Which accident?

The one with choking on a fishbone? The one that fell from a balcony? Or the one where the Snake and the Ledger?

You've gotta be more specific than that!

The one where he accidentally bloodlets himself on a weirwood, or falls in the gullet of an ancient ophidian deity, preferably, but I would settle for a stray cacodaemon feasting on his soul.
 
The one where he accidentally bloodlets himself on a weirwood, or falls in the gullet of an ancient ophidian deity, preferably, but I would settle for a stray cacodaemon feasting on his soul.

Pfft, as if he deserved any of those ostentatious and grand demise!

No. A vacation is what he needed. I hear that the Chosen of the Maiden is trecking into a dangerous wilderness. It would not do for a Lady of her stature to be travelling without a gallant Westerosi Knight to accompany her! Alongside a primitive Cav— I mean, First Men.

All three of them. Camping. In the Feywild.

Together they shall dine alongside the Noble Fair Folk.

And never be heard ever again....
 
[X] Continue with the present course of action (progress needed remains unchanged)
 
[X] Continue with the present course of action (progress needed remains unchanged)
 
[X] Continue with the present course of action (progress needed remains unchanged)
 
[X] Goldfish

Though when all this is over we should establish a prison on the Fingers; something like the "Petyr Baelish Prison for Wayward Nobles" :V
 
the finalised version of what I have, @Crake.

(Preliminary) 1st month. Adventure/Intrigue actions
[Actually an RA, apparently] Research into the Reach Faepact - the people will investigate the effects of the pacts that already exist, find out where the rituals where enacted and how they are tied together (Progress: ??, requires knowledge of Fey and Magic)
---- Lya (1st body), Dany, Dirriz Bluecloak (Faerie Dragon Racial HD 3/Oracle 6), Glyra & her troupe, 2 Orphne Fey Lords (CR 15), Alysande Redsail (Wizard 3/Agent of the Silver Eye 6), Melisande, Rina, Sandor Clegane (Bodyguard duty),

[] Through the Depths, the Green, and the Wild: Have the following Fey-Courts known to us visited, and ideally brought into the fold (or at least turned on Court of Stars and neutral to us):
-[] Gooldengrove (the one where there's a Driad-queen guarding a Feywild entrance)
--- Viserys, Sir Richard, Rhaella-ship's Driad, Soft Strider, Waymar, 1 Mind Dragon
-[] Depths (asking for assistance from Merling King to smoothen things out and introduce us well).
--- Viserys, Sir Richard, the Breath Taker, Diana the Sea Sprite (Free Action), Waymar, 1 Mind Dragon
-[] Green (asking for assistance from Bloodraven to introduce us well)
--- Viserys, Sir Richard, Soft Strider, Waymar, 1 Mind Dragon

[] To Reach for the Stars: the great darkness beyond the planet your empire stands on holds much promise... but it isn't yet time to blindly go towards the vastness. Have the Moonchaser and the onboard Wyverns thoroughly tested against the vacuum of space, and put through the necessary retrofits throughout the rest of the month.
---- Moonsong, the Moonchaser,

[] The Search for Heritage Long-Lost: with the vessels sister to the Moonsong's flagship coming steadily to service in your forces, yet no immediate conflict on the horizon, their capabilities can be exploited in many great ways. Have the sister-vessels to the Moonchaser attempt locating the Targaryen isles.
---- 2 Moonchaser-class ships, 4 Heralds, 2 Erynies (an at-will Greater Teleport precaution to anything untoward happening around the ships)

[] An Alley, Vacant: By the end of the month, evacuate the Thenns (via the Moonchaser and the sister-vessels).
--- Moonsong, Moonchaser and it's sister-vessels, also whoever's free to ensure the transport's safety at that point

[] The Hunt for the Big Red - Part 2: A task-group dedicated to managing the situation in Slavers' Bay.
--- Garin, Tyene, Malarys, Waymar, Teana, Mereth (give her a Mindblank for the duration of taking part), 5 Mind Dragons, Morwyn & Tuin - the drow assassins, Nuri, Aradia the Huntress, Azema, Yrael, Chun Ting Lo (Monk 9), Ser Criston Storm (Human Paragon 3/Fighter 5/Occult Slayer 1), Ceria "Storm" (Favored Soul 8/Sacred Exorcist 1), Ser Denys Trainer (Rogue 1/Alchemist 8), 1x Asura Upasunda (CR 9), 4x Asura Vayphaks (CR 5), 4x Umbral spies, 1x Umbral Stalker,

[] The Culling of Ghoyan Drohe: The battle group sent is to deal with the Undead disturbed by the group of Scholarum mages - one way or another.
(Opposition: ??; Rewards: ??)
---- Xor, Shara the Inquisitor, Valaena Velaryon, 1 Yssian Guardian Naga (CR 10), Mercy of the Soul, 3 Erynies, Argo the Cunning Bull (Fighter 5/Occult Slayer 1)

[] A Cult of Personality: In Cinderwood Glade near Ashford, what seems to be a small cult dedicated to a charismatic enchanter with little interest beyond fulfilling his base desires through his arts appeared. Marked for possible recruitment by the devils due to being clever enough to keep his hand away from the high nobility unlike most such power-drunk mages, this man needs to be dealt with – one way or another.
(Opposition: ??; Rewards: ??)
---- Mia the Inquisitor, Anya the Inquisitor, 1 Yssian Guardian Naga (CR 10), Aubert Flowers (Cavalier 10), Thoros of Myr (Paladin 10), Oberyn (Fighter 3/Swashbuckler 8), 4 Erynies

[] Diplomancing more of Westeros: Placeholder, Reach-stuff mostly.
---- Rhaella, The Seeker, Kira Windgraced, 1 Mind Dragon, 3 Erynies (bodyguard duties of the diplomancers for the length of the action)

[] Waves of Intrigue: Hermetia has held serious reservations about spending long periods of time on administrative matters and the duplicitous ways of Lyseni nobility. Vialesk holds myriad opportunities, both for adventure in relatively civilized and safe environs which still requires a light touch by someone trusted to carry out your will there. Her main focus will be to further investigate the activities of the Deep Ones as they try to gain a foothold over the governing council of Vialesk, to deepen official ties between us and the city and give us a stronger hand in negotiations, develop trade contacts between us and local trade magnates in preparations for expansion of our trade network there, and finally to entice mercenary forces, artificers and enchanters or mages to join us for the Imperium's economic, military and industrial benefit.
---- Hermetia, Kennos of Kayce, 2x Furies, 2x Umbral Spies, 1 Yssian Guardian Naga,

[] Into the Fire: A task-group dedicated to continued action against the efreeti in Plane of Fire (do tasks to their discretion, from fighting on the front, or helping rebel Salamanders to raiding and privaterring).
---- Amrelath, Siduri of Dis, Yurten, 1 Mind Dragon, 4 Erynies @Azel's battle-group of the Undead,
(Preliminary) 1st month. Research Actions
(rough prioritization, with no people assigned yet even, b/c right now we don't know the results for a whole lot of them from 12th month)
[] Project Praetorian: WIth use of Fleshforges, create the sort of soldiers that could reasonably fight even Outsiders - elites and Champions the Empire will need in the coming years. (Progress 21/40, Cost 35,000 IM)
---- Quburn (4d6 Progress), Elaheh Marita (4d6 + 1d6 Progress as per Fleshcrafting specialization).

[] Stabilization of Sentient Undead: While the process to craft lesser undead has been greatly refined, those who still possess sentience are a different matter. Their state makes the process meant to stabilize a soulless husk impossible to apply, but further research might be able to find an alternative. (Progress 30, Cost 100,000 IM, needs at least one sentient undead as a test subject)
---- Wyla Drakelis (4d6 Progress), Naath Scholarum Branch (+2d6 Progress).


[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: 17/20, requires Dany, progress added by other characters is halved)
---- Aenie Caleris (4d6 + 1d6 for specialization, Dreamlands-related)

[] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
-[] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used.
(Progress: 21/25, Cost: )
---- Naria the Loreseeker (4d6 Progress),

[] Watchful Eyes, by Aeons Untouched: Attempt to create the Watchman-Creature template (Progress: 11/25 , Cost: ??)
---- Vee (4d6 Progresss), Mantarys Scholarum Branch (+2d6 Progress),

[] The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before the audience as large as cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown - perhaps allowing for plays and speeches to be replayed in the future? (Progress: 21/45, Cost: 50.000 IM)
---- Riz'Neth (4d6 Progress), Tolos Scholarum Branch (+2d6 Progress).

[] Layering the Defenses: The composite mesh recovered from Varys was truly an ingenious work... Yet based on it, even more could be achieved.
-[] Develop the Composite Armor, combining the expertise of Fey artisans, Imperial magesmiths, and Celestial spellwork to create the sort of armor that has so far no equal in the world - not hindering the wearer in any way, yet leave no gaps or chinks in his defense. Light and inconspicuous, yet stopping even the blades of demonic warriors. (Progress: 20, Cost: 90,000 IM)
---- Valeria the Wondersmith (4d6 Progress), Tyrosh Scholarum Branch (+2d6 Progress), Beryl the Strategist (4d6 Progress).
----- Any spillover should probably go into the next level of armor-Research. At least half of it, anyway. Makes sense?

[] Connections Broken, Chains Undone: there are many more beings scattered across the Planes, who may find use in having the connection to what once was their home Planes subverted and becoming Native Outsiders to the Garden - be it because their home is no more, or they themselves have changed.
-[] Create a ritual designed to sever an Archon's connection to their sundered home plane, designating Prime Material as their new home plane and allowing them to reform there in safety.
(Progress: 15, Cost: 10.000 IM)
-[] Requires the "The Final Contravention"-Research to be completed.
---- Lya (2nd Body) (4d6 Progress), Stepstones Scholarum Branch (+2d6 Progress).


[] Secrets by Devils' Blood Wrought: Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] Find out the mechanisms and effects of the process allowing Valyrian Steel to consume ambient magic and release it slightly changed. Potentially, VS could be used to store magical energies or to transform them to cause specific effects, also study the mechanics of the way that Valyrian Steel "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mythral and Adamantine. (Progress: 12)
---- Zherys (4d6 Progress), Volantis Schoalrum Branch (+2d6 Progress).


[] Waves of the Sea, on Depths and Fire Turned: research the wardings of the Marid house of Mardja.
-[] Wards that could be of use in Efreeti Ritual Fortress (Progress: 15, Cost: 100.00 IM)
---- Benerro (4d6 Progress), Velen the Phoenix Birb (4d6 Progress).

[] Forge of Creation: With Anu having finally restored the ritual necessary for the creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
-[] Organise a magi-industrial complex capable of producing Warforged en-mass. (Progress: 25/30, Cost: )
----Anu of Sallosh (4d6 Progress).

[] A Method to Madness: the body the Mind-Eaters crafted for Jeyne with infiltration in mind is an incredible piece of magic wholly unlike anything you've ever seen. Copying it won't be easy, but succeeding promises an ability to flesh-craft similar vessels as needed, granting you an in into mysteries of Psionic powers.
-[] Research into Psionic templates
(Progress: 40, Cost: 200.000 IM)
---- Urak the Forgemaster (4d6 Progress), Lady Saenena (4d6 Progress).
(Preliminary) Minor Actions:
[] Grabbing any unaligned non-court Fey we get to know of while dealing with Reach.
[] Contacting the Wild Hunt, paying them as necessary for information and/or actions against Court of Stars.
[] After grabbing the Thenns, Viserys should visit the Giants and diplomance at them.
[] Viserys spends a few days removing the expedition from Yi-Ti via Greater Teleports and a Gate or two.
[] Viserys, Lya and Richard visit the auction on Hellven in an attempt to snag some of the books. Pointedly not going for anything that's liable to get us in trouble with the local forces/movers. A quick trip in-and-out. *insert R&M meme here*
[] Have 1 Mind Dragon assigned to Maelor's crew in City of Brass
[] Viserys will handle any Reach Lords that Rhaella couldn't diplomance for whatever reason.
Free Actions:
[] Clearing out the Barrows in the Thennlands
---- Viserys, Dany, Sandor Clegane, Lya (2nd body), Sir Richard, Velen, Xor, Waymar, Vee, Riz'Neth, Malarys, Garin, Melisande, 4 Mind Dragons, Rina, 1 Harbinger, 1 Adamantine Golem, 1 Hadhayosh, 14 Heralds, Mereth, Yrael, Lady Saenena, Wyla Drakelis, Roose Bolton, Nettles - Rider of the Sheepstealer, Amrelath, Melisande, Benerro, 2 Orphne Fey Lords (CR 15), Yrael, Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7),


Unassigned people:
1x Adamantine Golem (CR 19 + 1 level Monk), 1x Hadhayosh (CR 20), Nirah - Champion of Yss - the Voice of the Timeless One (CR 20), 1 Harbinger (CR 15), 10 Heralds, Roose Bolton (Harbinger 9), Blight's Bane (Triton 3/Fighter 4/Elemental Warrior 5), Koron Redmane (Fighter 6/Barbarian 3), Mors 'Crowfood' Umber (Fighter 2/Barbarian 6)
, Asha Greyjoy, Theon Greyjoy, Lothos Saan (Swashbuckler 3/Rogue 3/Scarlet Corsair 3), Grazdan the Grim (Fighter 6/Legendary Captain 2), Diana the Sea Sprite, Nettles - rider of the Sheepstealer, Vrath the Serpentfolk Hexblade (Hexblade 7?), Alyssa Crowl (Ranger 13), Danar Crowl (Bard 6/Lyric Thaumaturge 7), 4 Erynies (the rest are busy bodyguarding), a vague number of plant - and undeath - based minions and meatshields.

-------------(comments)---------------
[] The action to send-off people to Ghoyan Dorne has been injected in place of the one to deal with the people-transforming... something.
[] Having forgotten about Danar and Alyssa somehow, even though I even noted it for myself in a doc... well, we probably can still field one more action with all the leftover unassigned people. Will be tad bit imbalanced a group though, so I can't really be arsed.
[] Also minor changes to the "clear the barrows" Free Action (I was reluctant to send people busy with Asmy's plans in Slavers' Bay even for a day, but... I may be overestimating him/DP in what's going to happen if we send people away from there).
 
Part MMMCDLXVII: Crown and Cup
Crown and Cup

Thirty-First Day of the Twelfth Month 293 AC

Personal annotation on previous report: Never trust Petyr Baelish, not even his stolen memories.

Not that the Commissar in King's Landing would consider something as risky as capturing the Master of Coin and looking through his mind, but it is probably a good remainder of just how what sort of man Littlefinger is. Stretching to get a crick out of your neck you turn to the last report of the day. And it's only three hours to midnight, Varys hisses obviously amused.

The last stack of reports is not set with the black ribbons and three-headed dragon seal of the Administration. These are company reports even if they are owned by the Crown. Efforts to bring more people to the Deep have been as successful as ever with the city ever expanding around you, as has bringing more settlers to Golden Fields, albeit to a more modest degree.

Encourage Immigration Western Flatlands -> SD
Encourage Immigration Daughter's March -> Golden Fields
Encourage Immigration Braavos -> SD

Jewelry and steel make for an uncommon fellowship, but it is one that supports the treasury and the Legion in equal measure and the distinction is not quite as clear-cut as one might imagine. True the expansion of the Legion and the territorial troops for that matter is taking up what would have been an unimaginable amount of steel two years ago, but good steel tools are also being sold far and wide to craftsmen of all stripes and even simply freedmen who had never owned a proper belt knife before in their lives. Trade with Bear Island also continues to grow as the whaler ships take to the waters of the Sunset Sea and hunters to the untamed woods.

Expand Earths Bounty Jewelry Manufactory (10/4)
Expand Everflame Ironworks (11/3)
Expand Great Northwestern Trading Company (29/12)

To your not inconsiderable frustration Crown Royal Vintages is not ready to actually put its wine up for sale. Thankfully the trouble is not with actually making or transporting the wine and seems to be more a matter of getting Scholarum approval to sell outside of the Stepstones proper. Well you hardly called it a business like any other, there is nothing wrong with the Scholarum assessors being through, especially since the wine can be sold and drunk as part of Empire Day celebrations tomorrow. You can even use it as your coronation wine. That aught to give it the prestige to make a fair profit right out of the harbor.

Create Manufacturing Business (Crown Royal Vintages) in SD (4/5)

For some reason when you share the insight with your mother she gives a startled laugh. "Only you would consider how to use your own coronation to sell more wine," she says, though the tone is merely rueful, a far cry from the disdain she once showed to mercantile practices.

To that you can only shrug. The treasury is not going to fill itself, and some of your more ambitious projects can empty it with surprising speed if not matched with a robust revenue stream. "Is everything ready for tomorrow?"

"Of course, court and city both," she replies.

What preparations have been made for Empire Day?

[] Write in

OOC: The turn vote will be made after Empire Day proper, since everyone will be in Sorcerer's Deep for that anyway so First Month actions will begin after the celebrations are done.
 
Last edited:
[] Have the entirety of the Yi-Ti Expedition Fleet moved back to Sorcerer's Deep via the use of Teleportation and Gate spells.

That is a viable MA we would've had to vote on, but if we are going to vote on the Empire Day beforehand, it just makes sense to move everyone back before it.
So yeah, @WhoeverMakesTheVote, keep this in mind plz.
That said, G'night y'all.
 
Crown and Cup

Thirty-First Day of the Twelfth Month 293 AC

Personal annotation on previous report: Never trust Petyr Baelish, not even his stolen memories.

Not that the Commissar in King's Landing would consider something as risky as capturing the Master of Coin and looking through his mind, but it is probably a good reminder of just what sort of man Littlefinger is. Stretching to get a crick out of your neck, you turn to the last report of the day. And it's only three hours to midnight, Varys hisses, obviously amused.

The last stack of reports is not set with the black ribbons and three headed dragon seal of the administration. These are business reports, even if they are owned by the Crown. Efforts to bring more people to the Deep have been as successful as ever, with the city ever expanding around you as has bringing more settlers to Golden Fields, albeit to a more modest degree.

Encourage Immigration Western Flatlands -> SD
Encourage Immigration Daughter's March -> Golden Fields
Encourage Immigration Braavos -> SD

Jewelry and steel make for an uncommon fellowship, but it is one that supports the treasury and the legion in equal in equal measure, and the distinction is not quite as clear-cut as one might imagine. True, the expansion of the legion, and the territorial troops for that matter, is taking up what would have been an unimaginable amount of steel two years ago, but good steel tools are also being sold far and wide to craftsmen of all stripes and even simple freedmen who had never owned a proper belt knife before in their lives. Trade with Bear Island also continues to grow as the whaler ships take to the waters of the Sunset Sea and hunters to the un-tamed woods.

Expand Earths Bounty Jewelry Manufactory (10/4)
Expand Everflame Ironworks (11/3)
Expand Great Northwestern Trading Company (29/12)

To your not inconsiderable frustration, Crown Royal Vintages is not ready to actually put its wine up for sale. Thankfully, the trouble is not with actually making or transporting the wine but seems to be more a matter of getting Scholarum approval to sell outside of the Stepstones proper. Well, you had called it a business like any other and there is nothing wrong with the Scholarum assessors being thorough, especially since the wine can be sold and drunk as part of Empire Day celebrations tomorrow. You can even use it as your corronation wine. That ought to give it the prestige to make a fair profit right out of the harbor.

Create Manufacturing Business (Crown Royal Vintages) in SD (4/5)

For some reason when you share the insight with your mother, she gives a startled laugh. "Only you would consider how to use your own coronation to sell more wine," she says, though the tone is merely rueful, a far cry from the disdain she once showed to mercantile practices.

To that you can only shrug. The Treasury is not going to fill itself, and some of your more ambitious projects can empty it with surprising speed if not matched with a robust revenue stream. "Is everything ready for tomorrow?"

"Of course, court and city both," she replies.

What preparations have been made for Empire Day?

[] Write in

OOC: The turn vote will be made after Empire Day proper, since everyone will be in Sorcerer's Deep for that anyway so First Month actions will begin after the celebrations are done.
Here's an edited version of the chapter, DP.
 
I don't know if you intended this @DragonParadox but, I like the fact that Viserys in character acknowledges how easy it would be for his treasury to run out and the constant need to keep revenue coming in. That was a nice little moment.
 
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