We've got 10 Arcane Clocks on the crafting schedule, 10 MirrorVision Mirrors, and 20 Spontaneous Search Stations, 10 Whispering Braziers, and 5 Interplanar Whispering Braziers.

That's in addition to 5 unassigned MirrorVision Mirrors, 3 Whispering Braziers, and 1 Interplanar Whispering Brazier which we already have in stock.

We could set up a four-sided clocktower in SD next month, establish MirrorVision theater arenas in another dozen or more locations, open five or six more ACSEC offices, and establish offices, both for trade and diplomatic purposes in Vialisk. Customs stations can be upgraded in the port of SD and at the Planar Terminuses with Spontaneous Search Stations.

The Coral Growth tools, which I'm gonna call the Triton's Tools from now own, should be used next month to further improve and expand upon SD's aquatic district. The new Titan's Tools should be kept in SD for local improvements rather than assigned to Imperial Infrastructure improvement at large. SD is a pretty large island, so there is plenty of room left to do a lot of work, including establishing a hangar complex/skydock for the Moonchaser(s) and Wyvern fighters.
We also need to include some kind of Air Traffic control tower, preferably with an Interplanar Brazier for communications purposes.

Damn, it's a shame we haven't invented magical radar, yet.
 
We also need to include some kind of Air Traffic control tower, preferably with an Interplanar Brazier for communications purposes.

Damn, it's a shame we haven't invented magical radar, yet.
Reskin that Gemstone/Ruby Table thing to a Gemstone/Saphire Globe? Something that gives a miniaturized image of the local airspace to a certain radius. Wont be as wide range as radar at any given time but itll get the job done with enough extensions.

Maybe something similar for the sea too. Same name just different 3 dimensional space mapped.
 
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We also need to include some kind of Air Traffic control tower, preferably with an Interplanar Brazier for communications purposes.

Damn, it's a shame we haven't invented magical radar, yet.
I'll have to think about that one. There's gotta be a spell we can repurpose for it.
 
Damn, it's a shame we haven't invented magical radar, yet.

We haven't?

Track Ship for detailed information on friendlies.

Detect Ship for presence, number and heading etc of unknowns.

Detect Ship - You need not be seeking them to become aware that they are there—this spell will alert you to the presence of a ship if you are below decks or asleep.
Exactly what can be ascertained depends on whether the ships in question are within sight or not yet visible.
Not Visible: You sense only the presence of ships other than your own in the area.
A DC 15 Profession (sailor) check allows you to determine the number, direction, and range to each new ship you sense.
If you sense a ship's direction and range, you continue to be aware of this information until the other ship is no longer in range of the spell.


Track Ship - When you cast this spell, an icon of the targeted ship appears on the nautical chart. The icon moves as the ship moves for the duration of this spell. If the ship is not within the area delineated by the chart, the spell fails.
 
The Coral Growth tools, which I'm gonna call the Triton's Tools from now own, should be used next month to further improve and expand upon SD's aquatic district. The new Titan's Tools should be kept in SD for local improvements rather than assigned to Imperial Infrastructure improvement at large. SD is a pretty large island, so there is plenty of room left to do a lot of work, including establishing a hangar complex/skydock for the Moonchaser(s) and Wyvern fighters.

I agree wholeheartedly with this, a mixture of Titan's Tools and Triton's Tools should handily blur the barrier between land and sea.

Loop a large enough flow of sea water to the top of a tower/mountain configuration, essentially creating an oceanic river, have that flow over coral and you have a reef above sea level. Lakes etc can be added of course.
 
We haven't?

Track Ship for detailed information on friendlies.

Detect Ship for presence, number and heading etc of unknowns.

Detect Ship - You need not be seeking them to become aware that they are there—this spell will alert you to the presence of a ship if you are below decks or asleep.
Exactly what can be ascertained depends on whether the ships in question are within sight or not yet visible.
Not Visible: You sense only the presence of ships other than your own in the area.
A DC 15 Profession (sailor) check allows you to determine the number, direction, and range to each new ship you sense.
If you sense a ship's direction and range, you continue to be aware of this information until the other ship is no longer in range of the spell.


Track Ship - When you cast this spell, an icon of the targeted ship appears on the nautical chart. The icon moves as the ship moves for the duration of this spell. If the ship is not within the area delineated by the chart, the spell fails.
Yeah, those will work for most of our air traffic control needs. Just need an effect that will let us track unregistered fliers who don't use a ship.
 

@Duesal, all of these photos are broken for your trophy sheets.


Caraxes the Blood Wyrm -- Zherys' dragon -- Young Adult -- blood red in color -- raised from the dead on the Eighteenth Day of the Ninth Month 293 AC -- assigned to Zherys on the Second Day of the Eleventh Month 293 AC
Also, are we still giving Zherys the egg promised during his coup after the above?
 
Loop a large enough flow of sea water to the top of a tower/mountain configuration, essentially creating an oceanic river, have that flow over coral and you have a reef above sea level. Lakes etc can be added of course.

You can even mimic the "tide" in the pools by making them "oversized" and varying the inflow rate while keeping static the outflow rate causing the "tide" to rise and fall at any arbitrary height above sea level you care to design.

We haven't?

Track Ship for detailed information on friendlies.

Detect Ship for presence, number and heading etc of unknowns.

Detect Ship - You need not be seeking them to become aware that they are there—this spell will alert you to the presence of a ship if you are below decks or asleep.
Exactly what can be ascertained depends on whether the ships in question are within sight or not yet visible.
Not Visible: You sense only the presence of ships other than your own in the area.
A DC 15 Profession (sailor) check allows you to determine the number, direction, and range to each new ship you sense.
If you sense a ship's direction and range, you continue to be aware of this information until the other ship is no longer in range of the spell.


Track Ship - When you cast this spell, an icon of the targeted ship appears on the nautical chart. The icon moves as the ship moves for the duration of this spell. If the ship is not within the area delineated by the chart, the spell fails.

DP has also previously confirmed that the Track Ship effect can be an all in one for any ship that has had the material component incorporated in.

@DragonParadox

If we have the required material component can we track multiple (all) ships with Track Ship?
Oops. I was going to take the threadmark off but @Crake beat me to it and removed the post.



Yes, though the duration is only 1 hour/level.
Thank you. The assumption of course is that we will make it a continuous effect on a Map Table.
 
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@Duesal, all of these photos are broken for your trophy sheets.

Also, are we still giving Zherys the egg promised during his coup after the above?
Dammit. I'll have to reupload those images.

As for the egg, no. Zherys is getting a full grown Valyrian Dragon. A famously Targaryen dragon at that. He's not going to expect an egg on top of that, so it can be assigned to someone else.
 
Dammit. I'll have to reupload those images.

As for the egg, no. Zherys is getting a full grown Valyrian Dragon. A famously Targaryen dragon at that. He's not going to expect an egg on top of that, so it can be assigned to someone else.
I ask because the egg is still assigned to him in that Information Threadmark.
 
CL8. Make 3 sets for three shifts of nautical tracking.

Oh it's going to be incorporated into a piece of Imperial Infrastructure, it will operate continuously and having started at 1 hour per level the boost in duration doesn't come at too high a premium.

All our ships could be incorporated quite easily and even foreign ships could be included as some kind of nautical passport system.

Then Detect Ship will be able to tell you the presence of any craft and by cross reference against all Tracked ships you can determine any unidentified craft in the area.

The Detect Ship only gives a few hours of coverage per beacon though at max knottage whereas the Track Ship effect is limited only to map size, so Planetos basically.

Edit:
@Artemis1992 @TalonofAnathrax

What's the lowest level to guarantee a profession sailor check of 15?

With and without items?
 
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Oh it's going to be incorporated into a piece of Imperial Infrastructure, it will operate continuously and having started at 1 hour per level the boost in duration doesn't come at too high a premium.

All our ships could be incorporated quite easily and even foreign ships could be included as some kind of nautical passport system.

Then Detect Ship will be able to tell you the presence of any craft and by cross reference against all Tracked ships you can determine any unidentified craft in the area.

The Detect Ship only gives a few hours of coverage per beacon though at max knottage whereas the Track Ship effect is limited only to map size, so Planetos basically.
Now just it to also be able to cast some Detect Monster type spell to find any other griblies. Any chance to give the ships something like the fortress piece for that Gemstone table? Be able to bring up an overland of the surrounding couple miles of sea in case of battles?
 
Now just it to also be able to cast some Detect Monster type spell to find any other griblies. Any chance to give the ships something like the fortress piece for that Gemstone table? Be able to bring up an overland of the surrounding couple miles of sea in case of battles?

There are mobile anchors for the Gemstone table iirc, though due to cost I think they'd be limited to command ships rather than every ship.

You also have options like Sand Table, 1 mile radius birds eye view snapshot of all objects and creatures, considering the nature of the ocean you aren't ever going to be blocked by overhead cover but you will also never see anything submerged approaching.

I don't have any ideas for Detect Monster style spells at the moment.
 
There are mobile anchors for the Gemstone table iirc, though due to cost I think they'd be limited to command ships rather than every ship.

You also have options like Sand Table, 1 mile radius birds eye view snapshot of all objects and creatures, considering the nature of the ocean you aren't ever going to be blocked by overhead cover but you will also never see anything submerged approaching.

I don't have any ideas for Detect Monster style spells at the moment.
Huh, is that what the table is based on?

Also look what I found! Magics of the Sea!
 
Okay, here's what I'm thinking about for a Magical Traffic Control System;

We start with Detect Ship. It's a 3rd level spell that reaches one mile per caster level by default, and while that is a large area, it's not really suitable for our purposes at minimum caster level. Instead, we Enlarge it and rather than use the minimum 7th caster level for the resulting 4th level spell, we instead enchant it at 10th caster level. That raises the radius to 10 miles from the point of origin, which is much more reasonable and falls within the abilities of our hired Master Enchanters (who are all 10th level). A constant 4th level spell effect at 10th caster level will cost us 6,000 IM after taking into account the discount for the base effect having a duration 24 hours and the +50% tax for adding an additional effect to an already existing item.

Then we tie a basic Track Ship effect in with the Detect Ship function. This one allows us to catalog our ships, along with all ships which make port in Sorcerer's Deep, making note of their names, captains, and other relevant information. We can also assign each of them an Imperial Registration Number for ease of reference. Adding this as a constant effect to the system will cost 1,800 IM after taking into account the +50% tax for adding an additional effect to an already existing item. A separate Track Ship system tied to a large nautical chart (or a globe after we get a good orbital view of Planetos) would be used to track ships that move beyond the 20 mile Detect Ship effect.

And tying it all together would be a Mirage Arcana spell at 10th caster level. The Mirage Arcana effect would generate a massive holographic illusion within the tracking chamber using the spell's ten 20-foot cubes to show a scaled down image of Sorcerer's Deep and the surrounding space for a radius of 10 miles, with every ship under the water, floating atop it, or flying overhead represented by a tiny illusory duplicate. This would cost 10,000 IM.

A central operator would rest in a command and control cradle which would magically feed the output from the Detect Ship spell into their mind, allowing them to be simultaneously aware of all ships operating within range. The cradle would grant the operator a +10 Competence bonus to Profession (Sailor) skill checks in order to maximize the effectiveness of the Detect Ship spell (at a cost of 1,000 IM). The operator would be able to mentally manipulate the Mirage Arcana illusion to zoom in one specific areas, such as the port facilities of Sorcerer's Deep, in order to better view all of the ships docked there. A flock of Calligraphy Wyrms and Imperial assistants could help to catalog the information, updating our records and taking some of the load off the central operator.

The total cost for this system would be 18,800 IM.

It wouldn't be able to track troop movements or ground traffic, but we could probably upgrade it with relative ease to use something like specially placed Dragoneye Runes to track individual fliers (Dragons, Erinyes, Heralds, etc).

Thoughts?
 
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Okay, here's what I'm thinking about for a Magical Air Traffic Control System;

We start with Detect Ship. It's a 3rd level spell that reaches one mile per caster level by default, and while that is a large area, it's not really suitable for our purposes at minimum caster level. Instead, we Enlarge it and rather than use the minimum 7th caster level for the resulting 4th level spell, we instead enchant it at 10th caster level. That raises the range to 20 miles from the point of origin, which is much more reasonable and falls within the abilities of our hired Master Enchanters (who are all 10th level). A constant 4th level spell effect at 10th caster level will cost us 6,000 IM after taking into account the discount for the base effect having a duration 24 hours and the +50% tax for adding an additional effect to an already existing item.

Then we tie a basic Track Ship effect in with the Detect Ship function. This one allows us to catalog our ships, along with all ships which make port in Sorcerer's Deep, making note of their names, captains, and other relevant information. We can also assign each of them an Imperial Registration Number for ease of reference. Adding this as a constant effect to the system will cost 1,800 IM after taking into account the +50% tax for adding an additional effect to an already existing item. A separate Track Ship system tied to a large nautical chart (or a globe after we get a good orbital view of Planetos) would be used to track ships that move beyond the 20 mile Detect Ship effect.

And tying it all together would be a Mirage Arcana spell at 10th caster level. The Mirage Arcana effect would generate a massive holographic illusion within the tracking chamber using the spell's ten 20-foot cubes to show a scaled down image of Sorcerer's Deep and the surrounding space for a radius of 10 miles, with every ship under the water, floating atop it, or flying overhead represented by a tiny illusory duplicate. This would cost 10,000 IM.

A central operator would rest in a command and control cradle which would magically feed the output from the Detect Ship spell into their mind, allowing them to be simultaneously aware of all ships operating within range. The cradle would grant the operator a +10 Competence bonus to Profession (Sailor) skill checks in order to maximize the effectiveness of the Detect Ship spell (at a cost of 1,000 IM). The operator would be able to mentally manipulate the Mirage Arcana illusion to zoom in one specific areas, such as the port facilities of Sorcerer's Deep, in order to better view all of the ships docked there. A flock of Calligraphy Wyrms and Imperial assistants could help to catalog the information, updating our records and taking some of the load off the central operator.

The total cost for this system would be 18,800 IM.

It wouldn't be able to track troop movements or ground traffic, but we could probably upgrade it with relative ease to use something like specially placed Dragoneye Runes to track individual fliers (Dragons, Erinyes, Heralds, etc).

Thoughts?

I like it a lot, is there a deliberate mismatch between 20 mile radius detection and 10 mile radius representation?

There's a physical material component for the Track Ship, we should need to pay a hefty premium to obviate that or institute a background process and the issues that come with traders choosing not to submit a piece of their ship.

Or just steal a splinter from the hull if we're feeling shifty.

[X] Crake
 
I like it a lot, is there a deliberate mismatch between 20 mile radius detection and 10 mile radius representation?

There's a physical material component for the Track Ship, we should need to pay a hefty premium to obviate that or institute a background process and the issues that come with traders choosing not to submit a piece of their ship.

Or just steal a splinter from the hull if we're feeling shifty.

[X] Crake
ACSEC is pretty much the Sea Trade by this point. It should not be any issue to get any ship we actually care about and is not a enemy vessel covered.
 
ACSEC is pretty much the Sea Trade by this point. It should not be any issue to get any ship we actually care about and is not a enemy vessel covered.

Sure, it's very doable with a background process we just need to understand that it's either opt-in or theft and not everyone is going to opt-in to being magically tracked across the planet.

Then again Captain Abyll Shaw might just change his mind if everytime he comes within a certain range our agents turn up on his ship with questions and a fine toothed comb.

"In order not to trouble you Captain, we'll do our inspections as you make your way in, won't cost you any time at all."

Edit:

The alternative perspective on this being when a Tracked Ship goes down and a crew of teleporting outsiders pulls the crew out of the ocean.

If the ship is reduced to 0 or fewer hit points, its icon changes from a ship to a skull and crossbones.

When being tracked by Sorcerer's Deep means a shipwreck is no longer a loss of life the crew may just expect it of any vessel they sign on with.

Couple this with Raise Ship and Sorcerer's Deep now runs the most successful maritime insurance policy imaginable, now the ships owner chooses between profitability and geographical privacy.

Yeah this is no longer a problem and just became insanely profitable.
Adhoc vote count started by Goldfish on Nov 18, 2019 at 9:59 PM, finished with 47 posts and 8 votes.
 
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Sure, it's very doable with a background process we just need to understand that it's either opt-in or theft and not everyone is going to opt-in to being magically tracked across the planet.

Then again Captain Abyll Shaw might just change his mind if everytime he comes within a certain range our agents turn up on his ship with questions and a fine toothed comb.

"In order not to trouble you Captain, we'll do our inspections as you make your way in, won't cost you any time at all."
Do we even care about random merchant ships? This is for our Navy and Trade ones first. Heck I'd charge a minor fee to other ships to give them the tracking and rescue in case of emergencies. Call it a coast guard or sea trade tax.

It ain't spying, this is modern day level naval defense. Coast Guard and Search and Rescue. Besides this stuff costs crafting time. No way we get that much coverage quick.

I'm guessing key Navy vessels first and work our way out from there.

@Goldfish how much would each ship cost to add to the system?
 
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I like it a lot, is there a deliberate mismatch between 20 mile radius detection and 10 mile radius representation?

There's a physical material component for the Track Ship, we should need to pay a hefty premium to obviate that or institute a background process and the issues that come with traders choosing not to submit a piece of their ship.

Or just steal a splinter from the hull if we're feeling shifty.

[X] Crake
Sorry, that was just me being unclear. The detection range would be 10 miles in all directions, so basically a 20 mile diameter. I've clarified that but in my previous post.

As part of registering a vessel in SD, we would simply require a tiny piece of it so that we can add it to the tracking system. Forgoing that would lead to hefty fees in excess of those normally charged and we could still snag a piece of it anyway.
 
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