I firmly argue against it being worth 18 Progress. This is the sort of thing that could be done in a day given how many Calligraphy Wyrms we have access to now. We are far from the days of slowly plodding through the libraries of the Night's Watch.

This is just copying books in a library, it isn't a full research action.

There is the politics of the matter to consider, just throwing tinny constructs at the matter is likely to strike all sorts of cultural and etiquette hurdles. That said 18 progress may be too much on the balance. 12 would be better.

Vote closed
Adhoc vote count started by DragonParadox on Aug 22, 2020 at 1:41 PM, finished with 51 posts and 9 votes.

  • [X] The Bent Pyramyd, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces
    [X] Viserys Targaryen, Daenerys Targaryen, Ser Richard Lonmouth, Lya the Sage, Ser Waymar Royce and Garin Drekelis break into the First Shrine by force.
    [X] Meanwhile, the Benerro and Melisandre organize a slave uprising.
 
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And some of us are starting to consider letting them, if it meant dealing with the problem at its source.
Yeah, pr-retty much.

I mean, okay, the loss of life is terrible.
Hundreds of thousands will die.

But what is great?
The PR.
Recordings of us killing Devils that "started the Fire of Slavers' Bay"?
Actual proof of the Devils and Slavery being intertwined as tightly as it gets?
(No matter that they aren't intrinsically connected as such, for our purposes it will be such proof)
The targets, as far away from being Morally Grey, as possible?

Devils torching entire cities and us fighting them offers all of the above and more.

We can really, really turn Slavers' Bay burning with open Devil appearances into a massive statement that will reverbrate throughout any remaing slavery-driven state on Planetos.
And it would generally increase the Empire's cohesion as a whole if we serve it just right.
One of the founding principles has been "end slavery", after all.

Our recently-finished Serpentstone recorders are gonna be invaluable for that
 
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My dude, this situation is far and away from the one in canon, where all the Slaves were willing to flip the table on the fuck-witted rulers of Slaver's Bay for a song and some bluster from Dany.

The place is basically in Devil hands already, they are just a couple months away from dealing with most of the general unrest which would follow revealing their presence in the open.

The Masters are entirely irrelevant now, past their being useful pawns. They don't even really have the issues we would have had a year ago from killing them all--lack of willing and able administrators, when they can just import some of their own from Baator.

Staging a slave uprising accomplishes nothing except getting more slaves killed. Our issue lies with the Devils. Exterminating them isn't even straight forward, since apparently the commander of the military garrison has the leeway in their orders to destroy entire cities.

And some of us are starting to consider letting them, if it meant dealing with the problem at its source.

Get some perspective, all I'm saying.

I just hope that the storming of the first shrine will make the Boss appear, we will destroy him safely.
The problem is that even if we solve the problem of devils, it will only play into the hands of the Sons of the Harpy. We're in classic chess zugzwang. Any of our actions puts the situation in a worse position for us.
Well, we will find one of the cells of the cult of Asmodeus, what will it give? Under the city, a crowd of modified slaves of devil worshiping soldiers. Power is either corrupted by Asmodeus or the Sons of the Harpy.
Seriously, there is no one in the city who would not fit even under one of the categories: 1 Slave; 2 Son of the Harpy; 3 The devil's slug.
So we just need to change the very situation in the city. The uprising of slaves will fill the streets with blood, but this way we can completely destroy the old vertical of power and plant a new one. Or we can take the slaves out of the city and burn it to the ground because there will be no one left in it to protect.
 
There is the politics of the matter to consider, just throwing tinny constructs at the matter is likely to strike all sorts of cultural and etiquette hurdles. That said 18 progress may be too much on the balance. 12 would be better.

Vote closed
Adhoc vote count started by DragonParadox on Aug 22, 2020 at 1:41 PM, finished with 51 posts and 9 votes.

  • [X] The Bent Pyramyd, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces
    [X] Viserys Targaryen, Daenerys Targaryen, Ser Richard Lonmouth, Lya the Sage, Ser Waymar Royce and Garin Drekelis break into the First Shrine by force.
    [X] Meanwhile, the Benerro and Melisandre organize a slave uprising.
@DragonParadox, the majority of our NPC mages have Amanuensis. Even if for whatever reason we can't use Calligraphy Wyrms this still shouldn't be justified to take that long.

Do they expect us to copy the books by hand?
 
@DragonParadox, the majority of our NPC mages have Amanuensis. Even if for whatever reason we can't use Calligraphy Wyrms this still shouldn't be justified to take that long.

Do they expect us to copy the books by hand?

NPC mages can indeed do that with a scholarum action since it would still take concerted action to catalogue, transfer and store all that lore. This is a major undertaking in a strange and unfamiliar city. If you were copping Doran Martell's library that would be one thing but this is a city relatively few in your empire have any experience with
 
@Goldfish, @egoo, @Crake

Just badgered DP on the number of Praetori in this months batch. We'll be getting 432 of them, costing us 1,944,000 IM and 17,280 pounds / 7,838 kg of Adamantine.
Effing great.
How many of them on average do we keep with the Legions and how many go into dedicated Space Marine Praetori Chapters/DeathWatch Inquisition support?
 
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Weapons and armour were supposed to be full VS, but might be better to wait for Imperial Steel.
We'll also likely finish the Power(ed) Armor tier 1 this month :whistle:

Meraxes was also promising us the Imperial Steel by now, we just need to check in with her.
 
Effing great.
How many of them on average do we keep with the Legions and how many go into dedicated Space Marine Praetori Chapters/DeathWatchInquisition support?
Right now we have one unit, the Praetorian Guard, and we are waiting to get a sense of their capabilities before making other units for more specialized purposes.

I would rather keep them in coherent companies instead of scattering them across the Legion in little batches. At the moment, their deployment with the Legion is on a case-by-case basis.
 
@Goldfish, @egoo, @Crake

Just badgered DP on the number of Praetori in this months batch. We'll be getting 432 of them, costing us 1,944,000 IM and 17,280 pounds / 7,838 kg of Adamantine.
Holy crap, that's a lot more than I was expecting. We're not going to be able to fully gear that many up in the planned Praetori kit, at least not all at once.

I'll have to look at some stuff when I get back to my computer. Between our own crafters, stockpiled items, and commissions we need to place for this month, we can probably get them up to speed by the end of next month.
 
Holy crap, that's a lot more than I was expecting. We're not going to be able to fully gear that many up in the planned Praetori kit, at least not all at once.

I'll have to look at some stuff when I get back to my computer. Between our own crafters, stockpiled items, and commissions we need to place for this month, we can probably get them up to speed by the end of next month.
Well likely just keep on getting more of them for a while until the recruit pool dries up in our current lands (including those in process of integration, see Lorath).
Better get ready to make double/triple that in gear, methinks.
 
Right now we have one unit, the Praetorian Guard, and we are waiting to get a sense of their capabilities before making other units for more specialized purposes.

I would rather keep them in coherent companies instead of scattering them across the Legion in little batches. At the moment, their deployment with the Legion is on a case-by-case basis.
Seconding this. We can second them squad-wise to the Inquisition or take them along on other tasks to get them experienced.
Holy crap, that's a lot more than I was expecting. We're not going to be able to fully gear that many up in the planned Praetori kit, at least not all at once.

I'll have to look at some stuff when I get back to my computer. Between our own crafters, stockpiled items, and commissions we need to place for this month, we can probably get them up to speed by the end of next month.
Same here, but having them in full kit by the end of next month sounds good.
 
@Goldfish We should officially interact with the new Praetorians next month with our ceremonial application of those Pact spells on each of them using metamagic. While that is a lot more Praetorians than I was expecting, Dany and Malarys should be able to get them done pretty fast, especially if Viserys assists with Ancestral Awakening.

How many do we want to induct in total for the moment? I'm thinking no more than 1,000 initially. I'm guessing finding candidates who fit the standards will make the rolls for the results turn up smaller after the first couple batches.

While these are a pretty big investment, I think having a source of combatants capable of fighting enemy elites is invaluable. Also we can take bigger risks with them, my initial estimate is that a Praetorian could die up to 3 times and we'd still break even on the investment if we assumed most of them would reach parity with forge creature that would cost 12-13K IM a pop if brought back individually over a life time. With Chain resurrections the costs are basically negligible even with high casualties. Especially with high casualties... it's actually a bonus if they went through heavy fighting before dying, since they might have leveled up.
 
Okay, @Azel, I think we might need to make some adjustments for logistics and supply purposes. 432 Praetorians is waaay more than we were planning on being able to equip, even over a two or three month time frame.

The standard kit right now requires 105 pounds of Valyrian Steel and costs 3,313 IM in enchanting, if we do all of the enchanting in house. That's a minimum of 1,431,216 IM in enchanting and 45,360 pounds of VS for 432 Praetorians.
Amulet of the Stalwart Defender:
  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
A definite keeper. 230 IM each.
Earring of Vigilance:
  • 3 Charges/Day: 1 Charge (Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Another definite keeper. 340 IM each
Praetorian's Backpack: This high quality black leather backpack is emblazoned with the Praetorian crest.
  1. It has two side pouches, each of which appears large enough to hold about a quart of material. In fact, each is like a Bag of Holding and can actually hold material of as much as 2 cubic feet in volume or 20 pounds in weight. The large central portion of the pack can contain up to 8 cubic feet or 80 pounds of material. Even when so filled, the backpack always weighs only 5 pounds.
  2. While such storage is useful enough, the pack has an even greater power. When the wearer reaches into it for a specific item, that item is always on top. Thus, no digging around and fumbling is ever necessary to find what the pack contains. Retrieving any specific item from the pack is a Move Action, but it does not provoke the Attacks of Opportunity that retrieving a stored item usually does.
Useful, but non-essential. They also require enchanters of 9th+ level, meaning only our Master Enchanters can make them. I would axe these. 200 IM each.
Praetorian's Belt:
  1. 3/Day use Enlarge Person(self only) as a Swift Action for up to 10 rounds per day. The effect can be dismissed as a Free Action.
  2. Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8), or 3 charges(Heal 4d8)
The Enlarge Person effect is useful, but non-essential. We can give them Enlarge-type Fairy Caps that will do the same thing for 10 minutes per use.

75 IM for a Healing Belt alone, 300 for the Enlarge Person effect, and 408 IM with both. Would consider the Healing Belt as essential.
Praetorian's Boots:
  1. Benefit from a +30ft Enhancement bonus to ground movement speed.
  2. 2/Day Instantly teleport as per a short dimensional hop (with no chance of error) up to 10 feet. The new space must be within line of sight and line of effect. One cannot use the anklet to move into a space occupied by another creature, nor can one teleport into a solid object; if such an attempt is made, the anklet's activation is wasted. The Wearer can bring along objects weighing up to your maximum load, but you can't bring another creature with you.
Non-essential, but useful. We could axe these without too much trouble, IMO.

140 IM for the Anklets of Translocation effect alone, 300 for the speed boost, and 510 IM for both.
Praetorian's Bracers of Quickstrike:
  1. 1/Day you can make one extra attack with any weapon you are holding if you already made a full attack on this turn. This attack is made at your full base attack bonus, plus any modifiers appropriate to the situation. This effect is not cumulative with any other effect that grants you an extra attack when making a full attack, such as the Rapid Shot feat, a speed weapon, or the haste spell.
Non-essential. I would axe these. 140 IM each.
Praetorian's Cloak: +1 Resistance bonus to Saving Throws
Non-essential. I would axe these, since the PfE Ring already gives a +2 Resistance bonus against anything with an Evil alignment. 100 IM each.
Praetorian's Regalia:
  • Razorsharp Valyrian Steel Praetorian Blade(+2): Damage: 2d8 + 1 + 2 [Enhancement] (Piercing), 18-20/x2, Weight: 25 pounds
  • Fearsome Valyrian Steel Extreme Shield (+2): Armor Bonus: 3 + 2[Enhancement], AC Penalty: -4, ASF: 10%, Weight: 25 pounds. Fearsome: +5 to Intimidate [Enhancement], can demoralize foe as Move action
  • Reinforced Segmented Valyrian Steel Fullplate of the Commander (+2): Armor Bonus: 8 + 1[Reinforced] + 2[Enhancement], Maximum Dexterity Bonus: +2, ASF: 30%, Base Speed: 20ft, Weight: 55 pounds. Special: Commander (+2 competence bonus on Diplomacy checks, and each ally within 30 feet of you (not including yourself) gains a +1 morale bonus on Will saves, -5 penalty to Hide checks)
I think we should reconsider using the Praetorian Blade as a standard weapon. 25 pounds of Valyrian Steel for a sword is a lot. A VS Thinblade would do 1d8 less damage, but also only weigh 3 pounds.

Same goes for the VS Extreme Shields. Each of them is 25 pounds. A Heavy Shield only weighs 15 pounds and would have a +2 AC bonus rather than the Extreme Shield's +3. The 500 IM Fearsome effect is also non-essential, IMO. Using VS Thinblades and Heavy Shields would reduce the amount of VS needed per Praetorian by 32 pounds, or 13,824 pounds just for this first batch.

The armor is an unavoidable expenditure, but the Commander enchantment on them is unnecessary. It's only 200 IM each, but that adds up to 86,400 IM in enchanting. The cost isn't a big deal, but the enchanting time definitely is.
These are essential and should all be kept.

400 IM for the Ring of PfE
250 IM for the Ring of Sustenance
25 IM for the Anytool
The above recommendations reduce the enchanting cost by 1,950 IM per Praetorian (842,400 IM for 432 of them).

Here's what my recommended starting kit would look like.
Equipment:
Amulet of the Stalwart Defender:

  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Earring of Vigilance:
  • 3 Charges/Day: 1 Charge (Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Praetorian's Belt:
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8), or 3 charges(Heal 4d8)
Praetorian's Regalia:
  • Razorsharp Valyrian Steel Thinblade (+2): Damage: 1d8 + 1 + 2 [Enhancement] (Piercing), 18-20/x2, Weight: 3 pounds
  • Fearsome Heavy Steel Extreme Shield (+2): Armor Bonus: 2 + 2[Enhancement], AC Penalty: -2, ASF: 10%, Weight: 15 pounds.
  • Reinforced Segmented Valyrian Steel Fullplate (+2): Armor Bonus: 8 + 1[Reinforced] + 2[Enhancement], Maximum Dexterity Bonus: +2, ASF: 30%, Base Speed: 20ft, Weight: 55 pounds.
Other Equipment: Ring of Protection from Evil, Ring of Sustenance, Traveler's Any-Tool
This gear would cost just 1,363 IM per Praetorian and require 73 pounds of Valyrian Steel.

Considering that this would all be entry level Praetorian gear, it would make sense to have better stuff become available for higher ranked members.

I'm open to suggestions, but I don't see how much wiggle room we have if we want to get them geared up and field ready ASAP.
 
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Winning vote
Adhoc vote count started by DragonParadox on Aug 22, 2020 at 1:41 PM, finished with 51 posts and 9 votes.

  • [X] The Bent Pyramyd, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces
    [X] Viserys Targaryen, Daenerys Targaryen, Ser Richard Lonmouth, Lya the Sage, Ser Waymar Royce and Garin Drekelis break into the First Shrine by force.
    [X] Meanwhile, the Benerro and Melisandre organize a slave uprising.
 
Part MMMDCXIX: By Bent Paths
By Bent Paths

Twenty Sixth Day of the Second Month 294 AC

The Bent Pyramid is perhaps the most decrepit monument in a city that seemed to collect them like pockmarks of the ages. It seems at first a strange gathering place for those within the devils' snare who count themselves the most exalted masters, made slaves to subtle whips. But then the past has a sort of fascination to it, one you are not yourself immune to to judge from the neo-Valyrian colonnades of the Empire's public buildings, so you shan't judge the Good Masters too harshly in this matter at least. Gods and Powers know there are plenty of other sins to judge them by.

From speaking to the locals you know the pyramid contains a complex of dilapidated rooms that had likely once served a religious or administrative purpose to judge from the last fading inscriptions that had seen the touch of too many hands. They are open to the public and indeed the family that has come to own the land makes a tidy annual profit from taxing visitors. It is not these chambers that you and your company must infiltrate, according to the devils and confirmed by the spirits of these blood red stones through the power of the Old Gods' gift.

Past a passage that is a apparently irrevocably blocked by fallen rubble, but which can in fact no more than a glamour, lies a tunnel to an oracular chamber where in ancient days the Graces practiced haruspicy, divining the future in the entrails of beasts.

"I'm almost surprised they didn't practice that on their slaves too," Dany mutters darkly.

"The Empire of Old Ghis practiced slavery, but not on such a grand scale nor with such malice," Benerro interjects softly. "In truth I suspect they would be as horrified at seeing what their descendants have become in their defeat as we are, if not quite for the same reasons "

"You sound like you pity them, Holy One." Garin notes, surprised.

"In my youth I have traveled this way before and seen enough of the ruins beneath the rot to know there was once greatness here. Valyria will be mourned, but Ghis will be forgotten when it is not distanced, even over the ages the victory of the Dragon Lords endures."

"I should hope it does given the company you are now keeping," Dany jests, willfully breaking from the dark mood, earning a smile from the old priest as much for the effort as the jape you suspect.

"For myself I worry more for the pilgrims of the past than the past itself in this instance," you interject. "There should not be anything worse than imps making use of the oracular chamber for their own divinations normally, but..."

"They know we're out for their blood," Ser Richard nods, rising to stand beside you from where he had been leaning in the shade of a frail date tree. Though the heat of the day cannot touch him the knight born to the oft cloudy Stormlands had no love of the glare of the southern sun. "Still, it's a good thing if we want to be distracting."

"It would be except for the fact that there are traps in there was well, and at least one of them could bring the whole edifice down on our heads according to our prisoners," you answer soberly. "That would draw all the wrong kinds of attention, especially from the Graces," you nod towards the tower amid its gardens of palms to the east. "Many of the visitors are themselves influential or at least rich."

"We could try to evacuate the mortals," Mereth interjects unexpectedly. "It might cost us the element of surprise, but as Ser Lonmouth rightly noted we are trying to draw attention to ourselves."

"Not so much that we get proper ambushed back hauling the ass of some Ghiscari highborn who wanted to gawk at stones from the pyramid," Ser Richard grumbles, though more for form's sake you would judge.

What do you do?

[] Try to evacuate the pyramid first
-[] Write in plan

[] Attack at once
-[] Write in plan

[] Write in plan


OOC: Given the Ghiscari's obsession with their old empire I figured a bit of a cultural pilgrimage, tourism by another name basically, would fit them.
 
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...we have the PR now.
Long as we present the events in the right light later on (see high-level illusions to set up the action, see Serpentwtone Projectors/recorders for actual showing), we can care little for civilian losses in cases like this one.

Just gotta spin the events in "we attempted to save people, but devils interfered", or something.

You know, the usual TV-propaganda half-truths.
Only, ours will be working in a void where no other propaganda like that ever existed.
It will be seen as holy scripture in truthfulness if we do things right.

-----------------------------
@Goldfish, I trust you to [Х] attack at once. Don't make my trust misplaced. :anger:
[:V]

[X] Goldfish
 
By Bent Paths

Twenty Sixth Day of the Second Month 294 AC

The Bent Pyramid is perhaps the most decrepit monument in a city that seemed to collect them like pockmarks of the ages. It seems at first a strange place of gathering for those within the devils' snare who count themselves most exalted Masters made slaves to subtle whips. But then the past has a sort of fascination to it, one you are not yourself immune to to judge from the neo-Valyrian colonnades of the Empire's public buildings, so you shan't judge the Good Masters too harshly in this matter at least. Gods and Powers know there are plenty of other sins to judge them by.

From speaking to the locals, you know the pyramid contains a complex of dilapidated rooms that had likely once served a religious or administrative purpose, to judge from the last fading inscriptions that had seen the touch of too many hands. They are open to the public and indeed, the family that has come to own the land makes a tidy annual profit from taxing visitors. It is not these chambers that you and your company must infiltrate, according to the devils and confirmed by the spirits of these blood red stones through the power of the Old God's gift.

Beyond a passage that is a apparently irrevocably blocked by fallen rubble, but which is in fact no more than a glamor, lies a tunnel to an oracular chamber where in ancient days they say the Graces practiced haruspicy, divining the future in the entrails of beasts.

"I'm almost surprised they didn't practice that on their slaves, too," Dany mutters darkly.

"The Empire of Old Ghis practiced slavery, but not on such a grand scale nor with such malice," Benerro interjects softly. "In truth, I suspect they would be as horrified at seeing what their descendants have become in their defeat as we are, if not quite for the same reasons."

"You sound like you pity them, Holy one?" Garin notes, surprised.

"In my youth I have traveled this way before and seen enough of the ruins beneath the rot to know there was once greatness here. Valyria will be mourned, but Ghis will be forgotten when it is not distanced. Even over the ages, the victory of the Dragon Lords endures."

"I should hope it does, given the company you are now keeping," Dany jests, willfully breaking from her dark mood and earning a smile from the old priest, as much for the effort as the jape you suspect.

"For myself, I worry more for the pilgrims of the past than the past itself in this instance," you interject. "Normally there should not be anything worse than imps making use of the oracular chamber for their own divinations, but..."

"They know we're out for their blood," Ser Richard nods, rising to stand beside you from where he had been leaning in the shade of a frail date tree. Though the heat of the day cannot touch him, the knight born to the oft cloudy Stormlands had no love of the glare of the southern sun. "Still, it's a good thing if we want to be distracting."

"It would be, except for the fact that there are traps in there as well, and at least one of them could bring the whole edifice down according to our prisoners," you answer soberly. "That would draw all the wrong kinds of attention, especially from the Graces," you nod towards the tower amid its gardens of palms to the east. "Many of the visitors are themselves influential or at least rich."

"We could try to evacuate the mortals," Mereth interjects unexpectedly. "It might cost us the element of surprise, but as Ser Lonmouth rightly noted, we are trying to draw attention to ourselves."

"Not so much that we get proper ambushed while hauling the ass of some Giscari highborn who wanted to gawk at stones from the pyramid," Ser Richard grumbles, though more for form's sake you would judge.

What do you do?

[] Try to evacuate the pyramid first
-[] Write in plan

[] Attack at once
-[] Write in plan

[] Write in plan


OOC: Given the Ghiscari's obsession with their old empire I figured a bit of a cultural pilgrimage, truism by another name basically would fit them. Not yet edited.
Here's an edited version of the chapter, DP.
 
...we have the PR now.
Long as we present the events in the right light later on (see high-level illusions to set up the action, see Serpentwtone Projectors/recorders for actual showing), we can care little for civilian losses in cases like this one.

Just gotta spin the events in "we attempted to save people, but devils interfered", or something.

You know, the usual TV-propaganda half-truths.
Only, ours will be working in a void where no other propaganda like that ever existed.
It will be seen as holy scripture in truthfulness if we do things right.

-----------------------------
@Goldfish, I trust you to [Х] attack at once. Don't make my trust misplaced. :anger:
[:V]

[X] Goldfish
We could try to do something that alerts the civilians and distracts the devils at the same time. It's not like they'd let us run an evacuation without immediately using it as cover to take pot shots at us, so they're going to get caught in this unless we choose to back off.

We could summon earth elementals to start attacking the surface in mostly empty places before burrowing directly down to the fiends to block them off while the mortals flee in terror. We could also start trying to burn down the Pyramid. If we hit the outside, give them time to panic, then hit the structural supports we can give them time to get out while the devils have to choose between doing something dumb in the basement or stopping the roof from caving in.
Edit: derp. We don't want the thing to collapse, this is why I shouldn't read and wash dishes at the same time.
 
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Okay, @Azel, I think we might need to make some adjustments for logistics and supply purposes. 432 Praetorians is waaay more than we were planning on being able to equip, even over a two or three month time frame.

The standard kit right now requires 105 pounds of Valyrian Steel and costs 3,313 IM in enchanting, if we do all of the enchanting in house. That's a minimum of 1,431,216 IM in enchanting and 45,360 pounds of VS for 432 Praetorians.
A definite keeper. 230 IM each.

Another definite keeper. 340 IM each

Useful, but non-essential. They also require enchanters of 9th+ level, meaning only our Master Enchanters can make them. I would axe these. 200 IM each.

The Enlarge Person effect is useful, but non-essential. We can give them Enlarge-type Fairy Caps that will do the same thing for 10 minutes per use.

75 IM for a Healing Belt alone, 300 for the Enlarge Person effect, and 408 IM with both. Would consider the Healing Belt as essential.

Non-essential, but useful. We could axe these without too much trouble, IMO.

140 IM for the Anklets of Translocation effect alone, 300 for the speed boost, and 510 IM for both.

Non-essential. I would axe these. 140 IM each.

Non-essential. I would axe these, since the PfE Ring already gives a +2 Resistance bonus against anything with an Evil alignment. 100 IM each.

I think we should reconsider using the Praetorian Blade as a standard weapon. 25 pounds of Valyrian Steel for a sword is a lot. A VS Thinblade would do 1d8 less damage, but also only weigh 3 pounds.

Same goes for the VS Extreme Shields. Each of them is 25 pounds. A Heavy Shield only weighs 15 pounds and would have a +2 AC bonus rather than the Extreme Shield's +3. The 500 IM Fearsome effect is also non-essential, IMO. Using VS Thinblades and Heavy Shields would reduce the amount of VS needed per Praetorian by 32 pounds, or 13,824 pounds just for this first batch.

The armor is an unavoidable expenditure, but the Commander enchantment on them is unnecessary. It's only 200 IM each, but that adds up to 86,400 IM in enchanting. The cost isn't a big deal, but the enchanting time definitely is.

These are essential and should all be kept.

400 IM for the Ring of PfE
250 IM for the Ring of Sustenance
25 IM for the Anytool
The above recommendations reduce the enchanting cost by 1,950 IM per Praetorian (842,400 IM for 432 of them).

Here's what my recommended starting kit would look like.
Equipment:
Amulet of the Stalwart Defender:

  • 3 Charges/Day: 1 Charge (12 Temporary Hit Points), 2 Charges (18 Temporary Hit Points), 3 Charges (24 Temporary Hit Points), Duration: 10 minutes
Earring of Vigilance:
  • 3 Charges/Day: 1 Charge (Darkvision 60 ft., 1 hour), 2 Charges (See Invisibility, 10 minutes), 3 Charges (True Seeing, 1 minute)
Praetorian's Belt:
  • Healing (3 charges/day): 1 charge (Heal 2d8 points of damage), 2 charges (Heal 3d8), or 3 charges(Heal 4d8)
Praetorian's Regalia:
  • Razorsharp Valyrian Steel Thinblade (+2): Damage: 1d8 + 1 + 2 [Enhancement] (Piercing), 18-20/x2, Weight: 3 pounds
  • Fearsome Heavy Steel Extreme Shield (+2): Armor Bonus: 2 + 2[Enhancement], AC Penalty: -2, ASF: 10%, Weight: 15 pounds.
  • Reinforced Segmented Valyrian Steel Fullplate (+2): Armor Bonus: 8 + 1[Reinforced] + 2[Enhancement], Maximum Dexterity Bonus: +2, ASF: 30%, Base Speed: 20ft, Weight: 55 pounds.
Other Equipment: Ring of Protection from Evil, Ring of Sustenance, Traveler's Any-Tool
This gear would cost just 1,363 IM per Praetorian and require 73 pounds of Valyrian Steel.

Considering that this would all be entry level Praetorian gear, it would make sense to have better stuff become available for higher ranked members.

I'm open to suggestions, but I don't see how much wiggle room we have if we want to get them geared up and field ready ASAP.
Rather than replacing the Praetorian Blade with a Thinblade, a Medium sized one basically a small shortsword to a Praetorian, why not take full advantage of their Monkey's Grip feat and give them each a VS Greatsword? They can one-hand it without issue, and each only weighs 8 ibs. That's 17 Ibs less per weapon.
 
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