[X] Crake

And again, I'm making changes to my general proposal for next turn's actions.
Even if noone seems to chime in on Intrigue/Adventure ones, which are the ones I'm actually unsure about.

[] Have Lya make a second body for herself - a week of Progress
[] Have Lya learn ~5 Spells as per Goldfish's discretion - 5 Progress less on Lya's RA.
[] The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage. (Progress 20/25, Cost 30,000 IM)
Researcher: Qyburn.
[] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 14/16)
Researcher: Valeria Wondersmith.
[] Iron-bound Tome (Demon-caller's Spellbook): A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands. (Progress: 6/8)
Researcher: Volantine Mysterium/Scholarum Branch.
[] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 10/18 Cost: 11,000 IM)
Researcher: Tyroshi Scholarum branch and Naria Loreseeker.
[] The Final Contravention: With how far you have come, and how many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had - and utilise the Lawful nature of all Devils to create a Ritual that would be capable of severing their connection to Hells regardless of their exact kind, or strength. (Progress: 30, Cost: 20.000 IM)
Researcher: Sorcerer's Deep Scholarum Branch and Mercy of the Soul.
[] A Dragon Chained: With Runelore of First Men, and secrets of Shadow Fey Wardings, it may be possible to close on the last hole in the trap you are laying out for Tiamat.
-[] Utilise the corpse of Tiamat's aspect to create a foci, that someone with sufficient skill could use to fight off Tiamat's "Dragon" Divine Domain, holding the power she exerts in check... even if for a short while.
(Progress: 12, Cost: ??)
Researcher: Dany, Naath Schoalrum branch, Tolos Schoalrum branch and Lya.
[] Safety in Numbers: The Hell-forged talismans you recovered from slavers in Gogoss may just be the answer to the problem of protecting the soldiers of your Legions, or at least one not excessively expensive-
-[] Research a way for (earlier created) Valyrian Steel Banners be made into capactitors for spell Protection From Evil, covering hundreds of Legion members at a time.
(Progress: 35, Cost: 45000
Researcher: Svitran, Velen, Mantarys Scholarum branch
[] That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates) (Progress: 8)
Researcher: Lady Saenna
[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: 20, requires Dany, progress added by other characters is halved)
Researcher: Aenie Caleris (Saenna's daughter, specializes in Dreamlands).
[] Reforging the Brass Bull: restore the Hadhayosh spliced together with the ship by Efreeti Visier (Progress: 12, Cost 10,000 IM and 100 lbs. of Mithral and Adamantine)
Researcher: Elaheh Marita
[] Tools of the Trade: Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Star Seeker's Anchor (Arcana)
Researcher: Rina
[] "Name pending": Continue on infiltrating the ranks of Golden Company in Yi TI, ensuring they'll have no spies or hideaway unknown to us by the time we choose to stike at them, all while scrupulously divining everything possible.
Assets: Tyene, Nuri, Azema, Orphne Feylord.
"Name Pending 2: "Fuck Slavers' Bay"-boogaloo": Send your people into Slavers' Bay in order to hamper the efforts of Cult of Asmodeus as much as possible, lookng into it's roots and wreaking their plans (including those of turning Spear Goddess into servant of Hell through belief - look for priests not in pact with hells and use them), by any means necessary.
Assets: Malarys, Glyra and the Roaming Chaos, Kira Windgraced, Tuin and Morwyn (Drow Assasin brothers),
"Name Pending 3: Golden Company's Revengeance": Look into the forces of Golden Company - learning the numbers, location, and general layout of their main force beyond the outdated data provided by Varys.
Assets: Aradia the Huntress, Mereth and Erynies, Construct Ravens.
"Name Pending 4, I'm tired of this": Look into the Shadow Fotress of Tiamat upon the Shadow Plane - aquire plans of it and the teritory around it
Assets: Anu, Shadow Tor, Melisande.
[] A Fire, snuffed out: With Volantis having sworn to you, perhaps it's time to openly close down a threat that persisted in the city ever since your first visit. Break into Ymeri's mansion, and clear out all of her remaining influence - with the mansion itself, if needed.
Assets: Viserys, Zherys, Sir Richard, Rina ??
[] The Hagswood: Found about a day's ride south of Pinkmaiden Keep this dreary stretch of woods was according to local legend the site of amass hanging of either and outlaw band or a peaceful village, depending on who is telling the story. Of late some of the darker denizens of the of the Feywyld have been drawn there, by the lingering miasma of death and decay amid the stagnant waters, earning the woods a new name and far more travelers seeking it on secret midnight journeys. Many do not return and of those who do none are unchanged.
Likely Foes: Green and Anis Hags
CR: 8-9
Assets: Misfits and Thoros
[] Into the City of Glass: Having established the economic relationship with two other Genie Empires, perhaps it's time to visit Marids as well – not to mention, that they once succeeded in driving out Mind-Eaters, and Marid mercenaries may prove invaluable in future conflicts with them. (Opposition: ??; Rewards: ??)
Assets: Relath, Viserys, Breath Taker OR Blight's Bane, Vee, ??
[] The Court of Goldengrove: A Driad queen resides in Rowan's Nest, guarding an entrance to Feywild – and alongside her a Court of nymphs and satyrs. Go there, and learn more of what place they seek in this world of returning magic – if they can be trusted, or relied upon with deals fairly made (Opposition: ?? Wylkfae, A Driad Queen, Satyrs, Nymphs; Rewards: ??).
Assets: Viserys, Soft Strider, Vee, ??
[] The Barrow of the First King: Generally speaking most ancient barrows of the First Men are conveniently out of the way that the intrepid explorer does not have to disturb more than the odd flock of sheep to enter them, unfortunately the largest and most famed in all the North happens to have a town on top, Barrowtown where the living laugh, sing, weep and sigh above the bones of the ancient dead. Perhaps unsurprisingly given the tales of riches and magic found in other tombs the people of Barrowton have in recent weeks begun digging down, the ancient entrances having long since been forgotten and built over.
Strangely enough rather than the vengeful dead their desecration seems to have drawn the attention of twisted and malicious fey, perhaps the last of the barrow's ancient guardians, for he whose bones lie at the heart of the ancient complex was once beloved of the land spirits.
However rather than avenging themselves upon those who would disturb the tomb the fey have taken to tormenting the weakest and most vulnerable of the locals, beggars, urchins and petty thieves, beneath the notice of Lady Dustin if not Bloodraven. The ancient Sorcerer explained that if you do not end help he likely will likely in the form of Dannar and Alyssa, before some fool actually does manage to disturb the tomb and its wrthful king.
Likely Foes: Tooth Fairy, Lamp Blighter, Redcap (Malicious fey) and Undead (Barrow)
CR: 6-8 (Malicious fey) and 10-12 (Barrow proper)
Assets: Xor, Sandor, Danar and Alyssa Crowl.
[] Capping off a Danger: Cleaned out as most of darker WylkFae have been by Faith and the clansmen, some still escaped. Hunt down the dangerous Redcap murdering travelers, now moved to kingswood in search for more prey. (Opposition: ??, Redcaps; Rewards: ??)

[] A Darker Kind of Fey: Deal with various Fey of Court of Stars proving a danger to people of Westeros:
-[] Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.
-[] Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might actually gain favor with his supposed patron of the Indigo, if one can stomach working with a being who tacitly allowed such monstrous deeds.
Assets: Lots of minor PCs we have, can't know quite well which, @Goldfish would judge better.
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route. (Opposition: ??, Aberrations; Rewards: ??).
Assets: Amrelath, Guardian Naga, Riz'neth.
Unassigned major assets: Rhaella, Waymar, Teana, The Harbringer, Nettles & Sheepstealer.

Changed (from previous proposal):
[] Telepathy Research changed to "Dreamscaping" RA on Aenie Caleris (Saenna's Daughter, she specialises in Dreamlands).
[] Added Lya making a Researcher body for herself and learning spells (a week of Progress lost, and -5 Progress for spells on top of that);
[] Added Naath and Tolos branches on crafting Anti-Tiamat talisman to suppliment lack of Lya (and in turn, foregoing the cosmetic Leshy research);
[] Added Sir Richard, Rina and Vee on several Adventure-actions, but keeping involvement minimal in case we do end up fighting Golden Company at the month's end - we'll need everyone free for a while then.
[] Added Rina researching Star Seeker's Anchor. Just because. That piece of shit causes fits of mixed rage and laughter by how long it was untouched, and kinda annoys me :V


(tbh, I'm kinda scared that Dany and Naath, and about a third of Lya's Progress won't be enough to guarantee those 12 Progress for the talisman. Should I add another Branch to support..? We kinda need that shit for Tiamat encounter)
 
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Even if noone seems to chime in on Intrigue/Adventure ones, which are the ones I'm actually unsure about.

The Mansion in Volantis needs to be taken care of. We may want to put an action on finding and hunting. The COS agent in the Goblin Market. We need to send some PCs to prepare the raid against Asmodeus forces in the Slaver Cities. Is that enough?

Edit: Looks like you are already on top of those. Never mind.

(tbh, I'm kinda scared that Dany and Naath, and about a third of Lya's Progress won't be enough to guarantee those 12 Progress for the talisman. Should I add another Branch to support..? We kinda need that shit for Tiamat encounter)

Yes. Go for it. Guarantee that shit.
 
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Mission to hit the hags woods then?
[] The Hagswood: Found about a day's ride south of Pinkmaiden Keep this dreary stretch of woods was according to local legend the site of amass hanging of either and outlaw band or a peaceful village, depending on who is telling the story. Of late some of the darker denizens of the of the Feywyld have been drawn there, by the lingering miasma of death and decay amid the stagnant waters, earning the woods a new name and far more travelers seeking it on secret midnight journeys. Many do not return and of those who do none are unchanged.
Likely Foes: Green and Anis Hags
CR: 8-9
Assets: Misfits and Thoros
They were given the order after they dealt with the castle. They just have been given some time to rest before it.
 
@egoo
Maybe put Amrelth on clearing out Hardhome?
He is good at that, he can rule the northern sky as we would not dare to try with any other adventurer.
And meanwhile his minions can level up on the lesser dead there.

It fits his talents better than trying to use him in cramped tunnels.

For the Intrigue, we have issues with the Court of Stars, maybe send that rogue Candlekeep Courtier there, eventually with some fitting adventurers like Drizzil the Feydrake?
 
Maybe put Amrelth on clearing out Hardhome?
He is good at that, he can rule the northern sky as we would not dare to try with any other adventurer.
And meanwhile his minions can level up on the lesser dead there.
Yeah, alright, but I'll need to think whom else to send on cleaning out the tunnels for Xorn then... Waymar, maybe.
I kinda forgot he has minions now - with Melisande it would have been okay for them 2 to go alone...

Albeit, his minions miiiight just go splat from whatever's in there - Beyond the Wall, after all.

Who?
Are you talking aout that asshole that was selling people to hells?

I honestly don't trust myself enough with minor PCs to assign them anywhere, adventure or intrigue, so I was kinda hoping for @Goldfish's halp there :/
 
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They were given the order after they dealt with the castle. They just have been given some time to rest before it.
...Not the most ideal hags but since it is a subspecies of Hags I am going to assume that it will probably grant us access to the whole species. If not then it is another research action. Or a divination stint.
 
Albeit, his minions miiiight just go splat from whatever's in there - Beyond the Wall, after all.
That's the beauty of these northern operations, even if the main-threat is often dragon-sized, there should always be some lesser undead or unruly Wildlings around for his minions to level up.

Who?
Are you talking aout that asshole that was selling people to hells?
Yes.
We aquired him specifically to fuck with the court of stars, so that's the most obvious use for him.
 
Yes.
We aquired him specifically to fuck with the court of stars, so that's the most obvious use for him.
Haven't we sent him off to CoS and completely forgotten about him?

I mean, I'll be all for calling him up and asking of the new developments - as an MA most likely - but we don't even know if the fucktard is even alive still :V


That's the beauty of these northern operations, even if the main-threat is often dragon-sized, there should always be some lesser undead or unruly Wildlings around for his minions to level up.
Yeah alright, I'll add him and his minions to Hardhome, gimmie half an hour.
 

[] A Fire, snuffed out: With Volantis having sworn to you, perhaps it's time to openly close down a threat that persisted in the city ever since your first visit. Break into Ymeri's mansion, and clear out all of her remaining influence - with the mansion itself, if needed.
Assets: Viserys, Zherys, Sir Richard, Rina ??
Add Teana. It's about time she got the chance to strike directly at Ymeri.
[] Into the City of Glass: Having established the economic relationship with two other Genie Empires, perhaps it's time to visit Marids as well – not to mention, that they once succeeded in driving out Mind-Eaters, and Marid mercenaries may prove invaluable in future conflicts with them. (Opposition: ??; Rewards: ??)
Assets: Relath, Viserys, Breath Taker OR Blight's Bane, Vee, ??
I really don't see Viserys personally having time for this within the next few months. This isn't a minor action.
[] The Barrow of the First King: Generally speaking most ancient barrows of the First Men are conveniently out of the way that the intrepid explorer does not have to disturb more than the odd flock of sheep to enter them, unfortunately the largest and most famed in all the North happens to have a town on top, Barrowtown where the living laugh, sing, weep and sigh above the bones of the ancient dead. Perhaps unsurprisingly given the tales of riches and magic found in other tombs the people of Barrowton have in recent weeks begun digging down, the ancient entrances having long since been forgotten and built over.
Strangely enough rather than the vengeful dead their desecration seems to have drawn the attention of twisted and malicious fey, perhaps the last of the barrow's ancient guardians, for he whose bones lie at the heart of the ancient complex was once beloved of the land spirits.
However rather than avenging themselves upon those who would disturb the tomb the fey have taken to tormenting the weakest and most vulnerable of the locals, beggars, urchins and petty thieves, beneath the notice of Lady Dustin if not Bloodraven. The ancient Sorcerer explained that if you do not end help he likely will likely in the form of Dannar and Alyssa, before some fool actually does manage to disturb the tomb and its wrthful king.
Likely Foes: Tooth Fairy, Lamp Blighter, Redcap (Malicious fey) and Undead (Barrow)
CR: 6-8 (Malicious fey) and 10-12 (Barrow proper)
Assets: Xor, Sandor, Danar and Alyssa Crowl.
Add Soft Strider. She's been neglected in accelerated levelups, and Bloodraven specifically requested that the Barrow King be given the chance to join the Greendream.
 
I mean, I'll be all for calling him up and asking of the new developments - as an MA most likely - but we don't even know if the fucktard is even alive still :V
We promised to Rez him if he croaks, so propably.

Aside from that, the low-level adventures would be nice for our Psion (Jeyne Weaver) and her lover, she needs a bit of levelling to git gud.
 
So while we are on the topic of adventures. We need to send the Greenseer twins and Joran out to get some exp. The former because we promised them and the latter because he will be gaining more exp outside the class than in and he isn't limited by the soft cap the the others are. I would suggest sending them with Yrael in Mantarys to deal with the various demons that are there or to the Western Flatlands (former disputed lands) to hunt down bandits. As for team comp I would like the Greenseer twins, Joran and a mix of Eriynes and Minotaur fighters.
 
So while we are on the topic of adventures. We need to send the Greenseer twins and Joran out to get some exp. The former because we promised them and the latter because he will be gaining more exp outside the class than in and he isn't limited by the soft cap the the others are. I would suggest sending them with Yrael in Mantarys to deal with the various demons that are there or to the Western Flatlands (former disputed lands) to hunt down bandits. As for team comp I would like the Greenseer twins, Joran and a mix of Eriynes and Minotaur fighters.
Assign them to Yrael for a few weeks. There are dozens of smallfry monsters lurking around Mantarys and on the Demon Road.
 
I really don't see Viserys personally having time for this within the next few months. This isn't a minor action.
I disagree here. We need to visit Vialisk next month, even if it means staying there for several days. That place is almost certainly ruled by Brine Dragons (or at least very heavily influenced by them). Relath is quite young by Dragon standards, and Brine Dragons are specifically mentioned as growing more opinionated and obsessed with power as they age. It would be better if we take the lead there with him merely serving as an advisor.

Vialisk is also our last good chance to hire a large number of crafters, so I would really like to make a serious effort there.
 
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I disagree here. We need to visit Vialisk next month, even if it means staying there for several days. That place is almost certainly ruled by Brine Dragons. Relath is quite young by Dragon standards, and Brine Dragons are specifically mentioned as growing more opinionated and obsessed with power as they age. It would be better if we take the lead there with him merely serving as an advisor.

Vialisk is also our last good chance to hire a large number of crafters, so I would really like to make a serious effort there.
@Goldfish, I don't disagree with going, I'm saying this isn't a minor action. If you want to make it a full action you'll get no objections from me.
 
If you want to make it a full action you'll get no objections from me.
It is a full action, though?
The list is all about Full actions.
Add Soft Strider. She's been neglected in accelerated levelups, and Bloodraven specifically requested that the Barrow King be given the chance to join the Greendream.
Done.
Add Teana. It's about time she got the chance to strike directly at Ymeri.
Done.
@Artemis1992, added Amrelath and minions on Hardhome, also added Vee and Waymar on cleaning out Farspawn infestation in lieu of Amy.


[] Have Lya make a second body for herself - a week of Progress
[] Have Lya learn ~5 Spells as per Goldfish's discretion - 5 Progress less on Lya's RA.
[] The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage. (Progress 20/25, Cost 30,000 IM)
Researcher: Qyburn.
[] The Godhunter: The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god. (Progress: 14/16)
Researcher: Valeria Wondersmith.
[] Iron-bound Tome (Demon-caller's Spellbook): A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands. (Progress: 6/8)
Researcher: Volantine Mysterium/Scholarum Branch.
[] Weaving Deepest Veils: Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 10/18 Cost: 11,000 IM)
Researcher: Tyroshi Scholarum branch and Naria Loreseeker.
[] The Final Contravention: With how far you have come, and how many you broke off from Hells' leash, perhaps you can go around the Pact Primeval in a way none before you had - and utilise the Lawful nature of all Devils to create a Ritual that would be capable of severing their connection to Hells regardless of their exact kind, or strength. (Progress: 30, Cost: 20.000 IM)
Researcher: Sorcerer's Deep Scholarum Branch and Mercy of the Soul.
[] A Dragon Chained: With Runelore of First Men, and secrets of Shadow Fey Wardings, it may be possible to close on the last hole in the trap you are laying out for Tiamat.
-[] Utilise the corpse of Tiamat's aspect to create a foci, that someone with sufficient skill could use to fight off Tiamat's "Dragon" Divine Domain, holding the power she exerts in check... even if for a short while.
(Progress: 12, Cost: ??)
Researcher: Dany, Naath Schoalrum branch, Tolos Schoalrum branch and Lya.
[] Safety in Numbers: The Hell-forged talismans you recovered from slavers in Gogoss may just be the answer to the problem of protecting the soldiers of your Legions, or at least one not excessively expensive-
-[] Research a way for (earlier created) Valyrian Steel Banners be made into capactitors for spell Protection From Evil, covering hundreds of Legion members at a time.
(Progress: 35, Cost: 45000
Researcher: Svitran, Velen, Mantarys Scholarum branch
[] That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates) (Progress: 8)
Researcher: Lady Saenna
[] Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work. (Progress: 20, requires Dany, progress added by other characters is halved)
Researcher: Aenie Caleris (Saenna's daughter, specializes in Dreamlands).
[] Reforging the Brass Bull: restore the Hadhayosh spliced together with the ship by Efreeti Visier (Progress: 12, Cost 10,000 IM and 100 lbs. of Mithral and Adamantine)
Researcher: Elaheh Marita
[] Tools of the Trade: Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Star Seeker's Anchor (Arcana)
Researcher: Rina
[] "Name pending": Continue on infiltrating the ranks of Golden Company in Yi TI, ensuring they'll have no spies or hideaway unknown to us by the time we choose to stike at them, all while scrupulously divining everything possible.
Assets: Tyene, Nuri, Azema, Orphne Feylord.
"Name Pending 2: "Fuck Slavers' Bay"-boogaloo": Send your people into Slavers' Bay in order to hamper the efforts of Cult of Asmodeus as much as possible, lookng into it's roots and wreaking their plans (including those of turning Spear Goddess into servant of Hell through belief - look for priests not in pact with hells and use them), by any means necessary.
Assets: Malarys, Glyra and the Roaming Chaos, Kira Windgraced, Tuin and Morwyn (Drow Assasin brothers),
"Name Pending 3: Golden Company's Revengeance": Look into the forces of Golden Company - learning the numbers, location, and general layout of their main force beyond the outdated data provided by Varys.
Assets: Aradia the Huntress, Mereth and Erynies, Construct Ravens.
"Name Pending 4, I'm tired of this": Look into the Shadow Fotress of Tiamat upon the Shadow Plane - aquire plans of it and the teritory around it
Assets: Anu, Shadow Tor, Melisande.
[] A Fire, snuffed out: With Volantis having sworn to you, perhaps it's time to openly close down a threat that persisted in the city ever since your first visit. Break into Ymeri's mansion, and clear out all of her remaining influence - with the mansion itself, if needed.
Assets: Viserys, Zherys, Sir Richard, Rina, Teana.
[] The Hagswood: Found about a day's ride south of Pinkmaiden Keep this dreary stretch of woods was according to local legend the site of amass hanging of either and outlaw band or a peaceful village, depending on who is telling the story. Of late some of the darker denizens of the of the Feywyld have been drawn there, by the lingering miasma of death and decay amid the stagnant waters, earning the woods a new name and far more travelers seeking it on secret midnight journeys. Many do not return and of those who do none are unchanged.
Likely Foes: Green and Anis Hags
CR: 8-9
Assets: Misfits and Thoros
[] Into the City of Glass: Having established the economic relationship with two other Genie Empires, perhaps it's time to visit Marids as well – not to mention, that they once succeeded in driving out Mind-Eaters, and Marid mercenaries may prove invaluable in future conflicts with them. Have our people establish contact with leaders of groups that seem promising and call up Viserys if successful. (Opposition: ??; Rewards: ??)
Assets: Viserys, Relath, Breath Taker OR Blight's Bane,
[] The Court of Goldengrove: A Driad queen resides in Rowan's Nest, guarding an entrance to Feywild – and alongside her a Court of nymphs and satyrs. Go there, and learn more of what place they seek in this world of returning magic – if they can be trusted, or relied upon with deals fairly made (Opposition: ?? Wylkfae, A Driad Queen, Satyrs, Nymphs; Rewards: ??).
Assets: Viserys, Vee, ??
[] The Barrow of the First King: Generally speaking most ancient barrows of the First Men are conveniently out of the way that the intrepid explorer does not have to disturb more than the odd flock of sheep to enter them, unfortunately the largest and most famed in all the North happens to have a town on top, Barrowtown where the living laugh, sing, weep and sigh above the bones of the ancient dead. Perhaps unsurprisingly given the tales of riches and magic found in other tombs the people of Barrowton have in recent weeks begun digging down, the ancient entrances having long since been forgotten and built over.
Strangely enough rather than the vengeful dead their desecration seems to have drawn the attention of twisted and malicious fey, perhaps the last of the barrow's ancient guardians, for he whose bones lie at the heart of the ancient complex was once beloved of the land spirits.
However rather than avenging themselves upon those who would disturb the tomb the fey have taken to tormenting the weakest and most vulnerable of the locals, beggars, urchins and petty thieves, beneath the notice of Lady Dustin if not Bloodraven. The ancient Sorcerer explained that if you do not end help he likely will likely in the form of Dannar and Alyssa, before some fool actually does manage to disturb the tomb and its wrthful king.
Likely Foes: Tooth Fairy, Lamp Blighter, Redcap (Malicious fey) and Undead (Barrow)
CR: 6-8 (Malicious fey) and 10-12 (Barrow proper)
Assets: Xor, Sandor, Danar and Alyssa Crowl, Softstrider.
[] Capping off a Danger: Cleaned out as most of darker WylkFae have been by Faith and the clansmen, some still escaped. Hunt down the dangerous Redcap murdering travelers, now moved to kingswood in search for more prey. (Opposition: ??, Redcaps; Rewards: ??)

[] A Darker Kind of Fey: Deal with various Fey of Court of Stars proving a danger to people of Westeros:
-[] Swift Eye, a Quickling who haunts the outskirts of Oldtown alongside his troupe has been known to deal with Deep Ones. On the other hand he has helped the Lantern Bearers as much if not more. His greed seems to be the great constant of his being. Due to his loyalty to the court he has been left in peace, though it has been foretold that he will meet an unfortunate end soon at the hands of Deep One agents. He is counted among the Gold faction.
-[] Jagged Knife, a Redcap whose court has set up on the edge of the Rainwood ambushing travelers, particularly families with young children whom he torments with dreadful choices trading lives until they go mad. He is only nominally part of the Court of Stars. Crimson Lotus suspects he gained that position by some manner of blackmail. Killing him might actually gain favor with his supposed patron of the Indigo, if one can stomach working with a being who tacitly allowed such monstrous deeds.
Assets: Lots of minor PCs we have, can't know quite well which, @Goldfish would judge better.
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route. (Opposition: ??, Aberrations; Rewards: ??).
Assets: Waymar, Guardian Naga, Riz'neth, Vee.
[] The mystery of Hardhome: The only true city of the Free Folk, it supposedly fell to Essosi raiders, though what manner of raiders would bother to make flames that could be seen as far as the Wall? The birds that are Bloodraven's eyes fly uneasily over the ruins of Hardhome, and one was even so overcome by fright it slipped the ancient Greenseer's control, to be found hours later. Still, whatever dwells still in the ruins of the town seems content to stay there, and so Bloodraven has not meddled while other more urgent tasks demand his attention. He advised caution if curiosity would drive you there. (Opposition: ??; Rewards: ??)
Assets: Amrelath and his minions, a getaway Erynie for minions.
Unassigned major assets: Rhaella, Nettles & Sheepstealer.


Side note, we are foregoing the Char Serpents 11th month.
Ffffucking Tiamat.
...Poor underfed snek :(
 
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"Name Pending 4, I'm tired of this": Look into the Shadow Fotress of Tiamat upon the Shadow Plane - aquire plans of it and the teritory around it
Assets: Anu, Shadow Tor, Melisande.
We should probably get a bonus by convincing the undead of Sallosh to help us.
[] The Rot of Stone, on paths of Trade: Clear out the infestation of Rotstone near the Xorn trade route. (Opposition: ??, Aberrations; Rewards: ??).
Assets: Waymar, Guardian Naga, Riz'neth, Vee.
You need to redo this list, @egoo. The Beholder (hopefully a Beholder) has demonstrated it actively uses divinations. Unless everyone involved is Mind Blanked it will run away.
 
Unassigned major assets: Rhaella, Nettles & Sheepstealer.
Maybe Rhaella would like to act as a guest lecturer at the Scholarium this month? She's certainly got the qualifications for it.

And Nettles is still in the process of retraining her muggle levels into a proper spellcasting Dragonlord of some sort. How is that coming, @DragonParadox? If she isn't done yet, would a month focused completely on her studies help that along?
 
You need to redo this list, @egoo. The Beholder (hopefully a Beholder) has demonstrated it actively uses divinations. Unless everyone involved is Mind Blanked it will run away.
Well, fuck.
Ah, Waymar and Vee are safe...
Mhm.
At this rate, we may be better off outright not doing it, than sending those few people we have Mindblanked in there without support :/
 
Well, fuck.
Ah, Waymar and Vee are safe...
Mhm.
At this rate, we may be better off outright not doing it, than sending those few people we have Mindblanked in there without support :/
It's not exactly urgent, so I would recommend just reassigning the PCs elsewhere until a fully Mind Blanked team can go hunting.
 
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