- Location
- United Kingdom
[X] Meeting with Crimson Lotus about his needs in working against the Court of Stars
We arent invading just yet.[X] meet crimson Lotus and start planning westeros's invasion. We know next winter will be brutal and modernising westeros will require a lot of time and resources.
I'm really, really leery of this. Being able to mass produce Adamantine at all is a enormous thing.
It should cost more then regular Adamantine...
I'd make it cost 25% more, which is 500 IM per pound, and call it a day. That's still a very powerful ability.It's not really that much cheaper than actually owning and adamantine mine (for slightly worse product), though thinking about it infinite volume is a bit of a problem. Not sure how to fix tthis without introducing another layer of complexity in the form of flesh forge production volume...
Shall we assume illithids already have such capability, or should we try to keep whatever we grow as far away from other Fleshcrafters as possible?I'd make it cost 25% more, which is 500 IM per pound, and call it a day. That's still a very powerful ability.
Hence the need to make it strictly cost more then regular Adamantine to not arbitrarily mess up the entire planar economy with a one month research action.Shall we assume illithids already have such capability, or should we try to keep whatever we grow as far away from other Fleshcrafters as possible?
I mean, this stuff could probably dump a lot of economy of the wider planes, since a fair amount of stuff is priced off the Adamantine..?
What about the cost increase of growing a creature with leucrotta bone? Cursory research pegs the weight of the skeletons of various creatures as all over the place. Some are 10%, some 15%, 16.5%, etc. For the sake of simplicity, can we assume 15% of a creature's total weight is due to its skeleton?Thinking about it, adamntine bone trading would just take up too much narative space to handle not to mention mechanical complexity and it's not like you guys put a lot of effort into it. I just made it one third more expensive than adamntine.
Works for me, dude.We could vote for the twins too now.
Unless someone else has different suggestions, @Goldfish @TalonofAnathrax @Crake?
I've completely forgotten what class they have (Druid?). They're level 5, right? And Greenseer isn't a specific PrC with qualifications we have to build towards?We could vote for the twins too now.
Unless someone else has different suggestions, @Goldfish @TalonofAnathrax @Crake?
What about the cost increase of growing a creature with leucrotta bone? Cursory research pegs the weight of the skeletons of various creatures as all over the place. Some are 10%, some 15%, 16.5%, etc. For the sake of simplicity, can we assume 15% of a creature's total weight is due to its skeleton?
It's 2,000 gold per pound, which would normally be equivalent to 400 IM. I'm extraplanar trade currency that would be 200 Glass Scepters or Wind Notes, right?Doesn't Admantine cost significantly less? Where's that 400 IM / Ib number pulled from? We got far less when selling it en masse.
The 11 pounds of Adamantine are worth 2200 IM.
Because: Any Adamantine weapon is worth +2000 gold, so an Adamantine dagger is going to be worth 2,002 gold. 11 such daggers equals 22,020 gold. Divide by 10 to get IM...
...or is it divide by 5? In which case the Adamantine is worth 4400 IM.
It's divide by 5 and there are also all the weapons to take into account.
That can't be right... if it was though, congratulations, because we are then significantly richer after I update the spreadsheets. You can search through the thread to find the citation for Pathfinder pricing, because that is what we have been using for a significant portion of the quest.It's 2,000 gold per pound, which would normally be equivalent to 400 IM. I'm extraplanar trade currency that would be 200 Glass Scepters or Wind Notes, right?
Here are the two posts I tracked down to confirm the pricing since my memory is son spotty. If we used something different, I can update the Forge Mechanics page again.
@DragonParadox, why 133%? Making it 125% = 500 IM / pound is a lot less awkward.
@DragonParadox @Azel @Goldfish
Knew that was a suspicious numerical error. MIND LIKE A FUCKING STEEL TRAP.
We pegged Adamantine by Pathfinder prices since we wanted to keep the prices of magic items from the SRD. Which is 340 gp (D&D value) /Ib of Adamantine.
IE 68 IM / Ib.
So 25% more would be 85 IM / Ib of bone, significantly less.
You're welcome for my AWESOME MEMORY.
No, you're right. I just looked it up. Adamantine is 300 gold per pound, or 60 IM.That can't be right... if it was though, congratulations, because we are then significantly richer after I update the spreadsheets. You can search through the thread to find the citation for Pathfinder pricing, because that is what we have been using for a significant portion of the quest.
340, @Goldfish. We definitely pegged it at that price. I can find the quote, but if you found the info earlier in the thread than that, ignore it because I'm pretty sure it was resultant of discussion on DP arbitrarily pricing things because he didn't want to model the economy at the time.No, you're right. I just looked it up. Adamantine is 300 gold per pound, or 60 IM.
I'll fix the Forge Mechanics page shortly.
Okay, that works, too.340, @Goldfish. We definitely pegged it at that price. I can find the quote, but if you found the info earlier in the thread than that, ignore it because I'm pretty sure it was resultant of discussion on DP arbitrarily pricing things because he didn't want to model the economy at the time.
No. It was an even sum and 60 IM sounds right.340, @Goldfish. We definitely pegged it at that price. I can find the quote, but if you found the info earlier in the thread than that, ignore it because I'm pretty sure it was resultant of discussion on DP arbitrarily pricing things because he didn't want to model the economy at the time.