What, why.
Like our forge created creatures are massively superior to the legions in most ways, we can mass produce decent level spell casters.

They should be massively more powerful than the legions by any metric.
You do not have the numbers. There is a military unit type for fleshforged creatures. You have none of those. Therefore, you can't deploy any that matter on a strategic scale.
 
Fly up to the enemy and shoot at them until they are forced to retreat from battle damage or the ammo magazines running dry.

Fly back home. Repair. Reload. Repeat.
If the enemy has a serious fleet, doesn't that run a rather high risk of being destroyed?

I mean, we certainly wouldn't tolerate this kind of raiding and find a countermeasure or lay a trap as soon as possible, so I assume the enemy will too.
 
If the enemy has a serious fleet, doesn't that run a rather high risk of being destroyed?

I mean, we certainly wouldn't tolerate this kind of raiding and find a countermeasure or lay a trap as soon as possible, so I assume the enemy will too.
They will certainly try, but it's another matter if they succeed. That's why dice are being rolled.
 
They will certainly try, but it's another matter if they succeed. That's why dice are being rolled.
Adding to the above the Efreeti do not have unlimited resources, they will try to win the battle and so will the forces you sent and then dice will be rolled.
Yes, it could work.

But wouldn't the odds be better to try for a fight with what we have, rather than sting and run away repeatedly with only a small force?
I really don't know which one, since we have no idea of the Efreeti's fleet.
 
What you have in what sense? Send more IAF ships? Those are actually necessary for patrols and to project force in other areas.
Oh yes, there was something.

I still haven't really internalized that we constantly need those now, with the stones and all.
Seeing them more like characters, where taking them away from their task for a couple of hours to fight a great battle is basically free.
 
Oh yes, there was something.

I still haven't really internalized that we constantly need those now, with the stones and all.
Seeing them more like characters, where taking them away from their task for a couple of hours to fight a great battle is basically free.

Yeah I get that, the fact that you now need forces on the defensive is actually very much intentional since it means there is opportunity cost again. It is hard to make meaningful votes when the optimal solution is 'make a big ball of stuff and throw it over there'. That said I am aware that this has been the precedent for so long, I do not blame you guys for missing a beat here and there. Pointing out changes is one of the things GM-ing is about.
 
Vote closed

Also I think the sky gods are less upset, it is actually raining which means I might be able to look forward to something that is not mind numbing heat. :)
Adhoc vote count started by DragonParadox on Jul 28, 2021 at 3:11 PM, finished with 35 posts and 9 votes.

  • [X] Find out more about your new citizens
    -[X] What is their population, what is the proportion of combatants to civilians, what are their laws (especially those which might conflict with the Imperial legal code)?
    -[X] What influence they hold over other Plane of Fire residents, who their trade partners are, who their rivals are, etc.
    -[X] Learn if the Cobalt Scales wish to evacuate any of their people to Planetos while fighting goes on. Non-combatants, children, artisans, etc., could all be housed in greater safety.
 
Interlude MCCXXXVI: Report on the Cobalt Scales
Report on the Cobalt Scales

by Tyene Sandviper​

You do not start with the easy questions, do you? How many are there?

Well the way most of them would answer that would be something like asking 'how many spear-fish are there in the sea? That is how many we are.' Very impressive no doubt, but it rather lacks in the mathematical rigor that so many clerks and bankers seem to love. Sadly our best guess is not much better, borders being more suggestions than rules out there and the various sub-clans villages and what have you have ever had reason to lie in either direction depending on what they are trying to get. So take this with enough salt to season an old boot, but we are looking at hundreds of thousands of new citizens, including the young, old, free and slaves, everyone who might be counted to be under the Duchess' authority.

As to who bears arms and who does not? Well every single salamander is armed with fangs and claws that will kill an armored knight dead and the heat of their bodies travels down any weapon they might bear, and they all bear weapons or tools that could serve the purpose in a pinch. You would be hard-pressed to find anyone, even a ditch digger or the fellow who makes sure the crops are oiled and silt, that does not know how to fight with some measure of skill even if it is just left over from when they were in the hatchery. Everyone is expected to take up arms in defense of clan and hold.

In terms of the law, firstly they have slaves, but I do not think their economy will collapse without them, at least not any worse than it is doing over losing a war. While slave traders are commonplace, selling to the other powers of the Sea of Fire and once as far as the City of Brass and even the realms of the Shaitan, there is something of a cultural stigma to 'living off the backs of slaves like a Pasha' in other professions. Slaves are thought of as untrustworthy and those who rely on them too much are counted as fools. Spontaneous slave uprisings and rebellions are a lot less likely than in parts of Essos we already untangled.

The second thing I noticed, which we all want to be careful about, are the knushias. The word just means meeting or assembly like in Formal Iggan, in this case a meeting of elders and leaders, the wealthy and the well-connected at any given level, then they send representatives to the Knu-knushias, that is the big meetings. They will take well to the Voices, but less well to judges appointed from above since in their traditions one is judged not by the chieftain, but by a gathering of your peers, the assemblies.

In terms of influence they still have some with the other rebel clans, though it is sort of guttering out what with the losses in battle and bending the knee is not going to help them much with their prestige. The Hunters of the Last Light recruit widely so they have some former Cobalt Scales in their ranks, influence peddling going both always. As for rivals, they all took up the brass banner so there isn't much reason to pick the threads apart. Spite at seeing the bastards fall was probably a good bit of the reason they were willing to go so far as to swear fealty to the Imperium in the first place.

As for evacuating the capital, everyone who could be spared and was willing to leave has left and they would take the offer to leave their islands entirely about as well as a Dornishman might, and not one of us easy-to-please Sand Dornish, a stone Dornish with his own precious hill that his ancestors polished like it was the family jewels.

OOC: I'm going to leave this without a vote so you guys can brainstorm freely, there really is not much more you can decide on right this moment, stuff will come out in actions next turn.
 
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And even besides the combat relevance, that's an immense amount of expertise.
People with 9 HD baseline have inevitably higher skills than human experts.

This is the first time we have more than a few hundred or thousand non-humans in our Empire ( Tritons being the closest to it, but they only have 3RHD).

We have to think of the implicaions, these people will be far better at their jobs or interests than most humans could ever be.
I wonder how that will impact all those guilds and skilled workers through our realm.
Smiths being an obvious example.
 
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And even besides the combat relevance, that's an immense amount of expertise.
People with 9 HD baseline have inevitably higher sills than human experts.

This is the first time we have more than a few hundred or thousand non-humans in our Empire ( Tritons being the closest to it, but they only have 3RHD).

We have to think of the implicaions, these peopld will be far better at their jobs or interests than most humans could ever be.
I wonder how that will impact all those guilds and skilled workers through our realm.

Er... about that, this is what most of the laborers and lower classes of the salamanders look like, base RHD 3 and a lot of them never gain a class level. There isn't that much of a skill gap as you imagine
 
So other than elementals and forged monsters would warforged themselves do well in Plane of Fire? I don't think our standard undead would do well in location.

Good thing we got fireproofing for Heart Trees.
 
Report on the Cobalt Scales

by Tyene Sandviper​

You do not start with the easy questions, do you? How many are there?

Well, the way most of them would answer that would be something like 'how many spear fish are there in the sea, that is how many we are.' Very impressive, no doubt, but it rather lacks in the mathematical rigor that so many clerks and bankers seem to love. Sadly, our best guess is not much better. Borders are more suggestions than rules out there and the various sub-clans, villages, and what have you have every reason to lie in either direction, depending on what they are trying to get. So take this with enough salt to season an old boot, but we are looking at hundreds of thousands of new citizens, including everyone, the young, the old, the free, the slaves, everyone who might be counted to be under the Duchess' authority.

As to who bears arms and who does not? Well, every single Salamander is armed with fangs and claws that will kill an armored knight dead and the heat of their bodies travels down any weapon they might bear and they all bear weapons or tools that could serve the purpose in a pinch. You would be hard pressed to find anyone, even a ditch digger or the fellow who makes sure the crops are oiled and silted that does not know how to fight with some measure of skill, even if it is just left over from when they were in the hatchery. Everyone is expected to take up arms in defense of clan and hold.

In terms of the law, firstly they have slaves, but I do not think their economy will collapse without them, at least not any worse than it is doing over losing a war. While slave traders are commonplace, selling to the other powers of the Sea of Fire and once as far as the City of Brass and even the realms of the Shaitan, there is something of a cultural stigma to 'living off the backs of slaves like a Pasha' in other professions. Slaves are thought of as untrustworthy and those who rely on them too much are counted as fools. Spontaneous slave uprisings and rebellions are a lot less likely than in parts of Essos we already untangled.

The second thing I noticed which we all want to be careful about are the knushias. The word just means meeting or assembly, like in formal Ignan, but in this case a meeting of elders and leaders, the wealthy, and the well connected at any given level. Then they send representatives to the Knu-knushias, that is the big meetings. They will take well to the voices, but less well to judges appointed from above, since in their traditions one is judged not by the Chieftain, but by a gathering of your peers, the assemblies.

In terms of influence, they still have some with the other rebel clans though it is sort of guttering out, what with the losses in battle and bending the knee is not going to help them much with their prestige. The Hunters of the Last Light recruit widely, so they have some former Cobalt Scales in their ranks, thus influence peddling going both always. As for rivals, they all took up the brass banner, so there isn't much reason to pick the threads apart. Spite at seeing the bastards fall was probably a good bit of the reason they were willing to go so far as to swear fealty to the Imperium in the first place.

As for evacuating the capital, everyone who could be spared and was willing to leave has left and they would take the offer to leave their islands entirely about as well as a Dornishman might, and not one of us easy-to-please Sand Dornish, but a stone Dornish with his own precious hill that his ancestors polished like it was the family jewels.

OOC: I'm going to leave this without a vote so you guys can brainstorm freely, there really is not much more you can decide on right this moment, stuff will come out in actions next turn.
Made some additional edits to the chapter, DP.

Damn, that's a pretty sizable infusion of new citizens. Nice!
 
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