Ah shit.
I completely forgot about this "1/3 of the biggest corpse in the pile" being a thing.
I haven't accoutned for that.

...I guess all those I mentioned would have to be paid for in bling :/
Well, damn it.
We could put off making creatures till after the forge is made more efficiently in regards to that mechanic. If money is that much of an issue and as much as it pains me to even say it out loud.

Edit: it would be a 10 progress research after all...and it would be next month.
 
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We could put off making creatures till after the forge is made more efficiently in regards to that mechanic. If money is that much of an issue and as much as it pains me to even say it out loud.
Ah, but we need those guardians and teachers, too.

Our finances can take it.
It's jsut that it's extremely inefficient, which bothers me so.
 
Ah, but we need those guardians and teachers, too.

Our finances can take it.
It's jsut that it's extremely inefficient, which bothers me so.

It's okay then. I just thought our money issues were catching up to us or something. In that case Arcane Leshys is a go...especially considering that you could move their stats around if need be.
 
@Goldfish I would suggest a few CR 15 Giant Plant-Imbued Sea Serpents (CR 12 variant). Expensive? Yes. But they would be ENORMOUS SQUID EATER DADDIES.
 
@Goldfish I would suggest a few CR 15 Giant Plant-Imbued Sea Serpents (CR 12 variant). Expensive? Yes. But they would be ENORMOUS SQUID EATER DADDIES.
The Fungal Forge cannot exceed CR 10 right now. Those would need to be made in the Flesh Forge. I would rather keep that a separate order, if at all possible. The Fungal Forge order plan I'm about to post is already massive.
 
Here's what I have for a proposed Fungal Forge order based on what ya'll have said and my own preferences.

I largely focused my efforts on our aquatic forces, going for a mix of sizes and capabilities, from the Colossal+ Manta Rays to the Large-sized Eels. The Mantas are our heavy hitters, meant to destroy fortifications, engage large enemy units, and serve as carrier units, supplemented by the Huge-sized Orcas and Druid Orcas, while the Eels and Octopi can accompany our forces into structures to help clear them. The Hippocampi are individually somewhat weak, but they can each carry multiple riders, are cheap to produce, and benefit from the Plant-Imbued abilities described below.

The Plant-Imbued template is really the best option for us here, not only because it gives a great array of abilities and makes the creature sentient, but also because it gives them a 1/Day Sunburst SLA. That spell inflicts moderate untyped damage, has a Long range (760 feet at their level), and a massive 80ft radius of effect. It can also inflict temporary Blindness and inflicts extra damage against anything vulnerable to sunlight. Imagine the massed fire from dozens or more Plant-Imbued creatures focused on a relatively small area?

This is going to be a major expenditure, though. If ya'll want to trim expenses, I would remove the supplementary Scholarium instructors first. They're going to be helpful to have, but the guardians and aquatic forces are critically important.

Thoughts, suggestions, etc?

[] Fungal Forge Order: 11th Month
-[] Supplementary Scholarium Instructors:
--[] 30 Advanced Cleric Lotus Leshy (CR 8, 7 HD) - 2,400 IM each (72,000 IM)
--[] 30 Advanced Wizard Lotus Leshy (CR 8, 7 HD) - 2,400 IM each (72,000 IM)

-[] Heart Tree Guardians:
--[] 52 Verdant Wolves (CR 6, 6 HD) - 936 HD consumed
--[] 52 Advanced Lotus Leshy (CR 6, 7 HD) - 1092 HD consumed
--[] 26 Druid Creature Treants (CR 10, 7 HD) - 4,800 IM each (Total: 124,800 IM)

-[] Flesh Forge Guardians:
--[] 20 Verdant Wolves (CR 6, 6 HD) - 360 HD consumed
--[] 20 Advanced Lotus Leshy (CR 6, 7 HD) - 364 HD consumed
--[] 10 Druid Creature Treants (CR 10, 7 HD) - 4,800 IM each (Total: 48,000 IM)

-[] Aquatic Forces:
--[] 50 Advanced Plant-Imbued Gigantean Manta Ray (CR 6, 12 HD) - 1,800 HD consumed
--[] 780 Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD) - 4,680 HD consumed
--[] 20 Plant-Imbued Giant Octopus (CR 10, 12 HD) - 4,800 IM each (96,000 IM)
--[] 50 Advanced Plant-Imbued Giant Moray Eel (CR 8, 7 HD) - 2,400 IM each (120,000 IM)
--[] 100 Advanced Plant-Imbued Orca (CR 8, 9 HD) - 2,400 IM each (Total: 240,000 IM)
--[] 20 Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD) - 4,800 IM each (Total: 96,000 IM)

-[] Total Cost: 868,800 IM
-[] Total HD Expenditure: 9,232
 
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Does anyone know how much the coral shaping tools were supposed to cost?
Coral Growth is a 3rd level Druid spell, so it would cost 5,400 to purchase a command-activated version of it. It's 4th level Sorc/Wiz, which would cost 10,080 IM to purchase if that version was used as the base spell.
 
20 Advanced Cleric Lotus Leshy
20 Advanced Wizard Lotus Leshy
Each teacher = additional dice rolled for how many new images are taught every month.
Even if teachers are shitty, they are an objective improvement via sheer numbers.

Please make it 30/30, it would do only good for our numbers, and we... can take it monetarily.

Otherwise I have no complaints, thank you for this huge job you did.
 
Each teacher = additional dice rolled for how many new images are taught every month.
Even if teachers are shitty, they are an objective improvement via sheer numbers.

Please make it 30/30, it would do only good for our numbers, and we... can take it monetarily.

Otherwise I have no complaints, thank you for this huge job you did.
Done, though they'll still be the first thing gutted from the plan if we need to reduce the expense.
 
Here's what I have for a proposed Fungal Forge order based on what ya'll have said and my own preferences.

I largely focused my efforts on our aquatic forces, going for a mix of sizes and capabilities, from the Colossal+ Manta Rays to the Large-sized Eels. The Mantas are our heavy hitters, meant to destroy fortifications, engage large enemy units, and serve as carrier units, supplemented by the Huge-sized Orcas and Druid Orcas, while the Eels and Octopi can accompany our forces into structures to help clear them. The Hippocampi are individually somewhat weak, but they can each carry multiple riders, are cheap to produce, and benefit from the Plant-Imbued abilities described below.

The Plant-Imbued template is really the best option for us here, not only because it gives a great array of abilities and makes the creature sentient, but also because it gives them a 1/Day Sunburst SLA. That spell inflicts moderate untyped damage, has a Long range (760 feet at their level), and a massive 80ft radius of effect. It can also inflict temporary Blindness and inflicts extra damage against anything vulnerable to sunlight. Imagine the massed fire from dozens or more Plant-Imbued creatures focused on a relatively small area?

This is going to be a major expenditure, though. If ya'll want to trim expenses, I would remove the supplementary Scholarium instructors first. They're going to be helpful to have, but the guardians and aquatic forces are critically important.

Thoughts, suggestions, etc?

[] Fungal Forge Order: 11th Month
-[] Supplementary Scholarium Instructors:
--[] 30 Advanced Cleric Lotus Leshy (CR9, 7 HD) - 3,600 IM each (108,000 IM)
--[] 30 Advanced Wizard Lotus Leshy (CR9, 7 HD) - 3,600 IM each (108,000 IM)

-[] Heart Tree Guardians:
--[] 52 Verdant Wolves (CR6, 6 HD) - 936 HD consumed
--[] 52 Advanced Lotus Leshy (CR9, 7 HD) - 1092 HD consumed
--[] 26 Druid Creature Treants (CR10, 7 HD) - 4,800 IM each (Total: 124,800 IM)

-[] Flesh Forge Guardians:
--[] 20 Verdant Wolves (CR6, 6 HD) - 360 HD consumed
--[] 20 Advanced Lotus Leshy (CR9, 7 HD) - 364 HD consumed
--[] 10 Druid Creature Treants (CR10, 7 HD) - 4,800 IM each (Total: 48,000 IM)

-[] Aquatic Forces:
--[] 50 Advanced Plant-Imbued Gigantean Manta Ray (CR 6, 12 HD) - 1,800 HD consumed
--[] 780 Advanced Plant-Imbued Giant Hippocampus (CR 6, 2 HD) - 4,680 HD consumed
--[] 20 Plant-Imbued Giant Octopus (CR 10, 12 HD) - 4,800 IM each (96,000 IM)
--[] 20 Advanced Plant-Imbued Giant Moray Eel (CR 8, 7 HD) - 2,400 IM each (48,000 IM)
--[] 100 Advanced Plant-Imbued Orca (CR 8, 9 HD) - 2,400 IM each (Total: 240,000 IM)
--[] 20 Advanced Plant-Imbued Druid Creature Orca (CR 10, 9 HD) - 4,800 IM each (Total: 96,000 IM)

-[] Total Cost: 868,800 IM
-[] Total HD Expenditure: 9,232
*thumbs up*

Pretty good.

We can make a select few high CR creatures at the Gorgossos forge too, which can go into underwater fortresses, and at least three Giant Plant-Imbued Sea Serpents.

Maybe add 100 Advanced Plant-Imbued Fanged-variant Sea Serpents?
 
So, ah...
Shall we make more Drakenbeasts while we are at it?

We got the fire garlic seeds to make them as scary as True Dragons are when firebombing - and numbers can only do good, right?
Right?

Also, we are going to go against Tiamat's massive amount of Drakes soon enough.
Are there any Plant/draconuc creatures that would take care of those well enough?
 
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