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Adhoc vote count started by Artemis1992 on May 1, 2020 at 2:00 PM, finished with 75 posts and 13 votes.

  • [X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells. The Wyverns will continue to provide fire support for their Moonchasers while keeping the Ward Anchors defended.
    [X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to lose sight of Thennhold.
 
I'm pretty sure you once told me there's a hard limit in the number of Wyvern we can make due to scarce enchanters of the appropriate level.

Or I'm misremembering something.

I'll have a look over the weekend and get you a full plan for refits and doctrine changes.

Might as well make the Manticore a thing while I'm at it...


> "I have nested folders."

*shudders*
Wyverns are great because we can spread the enchanting across all levels of our crafters, since a lot of the magic that goes into them is low level. They're not solely dependent on higher level enchanters like our Heralds are.

Nesting spoilers has become such a pain in the ass since the forum upgrade. Add in list tags and it's a nightmare.
 
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Vote closed.
Adhoc vote count started by Azel on May 1, 2020 at 2:01 PM, finished with 77 posts and 13 votes.

  • [X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells. The Wyverns will continue to provide fire support for their Moonchasers while keeping the Ward Anchors defended.
    [X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to lose sight of Thennhold.
 
@Goldfish, for the current vote:

- Let the Wyverns pursue till the edge of Thenn Valley and thus the ward range. Might bag us another Wyrmwraith.
- Add some solid shells to the bombardment. He likely warded himself against fire and there are things that can make splash weapons like the Explosive Packs less scary, but against solid shells he better have DR 50 or his affairs in order.

Edit: Hm... too late.

Edit 2: Or not. :V
 
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[X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells along with some solid shells in case they have warded themselves to mitigate damage from either of the former. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to exit the valley covered by the landwards.
 
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[X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells along with some solid shells in case they have warded themselves to mitigate damage from either of the former. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to exit the valley covered by the landwards.
 
[X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells along with some solid shells in case they have warded themselves to mitigate damage from either of the former. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to exit the valley covered by the landwards.
Okay, I can live with that.

[X] Crake
 
It's pretty well settled now, @DragonParadox. :)
Adhoc vote count started by Goldfish on May 1, 2020 at 2:18 PM, finished with 86 posts and 14 votes.

  • [X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells along with some solid shells in case they have warded themselves to mitigate damage from either of the former. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to exit the valley covered by the landwards.
 
You, know, I have to wonder how an event like this will affect Moonsong and her story. There's an exceptionally powerful resonance for a threshold sprite to defend something like the Wardstones, which are basically a magical threshold for the Thenn territory. Against something as powerful as a true Other it's even better, especially if we manage to kill the thing.
 
You, know, I have to wonder how an event like this will affect Moonsong and her story. There's an exceptionally powerful resonance for a threshold sprite to defend something like the Wardstones, which are basically a magical threshold for the Thenn territory. Against something as powerful as a true Other it's even better, especially if we manage to kill the thing.
I've been waiting for Moonsong and Glyra to pokevolve into their next forms seemingly forever now.
 
You, know, I have to wonder how an event like this will affect Moonsong and her story. There's an exceptionally powerful resonance for a threshold sprite to defend something like the Wardstones, which are basically a magical threshold for the Thenn territory. Against something as powerful as a true Other it's even better, especially if we manage to kill the thing.
She's not called a threshold sprite for any guarding function.

Her kind is cursed never to rest properly under a roof or out in the open, so they make their nests on thresholds.

Now that I think about it, how is she sleeping in the Moonchaser @DragonParadox ?
Unlike a normal ship there is no part of it not fully encased by the hull.
I remember she had a special build, a half-open cabin on the Hunters Moon, but that doesn't work here.
 
I've been waiting for Moonsong and Glyra to pokevolve into their next forms seemingly forever now.
Speaking of Glyra, what's she up to recently?
She's not called a threshold sprite for any guarding function.

Her kind is cursed never to rest properly under a roof or out in the open, so they make their nests on thresholds.
That's what makes it so interesting, really. Thresholds aren't her proper home, but for her to embrace and defend that place regardless—even if only in her Lord's orders—turns it from a cursed fate to something else entirely. Take the update's title, for example: Keeper of the Threshold. A lot of powerful stories include things like that, taking a place you are forced to be and accepting it as your home and duty.
 
She's not called a threshold sprite for any guarding function.

Her kind is cursed never to rest properly under a roof or out in the open, so they make their nests on thresholds.

Now that I think about it, how is she sleeping in the Moonchaser @DragonParadox ?
Unlike a normal ship there is no part of it not fully encased by the hull.
I remember she had a special build, a half-open cabin on the Hunters Moon, but that doesn't work here.
She strings a hammock up on the Beetle Bomb launch rack. :lol:

Or maybe just dozes in the captain's chair?
 
You, know, I have to wonder how an event like this will affect Moonsong and her story. There's an exceptionally powerful resonance for a threshold sprite to defend something like the Wardstones, which are basically a magical threshold for the Thenn territory. Against something as powerful as a true Other it's even better, especially if we manage to kill the thing.

She will pokevolve into Fleet Admiral Moonsong, in charge of our whole aerial military operations.
 
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Adhoc vote count started by Goldfish on May 1, 2020 at 2:18 PM, finished with 86 posts and 14 votes.

  • [X] Your ships outrange them by over half a kilometer, kill the Rider and his mount with cannonfire, both explosive rounds and Alchemist Fire shells along with some solid shells in case they have warded themselves to mitigate damage from either of the former. The Wyverns will continue pursuit and end as many of them as possible with their Force launchers, breaking off only when about to exit the valley covered by the landwards.
 
I can't remember exactly where she was last assigned, but we've been keeping her busy. The Most Powerful Gremlin in the World didn't get that way by being lazy.
How powerful can we expect her to get, anyways? According to her sheet she's already level ten, and while I imagine her leveling functions differently, it would be amazing if she was eventually able to mess with, like, Mythic tier entities. Not outright fight them, of course, but still.
 
Interlude DCCLXXXIV: Darkness' Tithe
Darkness' Tithe

Seventh Day of the First Month 294 AC

There were precious few things Moonsong knew that could out fly a dragon and fewer still that could strike further through the sky. A pity for the enemy that the Moonchaser was meant to be both. "Keep the launchers on it, shells and alchemist's fire... solid steel for good measure in case he'd warded."

The first volley arced true through the curtains of white, the sound of icy scales cracking echoing across the vale as the wyverns turned for another pass at the remaining specters great and small. Though the enemy did not burn no one on the bridge had any doubt that he would crack...

Then the frost wyrm turned gracefully and slowly as though to the melody only it could hear. At first Moonsong thought the rider had raised his hand to motion to its court where to flee...

A pale first encased in ice tightened, gripping not air but magic itself and words that seemed to swallow the howling of the blizzard and spit it out as something infinitely worse filled the air.

The world beyond. The Moonchaser turned black as pitch, beyond the power of its myriad enchantments to see. Below them the wardstone groaned like a beast in pain.

"Helm, get us above this!" Moonsong shouted. There was no way to know where to aim the projectors, no way to keep the wraiths off the hull and its enchantments. For the first time since taking command of the ship Moonsong wished she could feel the arcane mechanisms that made the ship fly as for a few terrifying moments there was no way to tell up from down or left from right.

When the ship burst back into the merely blinding blizzard the fey captain felt her heart in her throat. Had they acquired an unwanted passenger even now reaping the souls of her crew?

"First mate, make a note to the mage-smiths, figure out a way to tie the wards into the bridge arrays so we know if they have been disrupted," she said, hiding worry behind glibness as she had done at sea those few times when she had truly been uncertain if their tale would end in triumph or tragedy.

"Should we get someone to conjure light to clear that?" the hesitant voice of Elisha, the ship's principal mage, called motioning to the sea of darkness below them.

"No one but the King or a Companion has any hope of matching light against that murk, it's like a memory of the Long Night made manifest," the fey captain said. Or an omen of what's to come, she didn't add. "We could patrol the edges, get the heralds and wyverns, hell get everyone..."

"I'm only seeing two Wyverns and the er... Sheepstealer, captain," the gravely voice of her azer navigator noted grimly. "Maybe they just got turned around and went another way..."

"It's procedure to go up in case of impaired perception, the engines always know where up is just like they know down," Elisha said what they were all thinking. "If they got turned around down there chances are the spirits caught up with them."

Empty machines and two more wraiths under the bloody Winter Lord's command and she didn't even dare take her ship down there lest it become another empty shell. Moonsong cursed under her breath. "Call them," she said tersely to her communications officer.

Only silence answered.

Two Wyverns MIA


***​

Even as the crew of the Moonchaser breathed a cautious sigh of relief as divinations confirmed that no specters had slipped into the ship another watcher looked upon the blot of darkness upon the heavens with disfavor. Nirah, Herald of the Wold Serpent and Harbinger of His will, did not recall much of the flesh-forge or the arcane mechanisms and the distant touch of the Green Gods, but even from those faded recollections he knew this power to be anathema. The cold without end that froze blood in one's veins, forgetfulness beyond all memory. He knew also that the one who had woven this veil must be at least as mighty as he if not more so, and he had but one incantation prepared that might banish the dark.

Would it be wiser to attempt it now and count upon the weight of steel and shells to slay him or wait until others strong in sorcery would be at his side. Thankfully he would simply ask the one to whose aid he had come north.

What should Nirah do?

[] Attempt to dispel the Utterdark at once

[] Wait for reinforcements

[] Write in


OOC: This sphere of darkness is 3,600 ft in diameter, consistent with a 18th level caster using Widen Spell (and probably something to get the spell slot back down to 9th).
 
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