@egoo In order for ramming to be practical, you need giant, thick plates of armor and further structural reinforcement, along with a prow which is essentially just a giant block of metal with no vulnerable internal structure.
 
With the sheer speeds they can go at, it feels to me like ramming might be one of the most effective moves, ever.

Huh. Getting rammed by it is on the level of "rocks fall, you die"

Also you got me thinking about using the Adamantine Golem for orbital bombardment/tactical insertion, but that is a tactic for another time
 
i would really rather not lose some of our wyverns becouse of Hubris.
also where is the barrow of the kings in relation to where the Others are going couse we still have to loot that place
 
As though something within the ship had heard and answered her the fey captain felt the magic humming through through it shift... The weather control station, she knew even before the heard the first officer's elated response: "Sun's coming up lads!"

Rays of pale sunlight pierced the clouds like spears and the dead howled.
The amount of snow in the air should still work to make that less than "direct sunlight" right now.

Also damn, those Wyrmwraiths were the best idea I had for bringing down a Moonchaser or two.
If even that's not enough I'm getting close to the end of my imagination.
 
1/use Wings of Protection item, maybe?
Iirc those can cover a group of people?
Essentialy, ram things with dragon-shaped forcefield.
@egoo In order for ramming to be practical, you need giant, thick plates of armor and further structural reinforcement, along with a prow which is essentially just a giant block of metal with no vulnerable internal structure.
assuming that the force of the crash does not go into the Wyvern itself at all, the only thing that really matters is high enough velocity and a good timing on activating the chosen method of invulnerability, imo
 
The amount of snow in the air should still work to make that less than "direct sunlight" right now.

Also damn, those Wyrmwraiths were the best idea I had for bringing down a Moonchaser or two.
If even that's not enough I'm getting close to the end of my imagination.

To be fair, it took some lucky insight rolls from Moonsong and good damage output from the Wyverns to weather them. If it had been another captain, or just low rolls the ship could well have gone down.
 
The amount of snow in the air should still work to make that less than "direct sunlight" right now.

Also damn, those Wyrmwraiths were the best idea I had for bringing down a Moonchaser or two.
If even that's not enough I'm getting close to the end of my imagination.
Walls of Force and superior speed make all the difference.
 
Turning anti-gravity off alone might not do the trick, but deliberately using it to accelerate down, with no regard for momentum or aerodynamics, definitely could.
You can't really "accelerate down" with the AG engines. You can make them let gravity do it's regular thing, which amounts to turning them off.
But objects in free fall accelerate at 9.81 m/s², so the Moonchaser would be falling 175m in the first round.

As for pursuit, it depends a bit on the flight height of the enemy. If they are hugging the ground, the Wyverns shouldn't give chase. At higher altitudes, a short chase might be in the cards.

Either way, @Goldfish, every Moonchaser can launch 8 Beetle Bombs per round and each Wyvern can launch 1, so we can hurl a total of 36 Beetle Bombs at that Other. Per round.

There is no kill like overkill.
 
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1/use Wings of Protection item, maybe?
Iirc those can cover a group of people?
Essentialy, ram things with dragon-shaped forcefield.
assuming that the force of the crash does not go into the Wyvern itself at all, the only thing that really matters is high enough velocity and a good timing on activating the chosen method of invulnerability, imo
I discounted the possibility of invulnerable skyships entirely, and was generally referring to actual ship-scale vessels used to ram enemy ships.
 
So close...

Even one Wyrmwraith reaching in could have turned dozens of relativly helpless engineers, pilots and guards into Dread Wraiths, who in turn would have killed and turned many more.
Ghostship with about 250 Wraiths would have been a challenge to properly salvage even for the companions.
 
You can't really "accelerate down" with the AG engines. You can make them let gravity do it's regular thing, which amounts to turning them off.
But objects in free fall accelerate at 9.81 m/s², so the Moonchaser would be falling 90m in the first round.

As for pursuit, it depends a bit on the flight height of the enemy. If they are hugging the ground, the Wyverns shouldn't give chase. At higher altitudes, a short chase might be in the cards.

Either way, @Goldfish, every Moonchaser can launch 8 Beetle Bombs per round and each Wyvern can launch 1, so we can hurl a total of 36 Beetle Bombs at that Other. Per round.

There is no kill like overkill.
Can't teleport North of the wall, including munitions. It's why the beetle bombs didn't feature at all in the fight.
 
1/use Wings of Protection item, maybe?
Iirc those can cover a group of people?
Essentialy, ram things with dragon-shaped forcefield.
assuming that the force of the crash does not go into the Wyvern itself at all, the only thing that really matters is high enough velocity and a good timing on activating the chosen method of invulnerability, imo
Still wouldn't work. Wings of Cover doesn't work like that. And even if it did, ships would have to be purpose built for something like that.
You can't really "accelerate down" with the AG engines. You can make them let gravity do it's regular thing, which amounts to turning them off.
But objects in free fall accelerate at 9.81 m/s², so the Moonchaser would be falling 175m in the first round.

As for pursuit, it depends a bit on the flight height of the enemy. If they are hugging the ground, the Wyverns shouldn't give chase. At higher altitudes, a short chase might be in the cards.

Either way, @Goldfish, every Moonchaser can launch 8 Beetle Bombs per round and each Wyvern can launch 1, so we can hurl a total of 36 Beetle Bombs at that Other. Per round.

There is no kill like overkill.
Beetle Bombs use Teleport for delivery. That's a no go North of the Wall.

I'm gonna put some Dimension Door based ones on the crafting schedule this month. They'll be shorter ranged, but also cheaper and able to function in areas affected by the Builder's Anchor.
 
I discounted the possibility of invulnerable skyships entirely, and was generally referring to actual ship-scale vessels used to ram enemy ships.
Fair's fair, we'd need an entirely different vessel to focus on ramming as the chosen method of taking things down.

Hardened Adamantine (or even Obdurium, for even more bullshit) base, Keen edges, oversized AG-core...
And someone with ungodly reflexes to make this thing actually hit things at ludicrous speeds.
Hm.
A construct may well work. We have the technology.
A highly-specialized plant-brain, or something like the Harbringer would be perfect for lack of squishy human bits.

Hell, "have it penetrate enemy ships, drop a melta charge a bomb or a teleport beacon, and fly away" would be a valid tactic.
:V
 
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To be honest, I've been considering transports meant for boarding for a while which would include ramming themselves into the enemy vessel at high velocity.
 
Also, @Goldfish, I'm still not convinced that giving every cannon that force-damage spell wouldn't be cost effective. But before we start retrofitting them, it would be good if you could at least quickly enchant some +1 Ghost Touch APFSDS rounds for them.
 
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