Of Heirs and Honors

Twenty-Fourth Day of the Fourth Month 294 AC

You smile at your niece indulgently, holding back the urge to pat her head. She has recently decided she is too old for that sort of thing. "Yes, obviously I can do that. But I won't force him to. How about you show him how little you think of other people's opinions by trying to do something together with him that he feels comfortable with?" You consider your next words carefully. "If that works out, you can probably eventually convince him to do practically anything you want, including dancing with you. Take it from a brother speaking with experience."

The girl considers your words carefully, disappointment shifting to acceptance across her face. "Well, alright then. It makes sense that we should do other things together, I guess. For when we get married."

"For what?" her mother asks, looking halfway between exasperated and amused. Obviously this sort of out of the blue decision making is common enough to Rhaenys not to be overly concerning.

"Well, it's family tradition, isn't it? And it makes more sense than the other way, where you have to find someone and do silly things to get them to like you, like the Saelot girls are tittering about all the time."

You briefly contemplate Jon's reaction if his half-sister had actually shared this particular 'plan'. She certainly had not done it, else he would not even be in the room. "You have a lot of time to think on such matters. Perhaps you should wait until you are older to decide?"

"But I'll be silly then. Aren't you listening?" Rhaenys huffs. "Is there a spell to make you not sigh and titter over boys?"

"Alright, sweetheart, you asked His Grace enough questions for today," Elia interjects before you have to come up with an answer to that. "Go talk Jon if you want."

In thanks, you offer your good-sister a dance while waiting for the others. "How do you feel?" You expect knowing her murderers, her son's murderers, are dead or soon to be dead, is a balm delivered not a moment too soon, but this is more important than revenge. "Are you happy here? I needn't ask if Rhaenys is, but you're not just putting on a satisfied front for her sake are you? I don't want you to force yourself to do... anything. Not after what you've been through."

"Am I happy..." her gaze grows distant, looking over your shoulder but seeing something far different than the hall around you. "When I was in the Red Keep I pined for Dorne, for comfortable familiar things, for safety. Now it would feel too small, like I was running away from my life and back into the realm of my girlhood. I am obviously not a girl anymore, as that one," she nods towards her daughter, now chatting happily with her half-bother, "reminds me every day."

Her words grow softer, almost hesitant, "Now that both of them are dead, I can stop worrying about them, irrational as it may have been to ever do so behind these walls." There is no need to ask who she is referring to. From what you had heard, The Mountain died in the dirt and Lorch drowning in his own blood. "I can't quite manage to stoke the embers all the way to happiness most days, but the low flame of contentment is there," your good-sister finishes as the lively Dornish galliard fades.

***​

Once the music and merriment has ended, you move on to more solemn matters, the giving of awards to living heroes, and to those fallen on the Dauntless and on the other ships during the Fall of Ymeri. Thankfully, none of the great ships fell, though one of the Moonchasers came closer even than the Dauntless during the final approach.

"You know," Lya says softly as she stands by your side to watch the line of returning airmen. "If you had asked me years ago which of my works I would think most likely to bring war upon a god, I would not have answered 'anti-gravity engines'."

"It goes to show what artifice and ingenuity can do when joined by valor and skill," you reply, loudly enough to be heard by the other guests. This is a moment about honoring the realm's heroes true, but it is also about those heroes and their deeds being known and heard far and wide.

  1. 3x Wyvern Type-B
  2. 7x Wyvern Type-A
  3. 2x Manticore
  4. 9x Heralds
13 of the remaining ships requiring the use of Make Whole (not including the Dauntless)

What honors and prizes do you give for the returning airmen and the families of the fallen?

[] Write in

OOC: I hope the transition is not to jarring, I could not think of how to make dances flow more smoothly into the ceremony. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.

Ouch, those losses hurt. I assume those numbers are for stuff destroyed beyond the ability to recover, such as using Memory of Function on the Heralds?

Good thing we're going on a naval building spree starting next month.
 
Of Heirs and Honors

Twenty-Fourth Day of the Fourth Month 294 AC

You smile at your niece indulgently, holding back the urge to pat her head. She has recently decided she is too old for that sort of thing. "Yes, obviously I can do that. But I won't force him to. How about you show him how little you think of other people's opinions by trying to do something together with him that he feels comfortable with?" You consider your next words carefully. "If that works out, you can probably eventually convince him to do practically anything you want, including dancing with you. Take it from a brother speaking with experience."

The girl considers your words carefully, disappointment shifting to acceptance across her face. "Well, alright then. It makes sense that we should do other things together, I guess. For when we get married."

"For what?" her mother asks, looking halfway between exasperated and amused. Obviously this sort of out of the blue decision making is common enough to Rhaenys not to be overly concerning.

"Well, it's family tradition, isn't it? And it makes more sense than the other way, where you have to find someone and do silly things to get them to like you, like the Saelot girls are tittering about all the time."

You briefly contemplate Jon's reaction if his half-sister had actually shared this particular 'plan'. She certainly had not done it, else he would not even be in the room. "You have a lot of time to think on such matters. Perhaps you should wait until you are older to decide?"

"But I'll be silly then. Aren't you listening?" Rhaenys huffs. "Is there a spell to make you not sigh and titter over boys?"

"Alright, sweetheart, you asked His Grace enough questions for today," Elia interjects before you have to come up with an answer to that. "Go talk Jon if you want."

In thanks, you offer your good-sister a dance while waiting for the others. "How do you feel?" You expect knowing her murderers, her son's murderers, are dead or soon to be dead, is a balm delivered not a moment too soon, but this is more important than revenge. "Are you happy here? I needn't ask if Rhaenys is, but you're not just putting on a satisfied front for her sake are you? I don't want you to force yourself to do... anything. Not after what you've been through."

"Am I happy..." her gaze grows distant, looking over your shoulder but seeing something far different than the hall around you. "When I was in the Red Keep I pined for Dorne, for comfortable familiar things, for safety. Now it would feel too small, like I was running away from my life and back into the realm of my girlhood. I am obviously not a girl anymore, as that one," she nods towards her daughter, now chatting happily with her half-bother, "reminds me every day."

Her words grow softer, almost hesitant, "Now that both of them are dead, I can stop worrying about them, irrational as it may have been to ever do so behind these walls." There is no need to ask who she is referring to. From what you had heard, The Mountain died in the dirt and Lorch drowning in his own blood. "I can't quite manage to stoke the embers all the way to happiness most days, but the low flame of contentment is there," your good-sister finishes as the lively Dornish galliard fades.

***​

Once the music and merriment has ended, you move on to more solemn matters, the giving of awards to living heroes, and to those fallen on the Dauntless and on the other ships during the Fall of Ymeri. Thankfully, none of the great ships fell, though one of the Moonchasers came closer even than the Dauntless during the final approach.

"You know," Lya says softly as she stands by your side to watch the line of returning airmen. "If you had asked me years ago which of my works I would think most likely to bring war upon a god, I would not have answered 'anti-gravity engines'."

"It goes to show what artifice and ingenuity can do when joined by valor and skill," you reply, loudly enough to be heard by the other guests. This is a moment about honoring the realm's heroes true, but it is also about those heroes and their deeds being known and heard far and wide.

  1. 3x Wyvern Type-B
  2. 7x Wyvern Type-A
  3. 2x Manticore
  4. 9x Heralds
13 of the remaining ships requiring the use of Make Whole (not including the Dauntless)

What honors and prizes do you give for the returning airmen and the families of the fallen?

[] Write in

OOC: I hope the transition is not to jarring, I could not think of how to make dances flow more smoothly into the ceremony. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.

Ouch, those losses hurt. I assume those numbers are for stuff destroyed beyond the ability to recover, such as using Memory of Function on the Heralds?

Good thing we're going on a naval building spree starting next month.
You mean aerial I assume? The reason I hate this "ship" stuff so much is that it's utterly confusing when an actual navy is also still a thing, even when it's quickly becoming obsolete.

Can you remind me what we have planned?
 
I was under the impression that Lya could craft minor artifacts beginning with her next Mythic rank. If we should invest the time and money to make a meme artifact for Glyra is another question, but I was definitely designing it under the assumption that we could make it ourselves.
Ah, I see. I guess I read a bit too much I to the fluff for Hijinks, since it seemed like such a fitting Artifact for a god of trickery or chance to have personally unleashed upon the world for the lulz.
 
Ah, I see. I guess I read a bit too much I to the fluff for Hijinks, since it seemed like such a fitting Artifact for a god of trickery or chance to have personally unleashed upon the world for the lulz.
Sorry. I do like to write fluff as if something is a natural part of a D&D setting.

As is, you can have Hijinks pretty much dropped into any campaign by various means.
 
where is Hijinks posted again. i want to read through it again
There you go:
forums.sufficientvelocity.com

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover

A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover In a world where magic has all but guttered to ashes, becoming the fare of charlatans, petty conjurers, and ragged illusionists, a mighty change is stirring. From small and fragile sparks a great blaze will be reborn and men will...


Updated the Airforce post with the losses. Training Squadron and the 4th Fighter Squadron absorbed most of the losses by shuffling their machines over to the combat formations. We are only 2x Type-A Wyverns short in the 1st and 2nd Squadron.
 
You mean aerial I assume? The reason I hate this "ship" stuff so much is that it's utterly confusing when an actual navy is also still a thing, even when it's quickly becoming obsolete.

Can you remind me what we have planned?
Yeah, I pretty much don't even think about the water navy any longer, at least not in terms of crafting or military applications.

We're going to finish our first Illustrious class vessel next month, and the tentative plans were to start construction on another Dauntless, 3 or 4 new Gladius, 1 or 2 additional Illustrious', 8 Manticores, and 12 Type-B Wyverns. We'll also be replacing our losses from the Ymeri campaign.

There is a lot of wiggle room, or course, since most of the Praetorians have been equipped now. Just 60 more to bring all 1,000 of them up to spec. Off we can keep them smaller monthly intakes, maybe 100 or less, we'll be in a good place to significantly expand our navy.

We're probably going to need to expand our training efforts to keep up with the need for crew, officers, and pilots.
 
Yeah, I pretty much don't even think about the water navy any longer, at least not in terms of crafting or military applications.

We're going to finish our first Illustrious class vessel next month, and the tentative plans were to start construction on another Dauntless, 3 or 4 new Gladius, 1 or 2 additional Illustrious', 8 Manticores, and 12 Type-B Wyverns. We'll also be replacing our losses from the Ymeri campaign.

There is a lot of wiggle room, or course, since most of the Praetorians have been equipped now. Just 60 more to bring all 1,000 of them up to spec. Off we can keep them smaller monthly intakes, maybe 100 or less, we'll be in a good place to significantly expand our navy.

We're probably going to need to expand our training efforts to keep up with the need for crew, officers, and pilots.
I'd rather invest in more Type-A Wyverns and Manticores for now then building that many capital vessels, so that we can start on building proper military bases everywhere and staffing them with fast response groups.

I want to be able to bomb every corner of the Imperium within at most one hour.
 
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The best thing about Highjinks is the "roll 7d6 and compare it to your HD" mechanic. The average 7d6 roll is 24,5 : if Lya crafted Highjinks, they'd probably judge her unworthy and vanish a few hours later!

Honestly, I'd replace 7d6 with 2d20 or something, just to allow for the possibility of a random 2HD commoner suddenly becoming their true owner for a while :lol:
Otherwise they're basically wandering balls of bad luck that probably won't get used much :/
 
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The best thing about Highjinks is the "roll 7d6 and compare it to your HD" mechanic. The average 7d6 roll is 24,5 : if Lya crafted Highjinks, they'd probably judge her unworthy and vanish a few hours later!

Honestly, I'd replace 7d6 with 2d20 or something, just to allow for the possibility of a random 2HD commoner suddenly becoming their true owner for a while :lol:
Otherwise they're basically wandering balls of bad luck that probably won't get used much :/
That mechanic only triggers when you kill the previous owner. Lya would own them by default and she can always willingly gift them to someone.

Also, you are missing the obvious gag:
DM: "As you rifle though the slain rogues pockets, something falls out." *throws 7d6 into the middle of the table*
Player: "What falls out?"
DM: *points at the dice*

You will then henceforth use those actual 7d6 as a stand in for Hijinks at your table.
 
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I'd rather invest in more Type-A Wyverns and Manticores for now then building that many capital vessels, so that we can start on building proper military bases everywhere and staffing them with fast response groups.

I want to be able to bomb every corner of the Imperium within at most one hour.
Maybe start on a Dauntless, 2 Gladius', and an Illustrious, then make up the difference with Manticores and Wyverns?

I would like to basically keep at least a Dauntless, 2 Gladius', and an Illustrious under construction at all times, if we can manage it. That leaves plenty of capacity for Wyverns and Manticores, plus our other stuff.
 
Maybe start on a Dauntless, 2 Gladius', and an Illustrious, then make up the difference with Manticores and Wyverns?

I would like to basically keep at least a Dauntless, 2 Gladius', and an Illustrious under construction at all times, if we can manage it. That leaves plenty of capacity for Wyverns and Manticores, plus our other stuff.
Reminder that I want some troop transport for the Praetorian Guard. And maybe a big ass command vessel for them to operate from.
 
That mechanic only triggers when you kill the previous owner. Lya would own them by default and she can always willingly gift them to someone.
That might be how Lya ends up with a shrine dedicated to her in Glyra's chambers.

Wouldn't that be an awkward conversation in a century or two?

Lya: "Viserys...I believe I may have just undergone deific apotheosis. My soul feels funny. Why have I become a Goddess of...Shenanigans?"

Viserys (thinking): "...Glyra!"
 
@Crake, talking about how to turn a few million IM into cannons reminded me of something I was toying around with a while ago:



IMV Emperor

  • Physical
    Length314.38 m
    Width39.30 m
    Heigth19.65 m
    Weight386,496.38 metric tons

    Hull
    Thickness100.00 cm
    Steel-Lead CompositeYes
    MirroredYes
    Planar AdaptationYes
    GlameredYes
    Teleportation WardedYes

    Flight
    Air (sea level)Water
    Thrust427,555.34 kN
    Speed (regular)3,537.95 km/h127.07 km/h
    Speed (maximum)4,717.27 km/h169.43 km/h

    Planar Travel
    Can PlaneshiftYes
    Linked Vessels50
  • Crew
    Crew6539
    NCO654
    Officer66
    Total7259

    Passengers
    Bunks1000
    Regular Cabin200
    Large Cabin100
    Lavish Cabin25
    Total1325

    Other
    Sickbay400 persons
    Brig100 persons
    Mess Hall9000 persons
    Life Support9000 persons
    Cargo (Volume)18,750.00 m³
    Cargo (Weigth)386,496.38 metric tons
  • Armaments
    200xArmament: Alchemical Launcher (Quad)
    100xArmament: Beetle Bomb Rack
    160xArmament: Steam Cannon
    120xArmament: Steam Projector
    500xBoarding Crew

    Special Equipment
    2xBridge: Deflection Upgrade
    4xBridge: Radar Station
    20xBridge: Shield Station
    4xBridge: Weather Station

    Wyverns
    Total Capacity250
    Launch Bays30
  • 100xAG-EngineThe core of the vessel. Provides tremendous amounts of propulsive force.
    90xAir Supply SystemProvides purified, fresh air and removes stale air.
    200xArmament: Alchemical Launcher (Quad)Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously.
    100xArmament: Beetle Bomb RackA small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target.
    160xArmament: Steam CannonUsing superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit)
    120xArmament: Steam ProjectorPoint defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone)
    500xBoarding CrewAn unattached crewmember taken along for boarding purposes.
    2xBridge: Command ChairWhere the captain sits and from where he can control the entire vessel, most notably the engines, remotely.
    2xBridge: Deflection UpgradeAllows the captain to trigger an Entropic Shield once per day for a minute.
    4xBridge: Illusory Display, AdvancedThis improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it.
    4xBridge: Navigation StationUsing a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display.
    40xBridge: Observation Post, AdvancedUnlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts.
    4xBridge: Radar StationThe commandpost for a Radar setup.
    20xBridge: Shield StationThis station creates temporary shields on the hull of the vessel.
    4xBridge: Weather StationAllows the operator to observe, predict and alter the weather within 6 miles around the vessel.
    10xBrigHousing prisoners.
    40xCargo CraneAllows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight.
    260xCargo HoldEnough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around.
    10xCommunication RoomContains a warded Interplanar Whispering Brazier for long-range communication.
    6539xCrew Quarter (Bunk)Enough space for a bunk and some personal items.
    66xCrew Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    654xCrew Quarter (Regular)A small room with a bed, a locker and a small desk.
    22xEverflame GeneratorUsing an Everflame enchantment, this section heats water for use in steam armaments.
    220xHangar Wyvern BayRoom to store and maintain one Wyvern and store sufficient ammunition for it.
    30xHangar Wyvern Launch BayA prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it.
    90xMess HallIncludes eating space and a small kitchen to prepare meals.
    1000xPassenger Quarter (Bunk)Enough space for a bunk and some personal items.
    100xPassenger Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    25xPassenger Quarter (Lavish)A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock.
    200xPassenger Quarter (Regular)A small room with a bed, a locker and a small desk.
    20xSickbayRoom for healers to work and sick crewmembers and passengers to stay.
    20000xWater StorageStores one cubic meter of water for later use.
    100xWater Supply SystemProvides purified, fresh water and disposes of waster water.
  • 540xAir System EngineerOperates and maintains a air system and the piping.
    100xBeetle Bomb GunnerMans a Beetle Bomb Rack.
    200xBeetle Bomb LoaderMans a Beetle Bomb Rack.
    500xBoarderA warrior specialized in boarding combat.
    30xBrig GuardGuards the brig.
    360xCookPrepares food for crew and passengers.
    12xDisplay OperatorOperates an Illusory Display
    600xEngine OperatorMonitors and operates an AG-Engine.
    330xGenerator OperatorMonitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel.
    120xHealerTakes care of sick people.
    6xHelmsmanControls the vessel when the captain is not doing so.
    200xLauncher GunnerAims and fires a Launcher.
    400xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    12xNavigatorPlots courses and makes sure that the vessel stays on them.
    654xNCONon-comissioned officer in charge of the crew.
    120xObserverOperates an Observation Post.
    66xOfficerOfficer in charge of the crew.
    12xRadar OperatorMans a Radar Station.
    75xServantWaits on important guests.
    60xShield OperatorMans a Shield Station.
    160xSteam Cannon GunnerAims a steam cannon.
    320xSteam Cannon LoaderLugs around ammunition for a Steam Cannon.
    120xSteam Projector GunnerAims and fires a Steam Projector.
    120xSteam Projector SpotterAids the gunner of a Steam Projector to find targets.
    600xWater System EngineerOperates and maintains a water system and the piping.
    12xWeathermanOperates an Weather Station.
    30xWhispererSends and receives messages with a Whispering Brazier.
    880xWyvern EngineerMaintains and loads a Wyvern.
    120xWyvern EngineerMaintains and loads a Wyvern.
    440xWyvern PilotPilots a Wyvern in combat.
    60xWyvern PilotPilots a Wyvern in combat.
  • Material
    Steel342,716.38 metric tons
    Lead43,779.42 metric tons
    Mercury307,200.00 metric tons
    Mythral0.58 metric tons

    Enchantment
    Enchantment Cost
    (can be discounted, requieres crafting time)
    2,201,148.94 IM
    Ritual Cost
    (no discounts, no time needed)
    1,159,000.00 IM
    Total3,360,148.94 IM
@Azel Maybe not do half the work again? :p
 
As for the Legionnaires' reward, I'd make it something significant and memorable, as this wasn't exactly a normal campaign.

A small medal consisting of a gold-dragon curled around a ruby or another red gem one can pin on a lapel or chest, allowing the use of one cantrip a day. I'd recommend prestidigitation, for personal comfort, or light for those who cannot see in the dark.
 
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@Azel Maybe not do half the work again? :p
Whew, that's a big girl.

She's the kind of vessel that should take us at least six months to construct, and with reduced capital ship building capacity during that time.

Fuck, it would be terrifying to see that beast crest the horizon.
As for the Legionnaires' reward, I'd make it something significant and memorable, as this wasn't exactly a normal campaign.

A small medal consisting of a gold-dragon curled around a ruby or another red gem one can pin on a lapel of chest, allowing the use of one cantrip a day. I'd recommend prestidigitation, for personal comfort, or light for those who cannot see in the dark.
An item that can cast a cantrip 1/Day at first level would only cost 18 IM for us to enchant. That's amazingly cheap, though the cost would still add up pretty quickly depending on how many people who we have that are eligible for such a reward.

What do y'all think? We've got some unallocated crafting capacity leftover if y'all want us to churn out some of these.

That said, I will be highly disappointed in any Legion soldier in SD who didn't select Prestidigitation as their cantrip from R'hllor's blessing.
 
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