Kinship Beyond Death
Third Day of the Second Month 294 AC
"Farewell Majesty, may we meet again when the drums of war ring out and once more when they are stilled," you bid farewell to your host and her unliving court as you withdraw through gates of silver and bronze reforged.
To your surprise, before you cross the threshold you hear spoken in the tongue of Valyria, but without the telltale ringing of a spell of translation, each syllable instead shaped with care, "May the first come soon and the second even swifter thereafter." She must have asked one of her servants later in their graves for the words by mind speech.
A compliment not lightly earned, you know.
The antechamber you find yourselves in once held scenes of hunts among the reeds, of waterfalls gently falling, but time had not been kind to this part of the palace, mold and cracks wearing away at the fresco until all that remained, mostly by some odd chance, is a solitary black winged duck rising into the faded blue. Some dead hand had strengthened the lines of black and the bluish sheen of the feathers, the better to keep this at least intact before the march of ages.
"I wonder if they have any painters left who would be interested in coming to Sorcerer's Deep," Tyene wonders wistfully.
"Once they're not dead you mean?" Waymar asks with a smile.
"If they want maybe, but given Wyla's studies and the fact that we accepted her into the realm before she stepped into the twilight, I don't see why that should be a necessary step," Dany counters.
"But..." your friend visibly struggles. "That's not the same thing. At least she
looked alive, not..."
"What does how something looks have to do with how they act?" Dany asks archly.
You can think of a hundred examples she could give and obviously Waymar can too. He hangs his head briefly in defeat. "How the hells am I going to explain that to my lord father?"
"Have Ysilla do it?" Tyene teases for a moment before relenting. "Anyone who looks too dead will probably wear a glamor so they can move about more easily."
"The lady is wise as she is beautiful," Eskil says as he enters the room with a company of eight unliving warriors bearing armor that mingles ceremonial bronze with iron chain marking them as far older than Sathar's sack, though still more recent than the envoy himself.
As you leave the palace for the stables, you discover that the eight are not guards. They are
officers, each with their own chariot and team of three, and their own hundred strong detachment of skeletal infantry. It takes some doing to talk them out of bringing those along, and it takes even longer to do the same with the
withered husks of war elephants festooned with towers of brass and bone. Ironically, the creatures appear to have kept more of their minds than many of the Sarnori, a fact that had at first horrified Vee until she spoke to them with a bit of help from Dany's dreamspun magic.
"They want to serve," she shakes her head looking saddened and a little awed.
"They said in Volantis that elephants are creatures of deep memory and deeper loyalty," Teaana offers. "It's why the traders chose it as their beast, a pity they did not recall those virtues at the last."
"I must confess to knowing little of your fair city," Eskil begins. Throughout the journey upon the
high winds, North and West across the planes to Mardosh, he proves to be an interesting conversationalist able to make not just his answers interesting but also his questions, a rare skill even in a diplomat.
***
Fourth Day of the Second Month 294 AC
After crossing the Sarne a second time, you begin to see pines grow thicker and blacker below.
Soldier pines draped in weeping moss, a line from a song you heard in your childhood comes to mind. You wonder if this is where they got their names. Mardosh was called the City of Soldiers, after all. Alas, even the unliving herald does not know the answer, save to confirm that even in his day that is what they were called.
"Walls on the horizon," Varys mentally nudges your attention towards the north-west where you can just barely see the slightly more solid black smudge of Mardosh's walls. Now the question is how to approach it?
[] Directly, you have a herald from Sathar with you and nothing to hide
[] Scout it out first to see what might cause the odd behavior seen in Melisandre's flames
-[] Write in infiltration party
[] Write in
OOC: I rolled for elephant sanity to see if you would have a diplomatic incident with Vee being upset at it, but the result was 93 so those elephants are more mentally sound than most human undead, they came back out of loyalty to their crews. Not yet edited.