You know I prefer the second one. Did not know Seawerd Leshy Druids were that cheap by the way.
Also on another note, can someone explain or point me to a guide on template stacking (I am fairly new to D&D in general much less monster design)?
Oh I get that. It is more like the bit in the Gigantean and Plant Imbued where the CR boost is variable based on HD and creature type that I have concerns about, like does the Plant-Imbued apply before Gigantean, the other way around, or simultaneously? I ask because depending upon the precise order of operations I could get different CR's for what is otherwise the same creature mechanically.Every template has a value added to CR and there is no theoretical limit to how high they can be staked, though I would advise against anything that looks too much like a 'zombie alien robon ninja pirate'.
But Alien Robot Ninja Pirates are fine. After all you said anything BUT undead.Every template has a value added to CR and there is no theoretical limit to how high they can be staked, though I would advise against anything that looks too much like a 'zombie alien robot ninja pirate'.
Oh I get that. It is more like the bit in the Gigantean and Plant Imbued where the CR boost is variable based on HD and creature type that I have concerns about, like does the Plant-Imbued apply before Gigantean, the other way around, or simultaneously? I ask because depending upon the precise order of operations I could get different CR's for what is otherwise the same creature mechanically.
Oh I get that. It is more like the bit in the Gigantean and Plant Imbued where the CR boost is variable based on HD and creature type that I have concerns about, like does the Plant-Imbued apply before Gigantean, the other way around, or simultaneously? I ask because depending upon the precise order of operations I could get different CR's for what is otherwise the same creature mechanically.
The latter, other way around that is. The template is statted like that with the idea that any creature with that effective number of HD would have a higher effective CR. Why would it apply before if the contingent number of HD would still be achieved? The guideline is for the actual level of danger of the creature relative to it's effective statistics, no?
Forgot to put the Druid in there even you you accounted for it in the cost.--[] 20 Advanced Lotus Leshy (CR 8, 7 HD) - 2,400 IM each (48,000 IM)
Honestly this entire process seems pretty arcane to me at this stage, so I wanted to make sure before jumping down the rabbit hole.The latter, other way around that is. The template is statted like that with the idea that any creature with that effective number of HD would have a higher effective CR. Why would it apply before if the contingent number of HD would still be achieved? The guideline is for the actual level of danger of the creature relative to it's effective statistics, no?
1. Aquatic plants (ideally something that can unlock underwater weirwoods)Points of interest left here, iirc:
[] Try to get Marid support against Deep Ones
[] See if Brines (or those serving them) may be of any use against Deep Ones, and try to get them to support us if yes.
[] Visit Moonsingers' holy star.
[] (maybe) deal with the Brine that drew Relath's ire, and set someone else in his place.
Anything else, that I'm forgetting?
@Duesal?
Thank you so much, this has been very helpful!It's additive, but if a template is contingent on number of HD, then the former applies first, and the higher CR is only contingent on the basis where stuff like that applies, yes. If a template is a simple one and it say +1 CR, it's just a flat +1.
If it's contingent on number of HD, it's additive of that number's effective CR +1, +2 or +3 generally. Gigantean in particularly adds 1 CR per 4 HD that it stacks onto the chassis on top of what it already has at base.
CR 1: 450 Gold
CR 2: 600 Gold
CR 3: 900 Gold
CR 4 :1200 Gold
CR 5: 1800 Gold
CR 6: 2400 Gold
CR 7: 3600 Gold
CR 8: 4800 Gold
CR 9: 7200 Gold
CR 10: 9600 Gold
Modifiers:
Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%
Rarity: -20-+50%
Danger: +5-+30%
Haggling: -33%-+33%
Here:Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?
CR is determined by the base creature's sheet and any templates usually display the CR modifier as well.CR 1: 450 Gold
CR 2: 600 Gold
CR 3: 900 Gold
CR 4 :1200 Gold
CR 5: 1800 Gold
CR 6: 2400 Gold
CR 7: 3600 Gold
CR 8: 4800 Gold
CR 9: 7200 Gold
CR 10: 9600 Gold
Modifiers:
Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%
Rarity: -20-+50%
Danger: +5-+30%
Haggling: -33%-+33%
Here:
CR is determined by the base creature's sheet and any templates usually display the CR modifier as well.
EDIT: Faceless'd.
Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?
Base Mechanics:
- Reagent Cost: 50% of standard of a being with the relevant CR, or standard crafting cost, whichever is lower
- Recycling Cost: 1/3 of the total HD of the creatures recycled to pay with, no single one higher than 1/3 of the CR of the strongest monster delivered
- Unlocked Templates: Cleric Creature, Druid Creature, Sorcerer Creature, Wizard Creature
- Maximum CR: 10
CR 1: 450 Gold
CR 2: 600 Gold
CR 3: 900 Gold
CR 4 :1200 Gold
CR 5: 1800 Gold
CR 6: 2400 Gold
CR 7: 3600 Gold
CR 8: 4800 Gold
CR 9: 7200 Gold
CR 10: 9600 Gold
Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?
If it's CR 6 or less, we can pay for stuff via the preserved corpses of fallen enemies with a ratio of 3 HD from the corpse to 1 HD from the new creature. CR 6 is the current limit based on the highest CR of an enemy corpse we can feed into the Forge with this batch (Cr 18 / 3 = 6).
Or we can pay for them in reagents, which cost money. The above table shows the regular prices to purchase creatures in IM, but we get a 50% discount for those we create in the Fungal Forge.
Thank you so much, this has been very helpful!
So then if I have this right we start with a Wolf (CR 1), add Gigantean (+2 or 3 CR depending upon whether we round up or down) + Plant-Imbued (+2CR)+Advanced (if we rounded down for Gigantean +1CR)+Terror (+0CR), for a total CR of 6. Is that correct?