You could vary the command conditions @Goldfish. Place some in strategic locations that trigger in the presence of hostiles, some which trigger on the outer defenses when a command word is used, etc.
 
I mean if all else fails a Swarm of ravens should work fine for setting them off.

Besides we are gonna have swarms of Forge creatures there too right? I wasnt kidding about those 10000 Druid Leshy. Well not entirely. But if we are blowing what it looks like is going to be 15 million IM on this thing. We might as well go all the way and spend a couple million on troops too.

Besides it's all Efreeti money. Just conquer that Mine and anything else we find in the mean time. Seriously though we gotta raid more. After this war it will be a lot harder to find changes to make millions of IM in one raid.
 
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Also, at specific choke-points, our tried and true "Thomil Smash!" from above technique could be used with those glyphs.
 
You could vary the command conditions @Goldfish. Place some in strategic locations that trigger in the presence of hostiles, some which trigger on the outer defenses when a command word is used, etc.
Operating that control room would be fun. :evil:
I mean if all else fails a Swarm of ravens should work fine for setting then off.

Besides we are gonna have swarms of Forge creatures there too right? I wasnt kidding about those 10000 Druid Leshy. Well not entirely. But if we are blowing what it looks like is going to be 15 million IM on this thing. We might as well go all the way and spend a couple million on troops too.
Or just assign Construct ravens to trigger an assigned Glyph at the optimal time.
 
Besides it's all Efreeti money. Just conquer that Mine and anything else we find in the mean time. Seriously though we gotta raid more. After this war it will be a lot harder to find changes to make millions of IM in one raid.
Naw, 'cause we'll have ruins we can loot down to the bedrock, some likely filled with vast treasures, and many having improbable streets paved with gold and jewels.
 
We really need to take over that mine. Holy shit 15 mil is a huge percent of our entire tresuery.
Eh, then we would have to handle guarding and working it. Easier just to let the Efreeti work it and raid them more. Now if only we got more raid targets hint hint.

Also Permanencied Etrophic Shield on the Cannon emplacements and other key spots sound good? Plus random spots too so they dont become a give away.

Also this should be obvious but the place gets one of it's own personal Ruby table things setup right?
 
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Added Entropic Shielding to the outer defenses.
Adhoc vote count started by Crake on Dec 18, 2019 at 11:34 PM, finished with 156 posts and 12 votes.

  • [X] Fortress Adjustments
    -[X] Tell Darleth of recently gaining access to the wards that Marid use to guard their cities and fortresses -- to be learnt, but still something you'd like to plan for -- as well as a powerful ritualistic warding used as a barrier against "tainted flame" which is still being further developed for an increased range. You would like to extend plans for the fortress to account for these new tools.
    --[X] If it helps we can introduce him to Benerro so that Darleth is able to get the specifics of the ritual's abilities.
    -[X] Viserys will be able to provide layered anti-teleportation wards at a very high caster level. Click link for mechanical information. Alternatively, if an upgraded Weirdstone can be acquired, it would ward a much larger area and could be defended such that it cannot be targeted with Dispels or Disjunction effects. Total Cost for the Forbiddance plan is 696,000 IM. See proposal for Weirdstone guesstimate.
    -[X] Try to reduce the cost of the alchemical treatment for the stone if possible, but not at the sacrifice of time spent on other components of the defenses, their effectiveness or the effectiveness of the enamel itself. Better to spend more and pay less in lives later on if necessary.
    --[X] Mention our Industrial Alchemy production facilities and their capabilities. If there's anything about this process which could make it cheaper to produce the enamel, you can't think of one more obvious.
    -[X] Vee can utilize a SoPK to apply Greater Glyphs of Warding containing a multitude of Elemental Summons in advance, Water variants to make going or navigating the canals difficult for enemies, Orglashes on the outer defenses activated with command words and the inner defenses activated in the presence of the Efreeti. A Thomil-bearing Glyph could even be activated in that manner as trap from above, crushing enemies inside of a choke-point and under fire.
    -[X] Raise possibility of cannon emplacements with more exotic effects. Perhaps making use of Energy Siege Shot on some of the Steam Cannon platforms.
    --[X] Permanencied Etrophic Shield on the cannon emplacements and inter-spaced throughout the outer defenses, both to the benefit of those manning them as well as to make the wards less apparent.
    -[X] Also, get Darleth's quote on the cost for runecrafting further protecting the chambers with the anti-disintegration spikes.
    -[X] Have Lya's double work on the plans with Darleth and later on likely the runecarving.
    -[X] Layered Greater Signs of Sealing protecting the Spike Structures and other weak points of the fortress complex.
    --[X] Work in the possibility of decoy structures/redoubts, built to look important for infiltration purposes and defended enough (with fallback points that defenders can make a convincing fighting retreat through). When infiltrating assault teams make the final approach to the chamber, large amounts of Alchemical bombs (explosive packs and Liquid Ice bombs) are detonated remotely and non-magically.
    -[X] Brilliant Barrier Projectors (space for and defenses worked into plans).
 
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Eh, then we would have to handle guarding and working it. Easier just to let the Efreeti work it and raid them more. Now if only we got more raid targets hint hint.

Also Permanencied Etrophic Shield on the Cannon emplacements and other key spots sound good? Plus random spots too so they dont become a give away.

Also this should be obvious but the place gets one of it's own personal Ruby table things setup right?
The Legion manning the defenses will set up in a command center deep within the fortress and direct the troops from there. Likely a bunker with lead-lining, hardened construction and maybe even veiled with illusions.
 
@Artemis1992, you were the one who asked for this action.
After some Westerosi lady debacle, or something.
Can you remember the circumstances you brought that up in..?

Because otherwise I dont see what's wrong with out laws, tbh.
I think it's obvious that much of the law and tradition regarding marriage is based around the idea that it's important to know who the father of any given child is.

Magic completly obliviates this function, because there are cheap and easy Divinations to determine parentage, and for nobles where there is serious inheritance on the line there is always Commune, which should work for any person not born with Mindblank.

On the second aspect of the same issue, very little that stops partners that are not regularly interfertile from having children anyway with the aid of magic.

I believe our laws should change from the current ones to reflect these changes.
I think so, because it would make the lives of some of our subjects easier, while truly harming none of them, as long as we are careful with the actual law.
I considered it a minor action in the true sense of the word, it's a minor adjustment of the law, to match it to a changing reality, not a big deal to talk to death and produce salt over.
It's not really a matter that concerns only Westeros either, take for example Volantis. Legacy and blood is far too important in its culture to assume that it doesn't have some problems there.
 
Hypothetically speaking how much would it cost to bless the rains down in Sorcerors Deep? Well actually whatever barren island we put this thing in and just the once. Basically make it rain holy water on the day of this shindig. The Ferryman should be able to do it while putting so many broken souls to rest with that area as the focus for it right?

You know for an additional cost. I'd settle for Holy Water Cloud Kill co ering the area.
 
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Hypothetically speaking how much would it cost to bless the rains down in Sorcerors Deep? Well actually whatever barren island we put this thing in and just the once. Basically make it rain holy water on the day of this shindig. The Ferryman should be able to do it while putting so many broken souls to rest with that area as the focus for it right?

You know for an additional cost. I'd settle for Holy Water Cloud Kill co ering the area.
That's totally unfair to all fiends and undead.
 
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