On the matter of Resurrection
On the matter of Resurrection:
The simplest proper resurrection magic is the level 5 Raise Dead spell, which is accessible at cleric level nine, well past the first soft cap of level five and just shy of the second at level ten. It costs 1,000 IM do perform normally. You could buy a prosperous village and everything in it or build a small keep for 1,000 IM. That is the baseline we are working from.
The second thing to keep in mind is that not all souls want to return from death, so in case of trying to apply resurrection on a mass scale you are going to pour some amount of those many, many thousands of Imperial Marks, which could have been put towards building roads, schools, or houses of healing, down the cosmic drain. You also can't divine it ahead of time to try to avoid it, at least reliably, without using Commune, that incidentally is another level 5 spell, one that costs XP each and every time you cast it. Fluff-wise, XP lost like that is literally the caster's soul burning up a little. If we are talking about mass resurrection, it all adds up.
While we are on the subject of who can cast level 5+ spells, PCs of that skill are rare and their magic is valuable in other instances. Dany, Vee, and Lya do pro bono healing in SD, that is one of the draws of the city. This is not as significant as it used to be in the old days when such magic was rare, but if you are really sick beyond what common ritual magic can fix, it is the place to be. What they do not do in these instances is fix death, because they know the demand for resurrection would far outstrip their capacity to do so, even with Chain Spell metamagic and other such tricks. There are quite literally hundreds of thousands of newly dead they might raise. Who goes first?
The idea has been floated that you could raise every legionary who died in this battle. Even though I have not worked out the numbers yet, you guys could probably do it, you have millions of IM in the treasury, but what makes these deaths more worthy of being brought back than the soldiers who died fighting bandits or pacifying rebellious magisters, enforcing laws? Just because you guys did not see those deaths on screen does not mean they did not happen. So if you want to talk moral, sinking vast amounts of money into raising everyone who died in this fight would likely hurt more than it helps.
OK, so what about having a god do it? Gods don't have to deal with pesky spell slot limitations, do they? Well no, but they have other limitations. You guys have a lot of death gods in your pantheon; Yss, the Merling King, and even the Old Gods to a certain degree. They do not really object to resurrections on a minr level, as you guys have been doing. It's a minor disruption of the veil. Having a meaningful portion of the population be 'insured against death', however, would disrupt their domains. It would begin to fray the veil between life and death, and if they were the ones doing it... well that is how you lose the Death Domain and Gain the Undeath Domain. There is also the matter of the Faceless, who worship all the faces of Death. They would, in Viserys' opinion, be less than pleased to live in a realm with mass resurrections.
This needed up a lot more complex than first intended but it should at least deal with a lot of the points raised.
If you guys have more questions feel free to ask.
The simplest proper resurrection magic is the level 5 Raise Dead spell, which is accessible at cleric level nine, well past the first soft cap of level five and just shy of the second at level ten. It costs 1,000 IM do perform normally. You could buy a prosperous village and everything in it or build a small keep for 1,000 IM. That is the baseline we are working from.
The second thing to keep in mind is that not all souls want to return from death, so in case of trying to apply resurrection on a mass scale you are going to pour some amount of those many, many thousands of Imperial Marks, which could have been put towards building roads, schools, or houses of healing, down the cosmic drain. You also can't divine it ahead of time to try to avoid it, at least reliably, without using Commune, that incidentally is another level 5 spell, one that costs XP each and every time you cast it. Fluff-wise, XP lost like that is literally the caster's soul burning up a little. If we are talking about mass resurrection, it all adds up.
While we are on the subject of who can cast level 5+ spells, PCs of that skill are rare and their magic is valuable in other instances. Dany, Vee, and Lya do pro bono healing in SD, that is one of the draws of the city. This is not as significant as it used to be in the old days when such magic was rare, but if you are really sick beyond what common ritual magic can fix, it is the place to be. What they do not do in these instances is fix death, because they know the demand for resurrection would far outstrip their capacity to do so, even with Chain Spell metamagic and other such tricks. There are quite literally hundreds of thousands of newly dead they might raise. Who goes first?
The idea has been floated that you could raise every legionary who died in this battle. Even though I have not worked out the numbers yet, you guys could probably do it, you have millions of IM in the treasury, but what makes these deaths more worthy of being brought back than the soldiers who died fighting bandits or pacifying rebellious magisters, enforcing laws? Just because you guys did not see those deaths on screen does not mean they did not happen. So if you want to talk moral, sinking vast amounts of money into raising everyone who died in this fight would likely hurt more than it helps.
OK, so what about having a god do it? Gods don't have to deal with pesky spell slot limitations, do they? Well no, but they have other limitations. You guys have a lot of death gods in your pantheon; Yss, the Merling King, and even the Old Gods to a certain degree. They do not really object to resurrections on a minr level, as you guys have been doing. It's a minor disruption of the veil. Having a meaningful portion of the population be 'insured against death', however, would disrupt their domains. It would begin to fray the veil between life and death, and if they were the ones doing it... well that is how you lose the Death Domain and Gain the Undeath Domain. There is also the matter of the Faceless, who worship all the faces of Death. They would, in Viserys' opinion, be less than pleased to live in a realm with mass resurrections.
This needed up a lot more complex than first intended but it should at least deal with a lot of the points raised.
If you guys have more questions feel free to ask.
Last edited: