[X] egoo

Also on another note, can someone explain or point me to a guide on template stacking (I am fairly new to D&D in general much less monster design)?

I want to see if in the long run Advanced Plant Imbued Gigantean Terror Wolves (fast, tough as nails, super immune to negative energy damage, should route most chaff without issue, and hard hitting enough to put a dent in serious threats) are viable line breakers for the Legion or not, but I cannot make that determination until I know how template stacking works.
 
Every template has a value added to CR and there is no theoretical limit to how high they can be staked, though I would advise against anything that looks too much like a 'zombie alien robon ninja pirate'.
Oh I get that. It is more like the bit in the Gigantean and Plant Imbued where the CR boost is variable based on HD and creature type that I have concerns about, like does the Plant-Imbued apply before Gigantean, the other way around, or simultaneously? I ask because depending upon the precise order of operations I could get different CR's for what is otherwise the same creature mechanically.
 
Oh I get that. It is more like the bit in the Gigantean and Plant Imbued where the CR boost is variable based on HD and creature type that I have concerns about, like does the Plant-Imbued apply before Gigantean, the other way around, or simultaneously? I ask because depending upon the precise order of operations I could get different CR's for what is otherwise the same creature mechanically.

You guys are the ones making said arcane creations IC so I'd say you are allowed to stack them however is most advantageous.
 
Oh I get that. It is more like the bit in the Gigantean and Plant Imbued where the CR boost is variable based on HD and creature type that I have concerns about, like does the Plant-Imbued apply before Gigantean, the other way around, or simultaneously? I ask because depending upon the precise order of operations I could get different CR's for what is otherwise the same creature mechanically.

The latter, other way around that is. The template is statted like that with the idea that any creature with that effective number of HD would have a higher effective CR. Why would it apply before if the contingent number of HD would still be achieved? The guideline is for the actual level of danger of the creature relative to it's effective statistics, no?
 
The latter, other way around that is. The template is statted like that with the idea that any creature with that effective number of HD would have a higher effective CR. Why would it apply before if the contingent number of HD would still be achieved? The guideline is for the actual level of danger of the creature relative to it's effective statistics, no?

Oh right, that too I remember Gigantean does odd things to HD. That makes sense.
 
The latter, other way around that is. The template is statted like that with the idea that any creature with that effective number of HD would have a higher effective CR. Why would it apply before if the contingent number of HD would still be achieved? The guideline is for the actual level of danger of the creature relative to it's effective statistics, no?
Honestly this entire process seems pretty arcane to me at this stage, so I wanted to make sure before jumping down the rabbit hole.

So then with that out of the way am I correct in saying that Gigantean is applied to the creature first and then all other templates that do not do odd things to HD, those templates that do odd things to HD are dealt with on a case by case basis.

Also does this mean that Gigantean's CR boost based on both HD and creature type is not overridden by Plant-Imbued setting creature type to plant?
 
It's additive, but if a template is contingent on number of HD, then the former applies first, and the higher CR is only contingent on the basis where stuff like that applies, yes. If a template is a simple one and it say +1 CR, it's just a flat +1.

If it's contingent on number of HD, it's additive of that number's effective CR +1, +2 or +3 generally. Gigantean in particularly adds 1 CR per 4 HD that it stacks onto the chassis on top of what it already has at base.
 
Points of interest left here, iirc:
[] Try to get Marid support against Deep Ones

[] See if Brines (or those serving them) may be of any use against Deep Ones, and try to get them to support us if yes.

[] Visit Moonsingers' holy star.

[] (maybe) deal with the Brine that drew Relath's ire, and set someone else in his place.

Anything else, that I'm forgetting?
@Duesal?
1. Aquatic plants (ideally something that can unlock underwater weirwoods)
2. Lore + maps
3. Aquatic beasts, like Hippocampi in bulk for the Triton scouts we have

@egoo, added on more at the end.
 
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[X] egoo

Should we ask any more questions about setting up trade connections? Did any of the trade houses want to establish a branch on our plane?
 
It's additive, but if a template is contingent on number of HD, then the former applies first, and the higher CR is only contingent on the basis where stuff like that applies, yes. If a template is a simple one and it say +1 CR, it's just a flat +1.

If it's contingent on number of HD, it's additive of that number's effective CR +1, +2 or +3 generally. Gigantean in particularly adds 1 CR per 4 HD that it stacks onto the chassis on top of what it already has at base.
Thank you so much, this has been very helpful!

So then if I have this right we start with a Wolf (CR 1), add Gigantean (+2 or 3 CR depending upon whether we round up or down) + Plant-Imbued (+2CR)+Advanced (if we rounded down for Gigantean +1CR)+Terror (+0CR), for a total CR of 6. Is that correct?
 
Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?
 
Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?
Here:
CR 1: 450 Gold
CR 2: 600 Gold
CR 3: 900 Gold
CR 4 :1200 Gold
CR 5: 1800 Gold
CR 6: 2400 Gold
CR 7: 3600 Gold
CR 8: 4800 Gold
CR 9: 7200 Gold
CR 10: 9600 Gold

Modifiers:

Intelligence 3-4: +5%
Intelligence 5-6: +10%
Intelligence: 6+: +20%

Rarity: -20-+50%

Danger: +5-+30%

Haggling: -33%-+33%
CR is determined by the base creature's sheet and any templates usually display the CR modifier as well.

EDIT: Faceless'd.
 
Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?


Base Mechanics:
  • Reagent Cost: 50% of standard of a being with the relevant CR, or standard crafting cost, whichever is lower
  • Recycling Cost: 1/3 of the total HD of the creatures recycled to pay with, no single one higher than 1/3 of the CR of the strongest monster delivered
  • Unlocked Templates: Cleric Creature, Druid Creature, Sorcerer Creature, Wizard Creature
  • Maximum CR: 10
CR 1: 450 Gold
CR 2: 600 Gold
CR 3: 900 Gold
CR 4 :1200 Gold
CR 5: 1800 Gold
CR 6: 2400 Gold
CR 7: 3600 Gold
CR 8: 4800 Gold
CR 9: 7200 Gold
CR 10: 9600 Gold

If it's CR 6 or less, we can pay for stuff via the preserved corpses of fallen enemies with a ratio of 3 HD from the corpse to 1 HD from the new creature. CR 6 is the current limit based on the highest CR of an enemy corpse we can feed into the Forge with this batch (CR 18 / 3 = 6).

Or we can pay for them in reagents, which cost money. The above table shows the regular prices to purchase creatures in IM, but we get a 50% discount for those we create in the Fungal Forge.

EDIT: Not Faceless'd! Because I actually explained how things work.

/mic drop :p
 
Out of curiosity, where are the rules for pricing for creatures from the forges? And are they entirely homebrewed, or are they based on a book somewhere?

They are based on the scale I used for buying creatures by CR which in turn is rooted in the price of a hipogriff and then uses encounter calculations (2xCR A = CR A+2) to scale up from there. So yes it is mostly homebrewed but based at least somewhat on D&D rules.
 
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If it's CR 6 or less, we can pay for stuff via the preserved corpses of fallen enemies with a ratio of 3 HD from the corpse to 1 HD from the new creature. CR 6 is the current limit based on the highest CR of an enemy corpse we can feed into the Forge with this batch (Cr 18 / 3 = 6).

Or we can pay for them in reagents, which cost money. The above table shows the regular prices to purchase creatures in IM, but we get a 50% discount for those we create in the Fungal Forge.
:ninja: :ninja: :ninja:

Heh. So since we're not voting on the low CR stuff yet anyway, can we discuss the high CR stuff?

What would be some good smaller high CR designs, ones that could fight inside the undersea fortresses?

Thank you so much, this has been very helpful!

So then if I have this right we start with a Wolf (CR 1), add Gigantean (+2 or 3 CR depending upon whether we round up or down) + Plant-Imbued (+2CR)+Advanced (if we rounded down for Gigantean +1CR)+Terror (+0CR), for a total CR of 6. Is that correct?

This is correct.
 
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