What about Theon? He's been adventuring for longer and we will need someone strong enough to inherit Greyport.
 
I'm asking because he sounds very anemic compared with the rest, unless we plan to give him access to the Illithid Slayer class.

Give him Wild talent and he already have a healthy hatred towards the deep ones and their servants.
Mystic Ranger is actually a really nice class, especially compared to standard Rangers, and he's fairly powerful, too.
Theon Greyjoy:
The erstwhile heir to the Iron Isles can show a ready smile and a cheerful laugh, but sometimes as he looks out to sea a melancholy can overcome him. For some odd reason certain women seem to find this alluring, something the lad is not shy about making use of.


Name: Theon Greyjoy
Age: 15
Alignment: True Neutral
Race: Human (Medium Humanoid)
Level:
8
Class: Mystic Ranger 8
Feats: Deadly Aim, Knowledge Devotion, Point Blank Shot, Precise Shot, Rapid Shot, Track, Wild Cohort, Weapon Focus(Longbow), Manyshot
Flaws: Vain, Loudmouth
Class Features: Arcane Hunter (Favored Enemies: Arcanists, Aberrations), Shadow Sword Ranger (Endurance -> Walk in Silence), Bane Weapon, Woodland Stride
Favored Enemies: Arcanists (Capable of using Arcane spells or SLAS/Invocations), Aberrations
Languages Spoken: Westerosi Common

HP: 57/57
AC: 10 + 4 (DEX) + 4 (Chain Shirt) +2 (vs Evil) = 18/20
Initiative: +4 (DEX)
Movement: 30ft + 30ft (Anklets) = 60ft
Base Attack: +8/+3
  • Ranged Attack: + 8 (BAB) + 4 (DEX) + 1 (Enhancement) + 1 (WF) + 2 (Bracers) = +16/+11 [1d8+5; 130ft Range Increment]; +4 bonus damage vs Arcanists/+2 bonus damage vs Aberrations
Spell Save: DC: 10 + 4 (CHA) + spell level
Weapon Proficiency: Longbow, Axe, Longsword
Immunities: Possession/Mental Control

STATS:
14 +2 = 16 (+3) Strength
17 +2 = 19 (+4) Dexterity
12 +2 = 14 (+2) Constitution
17 +1 = 18 (+4) Charisma
12 (+1) Intelligence
10 (+0) Wisdom

SAVES:
FORTITUDE: 6 + 2 (CON) = 8/10
REFLEX: 6 + 4 (DEX) = 10/12
WILL: 2 + 0 (WIS) = 2/4

SKILLS:
Balance:
5 + 4 (DEX) = 9
Heal: 1 + 0 (WIS) = 1
Knowledge (Arcana): 9 + 1 (INT) +4 (BotMK) = 10/14
Knowledge (Dungeoneering): 9 +1 (INT) +4 (BotMK) = 10/14
Knowledge (Local): 6 + 1 (INT) +4 (BotMK) = 7/11
Knowledge (Nature): 9 +1 (INT) +4 (BotMK) = 10/14
Knowledge (The Planes): 8 + 1 (INT) +4 (BotMK) = 9/13
Knowledge (Religion): 1 + 1 (INT) +4 (BotMK) = 2/6
Profession (Sailor): 9 +4 (BotMK) = 9/13
Spot: 12 + 0 (WIS) = 12
Survival: 11 + 0 (WIS) = 11
Swim: 3 + 3 (STR) = 6

Prepared Spells (Caster Level 8):
Level 0:
Cure Minor Wounds, Light, Mending, Purify Food and Drink (4/day)
Level 1: Guided Shot, Hawkeye, Hunter's Mercy, Primal Hunter (3+1/day)
Level 2: Aquatic Cavalry, Ironskin, Primal Instinct, Swift Haste(3+1/day)
Level 3: Arrowsplit, Fickle Winds, Find the Gap(2+1/day)
Level 4: Bane Bow, Bow Spirit (1+1/day)

Special Abilities:
  • Walk In Silence (Su): Up to 4/Day (1/2 Myster Ranger level) you can gain +5 Circumstantial bonus to Hide for one round as a Swift Action.
  • Bane Weapon (Su): As a Full-Round Action up to 5/Day (1 + CHA modifier), you can grant the Bane Weapon ability corresponding to a Favored Enemy to a held weapon for up to 8 rounds (1 per Mystic Ranger level).
  • Swift Tracker (Ex): Youcan move at his normal speed while following tracks without taking the normal -5 penalty. He takes only a -10 penalty (instead of the normal -20) when moving at up to twice normal speed while tracking.
  • Favored Enemies (Ex):
    • Aberrations: Gain a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks, and a +2 bonus on weapon damage, against Aberrations.
    • Arcanists (Enhanced): Gain a +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks, and a +4 bonus on weapon damage, against any creature that uses Arcane spells, spell-like abilities, or Invocations.
Contingency Spells: Renewal Pact; Stalwart Pact

Anklets of Rapid Translocation:
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport up to 10 feet to an unoccupied destination within line of sight and line of effect. The wearer can teleport with objects, up to their maximum load, but cannot bring other creatures.
Earring of Arcane Acuity:
  • 3 Charges/Day: 1 Charge(Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Enmity Fetish (Humanoids):
  • 1/Day a Ranger can use this Enmity Fetish to replace one of their Favored Enemy categories with Humanoids. This effect lasts for 24 hours and requires 10 minutes. Alternatively, the effect can be activated as a Swift Action, but it only lasts 10 minutes and provides half the normal bonuses.
Greater Amulet of Protection from Evil:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Greater Bracers of Archery: +2 Competence bonus to Ranged Attack rolls and +1 Competence bonus to Damage using any type of bow.

Quiver of Abundant Ammunition: With a constant Abundant Ammunition enchantment, this quiver provides a never ending supply of arrows.

Ring of Healing Vigor Powers:
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8 points of damage), or 3 charges(Heal 4d8 points of damage)
Silver Nocking Point: Affixed to Dragonbone Longbow of Distance +1 (w/+3 STR bonus)
  • You treat penalties for wind conditions as though they were one step less severe when using the enhanced bow. Magical wind effects that would normally deflect the projectile (such as Fickle Winds) instead impose only a –8 penalty on the attack roll.
Equipment: Anklets of Rapid Translocation, Belt of Hero's Strength (+2 STR), Dragonbone Longbow of Distance +1 (w/+3 Strength bonus), Earring of Arcane Acuity, Enmity Fetish, Gloves of Zephyr's Grace (+2 DEX), Greater Amulet of Protection from Evil, Greater Bracers of Archery, Quiver of Abundant Ammunition, Ring of Healing Vigor (+2 CON), Ring of Untarnished Glory (+1 CHA), Silver Nocking Point, Talisman of Mage Sense (Detect Magic at will)
 
Maybe get him some intiator class since he's a primary fighter type? The maneuvers some of the Sisters of Battle use sounds nice and fits him well.
 
I took a look at Soulknife from pathfinder, and it's still shit. It's less shit than 3.5 soulknife since it actually have full BAB, but her class abilities are basically made irrelevant with the power of money.

If this setting were Dark Sun where magical equipment is super ultra rare, or during the start of the quest when even a knife +1 was a major treasure, then maybe. Right now Soulknife is basically shit.
 
I took a look at Soulknife from pathfinder, and it's still shit. It's less shit than 3.5 soulknife since it actually have full BAB, but her class abilities are basically made irrelevant with the power of money.

If this setting were Dark Sun where magical equipment is super ultra rare, or during the start of the quest when even a knife +1 was a major treasure, then maybe. Right now Soulknife is basically shit.
Think about it like this, Soul Knife is meh, but when acting just as a pre-requisite for a PrC, having the bare minimum from your base class might matter more (so in this case full BAB). At least your foundation isn't inherently gimping you more than necessary, basically.
 
I took a look at Soulknife from pathfinder, and it's still shit. It's less shit than 3.5 soulknife since it actually have full BAB, but her class abilities are basically made irrelevant with the power of money.

If this setting were Dark Sun where magical equipment is super ultra rare, or during the start of the quest when even a knife +1 was a major treasure, then maybe. Right now Soulknife is basically shit.
You're not wrong. Soulknife doesn't have a lot going for it, but the Pathfinder version isn't awful. The fluff for the class is neat, though, and I still think it fits Asha better than Wilder or Psychic Warrior. The full BAB, decent saves and skill points, and Blade Skills do make up for some of it.

If y'all prefer the Psychic Warrior route, I wouldn't mind.

The War Soul Martial Initiator version @Artemis1992 found is nice, but I don't really see Asha as having the qualifications to become an initiator.
 
It's pretty hilarious actually.

Thanos is heads over heels for Death and wants to kill the entire universe as a present to her.
Death doesn't care about him though.
Death is in love with Deadpool.
But since Deadpool can't die, they can never be together.
Also, Thanos knows this and has jealousy issues.
Which is why Deadpool and Thanos repeatedly get into fights.

It's an amazing shitpost of a storyline.

Mind you, that part never plays a role in Avengers vs. Thanos stories. Just the first part with Thanos wanting to woo Death.

Ha! I remember one comic where Thanos offers a bunch of souls to Death as a cutting gift. Her response? "Why the fuck do you think more paperwork is a good gift idea?" Also to boost the silliness death is a grinning skeleton with a balck robe and humongous boobs. That's how you know Death is a lady! :V

Also Whooo go Asha! Headbutt the Eldritch evil for POWER.
 
With this trend, are we turning Illithid victims into Aeldarii?

Watch out when Asha seeths about pretentious mon-keigh smearing oil all over her ship.
 
The War Soul Martial Initiator version @Artemis1992 found is nice, but I don't really see Asha as having the qualifications to become an initiator.
I looked over it, and Sleeping Goddess in in many ways an extension of the Soul Knife's basic principles into martial maneouvers.

If it comes to channeling her psychic awakening here through the lense of martial skill and natural intuition, that seems like an option.
 
Eh.
It isn't like we're Gith or anything.

Having extra-optimised Psionic-based builds isn't really in the cards for us narratively.
Yet.
 
I looked over it, and Sleeping Goddess in in many ways an extension of the Soul Knife's basic principles into martial maneouvers.

If it comes to channeling her psychic awakening here through the lense of martial skill and natural intuition, that seems like an option.
You know, I think the reputation of Initiators as "Weaboo Fightan Magic" has been entirely underserved whining by fullcaster min-max goblins.

But this? This is the moveset of a Shonen anime protagonist. The 9th level move is literally to beat someone up to turn them into a friend!
 
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I think we could send Asha and Jeyne to the Gith so that they can learn under the heart of psionic badasses...also we haven't had psions pop up in the scholarium so biology must play a big part in it.

Edit: Could we not just give her a basic class and have her retrain it as she is training with the Gith or something?

Edit: Also I wonder what our prisoner knows about psionics
 
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You know, I think the reputation of Initiators as "Weaboo Fightan Magic" has been entirely underserved whining by fullcaster min-max goblins.

But this? This is the moveset of a Shonen anime protagonist. The 9th level move is literally to beat someone up to turn them into a friend!
Okay, but that is a beginner-move in Shonen, while here it is a level of power Asha is unlikely to ever reach, so I think it's still fair.
 
I think we could send Asha and Jeyne to the Gith so that they can learn under the heart of psionic badasses...also we haven't had psions pop up in the scholarium so biology must play a big part in it.

Edit: Could we not just give her a basic class and have her retrain it as she is training with the Gith or something?

Edit: Also I wonder what our prisoner knows about psionics
If we want Scholarium classes on Psionics, we can also have Qyburn teach. He agreed to it already, though with the clear understanding that he won't waste his time on fools and hopeless cases.
 
If we want Scholarium classes on Psionics, we can also have Qyburn teach. He agreed to it already, though with the clear understanding that he won't waste his time on fools and hopeless cases.
...Can we get some of the Gith here to help out with that? I am concerned about unleashing Qyburn on the poor souls. He is a great character but he is kinda scary.

Edit: I am only partially joking. However I was under the impression that Psionics needed a biological element that humans lacked with out experimentation. Is that not the case?
 
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