egoo
Totally Not Creating Problems Where None Existed
- Location
- Russia
I've been waiting for that since I came up with an MA for it.
Fite meh.
*wait-measuring contests intensify*
I've been waiting for that since I came up with an MA for it.
Basically this:
Here's an edited version of the chapter, @DragonParadox.Report on Genie Arcane Studies and Lore-Keeping
Authors: Taeris of Tolos and Aleyne Flowers, Envoys to Armun Kelisk and the Oppaline Vault*
Subject: Actions of the Cult of Asmodeus in Meereen and the wider Slaver's Bay area
Introduction: While both the lore and the depth of practical experience in matters of arcane training greatly impressed our Scholarum liaison, many of the methods depend upon the cultural and metaphysical conjunctures of the two realms, and would require extensive adaptation to a sphere both poorer in magic and whose people are less accustomed to its practice.
The Ark of Knowledge: Rather than the Spire of the Opaline Vault, the accumulated lore of the Djinn is not rooted in place at the heart of their power but travels freely though the Endless Sky, both seeking new lore to add to its collection and sharing it freely with those the custodians deem will use it wisely. While its custodians showed some interest in the various historical and cultural lore we passed on, the equivalent exchange would have mostly been texts that had already been acquired. Several tomes were acquired, however, containing plays, poetry, and other Djinn literature for both the edification of Scholarum students and those of the Academy of Fine Arts. (+2 Knowledge the Planes; +1 Knowledge Arcana; greater depth of extra-planar literature)
Arcane Training of the Peerless Empire: It quickly became apparent that the methods of the full-blooded Shaitans were not relevant to our search, dealing as they do with shaping their natural dominion over stone and earth into more complex sorcery. Other traditions, such as that which gave rise to the minstrels of the Sultana's court, require long decades of study simply too laborious to adapt to a realm concerned with training those with the potential for sorcery as effectively as posibile.
In the end, two institutions were singled out as being the most likely to yield a fruitful collaboration if approached in the future, the Guild of Shapers, that trains the simple artisan mages that form the backbone of the empire's crafts and the Academy of War where the empire's battle mages are trained alongside its officers. Both have expressed at least an openness in working with mages from the Realm of Balance in the future if an exchange amenable to both sides can be achieved.
Arcane Training Among the Skyholds: Academies of Magic are far rarer among the Djinn, who seem to favor loosely affiliated mage circles which train their students each according to their own methods, though they are sworn to the protection of the realm in one of the most strictly enforced laws among the Wind-Born.
Of these circles, the Order of Cryomancers sought us out with an offer of guest lecturers at the Scholarum while the Order of the Arcane Seal and the Order of Stormweavers were both open to a more limited exchange of lore. The captain of the Sultan's Windbows went so far as to unilaterally offer lore on the techniques of their non-Djinn auxiliaries, though it is to be noted that this consists of study of archery as much or more than spell-craft.
Conclusion: There are likely many other arcane traditions to borrow and draw inspiration from among our genie allies, but doing so is not without cost in infrastructure, time, and the attention of skilled teachers. Thus, just as the two empires of the Spheres have done, we must measure cost against benefit.
OOC:The people who redacted this are envoys to the city itself not the royal courts, low level diplomats that handle minor tasks not major affairs of state. Also technically, the report included information on the Spire of Wisdom, but there did not seem to be any point in rewriting in another form something you guys saw in detail in an update. Not yet beta-ed
Here's an edited version of the chapter, @DragonParadox.
The subject line of the report doesn't match the contents, though.
Well, fuck.
Ah, Waymar and Vee are safe...
Mhm.
At this rate, we may be better off outright not doing it, than sending those few people we have Mindblanked in there without support :/
It's not exactly urgent, so I would recommend just reassigning the PCs elsewhere until a fully Mind Blanked team can go hunting.
@DragonParadox how did out exchange work out with Spire of Wisdom?
I'm muddy on the details, but I think they offered to do a single RA for us as the start..?
I can't even begin to guess the cost. If it was made using traditional crafting rules, even with the effect reduced to only affect Undead, it would be massively expensive.
Because the 1st level version only affects one subject. The Mass Sanctuary spell is 5th level and only affects one subject per caster level. Assuming the penalty that it only affects Undead is enough to make a Mass Sanctuary spell protect an entire ship, and would this only need the one spell, the cost would be 18,000 IM.
What about if we extend it to all undead and not just water ones? Also would the Moonchaser count as a ship? Because if so PlanofWater ship operations could use it as a basic defense. 18k is only expensive for traditional ships afterall. For key resources like Moonchasers? It's just one more optional component.Because the 1st level version only affects one subject. The Mass Sanctuary spell is 5th level and only affects one subject per caster level. Assuming the penalty that it only affects Undead is enough to make a Mass Sanctuary spell protect an entire ship, and would this only need the one spell, the cost would be 18,000 IM.
At that level of expense, it'd be better to pick a more common enemy. The Moonchaser bit should be way more expensive and require a specific variant of enchantment in my opinion; a spell built for a Spanish galleon shouldn't effect the Enterprise.What about if we extend it to all undead and not just water ones? Also would the Moonchaser count as a ship? Because if so PlanofWater ship operations could use it as a basic defense. 18k is only expensive for traditional ships afterall. For key resources like Moonchasers? It's just one more optional component.
Or even other specific types of undead? Anyone wanna try research shifting it to ice based undead? It making them for buildings instead of ships? At its base this is a suitable area based sanctuary ward item enchantment.
Each Moonchaser costs 104,895 IM to enchant. Even with our crafting capacity, we've had to split the enchanting over a two month period.At that level of expense, it'd be better to pick a more common enemy. The Moonchaser bit should be way more expensive and require a specific variant of enchantment in my opinion; a spell built for a Spanish galleon shouldn't effect the Enterprise.
I don't see much of a point for the buildings; sanctuary stops direct attacks, but not AoE that covers the subjects of the spell. Fixed positions would just get bombed out of existence instead of swarmed with goons. We have other spells for anti minion duty that have no research cost.
We have 10 of them, and only three or four were sent with the Yi-Ti fleet, so we can easily afford to assign him two or three, if not more.@Goldfish Going to have Blight's Bane finish up the Tribal Unification action upcoming turn, how many Gigantean Manta Rays can we assign to help him escort the rest? I fully expect a Kraken encounter, and I want them to get FUCKED UP when they do rear their ugly tentacles.
I am excited for Kraken Corpses.@Goldfish Going to have Blight's Bane finish up the Tribal Unification action upcoming turn, how many Gigantean Manta Rays can we assign to help him escort the rest? I fully expect a Kraken encounter, and I want them to get FUCKED UP when they do rear their ugly tentacles.
Then its Breathtaker who'll go in Marid/Brine Dragon city with us.@Goldfish Going to have Blight's Bane finish up the Tribal Unification action upcoming turn, how many Gigantean Manta Rays can we assign to help him escort the rest? I fully expect a Kraken encounter, and I want them to get FUCKED UP when they do rear their ugly tentacles.
of course you are.
Shall we take several with us on PoW-expedition, either bottled or not?We have 10 of them, and only three or four were sent with the Yi-Ti fleet, so we can easily afford to assign him two or three, if not more.
I think a couple of them coming with us would not be amiss.Then its Breathtaker who'll go in Marid/Brine Dragon city with us.
*makes a note*
of course you are.
Shall we take several with us on PoW-expedition, either bottled or not?
If we're lucky we can kill a dragon or two on this trip. It has been a long journey with a sad lack of dragon slaying.
... we have fungal templates, and have figured out a way to suppress the "infect all life" urge. Could we continue this research chain and make our own genestealers?
Shall we take several with us on PoW-expedition, either bottled or not?
In the past 13,579 pages we've killed two. An Adult Nightmare Dragon and a Young Adult Frost Dragon. I want more.