Ace of Scarabs
Mechanoid Pilot
- Location
- Singapore
Shall we get some mood music for the next step of the fight?
Not quite. Draconic Spell Power doesn't increase damage by 1d6 per caster level. It's +1d6 per level of the spell. SotD is 8th level, so it's going to inflict an extra 8d6+8 damage, since Fire Mastery adds +1 damage per damage dice of the spell.I think your damage math here is off. Viserys is casting at cl 22, has fire mastery (+1 damage/level), and draconic spell power (1d6 damage/level). This should be 220 ( maximized base spell damage) + 22 ( fire mastery) + 132 (draconic spell power 1d6/level maximized) = 374 damage with no empowering. Which is enough to 1 shot the Colossus (assuming its unmodified) that is in charge of this force. 374*1.5=561 damage with empowering. I think the non-empowered version will 1 shot everything anyways.
I think its worth switching sudden empower to sudden widen to hit a lot more enemies. This would give each cube a 1600 ft area for a total area of 28,160 square ft hit. This one spell could legitimately kill 25000+ enemy undead.
Law, Dragons, Knowledge, the OG, etc. There are a lot of options for them to choose from. I don't think we ever specified that we would try to train them all in a single path.Greetings Comrades!
Can someone explain what kind of adepts we are training? In a sense, they worship the concept of law, or something else?
They're listed on the Character Sheet pages I've put together and linked in my signature. I sent DP the updated sheets a couple weeks ago in the normal format, but he hasn't applied them to the front page yet.@Goldfish, where are we keeping track of Viserys' various Metamagic Rods? I know for a fact we've been making good progress on collecting a bunch of the Greater versions (most notably that Greater Rod of Quicken Spell that we took off of Tor's corpse, which replaced our previous Rod of Quicken Spell we took off that Void Cleric we killed in Volantis (I'm not sure who ended up with that one actually)), I just can't find where it's written down.
In any case I'd like to get this for our next one if we don't already have it: Greater Rod of Persistent Spell
Thanks!They're listed on the Character Sheet pages I've put together and linked in my signature. I sent DP the updated sheets a couple weeks ago in the normal format, but he hasn't applied them to the front page yet.
I've got to make some more gear additions today, though. After that I'll resend them to him.
Looking good, Viserys. Though that next rod we get for him should definitely be a Greater Rod of Persistent Spell.Metamagic Rods/Staves:
- Lesser:
- Lesser Rod of Chaining: This rod allows you to apply the Chain Spell Metamagic to 1st-3rd level spells 3/Day.
- Lesser Rod of Selection: This rod allows you to apply the Selective Spell Metamagic to 1st-3rd level spells 3/Day.
- Lesser Rod of Familiar Magic: This rod allows you to apply the Familiar Spell Metamagic to 1st-3rd level spells 3/Day.
- Standard:
- Rod of Delayed Magic: This rod allows you to apply the Delayed Spell Metamagic to 1st-6th level spells 3/Day.
- Rod of Invisible Magic: This rod allows you to apply the Invisible Spell Metamagic to 1st-6th level spells 3/Day.
- Rod of Threnodic Magic: This rod allows you to apply the Threnodic Spell Metamagic to 1st-6th level spells 3/Day.
- Greater:
- Greater Rod of Mercy: This rod allows you to apply the Merciful Spell Metamagic to any spell 3/Day.
- Greater Staff of Quickening: This staff allows you to apply the Quicken Metamagic to any spell 3/Day.
- Greater Rod of Maximizing: This rod allows you to apply the Maximize Metamagic to any spell 3/Day.
- Greater Rod Transdimensional Magic: This rod allows you to apply the Transdimensional Spell Metamagic to any spell 3/Day.
Oh. Dammit. Never mind then.EDIT: @Duesal, the Persistent Spell rod you linked is for the Pathfinder version of the Persistent Spell metamagic feat, which is completely different than the D&D 3.5 version that we use. There is no such thing as a Persistent Spell rod for our version. Metamagic Rods max out at +4 spell level adjustments, but a Persistent Spell rod would need to be +6.
Our Metamagic Rod commissions/purchases have been limited by availability of high level crafters. Chain Spell having a +3 adjustment means that the Greater Rods are extremely expensive. We'll need to see about the purchase limit in IM next time we place a commission.Thanks!
Looking good, Viserys. Though that next rod we get for him should definitely be a Greater Rod of Persistent Spell.
Also imo all clerics among the Companions (so Dany, Malarys, & Rina) and then after them all similarly powerful clerics like Melisandre and Benerro etc. aught to get either a Standard or a Greater Rod of Chaining. That would increase our buffing options quite a bit.
I wish there was a shop in the genie cities that just had all of this immediately available.
Oh. Dammit. Never mind then.
Fair enough, we've got to keep churning out Mind Blanks. Getting one for Dany at the very least we should try to make happen on our next big shopping run.Our Metamagic Rod commissions/purchases have been limited by availability of high level crafters. Chain Spell having a +3 adjustment means that the Greater Rods are extremely expensive. We'll need to see about the purchase limit in IM next time we place a commission.
Hey Goldfish, if your updating character sheets you might want to change Viserys age to 18 given his birthday earlier in the month.They're listed on the Character Sheet pages I've put together and linked in my signature. I sent DP the updated sheets a couple weeks ago in the normal format, but he hasn't applied them to the front page yet.
I've got to make some more gear additions today, though. After that I'll resend them to him.
EDIT: @Duesal, the Persistent Spell rod you linked is for the Pathfinder version of the Persistent Spell metamagic feat, which is completely different than the D&D 3.5 version that we use. There is no such thing as a Persistent Spell rod for our version. Metamagic Rods max out at +4 spell level adjustments, but a Persistent Spell rod would need to be +6.
Thanks for the reminder.Hey Goldfish, if your updating character sheets you might want to change Viserys age to 18 given his birthday earlier in the month.
She wasn't pulled down, DP just added an awesome bit of fluff with her flying down to strike the earth with her Runestaff to cast the Earthquake spell she used.We should definitly retreat after this next round.
Vee being pulled down was a strong hint not to underestimate the "normal" mages in this army.
Ultimatly the battle will be far easier if our own footfolk can distract those, because right now the few attackers with us get the full attention from everyone capable of shooting or casting.
Your right about dsp, but the flat damage from fire mastery is multiplied too per the example in empower spell. So it would be (220 +48 +30)x1.5=447. Which, like widen spell, doesn't agree with what it says it doesNot quite. Draconic Spell Power doesn't increase damage by 1d6 per caster level. It's +1d6 per level of the spell. SotD is 8th level, so it's going to inflict an extra 8d6+8 damage, since Fire Mastery adds +1 damage per damage dice of the spell.
Maximized and Empowered, it would be [(220 + 48) x 1.5] + 30 = 432
That said, even without Empower it would still inflict 298 points of Searing Fire damage and 8 points of Strength and Dexterity damage (and Constitution, too, I guess, if there are any living creatures in the affected areas). If ya'll would prefer we Widen the effect rather than Empower it, I can change the plan.
EDIT: I can also just remove Sudden Empower entirely and save Ancestral Awakening for later, in case we need it. Thoughts?
@DragonParadox, not sure if you noticed or not, but the tally is being weird and not counting all of the votes together for some reason. The correct version of my plan is the one without the use of Sudden Emppwer.
Here's an edited version of the chapter, DP.Unraveling
Nineteenth Day of the Second Month 294 AC
Malarys Vanor had never imagined himself a hero. Even as a child he had never playacted the Dawn Wars, when the fires to Valyria's first rising had cast back the dark, when the dragons had been Tamed. Unsurprisingly, since his passage into the uncharted future he had discovered that war was rather more complex than the work of bards and poets made it out to be, born of treachery, malice, and the breaking of mind. Valyria had been born of the same fires that had sustained it, the same fire that had incinerated it in the end.
Yet here he was, riding a dragon newly bound to serve, looking down upon an army of the numberless dead of what had once been Sarnor, as those very fires were called forth once more. As he raised his hand against the black heavens and the oily rain, a fragment of memory flashed through his mind.
The boy was barely more than an acolyte, skilled enough to cast a truth spell, but not yet so much as to tell when the magic had failed to take hold. But of all his peers, he had been the most ambitious, enough so that he had sought an instructor in the art of unraveling spells for skill alone and not the connections and patronage that were so prized by others of his cohort.
Dark hair and olive skin marked the older mage as foreign even as the amethyst eyes proved that the blood of the dragons still flowed in his veins, "What is it that makes a truly great spellweaver?"
The boy, by now familiar with many of the wrong answers his teacher had dissected at length, answered simply, "Pulling at the right thread of power, at the right time and the right place."
As flames grew and redoubled among the dead hosts, too bright to look upon, to burn even that which was of fire born it, seemed to Malarys that the sky was falling, a dark avalanche fit to snuff out all fire, all life.
The dead were not marching. The withered mages no longer spat curses into the sky. The altars were not moving. Words louder than thunder boomed through the air, through the minds of all present.
"If it is the Doom you call, then Doom you shall have."
Malarys knew not if it was insight born of dreams or years of weighing bitter spite and reckless malice, but he knew what the thing, the Once God intended, to animate the very flames of the king's wrath with the souls of the damned Sarnori and to march those horrors upon Sallosh in cruel irony. Before that, his own invocation seemed a pitiful thing against that vast strength, a spell of the ninth circle, an imposition of will upon reality unbound by the constraints of form and ritual and it was barely more than a whisper. The Dream was far indeed and this was close at hand.
An unfamiliar hand grabbed hold of his, though it was little more than mist and vapor, beneath it a familiar spell. It was the sort of thing the acolyte he was might have been able to cast, but from the Red Priestess who bore the crimson star of R'hllor's favor upon her neck it was far more than that. Though he served no god living or dead, in this hour he had the eye of one of the greatest of the powers of Essos.
Some part of him took comfort in the protection that implied, but mostly it was heady pride that surged in his veins, the same feeling the boy in the memory would know well. He would not fail before the eyes of gods and men.
Thus the magic took hold among the din and laughter of that arcane battle, and for a moment it seemed as though he were the spell he had just cast, impossible geometries dancing in a realm beyond what eyes could see or ears could hear, an imposition of Order upon Chaos and at its heart three simple words: "You are dead."
The magic, deeper than any spell he had ever seen, broke and with it the rain began to slow. The beasts all burned as the king willed, as did many of the officers and lords of the fel host.
Alas, gods, even dead ones, do not lightly take having their will denied. Thunder boomed loud enough to make the dragon quake under Malarys' saddle, three bolts of cold lightning arched around him to smite the one who had dared usurp such power. "I do not recognize you!" If he should live to be ten thousand years old, Malarys would never be able to say if he had said those words aloud or not.
Malarys Takes 101 Damage/Is Healed 101 Damage
Being healed almost instantly by Lady Melisandre's prayer did not make the experience less excruciating.
"We are done here, pull back!" the king called once it was assured that the last of the soul-binding beasts were dead.
It was only on the fight back towards Sallosh that Malarys realized he could still feel an echo of the deeper magic he had touched in the world.
Malarys Gains the First Mythic Rank
What path does he find himself upon?
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OOC: So yeah... that happened. I was not expecting those rolls. Mythic deeds don't necessarily have to involve duels, counter-spelling a god, or even the shadow of one when it really wants to do something counts. Not yet edited.