@DragonParadox Timecop are already coming for you :V

Of Stories and Stars
Sixth Day of the Twelfth Month 293 AC First Month 294 AC

Sword of Sorrows

Fifth Day of the Twelfth Month 293 AC First Month 294 AC
Dancing with Death

Fifth Day of the Twelfth Month 293 AC First Month 294 AC
Dream and Nightmare

Fifth Day of the Twelfth Month 293 AC First Month 294 AC
Of Ice and Bronze

Fifth Day of the Twelfth Month 293 AC First Month 294 AC
Cursing Darkness

Fifth Day of the Twelfth Month 293 AC First Month 294 AC
 
Also @Goldfish, a battery of steam cannons seemingly has an effective range of two miles in either direction? Meaning that to create enough emplacements (seventy-five batteries) to cover the wall would cost us 849,750 IM.

But that would be 750 Steam cannons across 300 miles. Though granted that's only every four miles of the fortification covered by ten cannons. For the enemy to come under withering fire would probably cost us twice as much. Then again, ten cannons can be loaded with Wildfyre rounds with Imperial Steel shrapnel, giving them disproportionate Fire for Effect against Winter and Void shit.

Given that we have at least 6 years to prepare, we could dedicate 11,330 IM permanently to creating steam batteries for the Wall and have the bare minimum done by then. Or we could dedicate 22,660 IM per month to it and the Wall would be covered by 1,500 Steam cannons by 300 AC and be virtually impossible to attack.
 
And while this is a good Plan A, especially if it's a Plan A that involves a few hundred klicks worth of razor wire, it always pays off to have a Plan C, such as a storage room full of Explosive Packs and Wildfyre.

Plan B being, of course, to wipe the fortress, the tree and everything beneath from the map with orbital kinetic bombardment when it becomes clear it can't be held.

We could magic some giant rocks into geosynchronous orbit above the site.
 
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Last time we discussed moving Bloodraven's Tree, we hadn't yet developed the ability to relocate Heart Trees.

Time have changed, maybe? With enough power and preparation, and adequate sacrifices to boost the OG and lubricate the transition, we might be able to shift the entire tree and underground complex.

Doing it might rupture the Builder's Anchor, though...
The problem is that this tree is rather important for some reason, though DP never elaborated on why. We can't move it.
Also @Goldfish, a battery of steam cannons seemingly has an effective range of two miles in either direction? Meaning that to create enough emplacements (seventy-five batteries) to cover the wall would cost us 849,750 IM.

But that would be 750 Steam cannons across 300 miles. Though granted that's only every four miles of the fortification covered by ten cannons. For the enemy to come under withering fire would probably cost us twice as much. Then again, ten cannons can be loaded with Wildfyre rounds with Imperial Steel shrapnel, giving them disproportionate Fire for Effect against Winter and Void shit.

Given that we have at least 6 years to prepare, we could dedicate 11,330 IM permanently to creating steam batteries for the Wall and have the bare minimum done by then. Or we could dedicate 22,660 IM per month to it and the Wall would be covered by 1,500 Steam cannons by 300 AC and be virtually impossible to attack.
The range is about 1 kilometre with good accuracy for direct fire and maybe 3 kilometres for ballistic firing.
 
The problem is that this tree is rather important for some reason, though DP never elaborated on why. We can't move it.
It might be important for the Builder's Anchor for all we know, or it might be actively keeping Winter at check somehow.

But we definitely know it's how Bloodraven is keeping an eye on the Others.
 
The problem is that this tree is rather important for some reason, though DP never elaborated on why. We can't move it.

The range is about 1 kilometre with good accuracy for direct fire and maybe 3 kilometres for ballistic firing.
Hm, that's only about half a mile then for direct fire, but it does cover either direction. So it's more like 2 kilometers of coverage.

That means it would take 242 batteries, or 2,741,860 IM for full coverage of just ten cannons per 1.2 miles (for direct fire purposes at least).

We can gain ballistic coverage for 81 batteries (917,730 IM).
 
Hm, that's only about half a mile then for direct fire, but it does cover either direction. So it's more like 2 kilometers of coverage.

That means it would take 242 batteries, or 2,741,860 IM for full coverage of just ten cannons per 1.2 miles (for direct fire purposes at least).

We can gain ballistic coverage for 81 batteries (917,730 IM).
Definitely worth dropping the 3 million on that project.

After the war, we can still reuse most of the parts for the Imperial Airforce.
 
So in order to mount 242 batteries of cannons on Brandon's Wall by 300 AC, we would need to make like three batteries exclusively for that purpose every month starting now. We would actually end up running a little behind, but we could quickly finish up at pretty much any time and it would be at the point where only a tiny bit is lacking coverage. More than enough forces could be concentrated to make up for the lack in those portions.

Edit: That's 2,420 fucking cannons by the way... utterly ridiculous.
 
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So in order to mount 242 batteries of cannons on Brandon's Wall by 300 AC, we would need to make like three batteries exclusively for that purpose every month starting now. We would actually end up running a little behind, but we could quickly finish up at pretty much any time and it would be at the point where only a tiny bit is lacking coverage. More than enough forces could be concentrated to make up for the lack in those portions.
I'd wait with that until we took Westeros, since us blatantly installing imperial warmachines on the Wall will lead to some very awkward questions for poor Jeor Mormont.

Instead go with 5 batteries per month starting then. The only thing that needs real enchanting work is the targeting optics, while the turret itself and the boilers only need Permanency work that costs no time.

Heck, we should be able to easily farm out the optics to the Glassmaker Guild, which drives the price up a bit, but greatly enhances our production rate.
 
I'd wait with that until we took Westeros, since us blatantly installing imperial warmachines on the Wall will lead to some very awkward questions for poor Jeor Mormont.

Instead go with 5 batteries per month starting then. The only thing that needs real enchanting work is the targeting optics, while the turret itself and the boilers only need Permanency work that costs no time.

Heck, we should be able to easily farm out the optics to the Glassmaker Guild, which drives the price up a bit, but greatly enhances our production rate.
Not a bad idea. Subcontracting out to the Myrish for a project that long-term will go over well.
 
@Crake, your price for the batteries is slightly off.

We later included an Endure Elements effects to the turrets to shield the crew from the waste heat building up and it would help a lot to have that on the Wall when not firing to stay warm. It knocks up the price per turret by 200 IM, for a total of 1,150 IM per turret.

The full battery is then: 11,500 IM (10x Turrets) + 2,180 IM (Everflame Generator) = 13,680 IM

Sadly I misremembered about the turret effects being made by Permanency. That's just 2,000 IM from the generator, so we need to account for 11,680 IM -> 58.4 man-days of crafting per battery.

One set of targeting optics costs 425 IM to enchant, so 4,250 IM -> 21.25 man-days per battery. If we can get them from the Glassmaker Guild for a 20% markup, we would be slashing the enchantment time by a third and only pay 850 IM extra per battery. That would be 205,700 IM in profits for the guild, if they get the whole project.
 
Full Battery (10 cannons, including two spotting stations and fire control center)
Communicators - 1,170 IM (outsourcable)
Targeting Optics - 3,240 IM (outsourcable)
Lubrication - 4,000 IM
Heat Protection - 2,000 IM
Everflame Generator - 5,000 IM

Total Cost (no outsourcing) - 15,410 IM / 52.05 enchanting days
Total Cost (with outsourcing) - 19,820 IM / 30 enchanting days
@Azel Is this accurate? As this is what @Goldfish has been referencing when crafting them.
 
Well, that answers my question, and I think @Goldfish actually been using a different price anyway, since he listed the ones on the sheet at 11,330 IM.
 
@Azel If you outsource the Communicators to one of the Planar cities (they definitely seem to have enough lower level enchanters for it to be possible), that's another way to make it faster.

Edit: Looks like he was already doing that, maybe.
 
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@Azel If you outsource the Communicators to one of the Planar cities (they definitely seem to have enough lower level enchanters for it to be possible), that's another way to make it faster.
Either that or have minor enchanters do it in Braavos, Volantis or Mantarys. The things only need a CL of 1 and a cantrip.
 
@Crake, talking about how to turn a few million IM into cannons reminded me of something I was toying around with a while ago:



IMV Emperor

  • Physical
    Length314.38 m
    Width39.30 m
    Heigth19.65 m
    Weight386,496.38 metric tons

    Hull
    Thickness100.00 cm
    Steel-Lead CompositeYes
    MirroredYes
    Planar AdaptationYes
    GlameredYes
    Teleportation WardedYes

    Flight
    Air (sea level)Water
    Thrust427,555.34 kN
    Speed (regular)3,537.95 km/h127.07 km/h
    Speed (maximum)4,717.27 km/h169.43 km/h

    Planar Travel
    Can PlaneshiftYes
    Linked Vessels50
  • Crew
    Crew6539
    NCO654
    Officer66
    Total7259

    Passengers
    Bunks1000
    Regular Cabin200
    Large Cabin100
    Lavish Cabin25
    Total1325

    Other
    Sickbay400 persons
    Brig100 persons
    Mess Hall9000 persons
    Life Support9000 persons
    Cargo (Volume)18,750.00 m³
    Cargo (Weigth)386,496.38 metric tons
  • Armaments
    200xArmament: Alchemical Launcher (Quad)
    100xArmament: Beetle Bomb Rack
    160xArmament: Steam Cannon
    120xArmament: Steam Projector
    500xBoarding Crew

    Special Equipment
    2xBridge: Deflection Upgrade
    4xBridge: Radar Station
    20xBridge: Shield Station
    4xBridge: Weather Station

    Wyverns
    Total Capacity250
    Launch Bays30
  • 100xAG-EngineThe core of the vessel. Provides tremendous amounts of propulsive force.
    90xAir Supply SystemProvides purified, fresh air and removes stale air.
    200xArmament: Alchemical Launcher (Quad)Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously.
    100xArmament: Beetle Bomb RackA small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target.
    160xArmament: Steam CannonUsing superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit)
    120xArmament: Steam ProjectorPoint defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone)
    500xBoarding CrewAn unattached crewmember taken along for boarding purposes.
    2xBridge: Command ChairWhere the captain sits and from where he can control the entire vessel, most notably the engines, remotely.
    2xBridge: Deflection UpgradeAllows the captain to trigger an Entropic Shield once per day for a minute.
    4xBridge: Illusory Display, AdvancedThis improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it.
    4xBridge: Navigation StationUsing a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display.
    40xBridge: Observation Post, AdvancedUnlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts.
    4xBridge: Radar StationThe commandpost for a Radar setup.
    20xBridge: Shield StationThis station creates temporary shields on the hull of the vessel.
    4xBridge: Weather StationAllows the operator to observe, predict and alter the weather within 6 miles around the vessel.
    10xBrigHousing prisoners.
    40xCargo CraneAllows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight.
    260xCargo HoldEnough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around.
    10xCommunication RoomContains a warded Interplanar Whispering Brazier for long-range communication.
    6539xCrew Quarter (Bunk)Enough space for a bunk and some personal items.
    66xCrew Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    654xCrew Quarter (Regular)A small room with a bed, a locker and a small desk.
    22xEverflame GeneratorUsing an Everflame enchantment, this section heats water for use in steam armaments.
    220xHangar Wyvern BayRoom to store and maintain one Wyvern and store sufficient ammunition for it.
    30xHangar Wyvern Launch BayA prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it.
    90xMess HallIncludes eating space and a small kitchen to prepare meals.
    1000xPassenger Quarter (Bunk)Enough space for a bunk and some personal items.
    100xPassenger Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    25xPassenger Quarter (Lavish)A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock.
    200xPassenger Quarter (Regular)A small room with a bed, a locker and a small desk.
    20xSickbayRoom for healers to work and sick crewmembers and passengers to stay.
    20000xWater StorageStores one cubic meter of water for later use.
    100xWater Supply SystemProvides purified, fresh water and disposes of waster water.
  • 540xAir System EngineerOperates and maintains a air system and the piping.
    100xBeetle Bomb GunnerMans a Beetle Bomb Rack.
    200xBeetle Bomb LoaderMans a Beetle Bomb Rack.
    500xBoarderA warrior specialized in boarding combat.
    30xBrig GuardGuards the brig.
    360xCookPrepares food for crew and passengers.
    12xDisplay OperatorOperates an Illusory Display
    600xEngine OperatorMonitors and operates an AG-Engine.
    330xGenerator OperatorMonitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel.
    120xHealerTakes care of sick people.
    6xHelmsmanControls the vessel when the captain is not doing so.
    200xLauncher GunnerAims and fires a Launcher.
    400xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    12xNavigatorPlots courses and makes sure that the vessel stays on them.
    654xNCONon-comissioned officer in charge of the crew.
    120xObserverOperates an Observation Post.
    66xOfficerOfficer in charge of the crew.
    12xRadar OperatorMans a Radar Station.
    75xServantWaits on important guests.
    60xShield OperatorMans a Shield Station.
    160xSteam Cannon GunnerAims a steam cannon.
    320xSteam Cannon LoaderLugs around ammunition for a Steam Cannon.
    120xSteam Projector GunnerAims and fires a Steam Projector.
    120xSteam Projector SpotterAids the gunner of a Steam Projector to find targets.
    600xWater System EngineerOperates and maintains a water system and the piping.
    12xWeathermanOperates an Weather Station.
    30xWhispererSends and receives messages with a Whispering Brazier.
    880xWyvern EngineerMaintains and loads a Wyvern.
    120xWyvern EngineerMaintains and loads a Wyvern.
    440xWyvern PilotPilots a Wyvern in combat.
    60xWyvern PilotPilots a Wyvern in combat.
  • Material
    Steel342,716.38 metric tons
    Lead43,779.42 metric tons
    Mercury307,200.00 metric tons
    Mythral0.58 metric tons

    Enchantment
    Enchantment Cost
    (can be discounted, requieres crafting time)
    2,201,148.94 IM
    Ritual Cost
    (no discounts, no time needed)
    1,159,000.00 IM
    Total3,360,148.94 IM
 
@Crake, talking about how to turn a few million IM into cannons reminded me of something I was toying around with a while ago:



IMV Emperor

  • Physical
    Length314.38 m
    Width39.30 m
    Heigth19.65 m
    Weight386,496.38 metric tons

    Hull
    Thickness100.00 cm
    Steel-Lead CompositeYes
    MirroredYes
    Planar AdaptationYes
    GlameredYes
    Teleportation WardedYes

    Flight
    Air (sea level)Water
    Thrust427,555.34 kN
    Speed (regular)3,537.95 km/h127.07 km/h
    Speed (maximum)4,717.27 km/h169.43 km/h

    Planar Travel
    Can PlaneshiftYes
    Linked Vessels50
  • Crew
    Crew6539
    NCO654
    Officer66
    Total7259

    Passengers
    Bunks1000
    Regular Cabin200
    Large Cabin100
    Lavish Cabin25
    Total1325

    Other
    Sickbay400 persons
    Brig100 persons
    Mess Hall9000 persons
    Life Support9000 persons
    Cargo (Volume)18,750.00 m³
    Cargo (Weigth)386,496.38 metric tons
  • Armaments
    200xArmament: Alchemical Launcher (Quad)
    100xArmament: Beetle Bomb Rack
    160xArmament: Steam Cannon
    120xArmament: Steam Projector
    500xBoarding Crew

    Special Equipment
    2xBridge: Deflection Upgrade
    4xBridge: Radar Station
    20xBridge: Shield Station
    4xBridge: Weather Station

    Wyverns
    Total Capacity250
    Launch Bays30
  • 100xAG-EngineThe core of the vessel. Provides tremendous amounts of propulsive force.
    90xAir Supply SystemProvides purified, fresh air and removes stale air.
    200xArmament: Alchemical Launcher (Quad)Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously.
    100xArmament: Beetle Bomb RackA small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target.
    160xArmament: Steam CannonUsing superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit)
    120xArmament: Steam ProjectorPoint defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone)
    500xBoarding CrewAn unattached crewmember taken along for boarding purposes.
    2xBridge: Command ChairWhere the captain sits and from where he can control the entire vessel, most notably the engines, remotely.
    2xBridge: Deflection UpgradeAllows the captain to trigger an Entropic Shield once per day for a minute.
    4xBridge: Illusory Display, AdvancedThis improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it.
    4xBridge: Navigation StationUsing a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display.
    40xBridge: Observation Post, AdvancedUnlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts.
    4xBridge: Radar StationThe commandpost for a Radar setup.
    20xBridge: Shield StationThis station creates temporary shields on the hull of the vessel.
    4xBridge: Weather StationAllows the operator to observe, predict and alter the weather within 6 miles around the vessel.
    10xBrigHousing prisoners.
    40xCargo CraneAllows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight.
    260xCargo HoldEnough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around.
    10xCommunication RoomContains a warded Interplanar Whispering Brazier for long-range communication.
    6539xCrew Quarter (Bunk)Enough space for a bunk and some personal items.
    66xCrew Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    654xCrew Quarter (Regular)A small room with a bed, a locker and a small desk.
    22xEverflame GeneratorUsing an Everflame enchantment, this section heats water for use in steam armaments.
    220xHangar Wyvern BayRoom to store and maintain one Wyvern and store sufficient ammunition for it.
    30xHangar Wyvern Launch BayA prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it.
    90xMess HallIncludes eating space and a small kitchen to prepare meals.
    1000xPassenger Quarter (Bunk)Enough space for a bunk and some personal items.
    100xPassenger Quarter (Large)Bed, closet, writing desk and enough space to store some personal stuff.
    25xPassenger Quarter (Lavish)A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock.
    200xPassenger Quarter (Regular)A small room with a bed, a locker and a small desk.
    20xSickbayRoom for healers to work and sick crewmembers and passengers to stay.
    20000xWater StorageStores one cubic meter of water for later use.
    100xWater Supply SystemProvides purified, fresh water and disposes of waster water.
  • 540xAir System EngineerOperates and maintains a air system and the piping.
    100xBeetle Bomb GunnerMans a Beetle Bomb Rack.
    200xBeetle Bomb LoaderMans a Beetle Bomb Rack.
    500xBoarderA warrior specialized in boarding combat.
    30xBrig GuardGuards the brig.
    360xCookPrepares food for crew and passengers.
    12xDisplay OperatorOperates an Illusory Display
    600xEngine OperatorMonitors and operates an AG-Engine.
    330xGenerator OperatorMonitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel.
    120xHealerTakes care of sick people.
    6xHelmsmanControls the vessel when the captain is not doing so.
    200xLauncher GunnerAims and fires a Launcher.
    400xLauncher LoaderLugs around the ammo for a Alchemical Launcher.
    12xNavigatorPlots courses and makes sure that the vessel stays on them.
    654xNCONon-comissioned officer in charge of the crew.
    120xObserverOperates an Observation Post.
    66xOfficerOfficer in charge of the crew.
    12xRadar OperatorMans a Radar Station.
    75xServantWaits on important guests.
    60xShield OperatorMans a Shield Station.
    160xSteam Cannon GunnerAims a steam cannon.
    320xSteam Cannon LoaderLugs around ammunition for a Steam Cannon.
    120xSteam Projector GunnerAims and fires a Steam Projector.
    120xSteam Projector SpotterAids the gunner of a Steam Projector to find targets.
    600xWater System EngineerOperates and maintains a water system and the piping.
    12xWeathermanOperates an Weather Station.
    30xWhispererSends and receives messages with a Whispering Brazier.
    880xWyvern EngineerMaintains and loads a Wyvern.
    120xWyvern EngineerMaintains and loads a Wyvern.
    440xWyvern PilotPilots a Wyvern in combat.
    60xWyvern PilotPilots a Wyvern in combat.
  • Material
    Steel342,716.38 metric tons
    Lead43,779.42 metric tons
    Mercury307,200.00 metric tons
    Mythral0.58 metric tons

    Enchantment
    Enchantment Cost
    (can be discounted, requieres crafting time)
    2,201,148.94 IM
    Ritual Cost
    (no discounts, no time needed)
    1,159,000.00 IM
    Total3,360,148.94 IM
Is this meant to be the heart of our planar battle fleet (ala an SW ISD or US Carrier), or is this meant to be a one off flag ship?
 
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