Trains would be a moneymaker in of themselves though. I'm not actually sure how much they actually make for passenger transport, but being as the fact we don't expect fuel to be an issue due to being powered by magic, once the train is made adding more cars to each locomotive for moving people would at least be additional free revenue for the state.

Actually the entire concept of a state-run national railway system is making me excited, the whole thing can get complex enough to be worthy of a MirrorVision show featuring it as a main plot point. Sort of like one of those themed Sitcoms, like Scrubs or Its Always Sunny.

Switching between different characters, like the conductors, or the cabin attendants, or the maintenance crew, then having episodic characters like bumbling train robbers, or a murder mystery.

And of course obviously trains in general are great set pieces for shows or plays. Who wouldn't want to see an action sequence across the top of a train?

Speaking of doing action stunts, a Play Company could keep a bunch of skill boosters on standby. The actors do all their own stunts!

Mostly by abusing magic to do something like become expert marksmen, or great at free climbing.
Might be a bit early to have a series about trains. Successful entertainment is usually either about drama in a familiar setting or action in a unfamiliar setting. Until trains are a normal part of life, you would have to go with an action plot, not a drama one, and I don't think that's something that works very well with trains. Better weave them into other things as plot devices.

But yeah, the trains will pay for themselves rather quickly. Not only because of fare and transport fees, but due to the obscene economic growth they will enable. Bulk transport of goods is one of the cornerstones that the modern era is built upon.
Not sure about the mechanical effects, but I feel it should give a +1 synergy bonus with the Messenger Service and the Guard Posts, as it makes those things vastly more efficient, and give straight +2 Infrastructure and +1 Wealth.

Most trains would likely be mixed, having a few passenger cars followed by cargo wagons. Which also means we will begin to see the standardized cargo container to leave it's niche in the Imperial Airforce and start conquering the wider world. Fill a container in Tyrosh with high-quality booze, ship it to SD via train, haul the container with a crane from the regular train to a Planeshift capable one in the Terminus, then shift it to Amun Kelisk and unload it there. All easy, fast and convenient. And the entire infrastructure used in the endeavor is state owned.
 
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Might be a bit early to have a series about trains. Successful entertainment is usually either about drama in a familiar setting or action in a unfamiliar setting. Until trains are a normal part of life, you would have to go with an action plot, not a drama one, and I don't think that's something that works very well with trains. Better weave them into other things as plot devices.

But yeah, the trains will pay for themselves rather quickly. Not only because of fare and transport fees, but due to the obscene economic growth they will enable. Bulk transport of goods is one of the cornerstones that the modern era is built upon.
Not sure about the mechanical effects, but I feel it should give a +1 synergy bonus with the Messenger Service and the Guard Posts, as it makes those things vastly more efficient, and give straight +2 Infrastructure and +1 Wealth.

Most trains would likely be mixed, having a few passenger cars followed by cargo wagons. Which also means we will begin to see the standardized cargo container to leave it's niche in the Imperial Airforce and start conquering the wider world. Fill a container in Tyrosh with high-quality booze, ship it to SD via train, haul the container with a crane from the regular train to a Planeshift capable one in the Terminus, then shift it to Amun Kelisk and unload it there. All easy, fast and convenient. And the entire infrastructure used in the endeavor is state owned.
I'm particularly excited about an expansive metro/subway system in Sorcerer's Deep. That will be a huge boost to quality of life when you can casually make it from the other islands in the Stepstones to the inner city of Sorcerer's Deep for your day job and be home in time for dinner.
 
Might be a bit early to have a series about trains. Successful entertainment is usually either about drama in a familiar setting or action in a unfamiliar setting. Until trains are a normal part of life, you would have to go with an action plot, not a drama one, and I don't think that's something that works very well with trains. Better weave them into other things as plot devices.

But yeah, the trains will pay for themselves rather quickly. Not only because of fare and transport fees, but due to the obscene economic growth they will enable. Bulk transport of goods is one of the cornerstones that the modern era is built upon.
Not sure about the mechanical effects, but I feel it should give a +1 synergy bonus with the Messenger Service and the Guard Posts, as it makes those things vastly more efficient, and give straight +2 Infrastructure and +1 Wealth.

Most trains would likely be mixed, having a few passenger cars followed by cargo wagons. Which also means we will begin to see the standardized cargo container to leave it's niche in the Imperial Airforce and start conquering the wider world. Fill a container in Tyrosh with high-quality booze, ship it to SD via train, haul the container with a crane from the regular train to a Planeshift capable one in the Terminus, then shift it to Amun Kelisk and unload it there. All easy, fast and convenient. And the entire infrastructure used in the endeavor is state owned.
And we could unload dozens of containers like that every day... yeah, I'm looking forward to it.

Almost as much as I'm looking forward to commercialized air travel.
 
Might be a bit early to have a series about trains. Successful entertainment is usually either about drama in a familiar setting or action in a unfamiliar setting. Until trains are a normal part of life, you would have to go with an action plot, not a drama one, and I don't think that's something that works very well with trains. Better weave them into other things as plot devices.

But yeah, the trains will pay for themselves rather quickly. Not only because of fare and transport fees, but due to the obscene economic growth they will enable. Bulk transport of goods is one of the cornerstones that the modern era is built upon.
Not sure about the mechanical effects, but I feel it should give a +1 synergy bonus with the Messenger Service and the Guard Posts, as it makes those things vastly more efficient, and give straight +2 Infrastructure and +1 Wealth.
Another part of that is that sea travel is likely to become increasingly dangerous due to undersea tentacle-gribblies. Meanwhile we've been doing a fairly good job of wrecking the main landbound threats to trade, and we've been spreading Imperial authority through the countryside. We're in an increasingly good position to build, maintain and protect train networks, and those train networks are unlikely to suffer competition from things like sea travel or canals.
We could also make canals, which are IIRC even better than trains for bulk goods transport unless the trains are really fast - the main drawback of canals is that they're stupidly expensive, but that's much less of an issue for us! However I'll vote against canals due to one of our main enemies being all about underwater operations, and because I've read enough ASOIAF fanfics which focus on economic development through canals for one lifetime.

Also, train gang good, yada yada. I'll vote for any and all train plans.
But do we have actual steam engines that can drive trains yet? Did we even get the idea? Why would we use mechaincal trains IC and not magitech propulsion/flight of some sort? It would likely be more economical too, as I expect most magical trains would have dramatically reduced fuel costs. Enchanting every wagon and giving it a Fly speed is expensive, but so is finding enough fuel + resupplying coal stations throughout our vast Empire.
 
Since we're back on the topic of trains, I'll repost my recent preliminary write-up on introducing them via Animated Objects.
On the topic of mass transportation within cities and their local environments;

We start with a Huge-sized Animated Object.
  • For our purposes, this will be built similarly to a Trolley Car. This will effectively make it a Quadrupedal Creature when determining carrying capacity, or in this case, the amount of weight it can pull.
    • Carrying Capacity (Strength 30): (1,600 base carrying capacity) * 6 (as a Huge Quadrupedal Creature) = 9,600 pounds
    • Pulling Capacity (Strength 30): (1,600 base carrying capacity * 5 for pulling) * 6 (as a Huge Quadrupedal Creature) = 48,000 pounds * 2 (Special Modifier) = 96,000 pounds
      • Special Modifier: Pulling capacity is doubled in favorable conditions. In our case, the Construct would be use tracks laid in the center of the streets of SD or on the special tracks we have been building into all of our roadways.
    • At Huge-size, it has 4 Construction Points (CP).
      • Constructed from magically Hardened Iron (Cost: 2 CP)
      • Increased Speed: +20 feet (Cost: 2 CP) for a total movement speed of 50 ft.
        • A movement speed of 50 ft is equivalent to that of a horse. At a run, this translates to a sustained speed of 22.72 mph. A Construct, unlike a living creature, does not tire, meaning it can maintain this speed indefinitely.
        • While pulling additional cars, however, it will be limited to half this speed, a still respectable 11.36 mph, which is actually much more reasonable in an urban environment like Sorcerer's Deep, at least for public transportation as it currently stands.
    • Using the measurements of a Heavy Wagonas a guide for an acceptable Huge-sized vehicle, our Construct Trolley would be 20 feet long and ten feet wide.
      • Without trying to cram people in like sardines, internal seating arrangement could easily allow four rows of seating, with two rows to a side and a small middle aisle. Each row could hold nine people, for a total seating capacity of 36.
      • Mundane trolley cars could be attached to the Construct Trolley, with each car increasing capacity by 36. Again being conservative, assuming each additional car weighs 6,000 pounds, or 12,000 when fully loaded with up to 36 people, the Construct Trolley could pull eight such fully loaded cars at up to 11.36 mph. Fully loaded, a Construct Trolley with eight cars could transport up to 324 passengers.
        • Construct Trolleys could be used above ground as in the streets of SD, perhaps pulling one or two additional cars, or employed underground as part of a subway system pulling up to eight cars.
    • Permanency Cost: 3,000 IM
A Gargantuan-sized version of this type of Construct would have a much higher pulling capacity.
  • Carrying Capacity (Strength 38): (4,800 base carrying capacity) * 12 (as a Huge Quadrupedal Creature) = 57,600 pounds
  • Pulling Capacity (Strength 38): (4,800 base carrying capacity * 5 for pulling) * 12 (as a Huge Quadrupedal Creature) = 288,000 pounds * 2 (Special Modifier) = 576,000 pounds
    • Special Modifier: Pulling capacity is doubled in favorable conditions. In our case, the Construct would use the tracks we have been building into all of our roadways.
  • At Gargantuan-size, it has 5 Construction Points (CP).
    • Constructed from magically Hardened Iron (Cost: 2 CP)
    • Increased Speed: +30 feet (Cost: 3 CP) for a total movement speed of 60 ft.
      • At a run, this translates to a sustained speed of 27.27 mph. A Construct, unlike a living creature, does not tire, meaning it can maintain this speed indefinitely.
      • While pulling additional cars, however, it will be limited to half this speed, approximately 13.64 mph.
  • Permanency Cost: 3,000 IM (yep, the price to render the spell Permanent doesn't change)
If we had Viserys cast the spells to render the new Animated Object Permanent, with buffs and gear, the effective caster level to resist Dispelling would be at 34. That would mean the only way someone could Dispel it would be if they pumped their caster level up to 25, cast a Chain Dispel spell, and got a Natural 20 on their Dispel check.

Obviously, with maximum speeds of less than 30 mph and a fairly anemic cargo capacity these aren't really an alternative to the steam trains the Bulabar have been working on for a long while now, but I think they would be a good supplement to our transport systems.
 
I'm particularly excited about an expansive metro/subway system in Sorcerer's Deep. That will be a huge boost to quality of life when you can casually make it from the other islands in the Stepstones to the inner city of Sorcerer's Deep for your day job and be home in time for dinner.
Due to the layout of the Stepstones, that's not really realistic. You'd take about as much time from the northern isles to SD as you'd need from Tyrosh to SD. Which, depending on how fast our first engines will be, will take more then 6 hours.
Another part of that is that sea travel is likely to become increasingly dangerous due to undersea tentacle-gribblies. Meanwhile we've been doing a fairly good job of wrecking the main landbound threats to trade, and we've been spreading Imperial authority through the countryside. We're in an increasingly good position to build, maintain and protect train networks, and those train networks are unlikely to suffer competition from things like sea travel or canals.
We could also make canals, which are IIRC even better than trains for bulk goods transport unless the trains are really fast - the main drawback of canals is that they're stupidly expensive, but that's much less of an issue for us! However I'll vote against canals due to one of our main enemies being all about underwater operations, and because I've read enough ASOIAF fanfics which focus on economic development through canals for one lifetime.

Also, train gang good, yada yada. I'll vote for any and all train plans.
But do we have actual steam engines that can drive trains yet? Did we even get the idea? Why would we use mechaincal trains IC and not magitech propulsion/flight of some sort? It would likely be more economical too, as I expect most magical trains would have dramatically reduced fuel costs. Enchanting every wagon and giving it a Fly speed is expensive, but so is finding enough fuel + resupplying coal stations throughout our vast Empire.
We have the final research action to get a practical engine scheduled for the next month, with decent odds of finishing it then.

The biggest benefit for our trains will be that they are dirt cheap in comparison to other options. It takes 2,000 IM to enchant the boiler and since that is done by ritual, it doesn't even take crafter time to make. From there on, the only fuel you need is water. Furthermore, the efficiency of the engine is purely reliant on the mundane engineering that turns the free heat energy into motive force, so plenty of room for advancement without making them vastly more complicated to produce.

Oh, and we do want to make some canals to connect rivers next month, but securing those against infiltration isn't all that hard. It's not as if we don't have aquatic forces ourselves and they are easy chokepoints.
@Crake, which ones did you want to make again?
 
Due to the layout of the Stepstones, that's not really realistic. You'd take about as much time from the northern isles to SD as you'd need from Tyrosh to SD. Which, depending on how fast our first engines will be, will take more then 6 hours.

We have the final research action to get a practical engine scheduled for the next month, with decent odds of finishing it then.

The biggest benefit for our trains will be that they are dirt cheap in comparison to other options. It takes 2,000 IM to enchant the boiler and since that is done by ritual, it doesn't even take crafter time to make. From there on, the only fuel you need is water. Furthermore, the efficiency of the engine is purely reliant on the mundane engineering that turns the free heat energy into motive force, so plenty of room for advancement without making them vastly more complicated to produce.

Oh, and we do want to make some canals to connect rivers next month, but securing those against infiltration isn't all that hard. It's not as if we don't have aquatic forces ourselves and they are easy chokepoints.
@Crake, which ones did you want to make again?
I'm working down the list of infrastructure projects you made not that long ago. We'll have all of the ones you suggested done by the end of the 4th Month, and all of the highway stuff done by the end of the upcoming month.
 
@Azel so steam powered locomotives with larger drive wheels and flat trackage (we can do both since forming complex or overly large and precise metallic mechanisms is easier for us than it would be otherwise without Fabricate, plus Titan's Tools allowing us to form ideal terrain for tracks) could go as fast as 100 mph.

They usually had to go much slower due to problems with maintenance on the tracks, but given how easy that is for us due to the properties of our crystalline roads (IIRC), and their easy repair with Titan's Tools, we could probably keep top speeds.

There were some later claims of around 150 mph (200+ kph was claimed multiple times, one time by a German source IIRC), but you know, grain of salt, since none were officially verified. 126 mph was definitely possible in at least one case, but again, requirements for that speed were beyond the norm for most trains.

Assuming a magical solution applied to traditional problems (lubrication, hardened parts for reliability, continuous and consistent power) how far could we push that speed?

Basically, I wanna compete with bullet trains which normally go at around 200 mph or more.
 
@Azel so steam powered locomotives with larger drive wheels and flat trackage (we can do both since forming complex or overly large and precise metallic mechanisms is easier for us than it would be otherwise without Fabricate, plus Titan's Tools allowing us to form ideal terrain for tracks) could go as fast as 100 mph.

They usually had to go much slower due to problems with maintenance on the tracks, but given how easy that is for us due to the properties of our crystalline roads (IIRC), and their easy repair with Titan's Tools, we could probably keep top speeds.

There were some later claims of around 150 mph (200+ kph was claimed multiple times, one time by a German source IIRC), but you know, grain of salt, since none were officially verified. 126 mph was definitely possible in at least one case, but again, requirements for that speed were beyond the norm for most trains.

Assuming a magical solution applied to traditional problems (lubrication, hardened parts for reliability, continuous and consistent power) how far could we push that speed?

Basically, I wanna compete with bullet trains which normally go at around 200 mph or more.
We'll probably get about 100 km/h for our trains and I don't think it's really realistic for them to go any faster then that. The risk of colliding with something on the tracks, such as cattle, people or other things would just be too high. Getting bullet train speeds would definitely take years of hard engineering work. To say nothing about the difficulty in engineering the thing to go that fast with a full cargo load.

Unless we cheat and throw a AG-Engine into the thing, but that would give the locomotive a lot of undesirable properties on difficult tracks. And by difficult I mean when they have turns that aren't measured in kilometres.

But at that point we could just build a AG-Vessel for shipping purposes. In fact, I just threw something together that would cost only 44,000 IM for a entirely unarmed cargo vessel that could haul 6,000 metric tons of cargo while still going supersonic. Adding planar capabilities would add 28,000 IM to the price tag. It could do a trip from SD to Braavos in 2 hours.
 
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We'll probably get about 100 km/h for our trains and I don't think it's really realistic for them to go any faster then that. The risk of colliding with something on the tracks, such as cattle, people or other things would just be too high. Getting bullet train speeds would definitely take years of hard engineering work. To say nothing about the difficulty in engineering the thing to go that fast with a full cargo load.

Unless we cheat and throw a AG-Engine into the thing, but that would give the locomotive a lot of undesirable properties on difficult tracks. And by difficult I mean when they have turns that aren't measured in kilometres.

But at that point we could just build a AG-Vessel for shipping purposes. In fact, I just threw something together that would cost only 44,000 IM for a entirely unarmed cargo vessel that could haul 6,000 metric tons of cargo while still going supersonic. Adding planar capabilities would add 28,000 IM to the price tag. It could do a trip from SD to Braavos in 2 hours.
Maybe it'd be worth having the railways elevated and removed from the normal highways so unless someone is outright suicidal they're not getting hit by a train? Train accidents are annoyingly messy to clean up, and it makes sense to preemptively sidestep as much as we can.
 
Maybe it'd be worth having the railways elevated and removed from the normal highways so unless someone is outright suicidal they're not getting hit by a train? Train accidents are annoyingly messy to clean up, and it makes sense to preemptively sidestep as much as we can.
In later iterations, certainly. Right now, the tracks were officially built to enable having horse drawn cart trains, so that would have made no sense to do.
 
A post-apocalypctic classic D&D setting based on our Planets would look so weird. Our empire will basically look like a sci-fi setting instead of the pseudo-roman look they often get.
 
One question I have here:

What real life analogue did you see for sarnor? I mean I remenber baaaack them that Ghis is a mix between assyrian empire and the roman(including the whole memton mori), the free cities does get pretty much the greek city states with some post roman italy throw it in, but Sarnor always baffle me in general.
 
One question I have here:

What real life analogue did you see for sarnor? I mean I remenber baaaack them that Ghis is a mix between assyrian empire and the roman(including the whole memton mori), the free cities does get pretty much the greek city states with some post roman italy throw it in, but Sarnor always baffle me in general.
Mesopotamian. They somewhat truthfully claim that civilization among mankind first bloomed on the shores of the Silver Seas. West of the Bone Mountains at least that's probably true, since we don't quite know when the Great Empire of the Dawn first showed up.
 
Mesopotamian. They somewhat truthfully claim that civilization among mankind first bloomed on the shores of the Silver Seas. West of the Bone Mountains at least that's probably true, since we don't quite know when the Great Empire of the Dawn first showed up.

Mmmm for some reason I put them as persian or a least mostly persian, with the century of blood being similar to mongolian conquest and taking of many places it.

Granted this is because Martin really like to shovel diferent countries and civilizations, Qarth as city take the constantinploe place of "Nexus of east and west" but give the Jenissarie to Ghis, who are pretty much luke sumeria and the assyrians.
 
A post-apocalypctic classic D&D setting based on our Planets would look so weird. Our empire will basically look like a sci-fi setting instead of the pseudo-roman look they often get.
Well, we do at least have neoclassicistic architecture, which may or may not begin to take some notions of the more gigantomanic aspects of Art Deco as the style evolves.

For example, this here is the inspiration I had for the outer wings of the Imperial Palace:


On an unrelated note, this would be a nice throne room:
 
We'll probably get about 100 km/h for our trains and I don't think it's really realistic for them to go any faster then that. The risk of colliding with something on the tracks, such as cattle, people or other things would just be too high. Getting bullet train speeds would definitely take years of hard engineering work. To say nothing about the difficulty in engineering the thing to go that fast with a full cargo load.

Unless we cheat and throw a AG-Engine into the thing, but that would give the locomotive a lot of undesirable properties on difficult tracks. And by difficult I mean when they have turns that aren't measured in kilometres.

But at that point we could just build a AG-Vessel for shipping purposes. In fact, I just threw something together that would cost only 44,000 IM for a entirely unarmed cargo vessel that could haul 6,000 metric tons of cargo while still going supersonic. Adding planar capabilities would add 28,000 IM to the price tag. It could do a trip from SD to Braavos in 2 hours.
Hm. Well, 100 km/h would allow a train to reach most places in Western Essos or Westeros within a week, which is pretty good. It would allow most of the nobility and trade magnates the opportunity to network with their peers on a semi-regular basis. Though if we did passenger transport in the air at supersonic speeds, take annual train business trips and exchange that for full-blown tourist industries across the Imperium. I mean, Lys is the city closest to actually having a "tourist industry" and it can't really call that the most significantly profitable industry it has regardless.

I think we could produce two shipping vessels every two months without much trouble?
 
Well, we do at least have neoclassicistic architecture, which may or may not begin to take some notions of the more gigantomanic aspects of Art Deco as the style evolves.

For example, this here is the inspiration I had for the outer wings of the Imperial Palace:


On an unrelated note, this would be a nice throne room:
I too would like ASWAH to have its own McDonalds. We shall serve Dinosaur Burgers and Reach Fries.
 
Well, we do at least have neoclassicistic architecture, which may or may not begin to take some notions of the more gigantomanic aspects of Art Deco as the style evolves.

For example, this here is the inspiration I had for the outer wings of the Imperial Palace:


On an unrelated note, this would be a nice throne room:
So basically a neo-classical 1930s type architectural style?
 
I mean, what is the point of being a sorceres emperor(because that is what we are, let not kids ourselve) if we dont have a gaudy palace and throne room that proclaim to everyone how great we are?.
 
I mean, what is the point of being a sorceres emperor(because that is what we are, let not kids ourselve) if we dont have a gaudy palace and throne room that proclaim to everyone how great we are?.
We're only waiting for after conquering Westeros to have the coronation ceremony. We're absolutely an emperor already, it's just semantics that we're only referred to as king.
 
So basically a neo-classical 1930s type architectural style?
Yeah, in that direction.

Two more pictures that fit well into my vision of the Imperial Palace:



Another nice throne room:
 
I mean, what is the point of being a sorceres emperor(because that is what we are, let not kids ourselve) if we dont have a gaudy palace and throne room that proclaim to everyone how great we are?.
There's also a practical aspect to it. A palace and a throne room in particular convey a message to the viewer and greatly help to convey the self-image of the realm and it's ruler. Neoclassicist megalomania is particular good at conveying authority for example. Imagine standing in a throne room that is positively cavernous. You are standing with many other people on a rank to the side of a vast open space, seeing the huddled masses of people on the other ranks and those lesser in rank who stand on the floor far beneath you, looking all but like ants in the giant room. And to end sits a giant, golden throne, on which rests the only person who is capable of filling the room with his presence. While every other person who is allowed to speak in this room is handed a little magic item to amplify his voice, the one on the throne does not need it. While everyone else sounds like he vainly tries to shout loud enough to fill the vastness of the room, the ruler can command the entire room with the barest whisper. It's a setting for an audience which very strongly reminds you of your station and that you should be careful what you say in the presence of a true Imperator.

And yet I still have, ever since learning about the Vale situation, this persistent, nagging image in my mind. The image of the Arryn from the strongest surviving branch, coming before the throne, looking upon Viserys and saying: "I demand that you give me the Eyri, which is mine, for I am the greatest living Arryn." And there would be a very awkward moment of silence.
 
There's also a practical aspect to it. A palace and a throne room in particular convey a message to the viewer and greatly help to convey the self-image of the realm and it's ruler. Neoclassicist megalomania is particular good at conveying authority for example. Imagine standing in a throne room that is positively cavernous. You are standing with many other people on a rank to the side of a vast open space, seeing the huddled masses of people on the other ranks and those lesser in rank who stand on the floor far beneath you, looking all but like ants in the giant room. And to end sits a giant, golden throne, on which rests the only person who is capable of filling the room with his presence. While every other person who is allowed to speak in this room is handed a little magic item to amplify his voice, the one on the throne does not need it. While everyone else sounds like he vainly tries to shout loud enough to fill the vastness of the room, the ruler can command the entire room with the barest whisper. It's a setting for an audience which very strongly reminds you of your station and that you should be careful what you say in the presence of a true Imperator.

And yet I still have, ever since learning about the Vale situation, this persistent, nagging image in my mind. The image of the Arryn from the strongest surviving branch, coming before the throne, looking upon Viserys and saying: "I demand that you give me the Eyri, which is mine, for I am the greatest living Arryn." And there would be a very awkward moment of silence.
I am actually hoping we get that kind of situation now. Shutting that shit down would be so, so cathartic.
 
I am actually hoping we get that kind of situation now. Shutting that shit down would be so, so cathartic.
I don't. I want this shite to stop. The Essosi magisters finally got the message after a while, but I'm afraid the Westerosi will need to learn it all over again. And if it really happens, I'm very tempted to just use Disintegrate until the issue is resolved.
 
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