Added the last two cities to the informational post. Re-posting here for convenience:

Nagathisaar, Cradle of the Ancestors: The birthplace of the naga, this city is not laid out as the dwellings of men under the sky might be, not even as much as you had seen already of Seth'Vas. Instead, the city is a maze of corridors meant to accommodate the sinuous forms of the naga, though one is unlikely to lack for space to stand within its bounds, as the naga never stopped growing, age upon age. Here, guarded by the eternal ancestors, lies the Great Ossuary where the bones of the honored dead were interred so that the sages of days yet to come might consult them. Alas, that it was the very bones that were Nagathisaar's downfall. An ancient darkness crept through the sacred halls, infesting the bones with its malice, and as the wards died, so too did the sage priests and all in their realm.

Thiv'Zin, The Bountiful: Constructed upon a vast sprawl of channels, damns, and spillways,in its heyday Thiv'Zin was the most populous realm of the serpent-kin. It was the breadbasket of the empire, though not quite in the manner one might at first imagine, for its people could not eat the rice it grew. Instead, they herded vast numbers of the painted lizards grown fat and docile through the generations of domestication. Their skill did not end with meat-beasts, however. Some lizards were bred for their hides, others for fine bone and horn, and still others for their fair plumage. Yet these herds died long ago, for blight and war claimed fair Thiv'Zin.
Made some edits to this exerpt, DP.
 
Say @Goldfish, are there any Necromancer God that could still be around in the world? Both from D&D 3.5/Pathfinder and Canon ASOIAF?

I've got... a hunch you could say.
 
Say @Goldfish, are there any Necromancer God that could still be around in the world? Both from D&D 3.5/Pathfinder and Canon ASOIAF?

I've got... a hunch you could say.
I'd rather hope not, to be honest. The world and Planes are already fucked up enough without having to deal with a deity which actually supports Necromancy. There are several Death gods, but they are generally opposed to Necromancy, or at least the creation of Undead, which I what I'm assuming you are really asking about.

There are various dark powers (Devils, Demons, Daemons, etc) which are associated with Necromancy and Undeath, but the only actual gods of Undeath which come to mind this soon after waking up are Urgathoa (sp?) in the Pathfinder setting and Velsharoon from the D&D Forgotten Realms settings. Vecna was a Lich before he became a god, but I don't recall him actually being associated with Undeath as a facet of his godhood. He was more associated with secrets and magic in general, IIRC.

If I'm wrong and you aren't looking for gods who flavor the Undeath side of Necromancy, then there are way too many for me to list here. Every D&D/Pathfinder setting has multiple Death gods. Pharasma, the main Goddess of Death in the Pathfinder setting, is a good place to start looking.
 
Vote closed.
Adhoc vote count started by DragonParadox on Jan 1, 2020 at 5:37 AM, finished with 90 posts and 15 votes.
 
Just my luck that I manage to stumble upon people sharing stories about their Wisdom teeth being removed when I decide to slow down and read the discussion between posts for a bit. As if I wasn't dreading having to get them removed one day enough. :confused:
 
The Nobility of the North

Stark Loyalists


Mountain Clans {House Wull, House Burley, House Harclay, House Liddle, House Norrey} [North Clans]

House Cassel (Landed Knights) [Winterfell]
***

House Cerwyn [Wolfswood]
Lord Medger Cerwyn
---Jonelle Cerwyn
---Cley Cerwyn


House Flint of Widow's Watch [Flint's Finger]
Lyessa Flint, Lady of Widow's Watch
---Tobin Flint, heir to Widow's Watch
---Robin Flint, Lord of Flint's Finger
---***


House Flint of Flint's Finger [Flint's Finger]
Robin Flint, Lord of Flint's Finger

House Glover of Deepwood Motte [Wolfswood]
Galbart Glover, Lord of Deepwood Motte (Content, Widower)

House Poole [Winterfell]
***

House Mormont of Bear Isle (Poor) [Bear Isle]
Maege Mormont "The She-Bear," Lady of Bear Isle
---Dacey Mormont, heir of Bear Isle
---Alysane Mormont
---Lyra Mormont
---Jorelle Mormont (Young)
---Lyanna Mormont (Infant)


House Reed of Greywater Marsh (Crannogmen) [The Neck]
Howland Reed, Lord of Greywater Marsh
---Meera Reed (Young)
---Jojen Reed (Young, Greenseer)


House Tallhart [The Rills]
Ser Helman Tallhart, Master of Torrhen's Square
---Benfred Tallhart, heir of Torrhen's Square
---Eddara Tallhart (Infant)


House Manderly of White Harbor (Wealthy, Seven Worshipping) [White Harbor]
Wyman Manderly, Lord of White Harbor, Warden of the White Knife
---Ser Wylis Manderly, heir to White Harbor
---Ser Wendel Manderly


House Woolfield of Ramsgate (Sworn to Manderlys) [The Broken Branch]
***
---***
---Leona Manderly nee Woolfield



Neutral Houses

House Hornwood of Hornwood [The Broken Branch]
Halys Hornwood, Lord of Hornwood
---Daryn Hornwood, heir of Hornwood
---Larence Snow


House Umber of Last Hearth [Last Hearth]
Jon "Greatjon" Umber, Lord of Last Hearth
---Jon "Smalljon" Umber, heir of Last Hearth
---***


House Lake of Long Lake [Last Hearth]
***

House Overton [Barrowlands]
***

House Marsh [Flint's Finger]
***

House Slate of Blackpool [Stony Shore]
***



Disloyal Houses

House Bolton of the Deadfort [Dreadfort]
Roose Bolton, Lord of the Dreadfort
---Domeric Bolton (Young)
---Ramsay Snow (Young, Mad)


House Dustin of Barrowtown [Barrowlands]
Barbrey Dustin nee Ryswell, Lady of Barrowton (Bitter, Hatred of Ned Stark)

House Karstark of the Karhold [Karhold]
Rickard Karstark, Lord of Karhold (Wroth)
---Harrion Karstark, heir to Karhold
---Torrhen Karstark
---Eddard Karstark
---Alys Karstark


Skagos {House Magnar, House Crowl, House Stane} [Skagos]

House Ryswell of the Rills [The Rills]
Rodrik Ryswell, Lord of the Rills
---Bethany Bolton nee Ryswell, Lady of the Dreadfort
---Barbrey Dustin nee Ryswell Lady of Barrowtown (Bitter, Hatred of Ned Stark)
---Roger Ryswell
---Rickard Ryswell
---Roose Ryswell


House Whitehill (Seven Worshiping) [Barrowlands]
***
Got a question about this list. Why exactly is house Karstark listed as disloyal? I 100% get the Boltons, Ryswells, and Dustins, but I don't see any real reason why the Karstarks would be considered disloyal at this point in time. I can't think of any examples from canon to support it, but I will fully admit I'm no expert. Sure, Rickard Karstark killed the Lannister and Frey, but he two of his sons were killed at this point, he's not exactly going to be thinking rationally. I don't think it's any sign that he's disloyal to House Stark.

Edit: Sorry for the double post btw
 
"ALL BOW DOWN TO THE WILL OF NAGASH"

Viserys:....you know, I like this guy, i seen trustworthy

Yeah, my guess is that besides the Underdark, Devils, etc... there's a Lizard-Nagash who recently woke up due to Magic Reawakening and is currently trying to corrupt Nagashizzar to an Undead Fortress in order to DOMINATE THE WORLD!!!

THIS IS MY HEADCANON AND Y'ALL AIN'T GONNA CHANGE IT!!!
 
I worry that they would kill each other fighting over who gets to kill Gregor.

Maybe we should hold some kind of a summit where we invite all the various people Gregor has wronged badly enough to deserve personal vengeance and collectively hash out an acceptable compromise? There's got to be something everyone would accept, though I really don't know what it is.
I now have a image of everyone Gregor has ever wronged engineering a convoluted plan to kill him a la Murder on the Orient Express.
 
I now have a image of everyone Gregor has ever wronged engineering a convoluted plan to kill him a la Murder on the Orient Express.
Qyburn: "I have read up on an interesting theory about the creation of certain shades through focused emotions, especially negative ones. I'm certain that with a large enough gathering and some preparations to create a receptacle to substitute for the lack of a soul..."
 
Inserted tally
Adhoc vote count started by DragonParadox on Jan 1, 2020 at 5:37 AM, finished with 90 posts and 15 votes.
 
Part MMMCCLXVI: A Doughty Greeting
A Doughty Greeting

Twenty Ninth Day of the Eleventh Month 293 AC

Although you try to learn more from the sprites of what other fey of power and influence may be found within Lys' reflection, they have no more tales to tell beyond those you have heard already of the Hooded Lord and his Goblin Market, and of the Nameless Fey you had faced whom they speak of with dread. Thus do you bid them farewell, with a smile by way of the thanks the fey will not directly accept, and lead the way under the roots of the Greenwood. Ser Richard is only half a step behind and Dany softly speaks of what the best gifts and the best greeting might be, while Lya, Qyburn and Elaheh Marita trail behind observing the shifting of the roots, the veils of moss, and luminous flowers that fall like curtains in your path.

With every step you take, lead on by the sounds of merrymaking, you realize how different this place is from the Forge built long ago by the Valyrians and consecrated by the Old Gods. The vaulted ceilings remind you of nothing so much as the temple architecture common in Lys and throughout the westernmost Free Cities. The braziers set at intervals along your path recall the temples of R'hllor, even though within them shines no ordinary fire but what looks like bright red fruit sputtering streams of sparks out from the time to time, presumably to set the visitor in the proper celebratory mood.

At first the passages seem empty, but then you hear the giggles twinning with the distant music, and following the sound you spot sprites, pixies, and grigs not garbed in leaves and flowers as is often their custom, but a part of them as much flower as fey, with bright curious eyes and voices soft as rustling leaves.

Elaheh tries to draw one close to speak to her, but though one black spotted grig seems to seriously consider the offer he too shies away in the end... Just as Qyburn steps up to speak to the kyton. The fey seem to be giving the former maester a particularly wide berth, more than one inquisitive sprite-kin vanishing back into his or her hollow at his approach, likely at the scent of death that seems to hang around him like a shroud.

Before you have the chance to ponder the matter any further, the final door before you slams open at the sound of a great voice beyond, "Hail and well-met, travelers from far off places! Come in peace and stay with cheer!"

The flurry of light and color, dancing, and feasting beyond the threshold is almost too much to follow at first sight. Sprites and atomies dance through the air, korreds pour improbable amounts of food and drink into their small forms, their tangled beards rippling with every bite as rabbit-footed lemkin race among the wine casks to the cheers of onlookers.


At the head of the longest table weighed down by the most food and drink stands Dian, a fey lord as tall as a minotaur, horns and all, his beard and goat hooves giving some hint of kinship with the rowdy korreds, though his beard is green as spring grass and speckled with wildflowers, and it is scrupulously combed and braided. At its tip where it curls back upon the face, just as the sprites had said, there is a wick that burns with everlasting balefire. Two horns are belted at his waist, one silver and the other gold, one for drink and one for war from the carvings worked upon them.

"In peace we come with gifts of tales and with drink to make the telling go down all the better," you answer, producing a cask of Dawn Mead from your cloak. "We would also make trade and alliance against the dark powers of the world, for there are many of that sort beyond the fest hall's light," you answer, speaking in the fey tongue by the grace of a spell silently cast.

"Of light you speak and some of it you even bring to drink," the fey lord begins in a deep sonorous voice that resounds clearly over the merriment of his court. "A fine thing that, but tell me, do you know you walk with one whose flesh reeks of death and eyes in darkness see?"

So it wasn't just the sprites then, you sigh inwardly. At least the question does not seem overly hostile, though none in the court look to the old maester with a kindly gaze.

What do you answer?

[] Write in

OOC: Good call on the mead, the bonus from that helped push the fey lord's reaction to the necromancer and his undead cysts to the best it could be. Though, of course, you were also a bit unlucky since there was a good chance Dian would be too filled with wine and merriment to notice.
 
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Mmm.

I am sorely tempted to just let them speak for themselves.

Though I do not recall QBs diplomacy score...
 
A Doughty Greeting

Twenty Ninth Day of the Eleventh Month 293 AC

Although you try to learn more from the sprites of what other fey of power and influence may be found within Lys' reflection, they have no more tales to tell beyond those you have heard already of the Hooded Lord and his Goblin Market, of the Nameless Fey you had faced whom they speak of with dread. Thus do you bid them farewell, with a smile by way of the thanks the fey will not directly accept, and lead the way under the roots of the Greenwood. Ser Richard is only half a step behind and Dany softly speaks of what the best gifts and the best greeting might be, while Lya, Qyburn and Elaheh Marita trail behind observing the shifting of the roots, the veils of moss, and luminous flowers that fall like curtains in your path.

With every step you take lead on by the sounds of merrymaking, you realize how different this place it from the forge built long ago by the Valyrians and consecrated by the Old Gods. The vaulted ceilings remind you of nothing so much as the temple architecture common in Lys and throughout the westernmost Free Cities. The braziers set at intervals along your path recall the temples of R'hllor, even though within them shines no ordinary fire but what looks like bright red fruit sputtering streams of sparks out from the time to time, presumably to set the visitor in the proper celebratory mood.

At first the passages seem empty, but then you hear the giggles twinning with the distant music, and following the sound you spot sprites, pixies, and grigs not garbed in leaves and flowers as is often their custom, but a part of them, as much flower as fey, with bright curious eyes and voices soft as rustling leaves

Elaheh tries to draw one close to speak to her, but though one black spotted grig seems to seriously consider the offer he too shies away in the end... Just as Qyburn steps up to peak to the Kyton. The fey seem to be giving the former maester a particularly wide berth, more than one inquisitive sprite-kin vanishing back into his or her hollow at his approach, likely at the scent of death that seems to hang around him like a shroud.

Before you have the chance to ponder the matter any further, the final door before you slams open at the sound of a great voice beyond, "Hail and well-met, travelers from far off places! Come in peace and stay with cheer!"

The flurry of light and color, dancing, and feasting beyond the threshold is almost too much to follow at first sight. Sprites and atomies dance through the air, korreds pour improbable amounts of food and and drink into their small forms, their tangled beards rippling with every bite as rabbit-footed lemkin race among the wine casks to the cheers of onlookers.


At the head of the longest table weighed down by the most food and drink stands Dian, a fey lord as tall as a minotaur, horns and all, his beard and goat hooves giving some hint of kinship with the rowdy korreds, though his beard is green as spring grass and speckled with wildflowers, and it is scrupulously combed and braided. At its tip where it curls back upon the face, just as the sprites had said, there is a wick that burns with everlasting balefire. Two horns are belted at his waist, one silver and the other gold, one for drink and one for war from the carvings worked upon them.

"In peace we come with gifts of tales and with drink to make the telling go down all the better," you answer, producing a cask of Dawn Mead from your cloak. "We would make trade and alliance against the dark powers of the world, for there are many of that sort beyond the fest hall's light," you answer speaking in the fey tongue by the grace of a spell silently cast.

"Of light you speak and some of it you even bring to drink," the fey lord begins in a deep sonorous voice that resounds clearly over the merriment of his court. "A fine thing that, but tell me, do you know you walk with one with one whose flesh reeks of death and eyes in darkness see?"

So it wasn't just the sprites then, you sigh inwardly. At least the question does not seem overly hostile, though none in the court look to the old maester with a kindly gaze.

What do you answer?

[] Write in

OOC: Good call on the mead, the bonus from that helped push the fey lord's reaction to the necromancer and his undead cysts to the best it could be. Though of course you were also a bit unlucky since there was a good chance Dyan would be too filled with wine and merriment to notice. Not yet edited.
Here's an edited version of the chapter, @DragonParadox.
 
To be fair, only because of Viserys' bullshit social skills is that we even have a chance to bring the necromancer to the feywild without being attacked.

Shouldn't have brought him, I think, but it's too late for that now.
 
[X] "My apologies if my loyal vassal's presence causes you and your court discomfort or unease, Lord Dian. We all come to power in the manner most suited to our path, whether that be the Fire in our blood," here Viserys produces a small flash of flames over his hand, "the grace of the Divine," he gestures to Dany who takes the opportunity to do something visually and magically impressive, "or the tales and legends we embody. And in some cases, the path is an even darker one," acknowledge Qyburn with a nod. "Yet possession of a dark power does not guarantee dark intent or foul deeds."
--[X] "It is true, Qyburn seeks to unravel the mysteries of Undeath, but rather than unleashing a plague of the restless dead as so often seems to be the ultimate goal of unwise Necromancers, he instead strives to prevent such atrocities. Not only does he ensure that his creations inflict no harm upon the warp and weft of reality, but he also works tirelessly to expand our knowledge so that we might combat the threat of the Others, Void-tainted Winter Fey who have embraced Undeath and wield armies of the dead with horrific skill and power."
---[X] "That has little bearing on his presence here today, I must admit. I asked both Qyburn and Elaheh to accompany us on this trip for their knowledge of and familiarity with the Fungus Forge which occupies the reflection of this space in the mortal realm. Were there a Forge reflected here, damaged or intact, active or dormant, I would have trusted their expertise in dealing with it in whatever manner we deemed necessary."
 
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