"It is the highest honor and the greatest prize to see the well groomed mind overcome the feeble chains that the world seeks to bind it with. How can you call yourself scholar, if you cannot even grasp this simple truth?"
Name Wisdom Qyburn
Age 65 (?)
Alignment Neutral Evil
Race Pseudo-Illithid; Medium Aberration (Amphibious)
Special Racial Ability Gain two off-hands
Level 15
Class Arcanist 1 /
Psion (
Fleshbinder) 3 /
Cerebremancer 11
Feats (Crafter Loadout) Tomb Tainted Soul (free bonus feat),
Improved Familiar,
Precocious Apprentice,
Psicrystal Affinity (Resolved),
Craft Wonderous Item,
Craft Magic Arms and Armor,
Graft Flesh,
Craft Construct,
Corpsecrafter,
Bolster Resistance
Feats (Combat Loadout) Tomb Tainted Soul (free bonus feat),
Improved Familiar,
Precocious Apprentice,
Psicrystal Affinity (Resolved),
Split Psionic Ray,
Improved Metamorphosis,
Psionic Meditation,
Spell Focus (Necromancy),
Thanatopic Spell,
Easy Metamagic (Thanatopic Spell)
Major Drawbacks Animal Animosity,
Easy Target
Class Features Arcane Reservoir,
Arcanist Exploits (
Quick Study),
Consume Spells,
Fleshbound Familiar,
Detect Psionics,
Discipline (Egoist),
Discipline Talents (
Synesthete,
Vigor,
Mine is the Gift),
Mind over Magic (+3),
Magical Manifesting (6th),
Weave the Sources
Special Abilities Telepathy 100 ft.,
Improved Uncanny Dodge
Incarnated Powers: Conceal Thoughts,
Danger Sense,
Detect Psionics,
Detect Remote Viewing,
Detect Teleportation (Medium)
Permanent Spells: Channel Vigor
Contingency Spells: Renewal Pact;
Stalwart Pact
Languages Spoken Westerosi Common, Low Valyrian, High Valyrian, Draconic, Abyssal, Infernal, Aboleth, Aquan
Senses Dark Vision 60 ft., Blindsense 30 ft.
HP 15d6 + 60 (CON) 10+1d10 (False Life) + 24 (Heart of Earth) = 148+1d10
AC 10 + 3 (DEX) - 1 (Easy Target) + 10 (Armor) + 1 (Armor Enhancement) + 7 (Shield) + 5 (Insight) = 35; Touch 24; Flat-Footed 27 / +4 against traps
Movement 40 ft, Swim 40 ft.
Initiative 3 (DEX) + 2 (Competence) = 5
Attack +7.5 / +2.5 (BAB) - 2 (STR) = +5 / +0
Spell Resistance 11 + 15 (HD) + 4 (Sking of the Psion) = 30
Resistances Cold 5, Electricity 5, Fire 5
Immunities Mind-Affecting effects (Mindblank), Divination (Mindblank), Death effects (Soulfire), Energy Drain (Soulfire)
Familiar Necrotic Mold (CR 3)
STATS:
STR 6 (-2)
DEX 11 + 5 (Enhancement) = 16 (+3)
CON 12 + 6 (Enhancement) = 18 (+4)
INT 25 + 6 (Enhancement) = 31 (+10)
WIS 18 + 4 (Enhancement) = 22 (+6)
CHA 17 + 3 (Enhancement) = 20 (+5)
SAVES:
Fortitude 5 + 1 (CON) + 5 (Resistance) + 5 (Insight) = 16 / +2 against Good or Evil
Reflex 5 + 3 (DEX) + 5 (Resistance) + 5 (Insight) = 18 / +2 against Good or Evil, +4 against traps
Will 9.5 + 6 (WIS) + 5 (Resistance) + 5 (Insight) + 4 (Greater Psycrystal Staff) = 29 / +2 against Good or Evil;
General Bonuses +4 against soul trapping effects, +4 against mind-reading effects
SKILLS:
Autohypnosis: 15 + 6 (WIS) + 3 (Class Skill) = 23
Bluff: 0 + 5 (CHA) + 10 (Circumstance) = 15
Heal: 15 + 6 (WIS) + 3 (Class Skill) = 23
Knowledge (Arcana): 15 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Religion): 15 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Nature): 15 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Dungeoneering): 15 + 10 (INT) + 3 (Class Skill) = 27
Knowledge (Psionics): 15 + 10 (INT) + 3 (Class Skill) = 27
Sense Motive: 15 + 6 (WIS) + 3 (Class Skill) = 23
Spellcraft: 15 + 10 (INT) + 2 (Precocious Apprentice) + 3 (Class Skill) = 29
PSIONICS AND SPELLCASTING:
Power Points: 170 (Psion) + 70 (Psion INT) + 7 (Skin of the Psion) - 9 (Symbiotic Staff) - 33 (Inertial Armor, Force Screen, Defensive Precognition) = 205
Powers Save DC: 10 + Power Level + 10 (INT)
Powers Known (Manifester level 14):
0th -
Conceal Thoughts
1st -
Minor Metamorphosis,
Corrosive Aura,
Force Screen,
Inertial Armor,
Sense Link,
Defensive Precognition (MS),
Call to Mind (MS),
Energy Ray (MS)
2nd -
Concussion Blast,
Share Pain,
Ego Whip,
Psychic Bodyguard (MS),
Cloud Mind (MS)
3rd -
Metamorphosis,
Dispel Psionics,
Touchsight,
Ubiquitous Vision,
Body Adjustment (MS)
4th -
Hidden Body,
Psychic Reformation,
Telekinetic Maneuver,
Psychokinetic Charge,
Schism
5th -
Pierce the Veils,
Leech Field,
Shatter Mind Blank
6th -
Major Metamorphosis,
Breath of the Black Dragon,
Cleanse Spirit,
Disintegration,
Temporal Acceleration,
Sustained Flight (IS)
7th -
Decerebrate,
Fission,
Bend Reality
MS - Power learned from a Mindstone
IS - Power learned from a Ioun Stone
Aracane Reservoir: 4 - 1 (Heart of Earth) = 3
Arcane Spells Save DC: 10 + Spell Level + 10 (INT)
Arcane Spells Prepared (Caster level 12):
0th -
Detect Magic,
Detect Poison,
Light,
Mending,
Read Magic,
Resistance,
Mage Hand,
Scrivener's Chant,
Prestidigitation
1st -
Heightened Awareness,
Bestow Wound,
Ebon Eyes,
True Casting,
Protection from X - 4 + 3/day
2nd -
False Life,
Wither Limb,
Mirror Image,
Stone Bones,
Invisibility - 5 + 3 - 1 (False Life) /day
3rd -
Alter Fortune,
Dispel Magic,
Mind Poison,
Necrotic Bloat - 4 + 2/day
4th -
Assay Spell Resistance,
Celerity,
Enervation - 4 + 2 - 1 (Heart of Earth) /day
5th -
Feeblemind,
Necrotic Skull Bomb - 4 + 2/day
6th -
Freezing Glance - 2 + 2/day
Arcane Spells Known:
0th:
Amanuensis,
Arcane Mark,
Breeze,
Detect Magic,
Detect Poison,
Drench,
Light,
Mage Hand,
Mending,
Message,
Prestidigitation,
Read Magic,
Resistance,
Scrivener's Chant
1st:
Bestow Wound,
Decompose Corpse,
Disguise Self,
Ebon Eyes,
Heightened Awareness,
Magic Missile,
Protection from X,
Scholar's Touch,
Summon Undead 1,
True Casting,
True Strike,
Unseen Servant
2nd:
Blindness/Deafness,
Darkness,
False Life,
Ghoul Glyph,
Invisibility,
Mirror Image,
Stone Bones,
Unseen Crafter,
Wither Limb
3rd:
Alter Fortune,
Dispel Magic,
Fireball,
Flashburst,
Gentle Repose,
Heart of Water,
Mind Poison,
Summon Undead 3
4th:
Animate Dead,
Assay Spell Resistance,
Celerity,
Dweomer of Transference,
Enervation,
Greater Invisibility,
Heart of Earth
5th:
Daywalker,
Feeblemind,
Haunt Shift,
Necrotic Skull Bomb,
Permanency,
Psychic Turmoil,
Stop Heart,
Summon Undead 5,
Teleport,
Wall of Force
6th:
Battlemind Link,
Freezing Glance
Channel Vigor: Select one of the following effects, which can be changed as a Move Action. Currently using "Mind" effect.
Items:
Fractal Eye - Active: Concentrate
Description: This blood red crystal wrought in the semblance of a multifaceted eye, perhaps from the eye of some strange being, for not even Qyburn can tell where the craft of life ends that of unliving matter ends with the Deep Ones possesses sort of pseudo-consciousness entering a seemingly symbiotic relationship with any psion willing to implant it in their forehead. Once implanted it will rant the wearer power according to their power and station.
Abilities:
CL 1: Sense: The wearer can manifest
clairvoyant sense at will.
Aura Faint clairsentience;
CL 4: Gather: Continually grants the wearer a +10
competence bonus on
Diplomacy checks made to gather information.
CL 8:
Concentrate: Continually grants the wearer a +10
competence bonus on
concentration checks.
CL: 11: Penetrate: Grants the wearer a +2 bonus on manifester level checks to overcome a creature's
power resistance.
CL 15: Repudiate: Allows the wearer to manifest
dispel psionics three times per day with a +20 modifier on the dispel check (the wearer uses the +20 modifier in place of his manifester level).
Attuning the eye to a different ability takes an hour of meditation.
Special: Though implanted the eye takes up the same slot as a pair of glasses or a lens as the rudimentary consciousness within appears to be 'jealous' of such items.
Symbiotic Staff - Extra Uses: 2
Description: Grown from the Ivory of some nameless sea beast and the tortured minds and flesh of ilithid who failed the Elder Brain in some unspeakable way now known only to it staffs such as these are now the preferred weapons of its enforcers, in a cruel twist of irony.
Ability: As
Greater Psicrystal Staff
Symbionts Included:
- Invigoration
- Kenosis
- Greater Power Echo x2
Bane: Must connect directly with the mind of the user via the spine (or equivalent biology) where it will consume 1 PP each day, a feeding only just sufficient to keep it on the wretched edge of life. The act is painful enough that the user must make a DC 15 will save each day to avoid becoming confused for 1d4 rounds. The staff is ever hungry so if one is minded to feed it more often the bearer may draw even greater benefits at their peril
Extra Uses | PP Cost | Will Save to Avoid Confusion | Rounds Confused on Fail |
1 | 3 | 20 | 2d4 |
2 | 9 | 25 | 4d4 |
3 | 27 | 30 | 8d4 |
Should the user even be confused for more than 8 consecutive rounds the staff will attempt to consume their mind and usurp their body to some no doubt mad and incoherent ends. Will DC 35 to resist devouring.
Skin of the Psion:
Description: Wrought from the flayed outer membranes of 'lesser psionic beings' this graft if the only one not possessed of any observable sentience though if one listens carefully it is posibile to just make out a faint wailing wailing just on the edge of conciousness.
Ability: This psychoactive skin grants the wearer 7 bonus
power points per day and
power resistance 21 or in the case of beings with higher base Power preexistent grants +4 to it
- Ring of Sustenance (Slotless)
- Ring of Spell-Battle
- Circlet of Mental Excellence and Rapid Casting (+6 INT, +4 WIS, +3 CHA)
- Belt of Battle, Harmful (Negative Energy Healing Belt), Wide Earth, +6 CON
- Crystal Rod of Null Psionic Field (11th Manifester Level, 1/Day)
- Crystal Rod of Reddopsi (13th Manifester Level, 1/Day)
- Earring of Arcane Acuity, the Golden Sun and the Third Eye of Clarity
- Evacuation Rune Charm (1/Day)
- Gloves of Object Reading
- Gloves of Zephyr's Grace and the Starry Sky (+5 Dexterity)
- Handy Haversack
- Mind Blank Ring
- Muleback Cords (Slotless)
- Pendant of Warding and the Sullen Sea (Protection from Good/Evil, +5 Resistance bonus to saving throws)
- Possession Trap Charm (1/Day)
- Ribbon of Disguise
- Ribbon of Disguise, Greater
- Ring of Counterspells (Slotless)
- Ring of Soul Vault, Constant (Slotless)
- Soulfire Mithral Bracers of Arcane Freedom (+1)
- Ring of Psionics (II)
- Ring of Power Preservation
- x3 Mind Stone (I): Defensive Precognition, Call to Mind, Energy Ray
- x2 Mind Stone (II): Psychic Bodyguard, Cloud Mind
- x1 Mind Stone (III): Body Adjustment
- x1 Green & White Ioun Stone: Sustained Flight
Consumables:
- 1 Single-Use Crystal Fate of One Charms (13th Manifester Level)
- 1 Single-Use Crystal Temporal Acceleration Charms (Augmented to 15th Manifester level, 2 round duration)
- 1 Singe-Use Crystal Reddopsi Charms (13th Manifester Level)
- 1 Singe-Use Crystal Null Psionic Field Charms (11th Manifester Level)
- 2 Brilliant Barrier Charm
- 1 Fortunate Fate Charms
- 2 Plane Shift Charm
- 2 Sending Stones
- 2 Teleport Charms
- 4 Enlarging Amethysts
- 4 Extending Garnets
- 4 Silent Spinels
- 4 Still Ambers
- 2 Maximizing Sapphires
- 2 Widening Emeralds
- 2 Quickening Diamonds