Some kid is playing a game, gets a tad frustrated and all of a sudden he is on fire...as is everything within 20 ft of him

Edit:I pity the Scolarium for all this shit.

Worth noting that you would have to genuinely hate someone to kill them in the midst of an awakening to magic. Recall that Dany when confronted with a crazy man who obviously wanted to hurt her and had hurt the people with her did not kill the man, she just hit him with a pain spell. One's first spell responds to the subconscious. Most kids don't want to subconsciously kill other people.
 
Worth noting that you would have to genuinely hate someone to kill them in the midst of an awakening to magic. Recall that Dany when confronted with a crazy man who obviously wanted to hurt her and had hurt the people with her did not kill the man, she just hit him with a pain spell. One's first spell responds to the subconscious. Most kids don't want to subconsciously kill other people.
Well, I had better hope any latent magical talent I possess doesn't awaken while I'm stuck in traffic, else y'all might see a news story about a sudden and unexplained firestorm in North Carolina.
 
Also, it's rare that your first-level spell is actually strong enough to one-shot anyone.
PWP is literally the most damaging spell a level 1 cast at CL 1 can be and even then you have a few rounds before someone goes into the -10 area and dies.
 
So, what is the guideline for people who do magic but don't want to go to the Scolarium?
Formally speaking they are still part of the Scholarium, but they don't have to go anywhere if they don't want to.
Which means you are still under all legal obligations of a Scholarium mage but are voluntarily waving all benefits of membership. You are basically declaring that you think you don't need help and that you accept the full consequences of all your deeds. So you basically have one freeby of unintended magic and afterwards you can either get educated or have to make sure that it doesn't happen again on your own.
 
When Did We Conquer That?
Note: This is very much a work in progress, but I'm posting early because my computer is about to die and I don't want to lose the links.

When Did We Conquer That?

Stepstones
Saltcliff -- Fifteenth Day of the Tenth Month 291 AC -- First conquest ever,
Torturer's Deep/Sorcerer's Deep -- First Day off the First Month 292 AC -- Crown City of the Imperium, conquered from the Damphair and his Deep Ones masters
Port Sorrow -- Twentieth Day of the Eighth Month 292 AC -- Convinced Lady Lerira the Lucky to bend the knee
Deepcleft -- Tenth Day of the Eleventh Month 292 AC -- Convinced Lord Salladhor Saan to bend the knee
Westhaven -- Twenty-Ninth Day of the Eight Month 292 AC -- Saved the people from the dark revelry of the Maenads

Essos
Tolos -- Thirteenth Day of the Second Month 293 AC -- Ascended to True Dragonhood upon defeating Relath in single combat
Tyrosh -- Twenty-Seventh Day of the Second Month 293 AC -- Conquered from Daemon Cultists of Pestilence and Death in a single day
Myr -- Twentieth Day of the Fifth Month 293 AC -- Convinced Lady Dorera Phassen to use her influence in the Glassmaker's Guild to make the annexation of Myr smoother in wake of the conquest of Lys
Lys -- Ninteenth Day of the Seventh Month 293 AC -- Viserys manipulated Aedon the Bold to raise an army against him, rallying all dissidents to his banner, and even slaughtering all inconvenient political rivals in a bloody coup. Once every dirty deed was successfully done by Aedon, his usefulness had expired and he and his army were crushed by the Legion in the field.
Pentos -- Twenty-Third Day of the Ninth Month 293 AC -- Aided Braavos in the conquest of Pentos in exchange for their fealty
Braavos -- Seventeenth Day of the Third Month 293 AC -- Of his own prompting, the Sealord broached the topic of Braavos joining the Imperium and brokered a deal with Viserys; he would help them conquer Pentos, and then the city would kneel to him. Braavos officially joined on the Twenty-Eighth Day of the Ninth Month 293 AC.
Volantis -- Fourth Day of the Fourth Month 293 AC -- Convinced Lord Zherys Naethyreon to bend the knee through offering him aid against a cult of demons plaguing his city (and making him the lawful lord of Volantis).
Mantarys
Sallosh
Saath
Qarth -- Twenty-Sixth Day of the Fourth Month 294 AC -- The House of the Undying preemptively attended Viserys' coronation for the purposes of offering the city of Qarth as well as their own fealty. Their only condition was that no weirwood be grown on Qartheen soil nor in the Qartheen hinterlands, and that no dragon should come to permanently reside in the city. They even had a puppet ruler (one aware and willing in his position) ready to go from among the city's nobility.
Qohor -- Second Day of the Ninth Month 294 AC -- Conquered Qohor which was being held by a centuries-long infestation of the cult of Shub-Niggurath, sitting atop an eldritch Flesh Forge no less.

Sothoryos
Basilisk Isles
SnakePort
Naath

Westeros
The North
The Riverlands
The Vale -- Thirtieth Day of the Fourth Month 294 AC -- The Kingdom, in absolute turmoil in wake of civil unrest following the death of its prior ruler Lord Jon Arryn (assassinated by Bloodraven at Viserys' order and made to be thrown from his horse), was captured by forces of the Imperium
The Westerlands
The Iron Islands
The Stormlands
The Reach
The Crownlands
Dorne

Faerie Courts
The Court of the Orphne -- Twenty-Eighth Day of the Ninth Month 293 AC -- Convinced the Orphne King (now the Orphne Lord) to bend the knee, in exchange for a lump sum of adamantine alongside the right to have the lords of the court join the Inquisition where their talents would be best suited
The Goblin Market of Lys
The Court of the Goldentree

Imperium Sempiternum
Founding -- Thirtieth Day of the Fourth Month 294 AC -- Viserys crowns himself Imperator, and declares the beginning of the Age of the Imperium.

Plane of Fire
Cobold Scales Clan -- Third Day of the Twelfth Month 294 AC -- Queen Larissa of the Cobolt Scales Salamander Clan lays down her crown at Viserys' feet in exchange for immediate military relief from Efreeti-aligned enemy Salamander Clans currently besieging her clanhold.
 
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That is extremely good to know, i'd rather not loose a new minion due to misunderstandings that could be easily avoided.
It is by this point extremely common knowledge that if you manifest magical ability, the Imperium will teach you what you need to know to control it, and more if willing. If one opts out of attending they bear full responsibility having then known it could happen again.

Negligence is not an excuse.
 
@Speed53066, the Scholarium and its rules are integral part of our legal framework, so everyone gets told this when we conquer or annex a place and start spreading our authority and institutions. Thus, everyone who can actually be persecuted for this law is extremely likely to be aware of it, unless they are literally a hermit living off the grid.
 
I've been familiarizing myself with the Arcanist class a bit more, since I didn't have a good handle on how some of Qyburn's abilities worked.

I've never had much desire to play a character that has to prepare their spells, despite those classes being arguably more powerful than spontaneous casters if given the time and resources to prepare for specific challenges. Arcanists are a deliberate middle ground between spell prep and spontaneous casting that would probably be quite fun to play. Lots of neat Archetypes available for customization, too. The Occultist has a really nice ability that doesn't cap until 20th level, but damn, that's a nice capstone and it's great all along the way while leveling. Being able to cast Summon Monster IX as a free SLA, then have the Summoned creature(s) hang around indefinitely, that's ultimate utility. There are several solid CR 13 or 14 choices available from the Summon Monster IX spell. It's like having a stable of Cohorts you can choose from as the situation dictates.

Or you could overcast to Summon 1d4+1 Erinyes, making a new attempt each round until you get the maximum of 5, for a squad of fly guards all of whom possess True Seeing. And that's before feats like Augment Summoning or Superior Summoning are taken into account.

Any well built 20th level character can be godly, but a 20th level Arcanist could be fun, too, and without going out of the way for extra cheese, either.
 
Also I failed to find the post that had Inquisitors' appearances described. @Azel?
something-something, cloaks and raven masks, something-something, book-and-sword emblem(?)
 
@Goldfish Clerics and Wizards are considered Tier 1, Arcanists are considered Tier 0.

This is because people generally consider a class with all the strengths of a wizard and a sorcerer to be incredibly broken, even if Pathfinder gives Mythic Spellcasters the ability to act like unfettered spontaneous casters to a limited degree.
 
@Goldfish Clerics and Wizards are considered Tier 1, Arcanists are considered Tier 0.

This is because people generally consider a class with all the strengths of a wizard and a sorcerer to be incredibly broken, even if Pathfinder gives Mythic Spellcasters the ability to act like unfettered spontaneous casters to a limited degree.
If you want to see something truly terrifying, try a metamagic Arcanist / Incantatrix.
 
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