Weird flex, but okay.

...what's that?

Oh, er, yeah. Not okay. Yep. No destroying historical centers of faith.
 
Of these three only the latter two can even have heralds. The Winged Serpent is too weak still. As long as you make the base with reagents not sacrifice they would not say no.

Remind me again what is the reason for their utter refusal of sacrificed beings?

Because I find whatever reasoning and morality that they have regarding it is going to be an annoyance to us.

With Demons, Asuras, Daemons, hell even fallen Angels, we could supply them with the magical energies in practically Infinte ammount.

Magical Items are rarer and is costly even if we try to make loopholes on their rules.
 
Remind me again what is the reason for their utter refusal of sacrificed beings?

Because I find whatever reasoning and morality that they have regarding it is going to be an annoyance to us.

With Demons, Asuras, Daemons, hell even fallen Angels, we could supply them with the magical energies in practically Infinte ammount.

Magical Items are rarer and is costly even if we try to make loopholes on their rules.

No matter how evil the being sacrificed it there is no getting around the fact that sacrifice is power from pain and power from destruction. That opposes their domains. The morality of gods is in many ways less flexible than that of mortals.
 

hey, @Goldfish, what we have in terms of sacrificeable items, again..?
:V
Here's the eligible things we've got stockpiled, not counting a handful of unique items we have other plans for:

  • 21 Fullplate(Living Brass), Reinforced Segmented (+2)
  • 18 Fullplate(Steel), Reinforced Segmented (+1)
  • 21 Scimitar(Living Brass) (+2)
  • 43 Minor Efreeti-Forged magic items (Caster Level 5)
That's 61 items at 5th caster level and 42 at 6th caster level. That's 557 combined caster levels, assuming we would be willing to use the Living Brass items rather than saving them for the ritual to fuck over the Efreeti.
 
@DragonParadox how much CL in items is needed for a cruelty free/vegan Herald for our pacifist gods?
It's fluid. There's no CR to CL chart.

One can guess that a God with more oomph and more generosity will give more for less, and one who is a miser on handing out goodies like Tiamat will take everything you throw at her and only give you bargain bin rates.
 
We could maybe convince them to aim their Herald at the Void instead, it's not like there's not plenty of Void to be opposed.

Why would they when there is an easily reachable target right there? Plus Westeros is easy pickings even with the Demons and the Seven. A single herald of the Old Gods could reduce King's Landing to rubble and then some before disappearing. And since it is a herald I wouldn't be surprised if every single one of those counted as a sacrifice. Plus if they really wanted to get nasty then the plague bearer template exists. Imagine thousands dying slowly and sacrificed via death to the Old Gods. Put some of its flesh in the local water supply, let it be ingested and boom instant plague.
 
A herald of the Old Gods would be a massive vampiric weirwood treant.

Speaking of which, we need weirwood Leshys, aka mobile sacrificial batteries
 
Part MMMDLXXV: Land of the Dead
Land of the Dead

Third Day of the Second Month 294 AC

The following report is penned in beautiful flowing letters that bespeak less of painstaking calligraphy and more of centuries long experience polishing a skill to near instinct. At times it is illustrated with brief maps and even drawings of specific places glimpsed through divination in a hand steady enough to serve an architect or surveyor.

The plains of central Essos, what was known as the Dothraki Sea, in what was once the Kingdom of Sarnor, are organized in a mockery of the order they held in life, the dead raising the dead in ghastly imitation of a past most cannot recall for there is no mind there to remember, only the driving malice and the tyranical will of those unfortunate enough to have returned with some semblance of their reason intact. Armies of hollow bones and rotting flesh clash across fields of dead grass in memory of age-old rivalry, caravans of skeletal beasts caked with the muck of their graves travel down empty roads to deliver the fruits of a feast of ashes. Yet for all this madness it would be folly to let one's guard down, for those most clear-sighted among the dead draw terrible powers from the curse of their foul birth and perhaps even from the ritual workings of the dead land.

Below is an estimation of the various 'principalities' of the damned and the dangers revealed to me in the flames together with lore gained from speaking with Wisdom Anu:

Gornath, remembered as the City of Rats by the Dothraki, certainly seems to live up to that foul name in death, though not as one might imagine. Something about the city's death, to treachery and starvation, seems to have bound the hungering dead into a sort of swarm of many eyes under the dominion of the Rat King whose gaze we only narrowly avoided during the destruction of the Golden Company's Citadel. Given the powers of the Rat King seem most concerned with preventing him from ever being surprised and betrayed as he was in life, and the many rotting eyes looking out from between the crumbling edifices, stealth seems unlikely to grant one advantage no matter how skillful one might be in twisting shadow into a glamour.

Kasath was once a major religious center among the Sarnori as well as famed for its light horse, the most skillful in the land it ws said, though not so skillful nor so swift as the Dothraki that overthrew it. There are hundreds of ceremonial chariots haunting the broken streets and black smoke rises through the broken roofs of temples, sacrifices made to gods as dead as Sarnor. Some of the riders have even gained the power to fly and now befoul the night wind with their cavalcades.

Mardosh, City of Soldiers, is remarkable in that most of its people died by the sword of its own soldiers before starvation or the yoke of the Dothraki could claim them. The 'Unconquered Host' has now returned garbed in rotting flesh and yellowed bone where the rest of its people arose as specters, some not even aware that they are dead. Whatever power rules this place appears to be doing the best it can to protect this twisted 'innocence'.

Sathar, first city of the Tall Men to fall to the Dothraki, is now filled with many of the dead who infest the weed choked waterways and even animate the fetid water itself. Rather than a king Sathar appears to have a queen and one of a more ancient mien than witnessed the fall of the city. It is the only place where the dead have been observed actively rebuilding the city rather than going over mindless imitation of life.

Sarnath, the heart of the canker, where the dead kings gather and brood, but it is not them I fear for all their hatred makes them powerful each in their own way. There is a darkness there whose face I could not see for when I tried to turn the distant light of my flames upon it the fires burned blue corpse-flame and its malignant will saught to reach me. It was only through the grace of R'hllor that the fire died before it could touch me, a thing of iron and killing wind, a thing defiled now returned to the Dead Land.

-By Melisandre of Asshai​

You carefully set down the note and consider which of the cities to first scout and who to send to the task.

[] Gornath
-[] Write in

[] Kasath
-[] Write in

[] Marosh
-[] Write in

[] Sathar
-[] Write in

[] Sarnath
-[] Write in


OOC: There are obviously more dead than just the cities in Sarnor, but these are the centers of power where most of the greater undead reside.
 
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@Goldfish Aife can pop Righteous Might and Divine Power and with the right Feats become a Grade A, Colossal-sized, murderous wood-chipper, or as the case may be calamari sashimi slicer.

A sea cat... bigger and stronger and badder than a Kraken. And as many Hit Points as a Great Wyrm. With the Breath Weapon and Frightful Presence to match. :evil:
 
[] Gornath
-[] Bomb it into ruin and see what response you can tease out. The paranoiac ruler can either be entombed and then dug out with half or more of his defenses sundered, or he can come and face you on the field of battle where you are strongest.

[] Kasath
-[] Companions reconnaissance in force, to determine what kind of assets the enemy has in hand and perhaps determine how reasonable the rulers are.

[] Marosh

-[] Companions reconnaissance in force, to investigate what is laying this facade over the city.

[] Sathar

-[] Send a diplomat rather than a reconnaissance in force, preferably one able to act subtly and spot some kind of haunt or spook who is likely to hold loyalty to the Queen over outside interests paramount.
-[] You just need her to agree to meet you in peace. Any solution to the current problems Sathar faces can be resolved once you are able to agree in principle that peace is possible, such as slowly working to restore some of the damned to life through all the resources and lore you possess, or else laying to rest those beyond recall for having lost all semblance of individuality.

[] Sarnor
-[] Fuck scouting, this is the hornet's nest and it can only be kicked in. Concentrate full force if nothing can be divined, it is likely trapped to hell.


Some barebones, mostly intent. I don't know what we want to devote to what or in what order we want to approach it, likely investigate some places first before actually attacking anywhere.
 
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