Wining Vote
Adhoc vote count started by Goldfish on Sep 9, 2020 at 10:35 PM, finished with 74 posts and 13 votes.

  • [X] Accept Qyburn's project
    -[X] Apply a Permanent Channel Vigor spell using a 3rd level Permanency scroll (15,000 IM)
    -[X] Using diamond dust, apply semi-Permanent Healer's Vision, Owl's Wisdom, and Superior Resistance spells (5,000 IM total)
    -[X] Relevant Effects: +25 resting Will saving throw bonus, +5 Insight bonus to Heal checks
    [X] Alinor Level Up
    -[X] Class: +1 Expert
    -[X] Skill Rebuild Due to Inaccurate Sheet (94 points): +10 Bluff, +10 Diplomacy, +6 Knowledge (Economics), +6 Knowledge (History), +6 Knowledge (Law), +10 Knowledge (Local, Stepstones), +10 Knowledge (Mathematics), +8 Knowledge (Nobility & Royalty), +4 Listen, +10 Profession (Management), +10 Sense Motive, +4 Spot
    [X] Goldfish's buffs and get further help from Ishmagnis the Alhoon
 
Part MMMDCXLII: Islands in the Sun
Islands in the Sun

Twenty Ninth Day of the Second Month 294 AC

As decisions go this is one of almost a foregone conclusion. It had been the same conviction that now burned like fire in his gaze that had driven the former maester to experiment with magic and match his craft against a creature from beyond the Spheres, it had driven him into the cold north and the perilous company of the Leech Lord, and it had drawn him back south in your service. To deny him now... Well, the advice Ser Richard gave you long ago about not giving orders you know will not be followed comes to mind. Not that you even want to deny Qyburn, he made a good point and so did Vee, for all you would regret losing the old flesh shaper's service and in a way even his company if things go ill.

Thankfully that is something you can address at least in part. "There are not many blessings that would last a week through, but I can think of two that might be of use..."

You do not regret a single mark spent, for all it's as much as you had invested in infrastructure in Morogos.

Lost 20,000 IM

Speaking of infrastructure, on your way south to ensure the Old Gods both understood and accepted what Qyburn was planning to do to himself you visit Wyla, finding her busy integrating the influx of new immigrants into Naathi society. While there has not been open distention from the clan elders since the first few months of her establishing herself on the island, which had ended very poorly for the rebels, that did not mean they were not capable of dragging their feet.

On some level you cannot truly blame them, their power and to a degree even their identity was bound up in a way of life that would likely not survive more than two or three generations at the current rate of immigration. Even with Saan's efforts to civilize his new domain, Naath had a leg up in terms of wealth and cultural weight in the southern reaches of the Empire and that very fact, and the presence of the new Academy of Natural Sciences of the Scholarum branch here, would wear away at the old power structures and ways of doing things.

Understanding those reasons does not mean you do not take a cold satisfaction from seeing the bodies of a pair of madmen hanging from their giblets by the pier. According to the official note from the Lawmen pinned beside them the pair had tried to intentionally infect the newcomers with butterfly fever to stop more from coming. Thanks to healing magic no one had actually died but it had almost caused a riot among the Guest Houses when the truth had come out, only quelled by the swift and decisive action of the Lawmen and Wyla's own rather daunting presence.

Fortunately, once spirits had calmed the newcomers had also remembered that for the most part the people of Naath had welcomed them with open arms, not only from necessity to ward away the fever, but also from a desire to grow more a part of the world, stronger and more secure for it.

Encourage Immigration from Western Flatlands
Investigate Supernatural Activity in Naath -> Internal Dissent Discovered
Establish Inquisition Base in The Crossing (34/18) -> Complete
x2 Improve Infrastructure in Basilisk Isles (42/53)
Investigate Supernatural Activity in EBI -> None found
Establish Inquisition Base in The Crossing (aiding)
Investigate Supernatural Activity in The Three Snakes -> None found
Investigate Supernatural Activity in WBI -> None found

What next?

[] Report on a Research Action
-[] Write in

[] Minor action
-[] Write in

[] Madness of Qohor

[] Write in


OOC: I know the Naathi are described as pacifists in canon, but people are not stereotypes, given enough socio-cultural and personal stress even someone who was raised with peaceful values will lash out.
 
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Do we still ahve raiding on PoF and Maelor's monthly report to go through?

[X] Report on activities on the Plane of Fire, if possible Shop and Pirates together.
 
Islands in the Sun

Twenty Ninth Day of the Second Month 294 AC

As decisions go, this is one of almost a foregone conclusion. It had been the same conviction that now burned like fire in his gaze that had driven the former Maester to experiment with magic and match his craft against a creature from beyond the spheres. It had driven him into the cold north and the perilous company of the Leech Lord, and it had drawn him back south in your service. To deny him now... Well, the advice Ser Richard gave you long ago about not giving orders you know will not be followed comes to mind. Not that you even want to deny Qyburn, he made a good point and so did Vee, for all you would regret the loss of the old flesh shaper's service and in a way even his company if things go ill.

Thankfully, that is something you can address at least in part. "There are not many blessings that would last a week through, but I can think of two that might be of use..."

You do not regret a single mark spent, for all it's as much as you had invested in infrastructure in Morogos.

Lost 20,000 IM

Speaking of infrastructure, on your way south to ensure the Old Gods both understood and accepted what Qyburn was planning to do to himself, you visit Wyla, finding her busy integrating the influx of new immigrants into Naathi society. While there has not been open dissention from the clan elders since the first few months of her establishing herself on the island, which had ended very poorly for the rebels, that did not mean they were not capable of dragging their feet.

On some level you cannot truly really blame them. Their power, and to a degree even their identity, was bound up in a way of life that would likely not survive more than two or three generations at the current rate of immigration. Even with Saan's efforts to civilize his new domain, Naath had a leg up in terms of wealth and cultural weight in the southern reaches of the Empire. That very fact, along with the presence of the new Academy of Natural Sciences and the Scholarum branch here, would wear away at the old power structures and ways of doing things.

Understanding those reasons does not mean you do not take a cold satisfaction from seeing the bodies of a pair of madmen hanging from a gibbet by the pier. According to the official note from the Lawmen pinned beside them, the pair had tried to intentionally infect the newcomers with butterfly fever to stop more from coming. Thanks to healing magic no one had actually died, but it had almost caused a riot among the Guest Houses when the truth had come out, only quelled by the swift and decisive action of the Lawmen and Wyla's own rather daunting presence.

Fortunately, once spirits were calmed the newcomers had also remembered that for the most part the people of Naath had welcomed them with open arms, not only from necessity to ward away the fever, but also from a desire to grow more a part of the world, stronger and more secure for it.

Encourage Immigration from Western Flatlands
Investigate Supernatural Activity in Naath -> Internal Dissent Discovered
Establish Inquisition Base in The Crossing (34/18) -> Complete
x2 Improve Infrastructure in Basilisk Isles (42/53)
Investigate Supernatural Activity in EBI -> None found
Establish Inquisition Base in The Crossing (aiding)
Investigate Supernatural Activity in The Three Snakes -> None found
Investigate Supernatural Activity in WBI -> None found

What next?

[] Report on a Research Action
-[] Write in

[] Minor action
-[] Write in

[] Madness of Qohor

[] Write in


OOC: I know the Naathese are described as pacifists in canon, but people are not stereotypes, given enough socio-cultural and personal stress even someone who was raised with peaceful values will lash out. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
[X] Artemis1992

Dunno for everyone else, but I want a report, not interlude-series.
 
I could do a report on Qohor too if that is what you guys want
Nah nah nah, that one deserves a series.

The difference between all of them actions being, well, we never had any IC focus on Qohor before this month, and we're spending a lot of time there next month.
Gotta give some narrative weight to it, yes?

Having this month's report flow over directly into acting on it in the 3rd month would just be nice.

Plane of water? Was a continuation that wouldn't have ended this month. Braavosi swamps was shit I came up with that never ever had any IC mention about it being anywhat important. City of Brass is a continuation that isnt likely to end any time soon.

I'm honestly not sure about CoS action tho. Do we want seeing it IC on-screen as an I interlude series, as well, @everyone?
 
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I could do a report on Qohor too if that is what you guys want
No, I agree with @egoo on this. Qohor needs and deserves more time dedicated to it instead of condensing it down to a report. An interlude series would help a lot with giving us something to work with next m for month, plus I want to see what adventures the group we went there for up to this month.

I disagree with him in that I would like to see at least one or two CoB interludes, maybe concluding in a report. Those interludes have always been very interesting and I like seeing what Maelor and Bronn have gotten up to.
 
OOC: I know the Naathi are described as pacifists in canon, but people are not stereotypes, given enough socio-cultural and personal stress even someone who was raised with peaceful values will lash out.
The younger generations are thankfully learning the fact that pacifism does jack shit to protect yourself and your loved ones if the enemy isn't playing ball. They just got lucky living on an island of killer butterflies, but now people can get poison immunity via magic.
I could do a report on Qohor too if that is what you guys want
In this case, Qohor deserves more narrative attention because it's about to be invaded and integrated into the Imperium next month. Also because of what we know is there. That's not something that should be relegated to a mere report.

Same with the Court of Stars. We could get a report, but considering we're planning a major offensive there a report would probably unintentionally leave out key intel.
No, I agree with @egoo on this. Qohor needs and deserves more time dedicated to it instead of condensing it down to a report. An interlude series would help a lot with giving us something to work with next m for month, plus I want to see what adventures the group we went there for up to this month.

I disagree with him in that I would like to see at least one or two CoB interludes, maybe concluding in a report. Those interludes have always been very interesting and I like seeing what Maelor and Bronn have gotten up to.
I agree with @egoo regarding the City of Brass. Yes, they're interesting, but nothing really happens. We're kind of just sitting there doing our best to lay low. And this is only compounded by the fact that we're planning on pulling Maelor, Bronn, and Sarell out of there and replacing them with more faceless minions so they can start doing other things again.
 
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I'd rather not do CoB stuff. Maelor and Bronn can get more screentime again when they are back.

Also, shouldn't forget to put Sandor into a Praetori tank next month.
 
I'd rather not do CoB stuff. Maelor and Bronn can get more screentime again when they are back.

Also, shouldn't forget to put Sandor into a Praetori tank next month.
I was just looking over his character sheet to get an idea of how much more lethal he will be after becoming a Praetorian and noticed that he's only at 1st level in Occult Slayer.

It would be helpful if we could get him one more level before applying the +2 LA from the Praetorian template, as 2nd level Occult Slayer gets him Spell Turning as a special ability.

Fingers crossed that he saw enough action with the group in the Reach this month to level up. Any chance of that, @DragonParadox?
 
I was just looking over his character sheet to get an idea of how much more lethal he will be after becoming a Praetorian and noticed that he's only at 1st level in Occult Slayer.

It would be helpful if we could get him one more level before applying the +2 LA from the Praetorian template, as 2nd level Occult Slayer gets him Spell Turning as a special ability.

Fingers crossed that he saw enough action with the group in the Reach this month to level up. Any chance of that, @DragonParadox?
Failing that, it'd be helpful if he was allowed to retrain one or more of his Fighter levels into Occult Slayer.
 
3rd Month Turnvote proposal (0.4)
Hero Character and Strategic Assets proposal
[] Operation Starfall: After months of work invested into finding ways to sow disunity within the Court of Stars or to gain diplomatic leverage, you stand without having found any amount of success in either endeavor. More worryingly, it has become evident that the Fey possess much more combat power then expected and could spell disaster for the conquest of Westeros, if not the Imperium as a whole. They are a threat that needs to be dealt with and due to gentle means being unsuccessful and the time running out, drastic steps have to be taken.
-[] Part 0 - Snare preparations and continues summoning:
--[] Using diamond dust, the Snare will be enhanced with Permanent Symbols of Blinding (2,000 IM) and Vulnerability (5,000 IM) that have been password protected to allow our personnel to avoid being affected by their effects.
--[] In her Half-Celestial form, Dany will use her Hallow spell-like ability with a linked Resist Energy (Acid) spell to create a ward against Acid damage that will extend from the inner edge of the Summoning Circle to the walls of the Snare Chamber itself, protecting everyone and everything within the effect with 30 Acid Resistance. The Summoning Circle itself will remain under the effects of a Hallow spell with a linked Dimensional Anchor effect.
--[] The security of the Snare itself will be further enhanced by a Permanent 30th level Lost Locale spell (DC 33 Will save, 40th level to overcome Spell Resistance) using diamond dust (14,000 IM). The spell will affect the entire island which houses the Snare.

--[] The shaft beneath the Summoning Circle will be temporarily sealed, the floor of the circle will be sheathed in a 1/4 inch thick layer of Adamantine (6.5 cubic feet of Adamantine spread over the 315 square feet of the 20 foot diameter circle, 190,710 IM value), and an immense steel vat sufficient to contain a Gargantuan-sized Stone Pudding will be placed within it, taking up the entire available floor space of the circle. Viserys, working alongside Lya, will use a 30th level Hardening spell to raise the Hardness of the Adamantine to 35 and the steel to 25.
---[] A special order Stone Pudding will be grown in the Flesh Forge, augmented to be immobile but gifted with the Advanced and Giant templates, along with 16 additional Racial Hit Dice. This will be a CR 15 creation and will cost 28,800 IM, but will increase the Fortitude saving throw DC of the Stone Pudding's Petrifying Touch from 21 to 32.
----[] The special order Stone Pudding will be contained within the Hardened steel vat occupying the Summoning Circle so that it will be in immediate physical contact with each Summoned Brimorak, forcing it to make a DC 32 Fortitude saving throw to avoid being Petrified. Even if it resists, it will be stuck within the Summoning Circle and forced to continue making saves each round to avoid Petrification.

--[] Using the Summoner's Circle of Lesser Planar Binding, a team of mages will work to continually Summon Brimorak Demons, one every 10 minutes, throughout the 3rd month. Each Summoning attempt will have a 70% chance of successfully overcoming the Will save of a random Brimorak, meaning that an average of 100 Brimoraks will be Summoned of the potential 144 on a daily basis. Over a 30 day period, this should result in the Summoning of 3,000 Brimorak Demons (18,000 combined HD).
---[] The Summoner's Circle of Lesser Planar Binding is a three foot diameter ring of Mithral engraved with runes of Conjuration and Summoning which. When linked to a prepared Summoning Circle, it allows the user standing or sitting within it to use the Lesser Planar Binding spell to Summon and Outsider with no more than 6 HD as often as once per 10 minutes. Outsiders Summoned in this manner can resist the effect with a DC 17 Will saving throw.
---[] A Herald will remove the Petrified Brimoraks from the Stone Pudding's vat before they can be catastrophically damaged by the Ooze's powerful acid. The Petrified Brimorak will then be moved to where another Herald is set up alongside our Shrink Item Chamber. For the first several days of the month, a Herald will use the Shrink Item Chamber to reduce each Petrified Brimorak to a more easily stored size. It will switch over to the more powerful Advanced Shrink Item Chamber when it is completed. The Chambers will be used as often as necessary to keep all Petrified Brimoraks shrunken, until they are needed for sacrifice.

----[] Guards:
-----[] Inside the Snare: Mereth, 8x Erinyes, 4x Heralds, 8x Glass Golems, 4x Vigilant Briars, 4x Blood Clot Molds, 4x Black Brutes, 2x Greater Blood Clot Molds, 2x Black Champions, 1x Adult Mind Dragon
-----[] Outside the Snare: Balerion, 8x Fiery Dragonbeasts, 24x Erinyes, 6x Heralds, 12x Glass Golems, 16x Vigilant Briars, 6x Blood Clot Molds, 6x Black Brutes

-[] Part 1 - Holding Action: Resume your current efforts, even though you know them to be futile, so that your enemies are not alerted to the change of tactics. Let your people spy on Fey gathering, subvert minor, unaligned courts and interfere with the CoS' attempts to make pacts with Reacher lords.
--[] Spy on CoS and combat minor Dark Fey: 1x Orphne Fey Lord, 4x Wild Hunt Archers (Mounted) [CR 14], 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16], Osryx (Very Old Myrkdreki), 6x Verdant Phoenixes, 10x Guardian Nagas, 5x Heralds
--[] Find and subvert minor courts: Glyra + Feytroupe, Liomond Lashare, Ser Dregaire, Dirriz the Faerie Dragon, Vrath the Serpentfolk Hexblade, 1x Asura Upasunda (CR 9), 4x Asura Vayphaks (CR 5), Azema
--[] Spy on and subvert Reacher nobles: Alyssa Crowl, Danar Crowl, Ser Aubert Flowers, Velen, Xor, 2x Adult Mind Dragons, The Misfits
--[] Reserve & Aid: 25x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD), 1x Falxugon, 1x Gancanagh (CR 4) - Garantos, 22x Legion Devils, 4x Salikotal / Vengeance Devil

-[] Part 2 - Prepare the Great Sacrifice: Under utmost secrecy, prepare a great sacrifice ritual to the Old Gods, R'hllor, the Ferryman and Yss to use the Crown of Flowers as a conduit to kill the leadership and high-level combatants of the Court of Stars.
----[] Riz'Neth, Soft Strider, Nirah, the Champion of Yss (CR 20), Aife, Herald of the Ferryman (CR 22)

-[] Part 3 - The Great Summoning: Summon as many Fiends as you possibly can to fuel the ritual.
----[] Summoners: Viserys, Lya (1st Body)
----[] Guards: Dany, Richard, Vee (Free Action), Zherys, Waymar (Free Action), Malarys, Tyene (Free Action), Adamantine Golem (Monk 1)

-[] Part 4 - Culmination: Perform the great ritual at the end of the month, sacrificing thousands of fiends to destroy the Court of Stars. Then immediately assemble a strike-force with all available Companions to either confirm the demise of the Court of Stars leadership or to assault their seat of power to finish off what is left.
----[] Everyone from the other parts, plus everyone else who is available.


[] Operation Salted Earth: The situation in the Ghiscari lands continues to be tense, but for now it seems viable to scale back operations and merely observe Baators movements. Recent attacks should have disrupted the enemies plans enough to move your assets to more pressing fronts while keeping a decently sized contingent to look for further developments.
-[] New Ghis: The main goal here is to look into the political situation of the polity and to see how deep ties to the other cities have remained in face of the sea blockade cutting them off from each other. Also look into their current trade relations and the economic stability of the island while cataloging relevant information for a future invasion.
----[] Alysande Redsail, Kira Windgraced, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 4x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Umbral Spies, 1x Umbral Stalkers, 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[] Mereen: Look into Devil activities, disrupt them if possible and keep an eye on the land trade coming through the city. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[] Shara Rogare, Teana, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[] Yunkai: Look into Devil activities and disrupt them if possible. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[] Mia the Inquisitor, Shadow!Tor, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[] Astapor: Look into Devil activities, disrupt them if possible and keep an eye on the (former) training facilities of the Unsullied for any activity. Also keep an eye out for the Sons of the Harpy and the Unsullied of the city.
----[] Anya the Inquisitor, Wyla, 2x Umbral Spies, 1x Umbral Stalkers, 2x Vigilant Hunters (CR 10), 20x Vigilant Briars (CR 4), 2x Vigilant Kelps (CR 4), 5x Watchmoles (CR 6), 1x Adult Mind Dragons (CR 15), 5x Glass Golems
-[] Assassin reserve: To be called in when there are opportunities to kill important figures who have been subverted by Baator, or to kill high-value assets of Baator.
----[] Sari (Bounty Hunter 15), Ashin (Occult Historian 15), Morwyn and Tuin, Aradia the Huntress. 1x Orphne Fey Lord, 2x Very Old Myrkdreki Dragons, (CR 15) (twins), 2x Adult Mind Dragons (CR 15), 1x Umbral Spies
-[] Combat reserve: To be called in if there is heavy combat expected or to assault Devil strongholds.
----[] 2x Heralds, 3x Glass Golems, 10x Blood Clot Molds, 10x Black Brutes, 2x Greater Blood Clot Molds, 15x Black Champions, 2x Vigilant Hunters (CR 10)


[] To Extinguish the FeyFire: The battle between R'hlor and Ymeri is beyond even you and your closest Companions to help directly... yet, as shown by the forces he gathers to break into Ymeri's domain, much can still be done to smoothen that out.
-[] Goal: Support R'hlor's forces in killing Ymeri.
----[Main Action] 1st Battlegroup "Moonchaser", 1st Fighter Squadron - 4th Flight, 2nd Fighter Squadron - 4th Flight (1x Moonchaser Type A, 4x Wyvern Type-B, 7x Wyvern Type-A); Yrael; Moonsong; Amrealth; the Hadhayosh (CR 20); Bloom the Brijidine; The Harbringer (CR 17); 15x Heralds
----[Free Action] 2nd to 4th Battlegroups, remainder of 1st Fighter Squadron and 2nd Fighter Squadron, 1st Bomber Squadron (2x Moonchaser Type A, 1x Dauntless, 8x Wyvern Type-B, 24x Wyvern Type-A, 8x Manticore);

[] Operation Woodlouse: Given the information provided by Archmaester Marwyn, you have enough information to begin the preparations for the assault on Casterly Rock, to dig out any dug in Golden Shiels, Lana Lannister and Tywin Lannister, while preferably taking Casterly Rock intact. To this end, a team will begin to locate the portals leading the the caverns beneath Casterly Rock on the Plane of Earth and use these routes to infiltrate them. To do this, they will use Divinations to narrow down the possible locations, then scout on foot in the Plane of Earth. Once the caverns are infiltrated, they will observe the wards and, assuming they can remain undetected, plant minor, burrowing undead with the Lead-Clad template and Necrotic Molds controlling them. These undead will then begin to map the caverns and resume spying on all activities until the day of the attack.
----[] Garin, Marwyn (Wizard 6/Loremaster 10), Vargo (Counterfeit Mage 15), Nuri, Vee, Waymar, Tyene

[] Plane of Water Delegation: Wrap up the necessary permissions to create a Terminus in Amun Kelisk and try to avoid more unnecessary entanglements in the politics of the city.
-[] Do note the personal wants of the local Archmages, on an off chance the Empire might be capable of providing it for either the troves of exotic (for PoW) lore, or general access to unique resources -- This here is not an invite for interlude series, but rather a desire to roll again and see if maybe this time the Archmages there have any desires we can fulfill quickly/easily enough to get them to work for us.
----[] Hermetia; Grazdan the Grim; Koron Redmane; Lothos Saan; Menel Goldtooth; Living Ship Queen Rhaella & Diana the Sea Sprite; 1x Herald; 5x Advanced Erynies;

[] Raiding the Efreeti on Plane of Fire:
----[] Siduri, Yurten & the crew; 2x Heralds;
----[] 1x Gelugon / Ice Devil, 2x Steel Devil, 3x Lead Devil, 6x Salikotal (previously established group)

[] Infiltration into the City of Brass:
-[] Goals: Slowly slow down the activities, unless that makes the shop suspect. Prepare for he shop's running to be taken over by the Myrkdreki and the Mind Dragon support cast.
----[] Maelor (continued), 1x Mind Dragon (continued), Bronn (continued), Sarell (continued).

[] Sarnori Pacification: The fate of Sarnor was a dark one indeed, yet now, a hopeful light shows itself, with the remaining polities being friendly, and disposed towards an eventual alliance with the Empire. However, but one in hundred are the Undead that kept their sanity, and far too many of their mindless brethren toil the countryside for it to be safe for... any activities at all, to be attempted within these lands, not least because the Undead poison the soil so.
-[] Goal: Undead-hunting competition between Erynies, Lenjths, and Wild hunt; focus on ending any un-aligned Sentient Undead or stragglers of the destroyed armies. In absence of Sentient Undead, hunt down Mindless Undead as far as possible to.
----[] Nettles and the Sheepstealer; 11x Veteran Erynies; 11x Lenjths; 4x Wild Hunt Archers (Mounted) [CR 14]; 2x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16].
----[] Previously assigned forces: 2x Very Old Myrkdreki Dragons, CR 15; 5x Black Champions; 40x Black knights; 10x Vigilant Briars (CR 4)

[] The Swamps Dried
(Progress 29/40) (Each PC granted 1d6 Progress; the Heralds (4x) Granted 2d6 together due to flight and combat power; the Nagas (5x) another 2d6)

----[] Relath; Mercy of the Soul; Kennos of Kayce; Argo the Cunning Bull; Sandor Clegane; Mors 'Crowfood' Umber; Ser Gerold 'Darkstar' Dayne; Ser Bonifer Hasty; Jeyne Weaver; Roger Reyne; 4x Heralds; 10x Guardian Nagas;

[] Aerial patrols
----[] 3rd Fighter Squadron (12x Wyvern Type-C)

[] Pilot Training
----[] 1st Training Squadron (8x Wyvern Type-B, 2x Manticore)

[] Three Points, Three Kindred, One People, Part 3
----[] Blight's Bane; Also any of the following "Free Forces - Aquatic Forces" see A Sword Without a Hilt: A Song of Ice and Fire/D&D 3.5 Crossover)

[] Improving Orange Shore
----[] 4x Verdant Phoenixes, 8x Advanced Druid Creature Lotus Leshy (drawn from the Flesh Forge guard force),
Research Actions
[] The Mysteries of East: With them now open to you, have the libraries of Vahar accessed, and scoured through for lore of illusion, divination, and other low-energy magics.
(Progress: 0/12)
----[] Rhaella (2d6 Progress); Naath Scholarum Branch (2d6 Progress); Tolos Scholarum Branch (2d6 Progress); The Seeker (CR 15), 1x Black Knight, 1x Greater Blood Clot Mold, 1x Erynies

[] Dreamscaping Having created a beacon in the dreamlands now you must consider how one might build a road that will endure the ever-shifting paths of that realm (21/25 Progress)
----[] Aenie Caleris (4d6 Progress +1d6 Progress per Specialization);

[] Tying the rituals of Administration into Imperial Deity base
(Progress: 0/30 Progress – TIERED RESEARCH; Tier 1)
----[] Naria the Loreseeker (4d6 Progress); Volantis Scholarum Branch (2d6 Progress); Mantarys Schoalrum Branch (2d6 Progress); Sorcerer's Deep Scolarum Branch (2d6 Progress);

[] Secure the Flesh Forge, and fleshsmiths, against memetic attacks
-[] Heavy defenses
(Progress 0/45; Cost 600,000 IM)
----[] Lady Saenena (4d6 Progress); Elaheh Marita (4d6 Progress); Tyrosh Scholarum Branch (2d6 Progress);

[] Trade for Fey Lore applicable to Imperial Deity project (without spreading the information on the exact nature of the project too freely) with the Fey of:
-[] Sea Courts
-[] Golden Grove Court
-[] Spread-out Westerosi Old Gods-aligned Courts
-[] Wild Hunt
-[] Lys' Goblin Market Court
(0/12 Progress)
----[] Rina (4d6 Progress); Tolos Scholarum Branch (2d6 Progress);

[] Lya watching Zathir work his hammer.
(Progress: None, it is 'just watching' ;))
----[] Lya (2nd​ body)

[] I Like Trains Steam's Motion Given Form: [Get us steam trains]
(Progress 35; Cost 65.000)
----[] Beryl the Strategist (4d6 Progress); Anu of Sallosh (4d6 Progress); SD engineering university (2d6 Progress)

[] The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
(Progress 11/32 )
----[] Svitran the Dreamer (4d6 Progress);

[] Tireless Steel by Sorcery Moved: The art of golem-making is ancient indeed... but one has to wonder if it is possible to wring an armor in the same qualities, to create personal defense truly unsurpassable. (Requires the "Layering the Defenses"-Research Action)
-[] Develop the basic chassis of the Imperial Powered Armor systems - and create the Warden Pattern armor.
(12/18 Progress)
----[] Valeria the Wondersmith (4d6 Progress);
MAs
[] First 4 days of the month +- rng - attempt the summoning of the Daemon sighted in Sarnor last month.

[] Have the Inquisition throughout Westeros scour for information on Lucan, his motivation and character (Viserys needs IC knowledge)

[] Post-Qohor, post- month's summoning, sacrifice captured enemies to R'hlor, in order to power anti-Ymeri action.

[] Eyes in the Sky: Have the training/patrol flights experiment with mounting Serpent Stone recorders on their Wyverns to later review the footage for intelligence purposes. Try mounting it on different spots of the hull, in the cockpit and so on.

[] Visit Hellven.
-[] Have an agent visit the information broker Undead illithid, bargain for True Names for Mammon's Devils, or those who'd know said names.
-[] In return sell the True Names for..:
--[] "()" = allegiance, "-" = source of the True Names
--[] 5x Hellchain Weavers (Bel) - Advodaza
--[] 1x Hamatula (Dispater) - Siduri
--[] 3x Amnizu (Dispater) - Siduri
--[] 6x Bezekira (Dispater) - Siduri
--[] 3x Imp (Never summoned) (Dispater) - Siduri
--[] 1x Kocrachon (Summoned only once) (Dispater) - Siduri
--[] 8x Merregon (Dispater) - Siduri
--[] 7x Barbazu (Dispater) - Siduri
--[] 1x Phistophilus (Servants Mephistopheles) - (2 steps removed) -- Advodaza eaten by Yss -- 3x Phistophiluses.

[] Have the whole stock of the Abomjnation 'librarian' previoisly visited on Plane of Earth bought. (1.5 million IM, wide array of lores, nothing Archmage-grade)
Major Action (taken as a Free Action by most of the characters):
To Cut Out the Goat's Heart: The time for waiting is at an end. The travesties of Qohor cannot wait longer in light of looming Reconquest, and the sister-state of Norvos is sure to act against you if left alone, surrounded by all sides. It is time to bring the fire to both cities… and hope the Bearded priests will see the reason sooner than the eldritch spawns of Black Goat might.
----[Companions] Viserys (main action), Dany, Garin, Lya (1st​ body); Sir Richard; Malarys; Velen; Rina; Xor; Maelor
----[Minions – High Grade] Riz'Neth; Zherys; Wyla; Lady Saenena; Benerro; Teana, Marwyn (Wizard 6/Loremaster 10), Vargo (Counterfeit Mage 15), Sari (Bounty Hunter 15), Ashin (Occult Historian 15),
----[Minions – Mid/Low grade] Yrael; Liomond Lashare; Morwyn and Tuin - the Drow assassins; Chung Ting Lo; Ser Criston Storm; Ceria "Storm"; Ser Denys Trainer; Sandor Clegane; Soft Strider; Vrath the Serpentfolk Hexblade; Alyssa Crowl; Danar Crowl; Rhango & Bonebreaker; Shadow!Tor; Ser Gerold 'Darkstar' Dayne; Dirriz the Faerie Dragon; Ser Bonifer Hasty;
-----[Air Force] Norvos: 3rd Battlegroup "Duskrunner", 1st Fighter Squadron - 1st to 3rd Flight, 1st Bomber Squadron - 1st Flight (1x Moonchaser Type A, 4x Wyvern Type-B, 12x Wyvern Type-A, 4x Manticore)
-----[Air Force] Qohor: 2nd Battlegroup "Dawnstar", 2nd Fighter Squadron - 1st to 3rd Flight, 1st Bomber Squadron - 2nd Flight (1x Moonchaser Type A, 4x Wyvern Type-B, 12x Wyvern Type-A, 4x Manticore)
----[Dragons and Dragonriders] Relath; Balerion; Nettles & the Sheepstealer; Valaena Velaryon;
9x Adult Mind Dragons (CR 15);
2x Very Old Myrkdreki Dragons, (CR 15);
8x Fiery Dragonbeasts (CR15);
2006x Giant Fungal Darkenbeasts (CR 6, 5 HD;
----[Arcanums] Aradia the Huntress, Nuri, Kira Windgraced; Mercy of the Soul;
----[Outsiders] Azema, 43x Veteran Erinyes; 11x Lejnths; 1x Asura Upasunda (CR 9)
4x Asura Vayphaks (CR 5)
----[Fey] Glyra + Feytroupe; Ser Dregaire - Advanced Bipedal Savant Fey Creature Onyx Deer/Duskblade 6 (CR 15);
2x Orphne Fey Lords;
8x Wild Hunt Archers (Mounted) [CR 14]; 4x Wild Hunt Scouts (Houndmaster Hounds x3) [CR 16]
----[Constructs] Adamantine Golem (Monk 1); 33x Heralds (CR 10);
6x Umbral Spies;
3x Umbral Stalkers;
----[Soulforged Undead] 13x Black Champions
----[Assorted] Nirah, the Champion of Yss (CR 20); Aife, the Herald of the Ferryman (CR 22);
10x Verdant Phoenixes (CR 15);
20x Guardian Nagas (CR 10);

---Aerial Forces---
220x Verdant Kingfishers (CR 2, 2 HD);
526x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD); 500x Advanced Flame Drakes (CR 6, 6 HD);

---Ground Forces---
9 Vigilant Hunters (CR 10), 5,280 IM each
100x Watchmoles (CR 6, 6 HD)
100x Vigilant Briars (CR 4, 6 HD)
29x Advanced Druid Creature Lotus Leshy
22x Advanced Sorcerer Creature Snapdragon Leshy (w/+8 Racial HD) (CR 10, 14 HD)
526x Plant-Imbued Shadow Creature Cat (w/+4 Racial HD) (CR 6, 6 HD)
20x Guardian Nagas (CR 10, 12 HD)

----[Inquisition Forces]
22x Legion Devils - combat reserve
4x Salikotal / Vengeance Devil -- Otherwise assigned as killers for the Inquisitorial Stormtroopers

Osryx, Very Old Myrkdreki Dragon, CR 15
10x Wyrmling Myrkdreki Dragons, CR 3

20x Blood Clot Molds
20x Black Brutes
4x Greater Blood Clot Molds
4x Black Champions
50x Black Wardens, CR 8
10x Black Wardens, mobility Upgrade, CR 8
50x Necrotic Molds
20x Paralyzing Snatchers
5x Snatching Terrors
50x Black Knights

43x Glass Golems
542x Lesser Three-Eyed Ravens
88x Greater Three-Eyed Ravens

100x Vigilant Briars (CR 4)
10x Vigilant Hunters (CR 10)
10x Vigilant Kelps (CR 4)
20x Watchmoles (CR 6)
 
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Changelog:
[] Added continuations of "the Swamps, Dried" and "Mind's Games". Not guaranteed to finish, but better than leaving it all untouched I suppose.
[] The Mind's Games: The psychological effects of repeated and sustained enchantment on the mental state and brain of the average person.
(Progress 11/32 )
----[] Svitran the Dreamer (4d6 Progress);
[] The Swamps Dried
(Progress 29/40) (Each PC granted 1d6 Progress; the Heralds (4x) Granted 2d6 together due to flight and combat power; the Nagas (5x) another 2d6)

----[] Relath; Mercy of the Soul; Kennos of Kayce; Argo the Cunning Bull; Sandor Clegane; Mors 'Crowfood' Umber; Ser Gerold 'Darkstar' Dayne; Ser Bonifer Hasty; Jeyne Weaver; Roger Reyne; 4x Heralds; 10x Guardian Nagas;

[] Verdant Phoenixes, Guardiang Nagas, assigned from the "unassigned"-pile, mostly to CoS and "Swamps, Dried". Also to Orange Shore.
[] Slight re-assignement of minor PCs around, most to "Swqamps, Dried" from undead-hunting in Sarnor.

Unassigned people and assets:
Minions – high grade) Marwyn; Marwyn's Companion 1, Marwyn's Companion 2.
(Minions – mid/low grade) Rhango & Bonebreaker; Theon; Oberyn;
(Dragons and dragonriders) Balerion;
8x Fiery Dragonbeasts (CR15);
(Constructs) Adamantine Golem (Monk 1)
(Assorted) Nirah, the Champion of Yss (CR 20); Aife, Herald of the Ferryman (CR 22);
(Scholarum branches); ???Braavos/Lorath??? Are they done?

----Inquisition Forces----
1x Fallen Shield Archon
3x Fallen Hound Archon, 3 levels in martial class
2x Fallen Spyglass Archon, 4 levels in Rogue

10x Wyrmling Myrkdreki Dragons, CR 3

5x Verdant Ravens [Advanced Plant-Imbued Giant Raven (w/+4 Racial HD)] (CR 6, 6 HD)
2x Advanced Plant-Imbued Direwolves -- previously SIlver Eye corpse-collecting support
50x Verdant Kingfishers
20x Tuogou, CR 4
1,000x Necro-Cases, CR 1
50x Black Wardens, CR 8
10x Black Wardens, mobility Upgrade, CR 8
50x Necrotic Molds
20x Paralyzing Snatchers
5x Snatching Terrors
50x Black Knights
 
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