Bonus points if he is descendant of some line of Toloshi gentry with the name Snow, which is the slightly warped version of the Sarnori name Sanohv. No relation to the Westerosi word or the bastard name, but nobody without a background in linguistics knows that.
Bonus points if he is descendant of some line of Toloshi gentry with the name Snow, which is the slightly warped version of the Sarnori name Sanohv. No relation to the Westerosi word or the bastard name, but nobody without a background in linguistics knows that.
Aren't there actually a lot of linguistics experts who know a dozen languages in Sorcerer's Deep, though?
It's actually something he might reasonably expect a reprieve from. Some might even have obscure enough knowledge of Sarnori language to be able to pronounce it a way he wouldn't recognize it, but is objectively even more correct.
Aren't there actually a lot of linguistics experts who know a dozen languages in Sorcerer's Deep, though?
It's actually something he might reasonably expect a reprieve from. Some might even have obscure enough knowledge of Sarnori language to be able to pronounce it a way he wouldn't recognize it, but is objectively even more correct.
Definitely, but how likely is he to meet one of those as opposed to some rando who just thinks he is a bastard with weird pronunciation?
...
Double-Bonus: He meets Malarys who, due to remembering having met people with that name, grills him if he is a descendant of those Sanohv's. And the clerk has honestly no idea what Malarys is talking about, but can't show that because the bloody Grand Justiciar of the Imperium is trying to make small talk with him.
Definitely, but how likely is he to meet one of those as opposed to some rando who just thinks he is a bastard with weird pronunciation?
...
Double-Bonus: He meets Malarys who, due to remembering having met people with that name, grills him if he is a descendant of those Sanohv's. And the clerk has honestly no idea what Malarys is talking about, but can't show that because the bloody Grand Justiciar of the Imperium is trying to make small talk with him.
Definitely, but how likely is he to meet one of those as opposed to some rando who just thinks he is a bastard with weird pronunciation?
...
Double-Bonus: He meets Malarys who, due to remembering having met people with that name, grills him if he is a descendant of those Sanohv's. And the clerk has honestly no idea what Malarys is talking about, but can't show that because the bloody Grand Justiciar of the Imperium is trying to make small talk with him.
Now whenever Malarys sees him in the Administrative Wing of the Imperial Palace, he stops to greet him, which makes his superiors nod and go "that bastard is going places".
Changelog:
[] Azel's Reconquest plans included.
[] Asha assigned to retraining with Liomond.
[] Velen goes exchanging lore with Azure court (2d6 Progress but he may me able to soothe over any other problems 'cause soft-spoken birb).
[] Bloom in Sarnor to give PC-grade support to cleansing the mindless Undead.
[] Investigating a delve "Blightbarrow" near Three Towers, Reach; via Hermetia; Ser Criston Storm; Chung Ting Lo; 2x Erynies; 3x Dawnbloom Leshi, 1x Watchmole
[] Darleth given free reign over Witnerfell to poke it's Wards the moment we take it. The good boi deserves a reward for the fortress.
[EDIT] most of the PCs likely to be useless in the Reconquest are set in finding and raiding Westerosi barrows, with some support ofc. We'll be at this one for a while.
---The Reconquest---
[] Pacification Plans:
-[] Vale:
--[] The 2nd Darkenbeast Company will, from their hidden staging ground in the mountains, seize the Bloody Gate.
--[] Waymar, Tyene, their griffons, Melisande on a Fiery Dragonbeast and the Knights Griffon will join them.
--[] The 1st Battlegroup "Moonchaser", backed by the 3rd Fighter Squadron, will take control of the Eyri. The boarding crews will be backed up by 50 Praetori.
--[] Once both the Bloody Gate and the Eyri are secured, the 12th Legion will be Gated to the Eiry, the forces will fan out and stamp out all resistance in the Vale.
--[] The procedure is always the same: Enemies will be called to surrender unconditionally, with clemency offered to anyone laying down the arms except for nobles, who will be imprisoned and brought to the Eyri. If they do not surrender, the force will be annihilated by aerial bombardment, specifically targetting the backbone of hostile forces, namely horses and mounted troops.
-[] Stormlands:
--[] The 2nd Battlegroup "Dawnstar" will fly to the castle of Parchments and deliver an ultimatum to House Penrose. Their lord will surrender unconditionally, board the Dawnstar as a guest and be brought to Kings Landing to meet the Imperator, or his castle will be razed to the ground and he, should he survive, clasped in irons, thrown into the Dawnstars brig and then brought before the Imperator. He has one hour to comply. A warning salvo will be given after half an hour.
---[] Once this is done they will move through the south-easterns crownlands and keep issuing the same ultimata to every keep not flying a dragon banner, ultimately coming to Kings Landing do drop off their haul of (former) Lords. In total, they will not need more then a day for this.
--[] The 3rd Battlegroup "Duskrunner" will do the same for House Mertyns in Cape Wrath, but with passing over the Marches to support efforts there, taking out House Meadows and delivering the Lords to Highgarden.
--[] The Dornish Marches will be pacified by the 1st Darkenbeast company, operating from their hidden staging ground in the Red Mountains, aided by Valeana Velarion and Nettles on their dragons, and Amrelath.
-[] Reach:
--[] By using a Demiplane to create Gates, deploy the 5th Legion to Highgarden to erect a temporary command post and to suppress any hostile activity in the Mandervale. Due to the high probability of Fey activity, they will be supported by Malarys, Vee, 100x Praetori, Mereth, 20x Erinyes, 1x Orphne Fey Lord, 2x Wild Hunt Archers, 1x Wild Hunt Scouts, 2x Adult Mind Dragons and 5x Heralds.
--[] To minimize civilian casualties in the Ring, House Roxton will be brought to heel by a strike team consisting of Teana Strykos, Liomond Lashare, Vargo and Sari, Asha, who will then Teleport over to Highgarden to coordinate further efforts.
---[] Asha retrains with Liomond throughout the month.
-[] The 2nd Legion, aided by the Siege Company and the 2nd Fighter Squadron "Cloud Chasers", will be Gated to the Oceanroad near Crakehall and immediately being marching north towards Casterly Rock. All hostile forces will be offered the choice between capitulation and annihilation, with clemency offered to all who surrender.
-[] Kings Landing:
--[] Using hidden Gates and the tunnels beneath Kings Landing, the 1st Legion and 11th Legion with the 1st Bomber Squadrons 3rd and 4th Flights, aided by 200x Praetori, the Harbinger and 10x Heralds, will directly enter the city and begin taking control of all points of interest, such as the Dragonpit, the Great Sept of Baelor, the Goldcloaks barracks and the Red Keep itself, the last of which will be chiefly done by the Praetori.
--[] At the same time, the Dauntless will decloak in the air, Viserys, Dany, Lya, Richard, Sandor, Maelor and Balerion standing on the hull. Viserys will deliver a grand speech, then proceed to the throne room of the Red Keep to take the Iron Throne and stuffing it into his mantle for later processing.
--[] They will then board the Dauntless again, sans Balerion who can keep lounging on the Red Keep, which will immediately set off at supersonic speed to Casterly Rock.
--[] Meanwhile, the 11th legion with the 1st Bomber Squadrons 3rd and 4th Flights will take control of the northern Crownlands, with the bombers flying ahead and shelling any remaining Lannister troops into submission.
-[] Riverlands:
--[] The 6th Legion will be Gated to Harrenhall and establish a Legion base their by using two sets of Titan Tools to make preliminary repairs to the castle. They will also erect a landing zone for airforce assets and protected hangars for small crafts.
--[] The 3th Legion will be Gated to Riverrun and supported by the 1st Fighter Squadron march westwards to Casterly Rock.
--[] The 4th Legion, supported by the 1st Bomber Squadrons 1st and 2nd Flights, and the troops of House Frey, will be Gated to Seaguard and take the city. The keep itself and House Mallister are to be considered expendable.
--[] The 10th legion will be Gated to the area near Acorn Hall and march on Pinkmaiden, preparing a loose siege and demanding an uncunditional surrender. If none is given, the 1st Bomber Squadrons 1st and 2nd Flights will move on Pinkmaiden after they are done in Seaguard and shell the castle into rubble.
-[] Westerlands:
--[] Assault Casterly Rock from below at the same time as the Dauntless arriving above, using the following assets:
---[] 400x Praetori
---[] 13x Light Warstrider, 15x Warstrider, 4x Heavy Warstrider
---[] 5x Heralds
---[] 20x Black Brutes with Blood Clot Molds, 20x Black Champions with Greater Blood Clot Molds, 5x Necro-Kranken with Greater Blood Clot Molds, 60x Black Wardens with Necrotic Molds
---[] Garin (Free Action), Nuri (Free Action), Aradia (Free Action), Zherys, Benerro
---[] 5x Verdant Phoenix, 100x Dawnbloom Leshy
---[] 30x Watchmole, 200x Plant Imbued Shadow Cats
--[] The assets already present (10x Vigilant Hunter, 10x Lindworm, 10x Greater Bloodclot Mold) will start the battle with a surprise attack on the Lannisters command posts and most secured facilities.
---Hero Character Actions---
[] Operation Salted Earth - Part 3: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baator's movements. Recent attacks should have disrupted the enemy's plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[] New Ghis: (Viserys Interrupt) Meet with Nandazda Aoqin person in a neutral location of her choosing, bringing along Dalla as the most knowledgeable about warging. ----[] Viserys (Free Action), Dalla (Free Action)
-[] New Ghis: (Viserys Interrupt) Meet with Gramdal mo Ia in person in Volantis, along with Zherys. ----[] Viserys (Free Action), Zherys (Free Action)
-[] New Ghis: (Assigned Forces' action): Remain defensive this month, focusing on disrupting Devil operations and keeping the information gathering going while waiting for the outcome of Viserys meetings. ----[] Alysande Redsail, Kira Windgraced, 20x Vigilant Briars (CR 4), 4x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Mereen: Remain defensive this month, focusing on disrupting Devil operations and keeping the information gathering going while waiting for the outcome of Viserys meetings. ----[] Shara Rogare, Wylla, 2x Umbral Spies, 1x Umbral Stalkers, 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Yunkai: Remain defensive this month, focusing on disrupting Devil operations and keeping the information gathering going while waiting for the outcome of Viserys meetings. ----[] Garin, Xor, Osryx (Very Old Myrkdreki), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Astapor: Remain defensive this month, focusing on disrupting Devil operations and keeping the information gathering going while waiting for the outcome of Viserys meetings. ----[] Azema, Ser Dregaire, Orphne Fey Lord, Shadow!Tor, 2x Umbral Spies, 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems, 1x Praetori Squad (9x Praetori, 1x Light Warstrider)
-[] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator. ----[] Morwyn and Tuin, Aradia the Huntress, Nuri, 1x Smoke Creature Assasin Devil
-[] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds. ----[] Babro the Adamantine Golem, 2x Heralds, 20x Glass Golems, 100x Necrotic Molds, 40x Blood Clot Molds, 25x Greater Bloodclot Molds, 20x Black Brutes, 40x Black Champions, 10x Necro-Kranken, 10x Lindworms, 40x Paralyzing Snatcher, 4x Praetori Squads (37x Praetori, 4x Light Warstrider)
[] The Curse of Brightbarrow: "Brightgallow near Three Towers, the seat of House Costayne in the Reach, is the site of some sort of powerful transformative curse theorized to be caused by wishcraft gone awry. Most of the villagers were put to the sword following instances of banditry and cannibalism, but there is an indication that Garth 'The Gallant', a fey-sworn knight, has preserved the lives of the youngest inhabitants who were them taken to Greyshield in secret. Investigate the site in search of whatever artifact had worked the initial transformation.
(Opposition: ??; Rewards: ??) ----[] Hermetia; Ser Criston Storm; Chung Ting Lo; Leils Goldhammer; 2x Erynies; 3x Dawnbloom Leshi, 1x Watchmole
[] To Unveil the Crucible (will be turned into an RA/Delve according to rolls after the initial contact): The artificial plane of stable reality in the Limbo is a reason enough for investigation. That it was seemingly modified by the Court of Stars from something that existed there before, and that the true rules of it's working were not known even to them, it is imperative to learn all that is possible - while staying out of any narrative spun by the locals.
--[] Goals: ???
-[] Work with the Gith Researchers sent in - share all our knowledge on Fey that may come of relevance to learning the truths of the place. ----[Standing Scouting team - started in the 4th month] (1 Mind Dragon, 1 Myrkdreki, 3x Shadow Cats, 3x Watchmoles --all Mindblanked). ----[Research Team (full Mindblank coverage, as the initial group)]Lya's 1st body (4d6 Progress), Wisdom Marwyn (4d6 Progress), Ashin (??d6) ----[Meatshields]: Sarell of the Black Scales, The Myrkdreki twins (MR 1), 10x Black Wardens, (CR 8)
[] Three Points, Three Kindred, One People - Part Four
(Progress 17/25) ----[] Breath Taker, Blight's Bane; Relath, Aife; 3x Plant-imbued Coral Drakes (CR 10); 2x Black Brutes (Aquatic) ----[] More forces than usual because Squids are trigger-happy after what we've done 4th month.
----[] They can grab however many forces from the 'Aquatic Forces' tab here if they feel they need them IC.
[] Scouting and clearing out the barrows of Westeros: The barrows of First Men, and other forms of long-forgotten massive burial grounds are near uncountable even beyond the Wall, let alone in Westeros. The sooner you start, the better. Can't exactly afford to leave them be and risk becoming secret dens of Undead. ----[] Bronn, Renly (and his companions), Theon Greyjoy, Soft Strider, Oberyn, Alyssa Crowl, Danar Crowl, Vrath the Serpentfolk Hexblade, Dirizz the Faerie Dragon, Ser Kennos of Kayce; Ser Gerold 'Darkstar' Dayne, Thoros of Myr, Mors 'Crowfood' Umber, Argo the Cunning Bull, Ser Roger 'Reyne'; Ser Aubert Flowers, Lothos Saan, Koron Redmane, Grazdan the Grim;
----[] 8x Veteran Erynies, 1x Very Old Myrkdreki, 1x Adult Mind Dragon, 5x Heralds, 40x Watchmoles, 2x Vigilant Hunters, 20x Umbral Spies, 50x Verdant Kingfishers, 10x Verdant Ravens, 50x Dawnbloom Leshi, 10x Black Wardens, 5x Black Champions, 100x Black Knights, 5x Guardian Nagas, 10x Black Wardens, 5x Advanced Sorcerer Creature Snapdragon Leshy, ----[] Apply massive amount of divination from House of Mirrors for at least approximate locations of barrows not already known. Use Watchmoles to detect barrows and hidden paths/enemies/traps in them, use Umbral Spies to undetectably scout the barrows, use Soulforged Undead as meatshields whenever appropriate, use Dawnbloom Leshi for massive Positive damage and healing in combat.
[] Taking the Shadow Steel Mine.
-[] Forces assigned to the attack (permanent guard force will be created during next forge order, when we know what to expect for long-term threats.) --[] PCs: Yrael, Siduri
--[] Dragons: 1x Very Old Myrkdrei, 1x Adult Mind Dragon
--[] Fey: 13x Greater Glitterhaunt Guard (Paladin of Freedom 5), 38x Lesser Glitterhaunt Guard (Warrior 5)
--[] Constructs: 30x Elemental Wyrmling, 10x Glass Golem, 10x Mushroom Golem, 5x Herald (once they are freed from Casterly Rock deployment)
--[] Vigilant: 30x Vigilant Hunters, 20x Watchmoles
--[] Fleshforged: 20x AquaticCleric CreatureJesulan
--[] Undead: 5x Black Champions with Greater Blood Clot Molds, 5x Lindowrms with Greater Blood Clot Molds (once they are freed from Casterly Rock deployment), 20x Black Brutes with Blood Clot Molds, 50x unattached Necrotic Molds for capturing specimens (riding undead for their own safety as useful), 10x Black Wardens, 10x Black Wardens, 100x Black Knights with Mobility Upgrade, 100x Spitters, 300x Spitter Swarms --[] Goal of the deployment is to secure the area, destroy all nests of hostile creatures and to capture as many specimens, preferably alive, as possible, both for interrogation and study in Gogossos.
--[] Operate under the assumption that the creatures seen so far are servitors of something significantly more powerful. Take a Interplanar Whispering Brazier along for emergency calls.
[] Extermination - Send forces to eradicate the magical rats in Sorcerers Deep. And the regular ones too while you are at it. Сatch some live specimens and deliver all corpses to Gogossos for analysis and processing.
-[] First let the PCs try their hand for the month, clean up with cats and Spitters afterwards.
-[] 300x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD)
-[] 200x Spitters
-[] 200x Spitters (aquatic)
-[] 200x Spitter Swarms
-[] 200x Spitter Swarm (aquatic) -[] Junior Assistant for the Vice-Undersecretary of the Rat Catcher of Sorcerers Deep Lydia the Scholarium Wizard, creator of the Doppelrat.
-[] The Greenseer Twins, Kyla Fairwind, Samwell Tarly, Joran, Ysilla Royce, Jon Snow, Glyra, 2x Gaavs (melee support)
---continual--- (These are more-or-less unchanged month-to-month, but we'll still need a report from each)
[] Infiltration into the City of Brass:
-[] Goals: Keep up the activities to the necessary level to not arise suspicion, but don't risk exposure in any form (unless it'd be less suspicious to not jump on a piece of free intel/bling/etc). ----[] 1x Mind Dragon (continued), 1x Very Old Myrkdreki (continued)
[] Sarnori Pacification -- Continuation : The Void-touched Olethrodaemon that regulated much of the proceedings among the Undead of Sarnor may be gone now, but too much of its accursed legacy still lies in that land. Have your agents scour the lands, working with agents of the allied Sarnori Kingdoms, to end the Mindless Undead still in the area, and to, perhaps, seek out any Sentient Undead who hide still in the wake of the sound defeat of the corrupt hosts but two months ago. ----[] Bloom the Brijidine, 1x Adult Mind Dragon (CR 15), 1x Very Old Myrkdreki Dragon (CR 15), 11x Veteran Erynies, 11x Lejnths, 5x Verdant Phoenixes (CR 15), 50x Verdant Kingfishers, 10x Verdant Ravens (CR 6), 2x Wild Hunt Archers (CR 14), 2x Wild Hunt Scouts (CR 16), 8x Praetori Squads (Total of 72 Praetori and 8 Light Warstriders deployed.)
[] The Hill Fey Chose to Die On: The location of the former main stronghold of the Court of Stars is of interest to you as a future outpost into the Feywild. Protecting it from an opportunistic takeover by any locals is but good sense now. ----[] 1x Wild Hunt Scout (CR 16), 2x Wild Hunt Archers (CR 14), 5x Heralds (CR 10), 10x Watchmoles (CR 6), 7x Vigilant Briars (CR 4), 100x Verdant Kingfishers, 10x Verdant Ravens, 50x Plant-Imbued Shadow Creature Cat (CR 6) 1x Verdant Phoenix (CR 15), 5x Advanced Sorcerer Creature Snapdragon Leshy (CR 10), 5x Guardian Nagas (CR 10), 10x Black Champions (CR 15), 200x Black Knights (Mobility Upgrade), 500x Spitter Swarms (buried around the location), 5x Praetori Squads (Total of 45 Praetori deployed).
---Research Actions—
[] The Key to Madness: Exchange the lore gathered by the Imperium on the creatures of Far Realm and Illithids specifically, as well as the methods of finding their influence and agents, in return getting the Azure Court's own knowledge on the subject matter.
(Progress: 11/40) ----[] Rina (4d6 Progress), Mercy of the Soul (4d6 Progress), Velen the Phoenix Birb (2d6 Progress) Samwell Tarly (2d6 Progress);
[] Layered Demiplane Research: It is possible to create demiplanes with more than one layer, allowing for layered defenses for the Imperial Dream as well as specialized aspects that would make transmutation of souls more feasible
(Progress: 0/35 Cost: 60,000 IM) ----[] Naria Lore-Seeker (4d6 Progress), Zathir (4d6 Progress as per Favor used),
[] Project Distilling Dreams: The Rituals Naria discovered produce divine power but not in any usable form, distill it to something that can be stored and used
(Progress 25/60 Cost 120,000 IM) ----[] Dany (4d6 Progress), Aenie Caleris (6d6 Progress),
[] Forging Paths of the Divine: Imperial Steel, creation of Meraxes, may just end up being far more than just an empowered version of the Valyrian creation. Explore the necessary requirements for the material to carry energy and signals - as it may be the only material viable to create the physical base of the "Imperial Deity".
(Progress: 0/50 Cost: 200,000 IM) ----[] Lya's 2nd body (4d6 Progress +1d6 via the Skymender), Anu the Warforged (4d6 Progress), Valeria the Wondersmith (4d6 Progress), ----[] Bodyguard detail, because the Skymender is precious: 2x Guardian Nagas (CR 10), 1x Verdant Phoenix (CR 15), 10x Vigilant Briars (CR 4), 5x Watchmoles (CR 6), 5x Glass Golems, 2x Heralds (CR 10), 3x Plant-Imbued Shadow Cats (CR 6), 1x Advanced Sorcerer Creature Snapdragon Leshy (CR 10), 5x Black Champions (CR 15), 50x Black Knights with Mobility Upgrade, 200x Spitters (to be buried around the work site)
-[] Improved Alchemy: The Imperium hungers for alchemical goods and much effort was poured into producing as much of them as possible, but it still does not even remotely satisfy the demand. Especially the military can devour concoctions such as Alchemists Fire or Explosive Packs at an astonishing rate. See about to either improve the output of your alchemical factories or to discover alternatives to these substances that are easier to mass-produce.
(Progress: 43/50; Cost: 200,000 IM) ----[] Denys Trainer (4d6 Progress),
[] Ritual-crafting: 1 point of Progress per spell-level, max spell level - 4th.
-[] By this point you have the process for creating ritual formulae for spells completely worked out. It merely needs to have a competent mage assigned to the task. (in order of priority)
--[4] State Ritual - Clarity of Mind (Progress: 3)
--[5] State Ritual - Rite of Centered Mind (Progress: 1)
--[6] Inquisition Ritual - Detect Fiendish Presence (Progress: 1)
--[7] Inquisition Ritual - Detect Charm (Progress: 1)
--[8] Inquisition Ritual - See Beyond (Progress: 3)
--[9] Inquisition Ritual - Shroud of Innocuity (Progress: 3)
--[10] Inquisition Ritual - Detect Secret Doors (Progress: 1)
--[11] Inquisition RItual - Dimension Door (Progress: 4)
--[whatever] Legion Ritual - Tern's Persistence (Progress: 2)
--[whatever] Legion Ritual - Runic Marker (Progress: 4)
--[whatever] Legion Ritual - Abstemiousness (Progress: 1)
--[whatever] Widely-Shared (Utility) - Weather Eye (Progress: 4)
--[whatever] Widely-Shared (Utility) - Ancient Knowledge (Progress: 1)
(Total Progress: 27, Cost: ??) ----[] Scholarum Branches: Stepstones, Tyrosh, Mantarys, Tolos (8d6 Progress total)
[] Developing ways to mass-produce basic crafting materials: We have no idea, nor the time. Have the magelings busy themselves with something useful on the Imperial scale, and not too sensitive to worry about them being divined.
(Progress: ??, cost: ??) ----[] Scholarum Branches: Volantis. Naath, Braavos, Pentos (8d6 Progress total)
-[] Razor Wire: While the easy availability of earth-moving magic has made it much easier to erect battlefield fortifications, many of the Legions officers see still room for improvement. They are asking for something that can be incorporated into other defenses to block an enemy's movement, but which does not hinder their own soldiers ranged attacks and which is vulnerable to hostile earth movement magic or alchemical weapons. There has been some talk about using spiked metal rods or something similar for that purpose.
(Progress: 3/18; Cost: 15,000 IM) ----[] Sorcerer's Deep's Engineering University (2d6 Progress)
[] A New Fortress: After having built a few steam cannon batteries to defend important locations, some common problems and design concerns have been noticed. The cannons should be on a high location with wide firing arcs to maximize their utility while the battery should be kept compact to make it easy to ward. At the same time, the crew and boiler remain the greatest weaknesses of the installations, the former since they are often housed in much more vulnerable camps near the batteries and the latter since the whole battery could be disabled if the boiler was hit. See about creating a standardized design for future cannon batteries to address these issues.
(Progress: 0/25; Cost: 50,000 IM) ----[] Beryl (4d6 Progress)
[] A Method to Madness: the body the Mind-Eaters crafted for Jeyne with infiltration in mind is an incredible piece of magic wholly unlike anything you've ever seen. Copying it won't be easy, but succeeding promises an ability to flesh-craft similar vessels as needed, granting you an in into mysteries of Psionic powers.
-[] Research into Psionic templates
(Progress: 45, Cost: 200.000 IM) ----[] Maester Qyburn (4d6 Progress), Lady Saenena Caleris (4d6 Progress), Urak the Forgemaster (6d6 Progress), Jeyne Weaver (2d6 Progress)
-----MAs-----
[] Have Lya further read through the Dusk Dancer and the Nairos of the Shrouded Light - to recover the (un)common lore bonuses for our Library.
[] Attempt to uncurse the Scale of The Black Hierophant for Dany via the Ferryman. Sacrifice something that's on hand at the moment, possibly the captive Illithid.
[] Once Winterfell is secured, let Darleth have at it. Runewards of the place are of interest to him.
[] After vistory is achieved, take some te to restore back the books burned by the Maestets via Miraclr and rooting in their noggings rather liberally for detailed descriptions of the books.
[1] Arguably, we can start assigning minor PCs and meatshields for them to clearing out barrows now.
At least they'll start levelling.
Frankly, anything below level 10 is downright useless in the fights that will happen throughout the Reconquest, and even a little progress is good progress when we have apparently hundreds of places to burn to the ground.
If no one minds the notion..?
[] Scouting and clearing out barrows of Westeros: The barrows of First Men, and other forms of long-forgotten massive burial grounds are near uncountable even beyond the Wall, let alone in Westeros. The sooner you start, the better. Can't exactly afford to leave them be and risk becoming secret dens of Undead. ----[] Yrael, Theon Greyjoy, Soft Strider, Oberyn, Ser Kennos of Kayce; Ser Gerold 'Darkstar' Dayne, Thoros of Myr, Roose Bolton, Mors 'Crowfood' Umber, Argo the Cunning Bull, Ser Roger 'Reyne'; Ser Aubert Flowers (Level 10 Cavalier), Lothos Saan (Level 9 -- Swashbuckler 3/Rogue 3/Scarlet Corsair 3), Koron Redmane (Level 9 -- Fighter 6/Barbarian 3), Grazdan the Grim (Level 8 -- Fighter 6/Legendary Captain 2);
----[] 5x Veteran Erynies, 5x Heralds, 30x Watchmoles, 10x Umbral Spies, 50x Verdant Kingfishers, 10x Verdant Ravens, 50x Dawnbloom Leshi, 10x Black Wardens, 5x Black Champions, 50x Black Knights, 5x Guardian Nagas,
[2] Also, where do we want Brynden's new body assigned to?
[] Darleth given free reign over Witnerfell to poke it's Wards the moment we take it. And our small pile of runelore to consult. The good boi deserves a reward for the fortress.
Not the runelore, @egoo. Not yet. Remember, we're doling this out in bits and pieces. He builds us better and better things, he gets the next piece. First he built the fortress, so he can poke at any the wards of any First Man fortress in Westeros like Winterfell. Next after something else, we'll get him access to the Five Forts. After that we'll share Runelore.
This is pretty much all we have to negotiate with since he doesn't care as much about common currency.
We could see if he's interested in a lore exchange, though. Normal lore on siegecraft and warcraft and whatnot.
Not the runelore, @egoo. Not yet. Remember, we're doling this out in bits and pieces. He builds us better and better things, he gets the next piece. First he built the fortress, so he can poke at any the wards of any First Man fortress in Westeros like Winterfell. Next after something else, we'll get him access to the Five Forts. After that we'll share Runelore.
This is pretty much all we have to negotiate with since he doesn't care as much about common currency.
We could see if he's interested in a lore exchange, though. Normal lore on siegecraft and warcraft and whatnot.
Huh, was that the deal?
I can't find the update anymore, seems kinda... sketchy from us to not give him any lore we already have while he's poking the place.
Huh, was that the deal?
I can't find the update anymore, seems kinda... sketchy from us to not give him any lore we already have while he's poking the place.
I'll dig it up, but off the top of my head we were just going to let him study the old fortresses at first, with the runelore itself being on the table to keep him interested if we hired him for future projects.
[1] Arguably, we can start assigning minor PCs and meatshields for them to clearing out barrows now.
At least they'll start levelling.
Frankly, anything below level 10 is downright useless in the fights that will happen throughout the Reconquest, and even a little progress is good progress when we have apparently hundreds of places to burn to the ground.
If no one minds the notion..?
[] Scouting and clearing out barrows of Westeros: The barrows of First Men, and other forms of long-forgotten massive burial grounds are near uncountable even beyond the Wall, let alone in Westeros. The sooner you start, the better. Can't exactly afford to leave them be and risk becoming secret dens of Undead. ----[] Yrael, Theon Greyjoy, Soft Strider, Oberyn, Ser Kennos of Kayce; Ser Gerold 'Darkstar' Dayne, Thoros of Myr, Roose Bolton, Mors 'Crowfood' Umber, Argo the Cunning Bull, Ser Roger 'Reyne'; Ser Aubert Flowers (Level 10 Cavalier), Lothos Saan (Level 9 -- Swashbuckler 3/Rogue 3/Scarlet Corsair 3), Koron Redmane (Level 9 -- Fighter 6/Barbarian 3), Grazdan the Grim (Level 8 -- Fighter 6/Legendary Captain 2);
----[] 5x Veteran Erynies, 5x Heralds, 30x Watchmoles, 10x Umbral Spies, 50x Verdant Kingfishers, 10x Verdant Ravens, 50x Dawnbloom Leshi, 10x Black Wardens, 5x Black Champions, 50x Black Knights, 5x Guardian Nagas,
[2] Also, where do we want Brynden's new body assigned to?
[X] Show respect to Darleth and have the conversation in True Dragon form. Introduce ourselves as King Viserys. Highlight that we stand as allies with the Shaitan and the Djinn, having forged a pact with them in the Plane of Balance.
-[X] Under the assumption that he is warded against divination:
--[X] The primary reason to call on the dragon is that we plan to create and cast a ritual, that will make the Sultan of Brass apoplectic. We are expecting the strongest possible response, and need somewhere to bear his focused ire while it gets done. We fortunately have secured troops of a type he should be familiar in accounting for, for the ritual fortress. We have gotten our Shaitan and Djinn allies to not only agree to help fund and man the fortress, but also teach us their arts in constructing it.
---[X] His expertise and aid in creating the necessary defenses for such an endeavor would be invaluable. We will negotiate a suitable payment with Darleth when the time to build the fortress comes.
----[X] Besides the satisfaction in the task itself, the use of any resources we can offer to it and the aid of our greatest mages and runecrafters, we would offer a substantial direct reward.
-[X] Long-term exchange of knowledge on magical defenses would be of interest too, mostly to defend our cities in a way that works without causing extreme expanses compared to the low level of use any large, static defense has against magical foe
--[X] For the first part of our proposed bargain, we wish for insights into how to build passive & active, conventional & unconventional defenses that would stop infiltrators of Illithid, Devils and Demons, and anything else that could try its luck against us. This would be used to protect Sorcerer's Deep first, and later spread across the Imperium.
---[X] We do need defenses against infiltration, yes, but we'd want to remodel our existing and future fortifications to take into account the reality of high level magic. A set of blueprints for all sizes and levels of sophistication/effort for towers, armored outposts, forts, fortresses and castles that can vary from "the Legion camp the army builds this night while on the march" to "the holdfast of a Duke" would be magnificent. ----[X] As the first part of the payment, offer the books Memories of Ghael the Bold and Rooted in Stone as examples of the history of warfare in Prime Material as well as generally war-related lore from Plane of Balance (currently on +9 in our Library), along with what monetary compensation is necessary.
----[X] To additionally tempt him, offer a brief visit to the Plane of Balance to show him the Wall. Should he agree to later agreements we would aid him in studying it in-depth, along with other examples of legendary architecture from Prime Material. Also, if Viserys deems it will go over well, offer to show him around the Hall of Horrors. Additionally offer him a tour of Sorcerer's Deep.
--[X] For long-term goals, we wish to negotiate for insights into fortification methods of Illithid and Efreeti, so that we would find it easier to go around, or storm such, and for the long perspective - preparing SD for Efreeti Invasion Force, and the rest of the world for Long Night.
---[X] In particular, one goal of ours is to build the grandest castle in Prime Material. ----[X] For potential payments we could offer him aid in studying ancient fortifications like the Wall (perhaps with our own lore for how such structures were built), along with monetary compensation and perhaps other things, but the details of the agreement and subsequent payment can be finalized at a later date.
----[X] Make sure Darleth is made aware of what runecrafting is capable of, both so he can plan around it as well as to sufficiently tempt him for future transactions.
In addition to this we payed a flat sum of currency somewhere later down the line. But the original intention was to whet his appetite for runecrafting for any future projects we wanted to hire him for.
I did not. Much like the Rhaella!Ship she's kinda useless unless we do a water-based activity.
Unless y'all want to diversify the month further and risk looking into whatever the rainbow-smoke in Ibben is..? Personally I'd rather have some Companion-grade assets before doing that, ofc.
In addition to this we payed a flat sum of currency somewhere later down the line. But the original intention was to whet his appetite for runecrafting for any future projects we wanted to hire him for.
[] Three Points, Three Kindred, One People - Part Four
(Progress 17/25) ----[] Breath Taker, Blight's Bane; Aife; 3x Plant-imbued Coral Drakes (CR 10); 2x Black Brutes (Aquatic) ----[] More forces than usual because Squids are trigger-happy after what we've done 4th month.
They can take all the forces from 'Aquatic' tab frankly, it's not like we are using them for anything this invasion.
Would probably slow them down too much, but I'd leave that decision to them IC.
They can take all the forces from 'Aquatic' tab frankly, it's not like we are using them for anything this invasion.
Would probably slow them down too much, but I'd leave that decision to them IC.
I'd give Aife her pick. I remember she rejected a large escort before because she valued speed and maneuverability above overwhelming strength. Even with the current circumstances that may not have changed.
[1] Arguably, we can start assigning minor PCs and meatshields for them to clearing out barrows now.
At least they'll start levelling.
Frankly, anything below level 10 is downright useless in the fights that will happen throughout the Reconquest, and even a little progress is good progress when we have apparently hundreds of places to burn to the ground.
If no one minds the notion..?
[] Scouting and clearing out barrows of Westeros: The barrows of First Men, and other forms of long-forgotten massive burial grounds are near uncountable even beyond the Wall, let alone in Westeros. The sooner you start, the better. Can't exactly afford to leave them be and risk becoming secret dens of Undead. ----[] Yrael, Theon Greyjoy, Soft Strider, Oberyn, Ser Kennos of Kayce; Ser Gerold 'Darkstar' Dayne, Thoros of Myr, Roose Bolton, Mors 'Crowfood' Umber, Argo the Cunning Bull, Ser Roger 'Reyne'; Ser Aubert Flowers (Level 10 Cavalier), Lothos Saan (Level 9 -- Swashbuckler 3/Rogue 3/Scarlet Corsair 3), Koron Redmane (Level 9 -- Fighter 6/Barbarian 3), Grazdan the Grim (Level 8 -- Fighter 6/Legendary Captain 2);
----[] 5x Veteran Erynies, 5x Heralds, 30x Watchmoles, 10x Umbral Spies, 50x Verdant Kingfishers, 10x Verdant Ravens, 50x Dawnbloom Leshi, 10x Black Wardens, 5x Black Champions, 50x Black Knights, 5x Guardian Nagas,
[2] Also, where do we want Brynden's new body assigned to?
Not that he wouldn't be useful, but I'm not sure if Yrael can afford to be away from Mantarys for long enough to take part in this action. It seems like it will be a pretty dedicated time investment for the participants, and while he would probably enjoy the work, he's got other responsibilities.
As for Bloodraven, I don't think we should try to assign him anywhere really. He still has a ton of background stuff going on, and he's been stuck masquerading as Varys for a long while now. We should let him get used to being not only mobile, but also able to act and move independently. He could take some time to acclimate to SD and working with the Inquisition.
They can take all the forces from 'Aquatic' tab frankly, it's not like we are using them for anything this invasion.
Would probably slow them down too much, but I'd leave that decision to them IC.
Aife's entourage from when she made her journey to the northern ocean is still available, I think? That was a powerful group, including Seawyrms and Grand Dragon Turtles.
Aife's entourage from when she made her journey to the northern ocean is still available, I think? That was a powerful group, including Seawyrms and Grand Dragon Turtles.
Not that he wouldn't be useful, but I'm not sure if Yrael can afford to be away from Mantarys for long enough to take part in this action. It seems like it will be a pretty dedicated time investment for the participants, and while he would probably enjoy the work, he's got other responsibilities.
Not that he wouldn't be useful, but I'm not sure if Yrael can afford to be away from Mantarys for long enough to take part in this action. It seems like it will be a pretty dedicated time investment for the participants, and while he would probably enjoy the work, he's got other responsibilities.
Isn't it just a free action to do exploration? It's also not like he is the only celestial there. Mantarys is full of them so one can always take over for the month while he goes and fights and levels up.
Maybe slot Yrael in as supplementary assistance for tougher barrows?
I don't think we should try to clear barrows until the conquest is largely complete. It muddies the waters too much to have them happening simultaneously. Those forces might be needed elsewhere, plus we don't want there to be any confusion from the locals starting shit with our people because they haven't gotten the memo about new management.
Maybe slot Yrael in as supplementary assistance for tougher barrows?
I don't think we should try to clear barrows until the conquest is largely complete. It muddies the waters too much to have them happening simultaneously. Those forces might be needed elsewhere, plus we don't want there to be any confusion from the locals starting shit with our people because they haven't gotten the memo about new management.
Don't misunderstand, at most I want to have a report at the end of the month, with all the work being in the background.
Like Swamps of Braavos went.
Doubt there'd be much narrative bloat from that, or the mines, or that delve in the Reach, given it's all summarized.
And it's XP those people kinda desperately need, so...
I'm not inclined to assign these people to nothing since they are, frankly, total wimps that are worthless agaisnt anything serious.
and something they could handle, the NPC forces we still have free, and the guards we have everywhere should be able to cut through jsut as fine.