Six there are that remain un-found, choked by the jungle, drowned in forgotten mires, buried by the sands of a nameless desert that none but the most daring of dragon riders have ever laid eyes upon. Alike in the manner of those who walked their streets and yet in their own way as different one from the other as Braavos and Tyrosh, Lys and Qarth.
Yglathir of the Thousand Falls: Built partly atop and partly within a great plateau that towers over the surrounding jungles, Yglathir was once protected by wards woven by the waters that crashed down from the heights. By mist it was warded from sight and by the fury of the raging waterfalls from any attacker who thought to take the city by force. Its' people were known to trade in serpentstone blood crystal and sepia ink drawn from the blood of the city's colonies of rainbow serpents that dwelt among the rushing waters as well as more common fare like dried fish, fine pottery and glassware.
Sorzin the Thorn-City: Guarded by a great living barrier of poisonous thorns that does not merely slay but induces madness and delusion in any who would enter the city unbidden, the city's great walls are thought to be if not the direct inspiration for the walls and wards that guard many Sothoryi villages than at least the greatest example of that art. Without a doubt the most involved in the affairs of the warm-bloods the merchant lords of Sorzin both warred with certain tribes of Brindled Men for plunder and slaves and accepted the tributes of others. It was the first great serpentfolk city to fall in the Fading Times as its webs of alliances collapsed leading to its sacking by bands of Sothoryi whose shamans had discovered a way of passing though the weakened hedge
Loz'Syn, the Crown of the World: Sitting on the edge of the Great Inland desert, straddling one of the few major rivers navigable rivers that grant access to the interior Loz'Syn also had the good fortune of being satiated upon a unique leyline node that allowed the growing of gem scarabs without the ruinous cost in treasure that raising the creatures woudl otherwise require. Unlike most other serpentfolk cities Loz'Syn was not destroyed by any calamity or invasion but by the gradual dying up of its river-artery. It is thus likely that many of the city's treasures have been carried away by the last departing inhabitants, then again a smaller portion of its vast wealth would still be precious beyond the dreams of avarice
Tolzeen, Jewel of the Bubbling Waters: A city built on stilts of enchanted wood over poisonous waters bubbling in the caldera of and extinct volcano Tolzteen was known for both its export of rare minerals and crystals and the craft of its alchemists who were said to have achieved immortality by imbibing certain fumes and extracts, though it did not save them from the eruption that scoured the city from the face of the world.
Nagathisaar, Cradle of the Ancestors: The birthplace of the Naga this city is not laid out as the dwellings of men under the sky might be, not even as much as you had seen already of Seth'Vas. Instead the city is a maze of corridors meant to accompany the sinuous forms of the Naga, though one is unlikely to lack for space to stand within its bounds, the naga never stopped growing age upon age. Here guarded by the eternal ancestors lies the Great Ossuary where the bones of the honored dead were interred that the sages of days yet to come might consult them. Alas that that it was the very bones that were Nagathisaar's downfall. An anciant darkness crept though the sacred halls infesting the bones with its malice and as the wards died so too did the sage priests and all in their realm.
Thiv'Zin, The Bountiful: Constructed upon a vast sprawl of channels damns and spillways Thiv'Zin was in its hayday the most populous realm of the serpent-kin, the breadbasket of the empire, though not quite in the manner one might at first imagine for its people could not eat of the rice it grew. Instead they herded vast numbers of the painted lizards grown fat and docile though the generations. Their skill did not end with meat-beasts however. Some lizards were bred for hide others for fine bone and horn, still others for their fair plumage. Yet these herds died long ago for blight and war claimed fair Thiv'Zin.
something of what was lost might be remembered. You open the third volume again, the ghostly letters reflected not only in the eye but the mind itself, a bridge of perfect understanding... No, not yet, you decide. There would be time enough to read and reflect upon these later, for now concern of the present called on your time, albeit of a rather unusual sort.
@Azel, @DragonParadox, is there a need for me to include "read the 3rd depression-book" as an MA to the 12th month to keep note, or would the two of you be more comfortable without me "pushing" you on this subject like that?
Nice.
That's one very ASoIaF-like initiator fluff, and one fitting the character (rather than the character fitting the class like is prevalent in dnd).
Does he have the background pre-recs for any specific PRCs?
Magebred animals are near-perfect examples of their kind that have been carefully selected, bred and augmented through magic to enhance the abilities that make them useful to intelligent races. Chief among their traits is their universal aptitude for being trained without attaining a true
I feel slightly weird we can just keepfinding new templates and keep rolling for whether they are available or not.
I get this one, alright, it makes sense- but can we just settle the list at the current point?
My SoD will strain a fair bit if we get another powerful template "out of nowhere" while we would have known of it beforehand and would have applied it to other creatures.
...well, that's fucking ominous for our plans of drying out Braavos' marshes, if the suspicion is right.
Good catch, if kinda way too fucked of a fight.
-----------------------------------
Yeah, the chapters were great, @DragonParadox. I still have zero trust to this place and/or the Lord untill we are sure there is no way for him to actively or passively influence the tree/the forge, or get anywhere close the latter...
But other than that, let's talk to him, sure, he.might be of use from what we've seen so far.
Worst case, we get to trade some stories for another unique flavor of Fey-bullshit.
Don't eat Brazilian barbeque unless you want to die of cardiac arrest and then walk off super-death with a side order of food coma.
Better yet, do that, but bring a designated driver to haul your seizing carcass home afterwards. It would be rude to the other guests to do otherwise...
I should have time tonight or tomorrow to preliminary the turn plan like I did for the last one.
Please don't die over something as trite as food poisoning.
If I can live down a kilo of salad, 10+ different sweets, 3 litres of soda, some home-made nuggets, lots of tiny sandwiches and some snacks on top...
Well, your death wouldn't stack up all that well, would it?
I'll send the current list of MAs (although yet unassigned as to which are delegated and which are "Viserys in person") and the generally-agreed actions for the 12th month tomorrow... err, later today over a PM.
...Much later.
Owowowowowowow.
Six there are that remain un-found, choked by the jungle, drowned in forgotten mires, buried by the sands of a nameless desert that none but the most daring of dragon riders have ever laid eyes upon. Alike in the manner of those who walked their streets and yet in their own way as different one from the other as Braavos and Tyrosh, Lys and Qarth.
Yglathir of the Thousand Falls: Built partly atop and partly within a great plateau that towers over the surrounding jungles, Yglathir was once protected by wards woven by the waters that crashed down from the heights. By mist it was warded from sight and by the fury of the raging waterfalls from any attacker who thought to take the city by force. Its' people were known to trade in serpentstone blood crystal and sepia ink drawn from the blood of the city's colonies of rainbow serpents that dwelt among the rushing waters as well as more common fare like dried fish, fine pottery and glassware.
Sorzin the Thorn-City: Guarded by a great living barrier of poisonous thorns that does not merely slay but induces madness and delusion in any who would enter the city unbidden, the city's great walls are thought to be if not the direct inspiration for the walls and wards that guard many Sothoryi villages than at least the greatest example of that art. Without a doubt the most involved in the affairs of the warm-bloods the merchant lords of Sorzin both warred with certain tribes of Brindled Men for plunder and slaves and accepted the tributes of others. It was the first great serpentfolk city to fall in the Fading Times as its webs of alliances collapsed leading to its sacking by bands of Sothoryi whose shamans had discovered a way of passing though the weakened hedge
Loz'Syn, the Crown of the World: Sitting on the edge of the Great Inland desert, straddling one of the few major rivers navigable rivers that grant access to the interior Loz'Syn also had the good fortune of being satiated upon a unique leyline node that allowed the growing of gem scarabs without the ruinous cost in treasure that raising the creatures woudl otherwise require. Unlike most other serpentfolk cities Loz'Syn was not destroyed by any calamity or invasion but by the gradual dying up of its river-artery. It is thus likely that many of the city's treasures have been carried away by the last departing inhabitants, then again a smaller portion of its vast wealth would still be precious beyond the dreams of avarice
Tolzteen, Jewel of the Bubbling Waters: A city built on stilts of enchanted wood over poisonous waters bubbling in the caldera of and extinct volcano Tolzteen was known for both its export of rare minerals and crystals and the craft of its alchemists who were said to have achieved immortality by imbibing certain fumes and extracts, though it did not save them from the eruption that scoured the city from the face of the world.
-To Be Continued-
OOC: It's 2:30 AM, I'll finish this in the morning
I feel slightly weird we can just keepfinding new templates and keep rolling for whether they are available or not.
I get this one, alright, it makes sense- but can we just settle the list at the current point?
My SoD will strain a fair bit if we get another powerful template "out of nowhere" while we would have known of it beforehand and would have applied it to other creatures.
To be fair, these templates are partly provided by senile pseudo-fey spirits fused into a hive mind via divine gardening techniques and blood sacrifice.
It's not exactly beyond the bounds of belief that they only remember things as they come up, or when we ask really specific questions.
Not quite, I was the first one to post the Unqiet Grave Discipline here in the thread, but Azel had the idea of a Harbinger Roose long before that.
He would have worked with other disciplines too, if not quite as well.
Six there are that remain undiscovered, choked by the jungle, drowned in forgotten mires, or buried by the sands of a nameless desert that none but the most daring of dragon riders have ever laid eyes upon. Each alike in the manner of those who walked their streets and yet in their own way as different one from the other as Braavos and Tyrosh, Lys and Qarth.
Yglathir of the Thousand Falls: Built partly atop and partly within a great plateau that towers over the surrounding jungles, Yglathir was once protected by wards woven by the waters that crashed down from the heights. By mist it was warded from sight and by the fury of the raging waterfalls from any attacker who thought to take the city by force. Its people were known to trade in serpentstone, blood crystal, and sepia ink drawn from the blood of the city's colonies of rainbow serpents that dwelt among the rushing waters, along with more common fare, such as dried fish, fine pottery, and glassware.
Sorzin the Thorn-City: Guarded by a great living barrier of poisonous thorns that does not merely slay but induces madness and delusion in any who would enter the city unbidden, the city's great walls are thought to be either the direct inspiration for the walls and wards that guard many Sothoryi villages or at least the greatest example of that art. Without a doubt the most involved in the affairs of the warm-bloods, the merchant lords of Sorzin both warred with certain tribes of Brindled Men for plunder and slaves, and accepted the tributes of others. It was the first great serpentfolk city to fall in the Fading Times, as its webs of alliances collapsed, leading to its sacking by bands of Sothoryosi whose shamans had discovered a way of passing though the weakened hedge.
Loz'Syn, the Crown of the World: Sitting on the edge of the Great Inland Desert and straddling one of the few major navigable rivers that grant access to the interior of the continent, Loz'Syn also had the good fortune of being situated upon a unique ley line node that allowed the growing of gem scarabs without the ruinous cost in treasure that raising the creatures would otherwise require. Unlike most other serpentfolk cities, Loz'Syn was not destroyed by any calamity or invasion, but by the gradual drying up of the river which it relied upon. It is thus likely that many of the city's treasures have been carried away by the last departing inhabitants, then again a smaller portion of its vast wealth would still be precious beyond the dreams of avarice.
Tolzteen, Jewel of the Bubbling Waters: A city built on stilts of enchanted wood over poisonous waters bubbling in the caldera of an extinct volcano, Tolzteen was known for both its export of rare minerals and crystals and the craft of its alchemists who were said to have achieved immortality by imbibing certain fumes and extracts, though it did not save them from the eruption that scoured the city from the face of the world.
-To Be Continued-
OOC: It's 2:30 AM, I'll finish this in the morning
Here's an edited version of the first part of the chapter, DP.
Yglathir and Loz'Syn both sound like very promising places to visit. Log'Syn might still have all sort of treasure and artwork lying around for the taking, but Yglathir sounds like an excellent place to set up a city of our own in Sothoryos.
IIRC, the coloring fades for 24 hours after using the Prismatic breath weapon, but I cannot find exactly where DP said that. I also seem to recall that they had a bonus of some sort while the coloring remained.
I don't think we found anything interesting on our visit this month. I'm pretty sure we looked. That's SOP for us.
We have a huge commissioned order to pick up there, as well as an order of Forge-grown creatures to deliver, so it won't be very long before we return next month.
EDIT: Just went back and checked. Our commission will be ready on the 8th of next month.
Enchanted Items [Commissioned in Vialisk on the 8th day of the 11th month, 293 AC]
Not really, since she is already immune to cold, and just this month we added a +1 caster level bonus for Cold spells to one of her rings. Nice find, though.
Not really, since she is already immune to cold, and just this month we added a +1 caster level bonus for Cold spells to one of her rings. Nice find, though.
Happy new years guys! We're almost on the end game, and to think that things got this far, it's a pleasure to share this with everyone and @DragonParadox who made this possible and all the other posters who keep the various sheets and info updated.