@DragonParadox, what does Bloodraven know about the Winter equivalent of him?
@DragonParadox, we encountered it, though.Nothing but speculation. He suspects there might be one on the basis of metaphysical symmetry, but has never before directly encountered such an entity.
"Do you not like my games, oathbreaker? Kin-killer?" A voice that seems to make the very air bleed calls out from some vast echoing nothingness.
Somehow even with the horror of what you are seeing you still have the presence of mind to realize the thing thinks the ravens are Bloodraven's. In a sense you suppose they are, for you felt his featherlight touch upon the spell. You had thought it merely to allow the staff to function in such an accursed place, but now you see that like with so many workings of the Last Greenseer's mind the true purpose was deception.
"Did you lead some foolish goatherd into looking here, hoping for glory or power?" the dreadful voice asks mockingly. Then rising to a dreadful screech like the full fury of a blizzard hurled out in an instant it calls, "Arise now and redeem your failures, kill the fool's tools and then slake yourself upon all who cross your path!"
@DragonParadox, what does Bloodraven know about the Winter equivalent of him?
Somehow I wouldn't be surprised if it is Bittersteel.There is a Winter equivalent of Bloodraven? is it Bittersteel?
I think the Nightking is more likely.
The Night King would have been my first guess, but the dialogue we have of this thing implies that it knows and hates Bloodraven on a personal level. It's a 50/50 shot either way in my eyes.I think the Nightking is more likely.
Unlike the series-version he is most likely not the overall leader of the others (since he was a Stark turned long after the last great war), so he could take a similar position as a semi-mortal organizer that Bloodraven have.
The Others likely need someone like that to understand humans well enough to do any kind of infiltration work.
Length | 68.36 m |
Width | 17.09 m |
Heigth | 8.55 m |
Weight | 9,448.56 metric tons |
Thickness | 20.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 3,745.87 kN | |
Speed (regular) | 761.41 km/h | 27.35 km/h |
Speed (maximum) | 1,015.21 km/h | 36.46 km/h |
Can Planeshift | Yes |
Linked Vessels | 0 |
Crew | 195 |
NCO | 20 |
Officer | 2 |
Total | 217 |
Bunks | 40 |
Regular Cabin | 20 |
Large Cabin | 5 |
Lavish Cabin | 2 |
Total | 67 |
Sickbay | 20 persons |
Brig | 20 persons |
Mess Hall | 300 persons |
Life Support | 300 persons |
Cargo (Volume) | 2,187.50 m³ |
Cargo (Weigth) | 9,448.56 metric tons |
10x | Armament: Alchemical Launcher (Quad) |
10x | Armament: Steam Cannon |
8x | Armament: Steam Projector |
20x | Boarding Crew |
1x | Bridge: Weather Station |
Total Capacity | 0 |
Launch Bays | 0 |
2x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
3x | Air Supply System | Provides purified, fresh air and removes stale air. |
10x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
10x | Armament: Steam Cannon | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
8x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
20x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Illusory Display, Advanced | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
1x | Bridge: Observation Post, Advanced | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
2x | Brig | Housing prisoners. |
6x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
29x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
195x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
3x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
20x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
3x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
40x | Passenger Quarter (Bunk) | Enough space for a bunk and some personal items. |
5x | Passenger Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
2x | Passenger Quarter (Lavish) | A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock. |
20x | Passenger Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
600x | Water Storage | Stores one cubic meter of water for later use. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
18x | Air System Engineer | Operates and maintains a air system and the piping. |
20x | Boarder | A warrior specialized in boarding combat. |
6x | Brig Guard | Guards the brig. |
12x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display |
12x | Engine Operator | Monitors and operates an AG-Engine. |
15x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
10x | Launcher Gunner | Aims and fires a Launcher. |
20x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
20x | NCO | Non-comissioned officer in charge of the crew. |
3x | Observer | Operates an Observation Post. |
2x | Officer | Officer in charge of the crew. |
6x | Servant | Waits on important guests. |
10x | Steam Cannon Gunner | Aims a steam cannon. |
20x | Steam Cannon Loader | Lugs around ammunition for a Steam Cannon. |
8x | Steam Projector Gunner | Aims and fires a Steam Projector. |
8x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
Steel | 8,587.24 metric tons |
Lead | 861.25 metric tons |
Mercury | 6,144.00 metric tons |
Mythral | 0.06 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 101,228.36 IM |
Ritual Cost (no discounts, no time needed) | 27,500.00 IM |
Total | 128,728.36 IM |
Length | 68.38 m |
Width | 17.09 m |
Heigth | 8.55 m |
Weight | 9,450.31 metric tons |
Thickness | 20.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 3,728.68 kN | |
Speed (regular) | 759.50 km/h | 27.28 km/h |
Speed (maximum) | 1,012.66 km/h | 36.37 km/h |
Can Planeshift | Yes |
Linked Vessels | 10 |
Crew | 236 |
NCO | 24 |
Officer | 3 |
Total | 263 |
Bunks | 16 |
Regular Cabin | 15 |
Large Cabin | 0 |
Lavish Cabin | 2 |
Total | 33 |
Sickbay | 20 persons |
Brig | 20 persons |
Mess Hall | 300 persons |
Life Support | 400 persons |
Cargo (Volume) | 1,937.50 m³ |
Cargo (Weigth) | 9,450.31 metric tons |
8x | Armament: Alchemical Launcher (Quad) |
4x | Armament: Beetle Bomb Rack |
10x | Armament: Steam Cannon |
6x | Armament: Steam Projector |
20x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
2x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capacity | 4 |
Launch Bays | 2 |
2x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
4x | Air Supply System | Provides purified, fresh air and removes stale air. |
8x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
4x | Armament: Beetle Bomb Rack | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
10x | Armament: Steam Cannon | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
6x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
20x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display, Advanced | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
1x | Bridge: Observation Post, Advanced | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Radar Station | The commandpost for a Radar setup. |
2x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
2x | Brig | Housing prisoners. |
4x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
27x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
236x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
3x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
24x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
2x | Hangar Wyvern Bay | Room to store and maintain one Wyvern and store sufficient ammunition for it. |
2x | Hangar Wyvern Launch Bay | A prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it. |
3x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
16x | Passenger Quarter (Bunk) | Enough space for a bunk and some personal items. |
2x | Passenger Quarter (Lavish) | A small bedroom and a sitting room for an important passenger. Includes a personal servant around the clock. |
15x | Passenger Quarter (Regular) | A small room with a bed, a locker and a small desk. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
600x | Water Storage | Stores one cubic meter of water for later use. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
24x | Air System Engineer | Operates and maintains a air system and the piping. |
4x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
8x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
20x | Boarder | A warrior specialized in boarding combat. |
6x | Brig Guard | Guards the brig. |
12x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display |
12x | Engine Operator | Monitors and operates an AG-Engine. |
15x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
8x | Launcher Gunner | Aims and fires a Launcher. |
16x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
24x | NCO | Non-comissioned officer in charge of the crew. |
3x | Observer | Operates an Observation Post. |
3x | Officer | Officer in charge of the crew. |
3x | Radar Operator | Mans a Radar Station. |
6x | Servant | Waits on important guests. |
6x | Shield Operator | Mans a Shield Station. |
10x | Steam Cannon Gunner | Aims a steam cannon. |
20x | Steam Cannon Loader | Lugs around ammunition for a Steam Cannon. |
6x | Steam Projector Gunner | Aims and fires a Steam Projector. |
6x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
8x | Wyvern Engineer | Maintains and loads a Wyvern. |
8x | Wyvern Engineer | Maintains and loads a Wyvern. |
4x | Wyvern Pilot | Pilots a Wyvern in combat. |
4x | Wyvern Pilot | Pilots a Wyvern in combat. |
Steel | 8,588.62 metric tons |
Lead | 861.63 metric tons |
Mercury | 6,144.00 metric tons |
Mythral | 0.06 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 126,012.89 IM |
Ritual Cost (no discounts, no time needed) | 27,500.00 IM |
Total | 153,512.89 IM |
Length | 97.34 m |
Width | 24.34 m |
Heigth | 12.17 m |
Weight | 33,994.75 metric tons |
Thickness | 40.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 28,147.36 kN | |
Speed (regular) | 1,465.83 km/h | 52.65 km/h |
Speed (maximum) | 1,954.44 km/h | 70.20 km/h |
Can Planeshift | Yes |
Linked Vessels | 10 |
Crew | 825 |
NCO | 83 |
Officer | 9 |
Total | 917 |
Bunks | 0 |
Regular Cabin | 0 |
Large Cabin | 0 |
Lavish Cabin | 0 |
Total | 0 |
Sickbay | 200 persons |
Brig | 100 persons |
Mess Hall | 1000 persons |
Life Support | 900 persons |
Cargo (Volume) | 3,125.00 m³ |
Cargo (Weigth) | 33,994.75 metric tons |
40x | Armament: Alchemical Launcher (Quad) |
20x | Armament: Beetle Bomb Rack |
40x | Armament: Steam Cannon |
20x | Armament: Steam Projector |
100x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
4x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capacity | 0 |
Launch Bays | 0 |
8x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
9x | Air Supply System | Provides purified, fresh air and removes stale air. |
40x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
20x | Armament: Beetle Bomb Rack | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
40x | Armament: Steam Cannon | Using superheated water, this cannon shoots super-sonic steel projectiles. (Rangeincrement: 400ft; 10d10 physical damage for standard ammunition; 20/4x crit) |
20x | Armament: Steam Projector | Point defense weapon that fires a stream of super-heated water at anyone coming to close to the vessel. (60 ft line; 4d6 blunt and 4d6 fire; DC 15 Ref for half; if failed, DC 15 Fort against prone) |
100x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display, Advanced | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
4x | Bridge: Observation Post, Advanced | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Radar Station | The commandpost for a Radar setup. |
4x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
10x | Brig | Housing prisoners. |
10x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
40x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
2x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
825x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
9x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
83x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
4x | Everflame Generator | Using an Everflame enchantment, this section heats water for use in steam armaments. |
10x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
10x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
3000x | Water Storage | Stores one cubic meter of water for later use. |
8x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
54x | Air System Engineer | Operates and maintains a air system and the piping. |
20x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
40x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
100x | Boarder | A warrior specialized in boarding combat. |
30x | Brig Guard | Guards the brig. |
40x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display |
48x | Engine Operator | Monitors and operates an AG-Engine. |
60x | Generator Operator | Monitors and maintains a steam generator. They also perform repairs on steam related infrastructure of the vessel. |
60x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
40x | Launcher Gunner | Aims and fires a Launcher. |
80x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
83x | NCO | Non-comissioned officer in charge of the crew. |
12x | Observer | Operates an Observation Post. |
9x | Officer | Officer in charge of the crew. |
3x | Radar Operator | Mans a Radar Station. |
12x | Shield Operator | Mans a Shield Station. |
40x | Steam Cannon Gunner | Aims a steam cannon. |
80x | Steam Cannon Loader | Lugs around ammunition for a Steam Cannon. |
20x | Steam Projector Gunner | Aims and fires a Steam Projector. |
20x | Steam Projector Spotter | Aids the gunner of a Steam Projector to find targets. |
48x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
6x | Whisperer | Sends and receives messages with a Whispering Brazier. |
Steel | 30,502.30 metric tons |
Lead | 3,492.33 metric tons |
Mercury | 24,576.00 metric tons |
Mythral | 0.12 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 337,178.02 IM |
Ritual Cost (no discounts, no time needed) | 102,000.00 IM |
Total | 439,178.02 IM |
Length | 68.52 m |
Width | 17.13 m |
Heigth | 8.57 m |
Weight | 9,048.89 metric tons |
Thickness | 20.00 cm |
Steel-Lead Composite | Yes |
Mirrored | Yes |
Planar Adaptation | Yes |
Glamered | Yes |
Teleportation Warded | Yes |
Air (sea level) | Water | |
Thrust | 7,666.58 kN | |
Speed (regular) | 1,086.80 km/h | 39.03 km/h |
Speed (maximum) | 1,449.07 km/h | 52.05 km/h |
Can Planeshift | Yes |
Linked Vessels | 10 |
Crew | 357 |
NCO | 36 |
Officer | 4 |
Total | 397 |
Bunks | 0 |
Regular Cabin | 0 |
Large Cabin | 0 |
Lavish Cabin | 0 |
Total | 0 |
Sickbay | 20 persons |
Brig | 20 persons |
Mess Hall | 400 persons |
Life Support | 500 persons |
Cargo (Volume) | 750.00 m³ |
Cargo (Weigth) | 9,048.89 metric tons |
10x | Armament: Alchemical Launcher (Quad) |
8x | Armament: Beetle Bomb Rack |
20x | Boarding Crew |
1x | Bridge: Deflection Upgrade |
1x | Bridge: Radar Station |
2x | Bridge: Shield Station |
1x | Bridge: Weather Station |
Total Capacity | 30 |
Launch Bays | 10 |
2x | AG-Engine | The core of the vessel. Provides tremendous amounts of propulsive force. |
5x | Air Supply System | Provides purified, fresh air and removes stale air. |
10x | Armament: Alchemical Launcher (Quad) | Can launch any item fitting into the barrel to a maximum range of 440 feet. This is a quad emplacement, allowing four items to be launched simultanously. |
8x | Armament: Beetle Bomb Rack | A small turret that is used to extend Beetle Bombs out of the warded parts of a vessel and then Teleport them to their destination. Can launch 2 Beetle Bombs per round at one target. |
20x | Boarding Crew | An unattached crewmember taken along for boarding purposes. |
1x | Bridge: Command Chair | Where the captain sits and from where he can control the entire vessel, most notably the engines, remotely. |
1x | Bridge: Deflection Upgrade | Allows the captain to trigger an Entropic Shield once per day for a minute. |
1x | Bridge: Illusory Display, Advanced | This improved display must be used in conjunction with a mirrored hull. Then it can be used to project a full view of the outside into the bridge, creating the illusion that the entire vessel is translucent and allowing the bridge crew to see everything going on around it. |
1x | Bridge: Navigation Station | Using a Wayfinder, this station is used to navigate the vessel and get maps of the 50 miles around it, which can be projected with a Illusory Display. |
1x | Bridge: Observation Post, Advanced | Unlike the simple version of this section, this uses Mirror Sight to not only observe the immediate surroundings of the vessel (provided it has a mirrored hull), but also to see through mirrors carried by crewmembers or aerial scouts. |
1x | Bridge: Radar Station | The commandpost for a Radar setup. |
2x | Bridge: Shield Station | This station creates temporary shields on the hull of the vessel. |
1x | Bridge: Weather Station | Allows the operator to observe, predict and alter the weather within 6 miles around the vessel. |
2x | Brig | Housing prisoners. |
2x | Cargo Crane | Allows to lower a section of the hull to load and unload shipping containers. Can also be used to store one container while in flight. |
10x | Cargo Hold | Enough space to store a 2.5m x 2.5m x 10m shipping container and the necessary infrastructure to move them around. |
1x | Communication Room | Contains a warded Interplanar Whispering Brazier for long-range communication. |
357x | Crew Quarter (Bunk) | Enough space for a bunk and some personal items. |
4x | Crew Quarter (Large) | Bed, closet, writing desk and enough space to store some personal stuff. |
36x | Crew Quarter (Regular) | A small room with a bed, a locker and a small desk. |
20x | Hangar Wyvern Bay | Room to store and maintain one Wyvern and store sufficient ammunition for it. |
10x | Hangar Wyvern Launch Bay | A prepared launch bay for a Wyvern. Also provides room to store and maintain one Wyvern and store sufficient ammunition for it. |
4x | Mess Hall | Includes eating space and a small kitchen to prepare meals. |
1x | Sickbay | Room for healers to work and sick crewmembers and passengers to stay. |
1x | Water Supply System | Provides purified, fresh water and disposes of waster water. |
30x | Air System Engineer | Operates and maintains a air system and the piping. |
8x | Beetle Bomb Gunner | Mans a Beetle Bomb Rack. |
16x | Beetle Bomb Loader | Mans a Beetle Bomb Rack. |
20x | Boarder | A warrior specialized in boarding combat. |
6x | Brig Guard | Guards the brig. |
16x | Cook | Prepares food for crew and passengers. |
3x | Display Operator | Operates an Illusory Display |
12x | Engine Operator | Monitors and operates an AG-Engine. |
6x | Healer | Takes care of sick people. |
3x | Helmsman | Controls the vessel when the captain is not doing so. |
10x | Launcher Gunner | Aims and fires a Launcher. |
20x | Launcher Loader | Lugs around the ammo for a Alchemical Launcher. |
3x | Navigator | Plots courses and makes sure that the vessel stays on them. |
36x | NCO | Non-comissioned officer in charge of the crew. |
3x | Observer | Operates an Observation Post. |
4x | Officer | Officer in charge of the crew. |
3x | Radar Operator | Mans a Radar Station. |
6x | Shield Operator | Mans a Shield Station. |
6x | Water System Engineer | Operates and maintains a water system and the piping. |
3x | Weatherman | Operates an Weather Station. |
3x | Whisperer | Sends and receives messages with a Whispering Brazier. |
80x | Wyvern Engineer | Maintains and loads a Wyvern. |
40x | Wyvern Engineer | Maintains and loads a Wyvern. |
40x | Wyvern Pilot | Pilots a Wyvern in combat. |
20x | Wyvern Pilot | Pilots a Wyvern in combat. |
Steel | 8,183.64 metric tons |
Lead | 865.19 metric tons |
Mercury | 6,144.00 metric tons |
Mythral | 0.06 metric tons |
Enchantment Cost (can be discounted, requieres crafting time) | 123,173.12 IM |
Ritual Cost (no discounts, no time needed) | 25,500.00 IM |
Total | 148,673.12 IM |