The Ruin of Hope
Twenty Sixth Day of the Second Month 294 AC
As the bight southern sun wheels among wispy clouds like a dream of rain and Astapor moves to its ancient rhythms, all but the poorest of free men seek shelter from the sun in what the locals call the Slave's Hours. According to Malarys, by necessity if not inclination more accustomed to the customs of this land, even favored slaves are not allowed to work in this heat. However, you have no doubt that devils, unaffected as they are by the flames of hell, are toiling away in temples, in catacombs, and in the dark corners of this realm to bolster their position in the face of an unexpected setback.
You hope they will not have time to summon more aid from Baator, for what you have learned of the halls deep beneath the Plaza of Punishment is damning enough. Once roads and alleyways of an older Astapor, dating back some say to the days of Old Ghys, but more likely to the days of Valyrian sovereignty, the passages below have always been dangerous, havens for thieves and cutthroats as well as the more daring of escaped slaves. The Good Masters used them as training grounds for Unsullied meant for other tasks than open battle, as well as the sort of constant 'slave threat' that could be used to keep the less wealthy citizenry in line through fear.
It is little wonder that this under-city should hold temples to all manner of god come to preach to the slaves, bold priests descending in search of converts, and as often as not never returning. Some were lost to crumbling walls and and desperate folk with little respect for holy vestments. Some among those prospered, however, as much as one could be said to prosper in such a wretched place, and unorthodox beliefs flourished. Priests of the Lady of Spears taught salvation and a return to the legions of old as they sought answers delving in the dark. A pity what they and their patron found was Asmodeous.
It did not take long before they converted the meager communities lost in the dark, for were they not the purveyors of miracles and heralds of the Goddess? In yet more bitter irony heaped upon this place, the undercity soon became the seat of a conspiracy more dangerous than any the masters could have conjured. Paths already made dangerous by the hand of time were now marked with infernal runes and fel contraptions to guard against even most determined assault. Unsullied 'lost' in war and plague in distant cities slipped back by tunnels dug under the walls, and through it all the true masters of this place could navigate. After all, to a true baatezu mere physical distance is only a canvas upon which to paint their ambitions.
The passwords and safe ways into the depths where the First Shrine lies, where the Unsullied are remade, are unlikely to remain the same in detail to what your prisoners knew, precisely because they are your prisoners. Fortunately, you can at least warn your agents of the sort of threats they are likely to face. Poisoned favors are commonplace, as is fire, devils being naturally immune to both, but the devils had even moved full scale siege machines down there, ready to be redeployed at any of dozens of strategic checkpoints.
But more importantly than the insights into the labyrinth Malarys and the others must breach is the knowledge of what precisely had burned the temple in Yunkai, if not why. Asmodeous had selected not one but two of his servants to manage the conquest of Slaver's Bay. The first is sly and seductive, the orator whom you have already met twice and who had twice escaped you. The second, however, is a great champion whose stride is said to sow fear even into the hearts of demons,
Puragaus, the Pyres of Immolation, or as they are called in the tomes of scholars with more boldness than sense, dragon-devil.
While your captives cannot recount their full power, you know for certain from leafing through a book that was once a judgement devil that she is the veteran of many and perilous campaigns, likely far more dangerous than her breed alone would indicate... and that she could set this whole city on fire. The best that can be said of this new foe is that she prefers not to linger long in the mortal realm, for she has little patience to spare for the secrecy that is paramount under the deimavigga's hand.
It is a sobering realization that the fiend, who but for her mastery of shadow would have slain Teana, is not even the head of the military presence here in Slaver's Bay.
What is your next target as a distraction?
[] Douquor's Pit made unholy ground dedicated to the Lord of the Ninth through carefully staged games, it is unfortunately never without an audience at this hour, but disrupting operations there would cut off a constant flow of unwitting sactrifices
[] The Bent Pyramyd, one of the oldest structures in the city, its foundations shifted under it from the long wear of time, host to a select cabal of some of the most wealthy and influential cult members, though also worryingly close to the Temple of the Graces
[] Potter's Field, a burial ground for slaves forgotten and nameless, well outside the city, but far from the greatest asset of the devils in Astapor
OOC: The devils have pretty good operational security, but you definitely learned some things that will be helpful going forward and noprisoner was blown up. Not yet edited.