[X] Fortress Adjustments
-[X] Tell Darleth of recently gaining access to the wards that Marid use to guard their cities and fortresses -- to be learnt, but still something you'd like to plan for -- as well as a powerful ritualistic warding used as a barrier against "tainted flame" which is still being further developed for an increased range. You would like to extend plans for the fortress to account for these new tools.
--[X] If it helps we can introduce him to Benerro so that Darleth is able to get the specifics of the ritual's abilities.
-[X]
Viserys will be able to provide layered anti-teleportation wards at a very high caster level. Click link for mechanical information. Alternatively, if an upgraded Weirdstone can be acquired, it would ward a much larger area and could be defended such that it cannot be targeted with Dispels or Disjunction effects. Total Cost for the Forbiddance plan is 696,000 IM. See proposal for Weirdstone guesstimate.
-[X] Try to reduce the cost of the alchemical treatment for the stone if possible, but not at the sacrifice of time spent on other components of the defenses, their effectiveness or the effectiveness of the enamel itself. Better to spend more and pay less in lives later on if necessary.
--[X] Mention our Industrial Alchemy production facilities and their capabilities. If there's anything about this process which could make it cheaper to produce the enamel, you can't think of one more obvious.
-[X] Vee can utilize a SoPK to apply Greater Glyphs of Warding containing a multitude of Elemental Summons in advance, Water variants to make going or navigating the canals difficult for enemies, Orglashes on the outer defenses activated with command words and the inner defenses activated in the presence of the Efreeti. A Thomil-bearing Glyph could even be activated in that manner as trap from above, crushing enemies inside of a choke-point and under fire.
-[X] Raise possibility of cannon emplacements with more exotic effects. Perhaps making use of
Energy Siege Shot on some of the Steam Cannon platforms.
--[X] Permanencied
Etrophic Shield on the cannon emplacements and inter-spaced throughout the outer defenses, both to the benefit of those manning them as well as to make the wards less apparent.
-[X] Also, get Darleth's quote on the cost for runecrafting further protecting the chambers with the anti-disintegration spikes.
-[X] Have Lya's double work on the plans with Darleth and later on likely the runecarving.
-[X] Layered Greater Signs of Sealing protecting the Spike Structures and other weak points of the fortress complex.
--[X] Work in the possibility of decoy structures/redoubts, built to look important for infiltration purposes and defended enough (with fallback points that defenders can make a convincing fighting retreat through). When infiltrating assault teams make the final approach to the chamber, large amounts of Alchemical bombs (explosive packs and Liquid Ice bombs) are detonated remotely and non-magically.
-[X] Brilliant Barrier Projectors (space for and defenses worked into plans).