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If you can figure out how to get a ship-wide Resilient Sphere working, maybe.
If you can figure out how to get a ship-wide Resilient Sphere working, maybe.
With the sheer speeds they can go at, it feels to me like ramming might be one of the most effective moves, ever.
If you can figure out how to get a ship-wide Resilient Sphere working, maybe.
The amount of snow in the air should still work to make that less than "direct sunlight" right now.As though something within the ship had heard and answered her the fey captain felt the magic humming through through it shift... The weather control station, she knew even before the heard the first officer's elated response: "Sun's coming up lads!"
Rays of pale sunlight pierced the clouds like spears and the dead howled.
1/use Wings of Protection item, maybe?
assuming that the force of the crash does not go into the Wyvern itself at all, the only thing that really matters is high enough velocity and a good timing on activating the chosen method of invulnerability, imo@egoo In order for ramming to be practical, you need giant, thick plates of armor and further structural reinforcement, along with a prow which is essentially just a giant block of metal with no vulnerable internal structure.
The amount of snow in the air should still work to make that less than "direct sunlight" right now.
Also damn, those Wyrmwraiths were the best idea I had for bringing down a Moonchaser or two.
If even that's not enough I'm getting close to the end of my imagination.
Walls of Force and superior speed make all the difference.The amount of snow in the air should still work to make that less than "direct sunlight" right now.
Also damn, those Wyrmwraiths were the best idea I had for bringing down a Moonchaser or two.
If even that's not enough I'm getting close to the end of my imagination.
You can't really "accelerate down" with the AG engines. You can make them let gravity do it's regular thing, which amounts to turning them off.Turning anti-gravity off alone might not do the trick, but deliberately using it to accelerate down, with no regard for momentum or aerodynamics, definitely could.
I discounted the possibility of invulnerable skyships entirely, and was generally referring to actual ship-scale vessels used to ram enemy ships.1/use Wings of Protection item, maybe?
Iirc those can cover a group of people?
Essentialy, ram things with dragon-shaped forcefield.
assuming that the force of the crash does not go into the Wyvern itself at all, the only thing that really matters is high enough velocity and a good timing on activating the chosen method of invulnerability, imo
Can't teleport North of the wall, including munitions. It's why the beetle bombs didn't feature at all in the fight.You can't really "accelerate down" with the AG engines. You can make them let gravity do it's regular thing, which amounts to turning them off.
But objects in free fall accelerate at 9.81 m/s², so the Moonchaser would be falling 90m in the first round.
As for pursuit, it depends a bit on the flight height of the enemy. If they are hugging the ground, the Wyverns shouldn't give chase. At higher altitudes, a short chase might be in the cards.
Either way, @Goldfish, every Moonchaser can launch 8 Beetle Bombs per round and each Wyvern can launch 1, so we can hurl a total of 36 Beetle Bombs at that Other. Per round.
There is no kill like overkill.
Can't teleport North of the wall, including munitions. It's why the beetle bombs didn't feature at all in the fight.
If we had been able to bomb them, the Other would have been dead in one round as dozens of bombs 'ported into his face.
Which is what I wanted to do now, but I guess I will have to settle for burying him under a salvo of cannon fire.If we had been able to bomb them, the Other would have been dead in one round as dozens of bombs 'ported into his face.
Still wouldn't work. Wings of Cover doesn't work like that. And even if it did, ships would have to be purpose built for something like that.1/use Wings of Protection item, maybe?
Iirc those can cover a group of people?
Essentialy, ram things with dragon-shaped forcefield.
assuming that the force of the crash does not go into the Wyvern itself at all, the only thing that really matters is high enough velocity and a good timing on activating the chosen method of invulnerability, imo
Beetle Bombs use Teleport for delivery. That's a no go North of the Wall.You can't really "accelerate down" with the AG engines. You can make them let gravity do it's regular thing, which amounts to turning them off.
But objects in free fall accelerate at 9.81 m/s², so the Moonchaser would be falling 175m in the first round.
As for pursuit, it depends a bit on the flight height of the enemy. If they are hugging the ground, the Wyverns shouldn't give chase. At higher altitudes, a short chase might be in the cards.
Either way, @Goldfish, every Moonchaser can launch 8 Beetle Bombs per round and each Wyvern can launch 1, so we can hurl a total of 36 Beetle Bombs at that Other. Per round.
There is no kill like overkill.
Fair's fair, we'd need an entirely different vessel to focus on ramming as the chosen method of taking things down.I discounted the possibility of invulnerable skyships entirely, and was generally referring to actual ship-scale vessels used to ram enemy ships.
@DragonParadox, the chapter needs a threadmark.
Assault Ram featured in Astartes Part 1.To be honest, I've been considering transports meant for boarding for a while which would include ramming themselves into the enemy vessel at high velocity.
@DragonParadox, the chapter needs a threadmark.
Also, any word on how long it'll take Viserys to get here?