I remembered someone in the thread wanting to make Druid dragons a while ago here is a pretty good chassis: Beast Dragon. It has low INT but it's at least sentient.
Those are neat. At CR 12 with 14 HD, they would be perfect for the Druid Creature template. They would go to CR 15 and be capable of using 5th level Druid spells.

And this ability is extremely promising:
Aura of Fecundity (Su): The beast dragon's mere presence invigorates the land. An area for several miles around its lair, or any other area where it spends a large amount of time, is affected as by plant growth, and ordinary animals grow to extraordinary size and vigor in the area. Hunting is phenomenal in the area. This effect ends a season after the beast dragon is slain or leaves the area.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 11, 2020 at 4:10 AM, finished with 112 posts and 12 votes.
 
Greetings Comrades.

Azema becomes Chaotic Neutral
It is nice and amazing.
Yrael turns Lawful Neutral
This is sad and even more surprising.
"Nirvana is no more. Those few cities who are left standing turned to fortresses and the fields and hills around them to battlefields locked in eternal struggle. Its oceans are now the realm of the creatures known as Illithid, spewing forth foulness every day. Daemons have claimed most land, gates to Abaddon drowning the realm in an endless tide while other Far Spawn have hollowed out the mountains to build blasphemous monuments within."
...
"Of Elysium, only chaos is left. The realms shattering was the beginning of it all, and now its shards splinter ever further, falling into Limbo while the corruption of the Abyss flows in. Some shards are mere grains of dust, others the size of kingdoms and in those some light endures, though it dims with every hour, crumbling like everything in this sphere. Some try to rebuild, to anchor what they can, but the works of eons is sometimes shattered in mere moments by the chaos of war raging through this plane."
...
"Axis yet turns, but it has been lessened. While the city is not beholden to Baator, there are ties of trade and the occasional alliance of need in the Blood War, as Axis has been left without its old defenders. The Crucible lies cold and broken since before the war, and I think no one knows who did the deed. The Inevitables tried to save Elysium when it began to sunder, but they all disappeared and the rifts kept widening. They were already gone when the war started in earnest."
...
"While the war was still being fought in Nirvana, the hosts of Heaven began to march to aid our brethren. It was not enough to turn the tide and when war reached our home, there was not enough left to defend ourselves. The Legions of Hell broke down the gates, these dark creatures and swarms of Daemons following in their wake."
And this practical blow my head up.

These were amazing chapters !!!

Yes, and can someone help me? The text said that Viserys came across these lines somewhere "All is lost. The gates of Heaven lay broken." But I just can't find where it was. Can someone help me? I would like to re-read, maybe there was something else interesting there.
 
Yes, and can someone help me? The text said that Viserys came across these lines somewhere "All is lost. The gates of Heaven lay broken." But I just can't find where it was. Can someone help me? I would like to re-read, maybe there was something else interesting there.
Might have been during our first visit in Lys, when looking through the Red Temple's library?
 
Might have been during our first visit in Lys, when looking through the Red Temple's library?

I thought so too, but it's wrong.
Yes, in the library of the temple of the Red God, we found information about catclism in the upper planes. But the phrase "All is lost. The gates of Heaven lay broken." was not there.

...
Alas you find nothing of magic among the dusty shelves. If ever there were true mystical texts here they were taken when the priests fled. You do however happen upon a a book of poetry whose odd-sounding verse references the Inner and Outer planes as you dimply recall them from memories not your own. The howling maelstrom of the Abyss, the ever-descending steps of the Seven Hells, the Bright domes of... Shattered Nirvana.

Weep all for the beauty and glory that was lost, oh mortal kindred... The fields of Elesyum are withered and the Mounts of Dreams worn to dust...
As you read on the fragmented lamentation you begin to wonder what the Old Gods meant when the spoke of the Mending of the world. Just how had it been broken and by what.

You transcribe the words onto new parchment with sorcery, silently thanking whatever wizard first thought of that spell. Probably a lazy apprentice now that you think of it.

Gained Song of the Broken Spheres by an Unknown Author
 
Vote closed.
Adhoc vote count started by DragonParadox on Jul 11, 2020 at 4:10 AM, finished with 112 posts and 12 votes.
 
Part MMMDLXXV: In the Court of Dust
In the Court of Dust

Third Day of the Second Month 294 AC

Grey are the skies over Sathar and heavy as though full with the unshed tears of Sarnor, and grey are the walls worn by the winds hissing over the plains. Guardians of hollow bone stand upon its ramparts, remembering perhaps dimly the duties they took on in life, but these are not the only dead you see from afar. Ancient guardians wrapped in funerary linens to long dead gods watch the road with withered and unwavering gazes. Engines of war, now empowered as much by the spirits of their masters as golem-craft, each painted in the guise of some beast mundane and fantastical, glare down through murder holes.

"The magic on the gates has to be new," Tyene muses. "There is no way the Dothraki would have left them with, well... any gates at all really, much less ones enchanted against fire and acid and hardened against blows."

She is right of course. You wonder what it means that the dead of Sathar chose to clad their new gates in silver poplar, a tree of weeping but also of wealth and prestige. That much finely carved wood is probably worth a quarter of its weight in actual silver. The scenes are strange too, a woman rising from a lake, one hand outstretched to offer aid, another to ward off a blow, yet the face is left uncarved and empty save for the barest impression of a nose and jawline as though the artist could not recall what it aught to have looked like... or perhaps they were overcome by despair before they could do so.

"Hail travelers upon the wary road," the guard upon the gate calls out in a deep echoing voice in the tongue of Sarnor, known to you by sorcery. "What brings you to sorrowing Sathar?"

"We come with a Gift of War and a Gift of Peace for the Queen in these lands so that we might speak to her, know her wisdom and share our own," you call back, the book on ritual formulas unfamiliar upon your lips.

"Pass then and be welcome into the City of Namaaru, Queen of the Bountiful made Bare. May you remember us for the glory that was, and not the sorrows that flowed over it."

You wait for some other comment, perhaps a question as to who you are and why you have taken this road with no mounts or mules, but the dead guardian returns to his silent contemplation of the road. Apparently a declaration of peaceful intentions and desire to see the queen was enough to let you past.

"Namaaru means 'she who brings bountiful peace'," Teana interjects as you pass under the arch. "It is one of the eldest names we considered and sadly also the one we know the least about. She ruled in a time of peace and plenty, we think before the Freehold's first expansion and the wars with the Ghiscari. Dragons and their get would have been a distant rumor for her, for better or for worse."

"Definitely for the better," Dany snots. "Our ancestors were not ones to leave a kindly impression upon their contemporaries." She sighs. "Can you imagine dying in a time of peace and plenty, an honored monarch at life's end and waking up to this?" She motions to the city streaking you before you, crumbling towers and shattered arches, temple domes like half rotted fruit open to the sky and through it all the resounding shambling gait of the dead, the scrape of bone upon stone.

The roads at least had been cleared, you even catch a glimpse of a company of skeletons pulling down a wall whose foundations have been undermined while behind them a dead priest in gilded vestments whose bond to the divine had long since rotted away to nothing directs yet more of the lesser dead in rebuilding.

"I can feel their eyes at the back of my neck," Waymar grumbles as you pass.

"They don't have eyes," Tyene jests, though you notice she too keeps her hand near her belt pouches just as Waymar does Purity's hilt.

Finally you come to the palace, guarded by two vast wights with the heads of elephants propped up upon a manlike frame as much iron as bone and bound in the tattered panoply of lost idols. No simple brutes these you sense, but animated instead by sorcerous will fit to rain down lightning and curses from the heavens.

The doors open slowly, as though reluctant to let out the dusty air, the scent of mirth and lemongrass. Through you pass and again meet with the company of scores of unliving courtiers, from some wrapped in rotting bandages to the souls of ancient generals bound in their armor. Never have you seen the dead so many or so strong. If the other cities are this strong than hard shall it be to make an end of them.

You shake your head. Deal with the one in front of you first.

It does not take you long before you come to the one who rules this place in truth, bones wrapped with care in sacred linens, headdress of gold and mask of ivory. You feel the queen's magic like a black sun on your skin as soon as you enter the throne room. No, more than magic, you stand before a being of myth, risen by her own ancient tale in response to the wailing to Dead Sarnor. The queen is impassive as only those who require neither breath nor motion can be, seated upon a throne of white marble that does not rest upon the ground but levitates in the air.


You offer formal and respectful greeting before laying down your gifts upon the floor as custom dictates, a sickle sword of Valyrian steel and an enchanted clock that shows Imperial Time. Only then does the unliving queen speak, her voice is not the rasping whisper you had expected, but melodious and fair as though she were still among the living. "A clock and one of interesting make besides, but I wonder if it is sign that you think Sarnor's hour is passed?"

How do you reply?

[] Write in

OOC: The elephant headed sorcerer giants seem to be some combination of construct and undead, but you did not roll high enough to get more than that, and yes the queen is mythic.
 
Last edited:
This is a fun arc.

I am imagining Sarnor in Magic: The Gathering. The undead nation is like an alternate take on what Amonkhet was like.
 
In the Court of Dust

Third Day of the Second Month 294 AC

Grey are the skies over Sathar and heavy as though laden with the unshed tears of Sarnor, and grey are the walls worn by the winds hissing over the plains. Guardians of hollow bone stand upon its ramparts, remembering perhaps dimly the duties they took on in life, but these are not the only dead you see from afar. Ancient guardians wrapped in funerary linens to long dead gods watch the road with withered and unwavering gazes. Engines of war, now empowered as much by the spirits of their masters as golem-craft, each painted in the guise of some beast mundane and fantastical, glare down through murder holes.

"The magic on the gates has to be new," Tyene muses. "There is no way the Dothraki would have left them with well... any gates at all really, much less ones enchanted against fire and acid, and hardened against blows."

She is right, of course. You wonder what it means that the Dead of Sathar chose to clad the new gates in silver poplar, a tree of weeping but also of wealth and prestige. That much finely carved wood is probably worth a quarter of its weight in actual silver. The scenes are strange, too, a woman rising from a lake, one hand outstretched to offer aid, another to ward off a blow, yet the face is left uncarved and empty save for the barest impression of a nose and jawline, as though the artist could not recall what it aught to have looked like... or perhaps they were overcome by despair before they could do so.

"Hail travelers upon the wary road," the guard upon the gate calls out in a deep echoing voice in the tongue of Sarnor known to you by sorcery. "What brings you to sorrowing Sathar?"

"We come with a Gift of War and a Gift of Peace for the Queen in these lands, that we might speak to her, know her wisdom, and share our own," you call back, the book of ritual formulas unfamiliar upon your lips.

"Pass then and be welcome into the City of Namaaru, Queen of the Bountiful made Bare, may you remember us for the glory that was, not the sorrows that flowed over it."

You wait for some other comment, perhaps a question as to who you are and why you have taken this road with no mounts or mules, but the dead guardian returns to his silent contemplation of the road. Apparently a declaration of peaceful intentions and desire to see the queen was enough to let you past.

"Namaaru means she who brings bountiful peace," Teana interjects as you pass under the arch. "It is one of the eldest names we considered and sadly also the ones we know the least about. She ruled in a time of peace and plenty, and we think before the Freehold's first expansion and the wars with the Ghiscari. Dragons and their get would have been a distant rumor for her, for better or for worse."

"Definitely for the better," Dany snots. "Our ancestors were not ones to leave a kindly impression upon their contemporaries." She sighs. "Can you imagine dying in a time of peace and plenty, an honored monarch at life's end, and waking up to this?"She motions to the city stretching out before you, crumbling towers and shattered arches, temple domes like half rotted fruit open to the sky, and through it all resounding the shambling gait of the dead, the scrape of bone upon stone.

The roads at least had been cleared, and you even catch a glimpse of a company of skeletons pulling down a wall whose foundations have been undermined. Behind them, a dead priest in gilded vestments whose bond to the divine had long since rotted away to nothing, directs yet more of the lesser dead in rebuilding.

"I can feel their eyes at the back of my neck," Waymar grumbles as you pass.

"They don't have eyes," Tyene jests, though you notice she too keeps her hand near her belt pouches just as Waymar does Purity's hilt.

Finally you come to the palace, guarded by two vast wights with the heads of elephants propped upon a manlike frame, as much iron as bone, and bound in the tattered panoply of lost idols. No simple brutes these, you sense, but animated instead by sorcerous will fit to rain down lightning and curses from the heavens.

The doors open slowly, as though reluctant to let out the dusty air, the scent of myrrh and lemongrass. Through you pass, again met with the company of scores of unliving courtiers, from some wrapped in rotting bandages to the souls of ancient generals bound in their armor. Never have you seen the dead so many or so strong. If the other cities are this strong than hard it shall be to make an end of them.

You shake your head. Deal with the one in front of you first.

It does not take you long before you come to the one who rules this place in truth, bones wrapped with care in sacred linens, adorned with a headdress of gold and mask of ivory. You feel the queen's magic like a black sun on your skin as soon as you enter the throne room. No, more than magic, you stand before a being of myth, risen by her own ancient tale in response to the wailing of Dead Sarnor. The queen is impassive as only those who require neither breath nor motion can be, seated upon a throne of white marble that does not rest upon the ground but levitates in the air.


You offer formal and respectful greeting before laying down your gifts upon the floor as custom dictates, a sickle sword of Valyrian Steel and an enchanted clock that shows Imperial Time. Only then does the unliving queen speak. Her voice is not the rasping whisper you had expected, but melodious and fair, as though she were still among the living. "A clock, and one of interesting make besides, but I wonder, is it a sign that you think Sarnor's hour is passed?"

How do you reply?

[] Write in

OOC: The elephant headed sorcerer giants seem to be some combination of construct and undead but you did not roll high enough to get more than that, and yes the queen is mythic. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.

This chapter has a nice feel to it, alien and creepy, but not at all like Qohor yesterday. There's a lot of sadness here.
 
[X] "Quite to the contrary, your majesty, it is a sign that time marches ever forward. We can move with it and advance accordingly, or attempt to fight the inevitable and be ground down by the relentless passage of pitiless moments."
-[X] At this point, Viserys will pause to gauge the queen's response, if any. If he believes his answer was accepted and that further elaboration won't be offensive, he will continue with, "Terrible was the fate of Sathar in centuries past, but now there is hope for it to rise once more. We were heartened to learn the returned of Sathar were seeking to build anew, to restore what was lost and to move forward once more."
 
Last edited:
It does not take you long before you come to the one who rules this place in truth, bones wrapped with care in sacred linens headdress of gold and mask of ivory. You feel the queen's magic like a black sun on your skin as soon as you enter the throne room. No, more than magic, you stand before a being of myth, risen by her own ancient tale in response to the wailing to Dead Sarnor. The queen is impassive as only those who require neither breath nor motion can be, seated upon a throne of white marble that does not rest upon the ground but levitates in the air.


*whistles*

Ah, isn't it a Queen of Nehekhara. Not just anyone, but she whom Asaph Has Blessed.

Let's woo her. Felix once did it, and he's a human. Surely with our Charisma we could make her swoon in that mummified body of her.
 
Edit:

I believe she is a proto deity.

Those priests are getting power from somewhere, and the collective belief in the legend of the dead queen is exactly the kind of thing that would grant mythic power. Likely enough to grant spells to her followers.

[ ] The time of Sarnor did pass. Just as the age of magic had passed, but from the scattered embers and ashes rose a conflagration. As it has done here.
-[ ] I have come to ask you plainly, what do you want? Not for yourself, but for your people? Full gladly would I help someone raise again what was once lost.
-[ ] But the cost of doing so can be... perilous.

[X] Goldfish

I just felt writey.
 
Last edited:
-[X] At this point, Viserys will pause to gauge the queen's response, if any. If he believes his answer was accepted and that further elaboration won't be offensive, he will continue with, "Terrible was the fate of Sathar in centuries past, but now there is hope for it to rise once more. We were heartened to learn the returned of Sathar were seeking to build anew, to restore what was lost and to move forward once more, rather than be content to stagnate, expending their energies in a mimicry of lives ended prematurely."

@Goldfish, is this line really necessary? I am blind and deaf in the matter of politics/courtly intrigue, but doesn't this makes it as if we're backhanding her and comes of as some snotty 'higher-than-thou' Princeling?
 
It is rather... rude. The undead dont have much of a life left, but rubbing it into their faces is cruel.

Indeed, it would be more preferable if we just cut that part off. Dead people tend to not like being criticised about their time when they still live. Even more so with whatever grudge that bounds them.
 
Back
Top