This is the closest thing I found.
Unfortunatly they will both have relativly underleveled Animal Companions, for Reva the Mystic Theurge and Wizard levels are empty on that front, for Liset the Warden levels.

I think instead of going into Dragons as true animal companions (for which they quickly grow too strong) it might be saner to give up on the feature mechanically, and just have a very close bond and good control over their Valyrian Drakes instead.
Could that maybe manifest as Take 10 on Ride after a certain number of levels?
 
Vote closed.
Adhoc vote count started by DragonParadox on Apr 19, 2020 at 9:13 AM, finished with 37 posts and 18 votes.

  • [X] The Forge Report
    -[X] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
    --[X] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: ??/10, Cost: )
    ---[X] Urak the Forgemaster (4d6 Progress + 1d6 for specialization)
    -[X] Works of Flesh: With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
    --[X] Create cosmetic variations of Leshys (Progress: ??/2, Cost: None)
    --[X] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: ??/4, Cost: 5000 IM)
    ---[X] Aemon Naremos (4d6 Progress)
    -[X] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
    --[X] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used. (Progress: ??/25, Cost: )
    ---[X] Vee (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress), Tolos Scholarum Branch (+2d6 Progress) -- 8d6 Progress Total
    [X] The Forge Report
 
Inserted tally
Adhoc vote count started by DragonParadox on Apr 19, 2020 at 9:13 AM, finished with 37 posts and 18 votes.

  • [X] The Forge Report
    -[X] The Forge Restored: Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
    --[X] Increase in CR of creatures available to create in Fleshforge of Lys to 15 (Progress: ??/10, Cost: )
    ---[X] Urak the Forgemaster (4d6 Progress + 1d6 for specialization)
    -[X] Works of Flesh: With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm:
    --[X] Create cosmetic variations of Leshys (Progress: ??/2, Cost: None)
    --[X] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: ??/4, Cost: 5000 IM)
    ---[X] Aemon Naremos (4d6 Progress)
    -[X] Reforging Anew the Secrets Lost: The technique of making Seeker-constructs was lost alongside Valyria itself... Until you took the forge of Gogoss and it's secrets. However, for all their utility, the method of their creation... is severely lacking.
    --[X] Re-create the ritual technique necessary to create Seekers, without a need for unborn children, or otherwise equally unethical resources, to be used. (Progress: ??/25, Cost: )
    ---[X] Vee (4d6 Progress), Mantarys Scholarum Branch (+2d6 Progress), Tolos Scholarum Branch (+2d6 Progress) -- 8d6 Progress Total
    [X] The Forge Report
 
Interlude DCCLXVII: Report on the Activities of the Restored Flesh Forge of Gogossos
Report on the Activities of the Restored Flesh Forge of Gogossos

The report is written in what one can only describe as an uneven hand, the letters shifting from one style to the next mid-sentence, sometimes mid-word, the vocabulary seeming to belong to ages apart during the Freehold's millennia of existence, such that one would need a linguist, or more simply a spell of Tongues to get through it quickly.

The Forge has been brought up to acceptable levels of functionality through the integration of the various arcane and divine influences, much as the latter have yet to prove their long term utility in Attaining Perfection of Form and Essene. An untested admixture is a perilous thing, but then we live in perilous times. For now I reserve judgement, though I must once again urge Your Excellence to restore a Forge without the meddling of the Green Gods, to serve as a fall-back and repository of lore against potential treachery. Given the non-linear nature of divine consciousness it is impossible to estimate the odds of conflict thus they must be assumed to be at least present.

The Forge Restored Complete 15/10 (Flesh-Forge CR Cap set to 15; Maximum Attained)

Several pages of arcane calculations relating to the nature of the body, the soul, and the animus that binds them follow. They are by far the most archaic writing in the whole text, as much or more the tongue of Dragons as that of Valyria. In several places the page smokes uneasily, the almost-magic of the symbols poised to burst to life.

The creation of cosmetic variations of leaf-servitors has gone as well as one might expect for such a simple task, which would have perhaps been better served in simply granting all of them a minor glamour power or hallucinogenic spores that caused weak-willed observers to view them in the best possible light. In excess of ninety-seven out of a hundred humans are weak-willed, though the proportion drops when dealing with those touched by magic or begotten of other spheres.

Complex anatomical drawings of leshies fill the remainder of the page, cataloging the main strains of cosmetic variation. They show an excellent eye for detail and an appreciation for their aesthetics.

In more intriguing matters, Wisdom Aemon Naremos has proved worthy of the honor of making use of the Forge and its workings in adapting the leucrotta bone sample to something that can be safely grown at only one third greater cost than the current market price of adamantine. Though the resulting substance does not retain the same qualities as the metal when exposed to strong acids, it is as strong as steel even in such conditions, making the trade effective for a variety of military purposes as well as a trade potential good.

Works of Flesh
  • Create cosmetic variations of Leshies Complete 2/2 Overflow
  • Create the adamantine-like bone, using the samples from Rhango's knife complete 16/4
  • Gained access to Adamantine Bones (Has the hardness and qualities of adamantine in all circumstances except against acid damage, Cost of growing it 125% of the market value of adamantine)
Regrettably, the study of seeker constructs has not been as successful in spite of the use of celestial lore in addition to that of the Green Gods. The process seems somewhat redundant given the ease with which the secret of the seekers' birth could be hidden from most of the population in this more ignorant age. While leaks of the truth are inevitable, their bearers could be discredited or even removed using the more offensive forms of seekers. An effective use of resources as well as a pleasing irony. You must surely agree, Your Excellence?

Reforging Anew the Secrets Lost Progress 21/25

What follows can only be described as a philosophical tract that you suspect would be quite intriguing to the scholars at the Academy of Arts, assuming they could make it to the end without being overcome by existential dread. A careful reading reveals it is most likely written not as serious suggestion, but a manifestation of what the author considers humor.

By Urak the Forgemaster​

What next?

[] Interlude
-[] Write in

[] Potential leads on rogue Faceless

[] Meeting with Crimson Lotus about his needs in working against the Court of Stars

[] Write in


OOC: This may be the most alien mind I've ever attempted a PoV of. Hopefully I did it/them justice.
 
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Yet another step for our Magic Marines.

Anyway, I have a question for the thread: how many dedicated wrights an artificer can have, by raw? All mentions of the little buggers don't have anything about this kind of limit.
 
Yet another step for our Magic Marines.

Anyway, I have a question for the thread: how many dedicated wrights an artificer can have, by raw? All mentions of the little buggers don't have anything about this kind of limit.
D&D RAW can be a little unbalanced, sometimes... We've already removed XP costs and effectively removed wealth considerations. Unlimited wrights for Lya would have been a little crazy.
 
Yet another step for our Magic Marines.

Anyway, I have a question for the thread: how many dedicated wrights an artificer can have, by raw? All mentions of the little buggers don't have anything about this kind of limit.
One per. Lya has two, but that's as much fluff as anything. There is no mechanical advantage for her compared to crafters who only have one.
 
While leaks of the truth are inevitable, their bearers could be discredited or even removed using the more offensive forms of Seekers. An effective use of resources as well as well as a pleasing irony. You must surely agree, Excellence?
though I must once again urge Your Excellence to restore a Forge without the meddling of the Green Gods, to serve as a fall-back and repository of lore against potential treachery. Given the non-linear nature of divine consciousness it is impossible to estimate the odds of conflict thus they must be assumed to be at least present.
Ah, Urak, the Snek after my own heart.

Too bad the estimation falls flat IC, even though I kinda agree OOC.
Tub-grown fetuses arent that bad a thing to do.

It is neat to see this sort of PoV laid out to us.

The Plant!Forge being up to CR15 means that those projects earlier in the month @Goldfish had to abort are available once more.
 
Remaining MAs:
[X] Look for a way for Viserys to contact the "exiles" of Faceless Men under the false persona of Liu of Qarth - under the pretenses of relaying to them the research of the tablet that "he" completed.
[X] Resolve to spend some more time with Balerion.

[X] Have the 20 lbs of Void-touched Jade handed over to Djinn Cryomancers for their research in cleansing Void Corruption - with the full tale we know of it.
-[X] Preferably, those shouldn't be consumed in the process - but we can live with it if the results would look really promising.

[X] Have the Efreeti Wish-slaves, summoned alongside the Devils last month by their True Names, handed over to Shaitan/Djinn officials - perhaps making them into a propaganda move for all of Genie since the practice is as abhorrent to all of them.

[X] Have school-temples of Zathir opened in Opaline Vault, Armun Kelisk, and Vialesk (and Mardja if possible).

[X] Open a temple of Yss in Vialesk (and Mardja if possible).

[X] Have Bloodraven!Varys get all of the Dragonbone outside of the Red Keep and into our possession and replaced with fleshforged fakes so that they can't be ritually used against the resurrected dragons.

[X] The Faceless Men that left Braavos - and the territory of your Empire - are unlikely to remain civil about practicing their rites with your Empire actively expanding its borders, and leaving them little place to do so. Eventually, they'll have to be dealt with, one way or another.
-[X] Have Inquisition cross-reference cases of Assassinations/"peaceful deaths" that match the patterns of Faceless Men, and work even more closely with House of Mirrors, the Zomok Seer, and even the Divination-capable Companions on free time, if needs be, to find such events outside the Empire's borders.

[X] Meet with the Candlekeep Courtier, hash out what he needs for him and his Fey to be more effective at the task we put him on - we are talking gear, we are talking consumables, we are talking potential House of Mirrors support.
Remaining RAs:
[] The Final Contravention: With how far you have come, and how many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had - and utilise the Lawful nature of all Devils to create a Ritual that would be capable of severing their connection to Hells regardless of their exact kind, or strength. (Progress: 23+??/30, Cost: 20.000 IM)
----Lya [Second body] (4d6 Progress)

[] Elder Arts: An in-depth study of Runelore.
-[] Research the Landwards in Thenn's holdings (Progress: ??/15 Cost: 6000 IM)
----Velen (4d6 Progress), Bloom the Bridjidine (4d6 Progress) --8d6 Progress total.

[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: ??/20, requires Dany, progress added by other characters is halved)
-----Aenie Caleris (4d6 Progress + 1d6 for specialization)

[] Waves of the Sea, on Depths and Fire Turned: research the wardings if the Marid house of Mardja.
-[] Wards that would be able to protect the coastal regions and cities of Plane of Balance (Progress: ??/30, Cost: 80.000 IM)
----Breath Taker (4d6 Progress), Stepstones Scholarum Branch (2d6 Progress), Naria Loreseeker (4d6 progress) - 10d6 Progress Total

[] The Heavy Thoughts: The Mindspeak that some creatures wield in this day and age has proven it's utility time and time again - and finding a way to grant the ability to use it holds great promise in most various fields.
-[] Find a way to evoke the ability for Telepathy in those without innate talent for it.
(Progress: ??/8, Cost: 7500 IM)
----Svitran (4d6 Progress)

[] Watchful Eyes, by Aeons Untouched: Attempt to create the Watchman-Creature template (Progress: ??/25, Cost: ??)
----Volantis Scholarum branch (2d6 Progress), Naath Scholarum branch (2d6 Progress) -- 4d6 Progress total.

[] The Stone of Memories, The Stone of Visions: The mysterious Serpentstone Projector you recovered from the deeper parts of Riz'Neth's city may not look like much... But you have learned quite well how much but a little show before the audience as large as cities could mean for a ruler.
-[] Research the Serpentstone Projectors, emphasizing the function of recording visual and auditory signals - something that may well be priceless if a way is found to make more of such "recorders" cheaply, and also searching for a way to integrate them with the MirrorVision network - allowing to both (hopefully) make MirrorVision sets cheaper and easier to make, and to store transmissions shown - perhaps allowing for plays and speeches to be replayed in the future? (Progress: ??/45, Cost: 50.000 IM)
----Riz'Neth (4d6 Progress), Tyrosh Scholarum branch (2d6 Progress) -- 6d6 Progress total.
The ?? signifies we haven't had a number put on the action this month yet.
 
[X] @DragonParadox, just do the reports in order you think works best at this point, what we have in RAs is too much of a mishmash.
 
I'm really, really leery of this. Being able to mass produce Adamantine at all is a enormous thing.

It should cost more then regular Adamantine...
I wouldn't mind it costing more than regular Adamantine. The main reason I wanted it was that so our Druids and Rangers had a viable option for weapons.
 
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