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@DragonParadox, how would we go about building a Dream Forge to make dreamscape minions for the Imperium?
@DragonParadox, how would we go about building a Dream Forge to make dreamscape minions for the Imperium?
No. I meant impact on the strategic level stats.100 km/hour trains make sense and they will indeed be very cheap compared to the alternative, or did you means something else?
Pricing I'd suggest 10 IM per pop as upkeep and an initial investment of 100,000 IM + 50 IM per pop.Might be a bit early to have a series about trains. Successful entertainment is usually either about drama in a familiar setting or action in a unfamiliar setting. Until trains are a normal part of life, you would have to go with an action plot, not a drama one, and I don't think that's something that works very well with trains. Better weave them into other things as plot devices.
But yeah, the trains will pay for themselves rather quickly. Not only because of fare and transport fees, but due to the obscene economic growth they will enable. Bulk transport of goods is one of the cornerstones that the modern era is built upon.
Not sure about the mechanical effects, but I feel it should give a +1 synergy bonus with the Messenger Service and the Guard Posts, as it makes those things vastly more efficient, and give straight +2 Infrastructure and +1 Wealth.
Most trains would likely be mixed, having a few passenger cars followed by cargo wagons. Which also means we will begin to see the standardized cargo container to leave it's niche in the Imperial Airforce and start conquering the wider world. Fill a container in Tyrosh with high-quality booze, ship it to SD via train, haul the container with a crane from the regular train to a Planeshift capable one in the Terminus, then shift it to Amun Kelisk and unload it there. All easy, fast and convenient. And the entire infrastructure used in the endeavor is state owned.
No. I meant impact on the strategic level stats.
Pricing I'd suggest 10 IM per pop as upkeep and an initial investment of 100,000 IM + 50 IM per pop.
@DragonParadox
We voted to have Lya use Touch of history on the ward-breaking item, did that give any hints?
Divination would prevent most accidents.It might be a good idea to think about a way to protect the trains and theirs tracks against sabotage since it might reduces peoples willingness to use them.
I suppose that the tracks would be magically reinforced, so they should be harder to destroy than mundane ones but it wont stop a determined nuisance,and increasing theirs defenses more than that risk increasing the cost, even if the idea of self-repairing tracks or the tracks being repaired by the train just before it passed over them is funny and would take care of most attacks, it's most likely not economically practical.
The tracks are part of the system of roads we've been building across Western Essos. They're magically Hardened to be harder than steel, so regular wear and tear should be greatly reduced and deliberately damaging them would require magic or a lot of physical effort. That won't prevent sabotage, but it will mitigate it somewhat. We've planned to have regular patrols of False Ravens to inspect the roads and tracks for damage or obstructions, so any issues that do arise should be taken care of fairly quickly.It might be a good idea to think about a way to protect the trains and theirs tracks against sabotage since it might reduces peoples willingness to use them.
I suppose that the tracks would be magically reinforced, so they should be harder to destroy than mundane ones but it wont stop a determined nuisance,and increasing theirs defenses more than that risk increasing the cost, even if the idea of self-repairing tracks or the tracks being repaired by the train just before it passed over them is funny and would take care of most attacks, it's most likely not economically practical.
Divination would prevent most accidents.
Nothing will prevent most sufficiently planned out sabotage, at most we can initiate a proactive defense by simply figuring out who is attacking us and killing them all.
That's it. Nothing else we can do once an enemy is sufficiently powerful. They can attack out of nowhere and they can't be predicted due to mindblank. You can only try harder to track them down and remove assets available to initiate attacks with.
@DragonParadox
We voted to have Lya use Touch of history on the ward-breaking item, did that give any hints?
Should do the same with the Demon Mirror.
I thought the mirror was done by one of our own people who took money for it?Should do the same with the Demon Mirror.
When we can find their crafters, we can actually deal a blow to their efforts.
No, that's how they got the attunement done. The mirror itself was produced by someone else.I thought the mirror was done by one of our own people who took money for it?
While thinking he helped some Magister throw dirt at another.
Well god damn. Abraxas invested a hell of a lot into messing with us. I never realized how salty he was.Wardbreaking Gem
Description: to all but the most detailed arcane searches this gem appears to be nothing more than a mundane ruby of middling size and worth. To such an investigation it seems instead to pulse ever so slowly with threads of inner darkness that seem almost to form seals of some unknowable tongue. Deeper still it is not sight but the soul itself that must behold the secret of its making and be undone, or else claim it for its own
Power: A powerful item, infused with a single syllable of the Final Incantation, this gem automatically disjuncts all Abjuration spells on a target that touches it. Spells of this school are unravelled, while items are suppressed for 1d4 minutes. This can be used as a touch attack (Ranged Touch, 20ft range increments) or by simply giving the gem to the intended victim, or letting him pick it up. Once the item has been picked up and the effects have worked, it does not further affect the bearer until he drops it and picks it up again, so it can be used without risking to self-dispel each time.
Caster Level: 20
Spells required to Craft: Wish or Miracle and Disjunction
Well god damn. Abraxas invested a hell of a lot into messing with us. I never realized how salty he was.
Lya stealing the full spell from Abraxas would be amazing. I wonder how many syllables there are.If this is what just a syllable does I shudder to think of the possible effects of the full Final Incantation.
Edit: On the flipside just imagine if we could bind that effect to just the blade of Oathkeeper or Dark Sister.
Well I'm more than happy to steal more of his things.You not only closed his age old portal to the Abyss, you stole it and repurposed it into a wizard's tower, of the decidedly non-damned sort.
Stealing the whole Incantation sounds like the kind of thing that would get us a demon lord's utterly undivided attention and singular hate
So let's pencil that in for after the war with Winter, at the earliest.
Not to mention the fact that we can't exactly steal it on a whim. We'd need a dozen more opportunities as big as this to get a shot at the other syllables.Stealing the whole Incantation sounds like the kind of thing that would get us a demon lord's utterly undivided attention and singular hate
So let's pencil that in for after the war with Winter, at the earliest.