak with the Fairwinds and establish a licorice trade. Once done, they teleport back.
6. Decipher all unknown spell books.
7. Have Teana finish her Blood Wards.
8. Talk to the Xorn and determine exactly what trade is like in Molten Skies. Focus on hot commodities and things that can easily be found in Prime Material. Perhaps salt? You own an entire island with cliffs of the stuff.
9. Visit the Plane of Molten Skies.
10. Take the Xorn back to her grandmother. Establish trade relations with them. See what you can do about making a trading outpost in your teleport spot as a place for them to rest without fear of bandits or other things.
11. Go to the Bazaar of Beggars.
12. Trade ALL the blessed bones away for usable crafting reagents that Lya is willing to work with (and also trade away less-than-useful magic items including the Box of Enspelling Melodies and the Ring of PfG). Honestly, for this part, we need a clear picture of the kind of loot we're looking at here. I can't really plan for more until I know how much we've got.
13. Make sure you have enough crafting supplies for: to be voted on. We've got a lot of great ideas floating around, but we need to see how much money we have available and we need to decide as a thread which magic items are absolutely necessary.
14. Task Lya and Leila to crafting everything necessary.
15. Gather every last one of the dragonseeds currently under your rule and test them for magic potential. Of the ones that have potential, determine which types of magic would best suit each. Sorcerers learn under Teana, wizards learn under Lya (when she has time), archivists study with Leila as their mentor, and under the utmost vows of secrecy potential druids learn from Bloodraven himself through the Weirwood.
16. Start building a strong navy. Have Dany repair as many ships as she can as quickly as she can when she has the time. Take the ships you have and fill them with a mixed crew of Braavosi sailors, Ironborn, residents of Torturer's Deep, and most importantly a loyal captain. Send them out to raid any slavers they find and bring back their loot. Continue this practice until all ships are in good condition and fully crewed.
17. Make a quick trip to the Summer Isles on your fastest ship, and take Dany with you as well as all the freed Summer Islanders. Proceed to establish a trade deal for chocolate, and abuse Womb of the Earth to convince farmers to sell you more chocolate for much cheaper. Make sure to be discreet about this since it's sure to piss off the people in power. Diplomance whoever is in power to ensure long term relations. And while we're at it, maybe search for signs of Summer Island magic? It's probably revolving around sailing and navigation. Proceed to teleport back with a bag of holding absolutely stuffed with chocolate when you're done.
18. Revive the Gorgon and have Vee tame it. Once tamed, see what you can do about breeding it with normal cattle so you have your own supply of warbeasts.
19. Once the necessary rings of waterbreathing are crafted, establish a pearl-diving industry. Proceed to get rich.
20. When we visit Dorne, establish a trade in Dornish Red after speaking with Doran about a discount.
21. Go to the Narrow Sea and murder all Mindflayers.