No, you said we were behind, which is the opposite of us being ahead, what the metaphor suggests. You can't at the same time say we're badly behind, facing nuclear aircraft carriers, and revolutionary.
If you don't think the genies have the equivalent of a nuclear carrier, I've got a bridge to sell you in Hellven.

But at this point, the metaphors are mixing, and even things I said in edits and switched ou twenty seconds later are brought up.

Things are getting tangled up, but I will try to simplify. @egoo see if it helps:
1) It's the very first large-scale design we've ever attempted.
2) It uses technology that didn't exist months ago.
3) It was designed in months.
4) By virtue of 1 and 2, for all that we theorize, we don't actually know how it will behave in practice.
5) Any and all projects of this scale, logical as they might seem on paper, have reality come crashing down on them in one way or another. What seems perfectly sensible for designers will have crewmen swearing, and vice versa. This is further exarcebated by the fact that we have zero tradition in this particular endeavor.

All of that culiminates into there inevitably being flaws we haven't even dreamed about, because we don't know what we don't know.

Which is a roundabout way of saying "don't expect what's literally your first ever magical warship to outcompete its peers". It has strenghts in mainly being a solid lump of stone and steel. It can go fast from point A to point B, if the points are suitably distant. It has big (absolutely ridiculous, because Azel couldn't take a fucking No for any of his pet projects) guns.

A player-written fait accompli of "this has literally no weaknesses, and surpasses competition that has been around for thousands of years in every way and is completely invulnerable, now ignore the logical consequences of the exploit I've used to get here" shouldn't be tingeing expectations as much as I can see it is.

It will be great, because for us, it's our Dreadnought.

And don't get me wrong, anti-grav lift is absolutely fantastic, and presents untold potential.

This is merely an appeal to sanity, because ship combat is halfway fluff, halfway enviromental challenge.
 
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The problem is he's assuming millennia of unmentioned 'refinements' that'd make genie ships way better than our first ships. The existance of such things would make sense OOC. But in our IC reality, no such things can be spotted.
I'm pretty sure that's the problem of the setting of dnd itself - millenia-old, high-magic civilizations that pointedly don't stagnate and slowly die, kinda should be OP as all fuck by logic - but then it would not really fit with the rest of the fantasy, and certainly wouldnt be possible to fight on any terms.

Same goes about their armies, see any of the thread's shitfests about Supersoldier-programms.

"Why haven't Genie/Devils done it before?" is the crux for maaaany things.
And the answer is usually "Because dnd needs status quo that can be competed against by players in form of a party, not an empire"
 
"Why haven't Genie/Devils done it before?" is the crux for maaaany things.
And the answer is usually "Because dnd needs status quo that can be competed against by players in form of a party, not an empire"
I would say the answer to that, in both ships and supersoldiers, is related to the fact that they are high-CR creatures.
No low- or even mid-hanging fruit can easily improve what they can do inherently, so they have far, far less incentive to invent (or if it is invented mass-produce) some of the things we come up with.

After all, a Praetorian won't fight better than a Erinyes, if we invent a gun it won't shoot better than an Efreeti's Scorching Rays and so on.
 
So deep topic change. Did you guys know there is a very limited handful of spells designated City? Why do I bring this up? Becauseei just laid my eyes on this bullshit. Seriously. If we go making every part of the kingdom from the roads to building the power source of our quasi deity. Can we get that as a bonus domain spell?
 
A player-written fait accompli of "this has literally no weaknesses, and surpasses competition that has been around for thousands of years in every way and is completely invulnerable, now ignore the logical consequences of the exploit I've used to get here" shouldn't be tingeing

Dude.

That is exactly what was presented for voting and that's what won.

It's ridiculous but you are arguing from a Watsonian position.

The Doylist position is thus.

DragonParadox facilitated Azel in presenting a ridiculously advanced design and that design won, with all the assumptions of primacy in whatever way is necessary by virtue of being "expensive" and using "exotic" materials with "clever" use of spells.

It should not have worked, but it does because the vote was for the Moonchaser to be built as presented not for a chance to achieve what was presented.

It's not realistic.

That's not what should be argued.

No I'm not happy about it.
 
Canon Omake: A Blade’s Reflection
A Blade's Reflection


As far as all his neighbors could tell, Sydell was a simple man.

He got up early every morning and went to his work in the fish market, the bountiful waters and fair weather The Deep had been blessed with meant that ships carrying tons of fish arrived at the port all day, every day, which meant that work that was previously done by the crew or their families now required specialized workers to keep up with the supply and demand.

Men like Sydell worked tirelessly gutting, cleaning and processing fish to be sold in mass to merchants, who then salted it, smoked it, brined it or sold it to the inns to be consumed fresh. The only remarkable thing about him was how quick and efficient he was with his knife, which earned him a bit more pay than most, but not so much that the most experienced workers could not match him in a good day.

During his break, he bought the same mug of beer and the same meal from the same merchant, his colleagues remarked that he did not speak much, but was good company all the same.

As far as the world could tell, Sydell was a very simple man indeed.

They would be right, but simple does not mean one does not hide secrets, and it certainly does not mean one is harmless.

The blade of The Thirteen was only trusted as much as he was because he was indeed very simple, and very good at keeping secrets.

He was also very dangerous.

Born and raised in the "Greatest City that Ever Was or Will Be" he always knew that such greatness was as fragile as a blade of glass, the "Garden of Bones" was both a reminder to outsiders and invaders that failing to pay proper respect to the kings of the city meant certain death, and also a reminder to the people of the city that their isolation was as much a danger to them as it was to their enemies, the sands would not care.

In the name of preserving that greatness he had done terrible things, the city needed the trade to survive, and it needed the slaves to produce food, and it needed to always appear safe and powerful or else all would realize how fragile everything was, and it was worth fighting for.

He could have been one of the Sorrowful Men, and in many ways he was, but he was always meant as a more personal weapon, first for his master and then, when his master rose as one of the kings, for The Thirteen as a whole, as a peace offering to the others, wary of how he had raised.

When the magic had returned he had gained some of it, "Lesser but useful" the Warlocks had called it, and had offered him their lip-staining concoction, which he took once and never again, for he greatly disliked what it did to his head.

Magic to pass unseen, even in crowded areas, keen senses that allowed him to hear and see more than normal men, and finally the ability to keep track of individuals regardless of their distance to him, while being able to slip similar abilities from others had made him a valuable tool to The Thirteen.

In their name, and that of his city, he had slain rebellious slaves, troublesome travelers and even creatures that he did not know the name of.

He had also killed the families of those that had threatened the order of the city, he had killed one of the Kings when his greed had exceeded his love for the city, he had even killed a Warlock, for "Straying too far", what that was he did not care.

Now the enemies of the city lain in foreign shores, and the responsibility to keep track of them fell to him, he had let himself be captured and sold as a slave in a ship that was doomed before he had left his city. His "rescuers" broke his chains and brought him back, he had expected to have to pay them for his release, but instead he had been given some gold and left to make his way in the city.

One of the sailors had introduced him to a cousin of his, who got him work processing fish, he did not know how the Warlocks had managed to get the messages inside the guts of the fish, or how they made sure the merchants bought the right barrels with his reports, but it worked and thus he did not question it.

But he slowly began to question other things, the people of this city were strange, and not only because some of them were much taller, much smaller or much hairier than the people he knew, but because they were kind. The woman he bought his bread from had always slipped him a few pieces more when he had just arrived and pretended to not have much coin, and still did from time to time when she had some left at the end of the day, the workers from the market had given him beer when he knew they had to work long hard hours for what coin they had, the children were left to play in the streets instead of having to carry burdens or help in some other way. Was this how slaves, or former slaves always were? Welcoming because being kind to strangers made them all more likely to survive? Or was the city itself, the lack of the reminder of death beyond their doors, and the fierce battle for resources that made them soft?

The city was strange too, it lacked the grand walls he had grown used to, the buildings mostly lacked the ornaments carved by generations of families wishing to parade their wealth, the people itself did not dress as beautifully or with the abundance of gold and jewels that he had associated with civilized life, but it compensated in other ways.

There were no sick to be seen anywhere in The Deep, the houses of healing saw to that, the streets were clean and even the places that in other cities would have been slums did not smell of refuse, he knew lone women could take a walk alone after hours and arrive safe at their homes, even the poorest did not go hungry and the streets themselves bustled with magic, had the Warlocks hoarded all of these treasures for themselves, or where they not as great as they seemed?

One morning, the man that employed him decided to reward him for his hard work, he had paid for a visit to the house of mirrors, "That he could see his future, or that which he desired most", he had rejected it at first, but the jeers of the people that worked with him convinced him that the risk of being discovered in that place of magic was less than risking his cover by refusing this "boon", so he followed.

"It's right in there, all paid for, just walk in front of the mirrors and ask your question, the mages will take care of the rest"

He walked in front of the array of mirrors, reflecting each other into infinity, the possibility was there for him to see whatever he desired.

But he desired nothing, all his life he had always done what was needed, not what he wanted, and confronted with the question he also realized that for the first time in his life he did not know what he was fighting for.

He broke down crying, his friends carried him home and did not press when he could not answer their questions.

The following morning he turned himself to the inquisition, maybe they would have a use for a broken blade.

OOC: probably won't be canon as i just dont know enough about how Qarth works in ASWaH, but sure was fun to write about that hypotetical "Spy decides he likes our city more than wherever he came from".
 
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A Blade's reflection

He walked in front of the array of mirrors, reflecting each other into infinity, the possibility was there for him to see whatever he desired.

But he desired nothing, all his life he had always done what was needed, not what he wanted, and confronted with the question he also realized that for the first time in his life he did not know what he was fighting for.

He broke down crying, his friends carried him home and did not press when he could not answer their questions.

The following morning he turned himself to the inquisition, maybe they would have a use for a broken blade.

OOC: probably won't be canon as i just dont know enough about how Qarth works in ASWaH, but sure was fun to write about that hypotetical "Spy decides he likes our city more than wherever he came from".

You should capitalise the R in Reflection for the title.

This was great das, I hope it is canon even if we don't get to direct the abilities of a high level infiltrator/assassin.

It's believable to me that even a trained operative would crack under the pressure of these sorts of questions when they ask them of themselves while "knowing" full well their cover remains unbroken.

The confidence in your own skill puts everything in the perspective of "they aren't going to waste their time on a fish gutter, this must be legit, but how?!?"
 
@Duesal very interesting view of both Sothoryos and the little pseudodragon's mindset. Looking forward to seeing how he takes his next step on the path to lichdom

@das_slash the omake is really good character-wise. I'll make it canon but Sydell's only a level 5 Rogue, so about where the Misfits were when their omake series started.

@Crake @TotallyNotEvil the skyship conversation has certainly raised some interesting points about prototypingand there certainly will be a few hurdles along the way, but it bears keeping in mind that this is a work of legendary genius (that is what Lya is).
 
A Blade's Reflection


As far as all his neighbors could tell, Sydell was a simple man.

He got up early every morning and went to his work in the fish market, the bountiful waters and fair weather the Deep had been blessed with meant that ships carrying tons of fish arrived at the port all day, every day, which meant that work that was previously done by the crew or their families now required specialized workers to keep up with the supply and demand.

Men like Sydell worked tirelessly gutting, cleaning and processing fish to be sold in mass to merchants, who then salted it, smoked it, brined it or sold it to the inns to be consumed fresh. The only remarkable thing about him was how quickly and efficient he was with his knife, which earned him a bit more pay than most, but not so much that the most experienced workers could not match him in a good day.

During his break, he bought the same mug of beer and the same meal from the same merchant, his colleagues remarked that he did not speak much, but was good company all the same.

As far as the world could tell, Sydell was a very simple man indeed.

They would be right, but simple does not mean one does not hide secrets, and it certainly does not mean one is harmless.

The blade of The Thirteen was only trusted as much as he was because he was indeed very simple, and very good at keeping secrets.

He was also very dangerous.

Born and raised in the "Greatest City that Ever was or Will be" he always knew that such greatness was as fragile as a blade of glass, the "Garden of Bones" was both a reminder to outsiders and invaders that failing to pay proper respect to the kings of the city meant certain death, and also a reminded to the people of the city that their isolation was as much a danger to them as it was to their enemies, the sands would not care.

In the name of preserving that greatness he had done terrible things, the city needed the trade to survive, and it needed the slaves to produce food, and it needed to always appear safe and powerful or else all would realize how fragile everything was, and it was worth fighting for.

He could have been a sorrowful men, and in many ways he was, but he was always meant as a more personal weapon, first for his master and then, when his master rose as one of the kings, for the Thirteen as a whole, as a peace offering to the others, wary of how he had raised.

When the magic had returned he had gained some it, "Lesser but useful" the Warlocks had called it, and had offered him their lip-stained concoction, which he took once and never again, for he greatly disliked what it did to his head.

Magic to pass unseen, even in crowded areas, keen senses that allowed him to hear and see more than normal men, and finally the ability to keep track of individuals regardless of their distance to him, while being able to slip similar abilities from others had made him a valuable tool to The Thirteen.

In their name, and that of his city, he had slain rebellious slaves, troublesome travelers and even creatures that he did not know the name of.

He had also killed the families of those that had threatened the order of the city, he had killed one of the Kings when his greed had exceeded his love for the city, he had even killed a Warlock, for "Straying too far", what that was he did not care.

Now the enemies of the city lain in foreign shores, and the responsibility to keep track of them fell to him, he had let himself be captured and sold as a slave in a ship that was doomed before he had left his city. His "rescuers" broke his chains and brought him back, he had expected to have to pay them for his release, but instead he had been given some gold and left to make his way in the city.

One of the sailors had introduced him to a cousin of his, who got him work processing fish, he did not know how the Warlocks had managed to get the messages inside the guts of the fish, or how they made sure the merchants bought the right barrels with his reports, but it worked and thus he did not question it.

But he slowly began to question other things, the people of this city were strange, and not only because some of them were much taller, much smaller or much hairier than the people he knew, but because they were kind. The woman he bought his bread from had always slipped him a few pieces more when he had just arrived and pretended to not have much coin, and still did from time to time when she had some left at the end of the day, the workers from the market had given him beer when he knew they had to work long hard hours for what coin they had, the children were left to play in the streets instead of having to carry burdens or help in some other way. Was this how slaves, or former slaves always were? Welcoming because being kind to strangers made them all more likely to survive? Or was the city itself, the lack of the reminder of death beyond their doors, and the fierce battle for resources that made them soft?

The city was strange too, it lacked the grand walls he had grown used to, the buildings mostly lacked the ornaments carved by generations of families wishing to parade their wealth, the people itself did not dress as beautifully or with the abundance of gold and jewels that he had associated with civilized life, but it compensated in other ways.

There were no sick to be seen anywhere in The Deep, the houses of healing saw to that, the streets were clean and even the places that in other cities would have been slums did not smell of refuse, he knew lone women could take a walk alone after hours and arrive safe at their homes, even the poorest did not go hungry and the streets themselves bustled with magic, had the Warlocks hoarded all of these treasures for themselves, or where they not as great as they seemed?

One morning, the man that employed him decided to reward him for his hard work, he had paid for a visit to the house of mirrors, "That he could see his future, or that which he desired most", he had rejected it at first, but the jeers of the people that worked with him convinced him that the risk of being discovered in that place of magic was less than risking his cover by refusing this "boon", so he followed.

"It's right in there, all paid for, just walk in front of the mirrors and ask your question, the mages will take care of the rest"

He walked in front of the array of mirrors, reflecting each other into infinity, the possibility was there for him to see whatever he desired.

But he desired nothing, all his life he had always done what was needed, not what he wanted, and confronted with the question he also realized that for the first time in his life he did not know what he was fighting for.

He broke down crying, his friends carried him home and did not press when he could not answer their questions.

The following morning he turned himself to the inquisition, maybe they would have a use for a broken blade.

OOC: probably won't be canon as i just dont know enough about how Qarth works in ASWaH, but sure was fun to write about that hypotetical "Spy decides he likes our city more than wherever he came from".
Well written.
 
but it bears keeping in mind that this is a work of legendary genius (that is what Lya is).

I hope I'm helping with this response, but for those that have concerns with this topic part of it is that planar empires should have their own Legendary Geniuses with a longer timeframe and better resourcing to apply their genius to.

I've made peace with the Moonchaser but I'd very much like not to lean to heavily on "Lya is so much better than all the rest".

Re: A Blade's Reflection

Yay for canonicity, I love this kind of worldbuilding and enemies going native is nice in many ways.
 
I hope I'm helping with this response, but for those that have concerns with this topic part of it is that planar empires should have their own Legendary Geniuses with a longer timeframe and better resourcing to apply their genius to.

I've made peace with the Moonchaser but I'd very much like not to lean to heavily on "Lya is so much better than all the rest".

No she is not, but she does benefit from drawing on arcane traditions the planar empires had not access from like runecraft (no one asked the Aboleths for magic secrets after all) as well as a lot of research funds that more mature polities simply are not pouring into engine design from scrap of all things. Even if one could design an engine that (drawing a line under the advantages and disadvantages) would be better than the current one it would have to be much, much better to justify the required infrastructure changes.
 
So, basically, 'it works fine as it is, whereas your idea might work or not, but would definitely cost a lot of money to implement (and the elemental summoners would not like it, too ...)'.
 
TNE... While I have always agreed that research was much too fast in this quest, I find your current line of reasoning confusing. At first you depicted the Moonchaser as a vehicle that would obviously have a ton of structural flaws, but as the argument progressed you toned it down to "it can't be as good as Azel said, because otherwise the Genies would be doing it too! It'll surely be inferior to the competition!"

Well. Your first point has already been addressed fairly heavily, so all I'll do is remind you that we've been pouring Divination, Divine Insight and Commune into this thing's design process. The many unforseen flaws that plague IRL ship advancements should be much less of an issue here!
Regarding your second point, you're entirely correct and I agree. However, there are 2 things I'd like to point out:
  • We're working off radically different tech-bases. Of course the people of the elemental planes will work on weaponising the numerous Elementals that surround them! Meanwhile we don't have that, and are instead working from Enchantment notes from Valyria (we even have a Valyrian mage who made his own flying vessels ever since the Lyseni intrigue stuff!) and Runecrafters. Basically our researchers were trained quite differently and had immediate access to very different resources, so "of course they would do this if it was worth anything" isn't quite true. For one thing, they can get Elementals cheaply and we can't ;)
    • This is visible in several ways : we built our ships with speed in mind, as well as long-range artillery. On the Elemental Planes getting that sort of long ranges without some weird environmental effect getting in the way seems unlikely, so these things aren't priorities for them. Same thing for space travel : perhaps their usual defenses against environmental effects will suffice, but they certainly haven't made it a priority considering the non-existence of "space" on their usual Planes. I expect us to discover various other design differences soon : for example, it looks like Efreet ships have far better defenses against boarding, and possibly better wards/tougher hulls. Their weaponry is also far better against various magical foes (they have force cannons! Special anti-Dragon loadouts! Meanwhile we're relying mostly on alchemical launchers that can fail to Wind Wall type deflection effects!). We'll have to wait for word of @DragonParadox of course, but our ships haven't really been tested in stand-up fights yet.
  • You said "don't expect what's literally your first ever magical warship to outcompete its peers". That makes sense. However, what are its peers? There are many types of warships out there. The Efreet have Swordships and turtle ships, but they also have Doomships which basically seem to be WMDs/aircraft-carriers. The Moonchaser certainly can't match the best of them, but I don't expect it to die horribly to every Genie vessel out there. There will be some that we can beat, and some that we can't. Perhaps we'll struggle against vessels of the same size, or perhaps we'll beat them only to lose to smaller ones with different capabilities and priorities. I trust DP not to make our fleet massively OP.
Yes, for long range interplanetary travel with it we would essentially need a deity to man the wheel.
Or just Daenerys with Find the Path, with the other ships following her exact heading.
Like everything in D&D magic can fix that. Still, it is quite inconvenient if we want to mass-produce these things and have them work without the help of our precious high-level PCs.

By the way, while I do agree that our ships will have great difficulty getting to the moon (well, without someone on board casting Find the Path from time to time to set the course) their space-travel capabilities remain useful. It can go into orbit to bypass defenses/scouts, to run away, or when fighting flying creatures that need to breathe (like Dragons).
Of course, going to the Moon in our ships would be very nice! But that is definitely a rather long trip, and one best accomplished with 9th-level spell slots : we can send a ship up there with an arcane marked stone and then Wild Arcana Interplanetary Teleport. Then we set up Teleportation Circles. Furthermore, AFAIK they have ridiculous magical steering capabilities of some sort, don't they? Don't those work in space at all?
I can't seem to find the Moonchaser stats to check. Can't they redirect or stop their own momentum magically? I remember something about G-forces not mattering much...
Still, having our ships struggle with interplanetary travel isn't a huge issue. As you said, not everything will work out very well. This is why we're only building a single prototype this month, after all.

I think next morning I will ask DP if the Scholariums can be used to convert spells into rituals. I think that rituals are something that can be used to mass produce spell usage and that they would be very useful for any projects we have involving spell launchers and such. Thoughts on that?
Please do!
I've done it in the past, but don't remember getting an answer. I'm still in favor of researching as many rituals as possible. There's a wishlist in the Google Sheets document.
Please note that we have a ton of rituals that are very obviously from devils, that it would be nice to reverse-engineer so that they no longer work on Hell-magic and require you to speak Infernal.

Not quite that simple. You may take the Eyrie, but without people to exercise or follow your will the most likely outcome is the Lords of the Vale squabbling over what to do, doing their own little thing, and Littlefinger trying to use the distraction of "the Usurper Mage/haunted Eyrie" depending on how you play it to his advantage. Killing Littlefinger closes off that, and I imagine that as actually fairly simple, he's got a known location that is only guarded by people who couldn't do anything to either stop his assassination from happening or even catching you after you do it, since he stupidly does business all the time from outside the Red Keep, so you don't even have to risk your neck in a confined location you know nothing about or would want to make your presence known inside of.

After that though you will want to spend a lot of time taking control of Lordships, in fact, doing that before trying to take over the Eyrie might be a better idea after getting rid of a troublesome Mockingbird, or else just offing enough of their Lords until only untried children remain, then insert the right regents to rule in their stead while you steadily indoctrinate the replacement.

At the end of the day that becomes the case of "I rule no further than my own castle, so my digs are lavish and secure, but I have no influence at all, and the continent is about to get fucked up so I might not even be able to feed and warm myself through the winter given I have no idea about the logistics of this place (though magic can substitute for some of that)".

Really going into canon ASoIaF, enchantment school of magic is pretty much requisite if you A) don't want to deal with politics whilst simultaneously B) also wanting to rule things.
The Enchantment thing is wrong (see below) but otherwise you're generally correct.

The first and second abilities are superfluous, but the third is interesting. And familiar.

You will have to terrify the staff into compliance.

Conquering the Eyrie, by a certain measure of conquering, while Jon is alive is asking for Bobby B to call on the Seven Kingdoms for their armies if need be.

Most my ideas for ASOIAF involve some sort of marriage precisely because it's hard as fuck to build up a reliable power base in someplace as traditionalist as Westeros.

It's that, or fucking off to the Summer Islands.
I entirely agree, and want to point out a few more reasons why @Deliste's idea probably won't go as planned :
  • So you're taking legitimacy from "being a spirit of the land from before the Andals came"? That's the same legitimacy as the mountain clans want, and nobody recognizes them. And your legitimacy is linked to magic, which is the work of the devil!
  • Dominate Person can be detected with a simple Sense Motive (DC 15) check. All other Enchantments can be detected with a Sense Motive (DC 25) check. Enchantment is amazing in combat or for short-term shenanigans, but if you want to rule you won't want to rely on it. People will know who's being influenced and will simply stop obeying or respecting them.
  • You're setting yourself up as the ruler of a single castle. You'll have no force projection, no legitimacy, and limited wealth. How exactly will you set yourself up as a crafter? Crafting requires very expensive weird reagents from all around the world. You're holing yourself up on top of a mountain, scaring traders away, and certainly won't be receiving tax income.
You can of course Persist some amazing defensive buffs and be unkillable. I can even see a Feat choice that could let you Persist Shapechange! However, you certainly won't achieve much influence this way.

Honestly, Persisting Voice of the Dragon and going for a social victory (try passing as a false prophet!) seems like a much better use of your time. Binders are also very good at Diplomacy (Naberius is love, Naberius is life).
Oh, and you can't get the summoning vestige without taking 10 levels of Binder + a feat. Sorry.
 
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You know i just had a thought. If the moon chaser is space capable, and we have some idea that space exists. Can't we form massive kinetic bombardment of the north once the war starts. Maybe a accelerating moonchaser that has acquired significant speed. I don't se them really defending themselves from that.
 
You know i just had a thought. If the moon chaser is space capable, and we have some idea that space exists. Can't we form massive kinetic bombardment of the north once the war starts. Maybe a accelerating moonchaser that has acquired significant speed. I don't se them really defending themselves from that.
Wall of Force is entirely indestructible. Technically, they could Divine that the attack was coming and just have a spellcaster use Wall of Force (readied actions? Celerity?) to block the projectiles. Sure it would spread pieces of burning asteroid everywhere, but it would still be a lot better than taking it to the face!
Similarly, there are spells like Disintegrate or even Gate that could be used to defend against that.
Or they could simply Teleport up and destroy the Moonchaser, if we made it a huge target like that. And what kind of ammo could the Moonchaser even carry, anyway?

I like the idea of orbital bombardments, but this one needs a little refining (and more Mind Blank).
 
Wall of Force is entirely indestructible. Technically, they could Divine that the attack was coming and just have a spellcaster use Wall of Force (readied actions? Celerity?) to block the projectiles. Sure it would spread pieces of burning asteroid everywhere, but it would still be a lot better than taking it to the face!
Similarly, there are spells like Disintegrate or even Gate that could be used to defend against that.
Or they could simply Teleport up and destroy the Moonchaser, if we made it a huge target like that. And what kind of ammo could the Moonchaser even carry, anyway?

I like the idea of orbital bombardments, but this one needs a little refining (and more Mind Blank).
No i am thinking bigger pieces. Like hundreds of meters long. How big would the wall be.
 
Vote closed.
Adhoc vote count started by DragonParadox on Sep 11, 2019 at 6:03 AM, finished with 116 posts and 10 votes.

  • [X] More or less the same deal we offered Mereth
    -[X] She would be entitled to our protection so long as she serves as a leal vassal
    -[X] She would be resurrected if killed in our service
    -[X] She would be paid for her services
    --[X] Along with a starting bonus of a few thousand IM which she can do whatever she pleases with so long as our laws are obeyed
    -[X] She would eventually be equipped by our artificers
    -[X] In our service Outsiders like the Erinyes have grown in months what they haven't in millennia in the Blood War. We don't just offer a job, we offer a future of nearly unlimited growth.
    -[X] If she were to betray her oath to us we would hunt her down
    -[X] If you determine she is unsuitable for recruitment she is to be interrogated until all her knowledge is transcribed and then banished
 
Though @Goldfish I am going to need Tyene or pretty much anyone that can replicate a spell like Brainspider or Modify Memory to complete the Mercenaries action in Pentos.
Tyene would be ideal for this, since she can cast Brainspider many times per day without any special effort, though Dany, Malarys, and Rina can also prepare it. Viserys and Lya can duplicate it, too, but they're likely to have other stuff on their plates.

Modify Memory is a bit more difficult to access. That will need Viserys, Lya, or Saenena to duplicate.

EDIT: Garin also knows Modify Memory.
 
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For the Hoard III

Part II

They found the zombie nine miles away from the village, shambling face-first into the wall of a cliff. It was some kind of snake-person, with missing eyes and patchy green scales, though for all the rot it carried a spear that shone with enchantment, and bore fine scale armor of bronze. Aelyx was more interested in the one thing that would actually fit him, the ring shining with a magic of its own.


Igama regarded the snake-person zombie with disdain, blending in flawlessly within a nearby bush as he stayed low in a hunter's crouch. "Fucking zombies," he muttered lowly.

Aelyx couldn't stop staring. He'd never had a magic item before... "I want that ring."

"One thing at a time, Aelyx. You can drool over its shit after it's dead," the elder hunter said absently.

Aelyx looked up excitedly. "We're killing it?"

"Of course we're killing it," Igama snorted, glancing down at the tiny dragon. "It's way too close to home to allow anything else."

Wings flared with glee, Aelyx nearly took to the air, but Igama stopped him with the butt of his spear.

"Not now," the old man said, a stern glare forestalling any protests. "That thing might be dumber than a tree, and slower too, but it's still deadly. Zombies are tougher and stronger than the living."

"I could just burn it," Aelyx offered impatiently. He eyed the zombie, who was still trying to walk through the cliff.

"You still can," Igama allowed, backing away and returning to the rest of the hunting party as Aelyx jumped to perch on his shoulder. "You'll just be doing it after a bit of preparation."

In the end it boiled down to a hole. When you lived in a jungle infested with Painted Lizards and other things that could rip your limbs off, you learned to rely on more than just your spear. In this case, Igama and the others dusted off one of their old pit traps, the sharpened wooden spikes at the bottom still wicked sharp. They didn't even need to cover it. Zombies were just that dumb.

Aelyx, of course, had the position of honor. He was the bait.

"Come closer!" he taunted. "That ring is mine!"

The snake-person zombie moaned and lurched after him, magic spear dragging on the jungle floor, but even at his slowest Aelyx was far faster. Fortunately the pit trap wasn't that far away, and the zombie obligingly fell face first into the spikes.

"Now, Aelyx!" shouted Igama, leading the other hunters to burst out of the nearby bushes and rain down spears and arrows. Aelyx obeyed instantly, his magic added to the frey.

The zombie hissed and writhed under the onslaught, but its body clearly couldn't hold up to the abuse, and after a few moments it fell still. Igama poked it with a spear, clearly suspecting something, but then Aelyx, impatient for his prize, simply flew down into the pit and alighted on the corpse.

"The ring is mine!" he declared, posing atop his vanquished foe.

Later that night at the village, there was a minor celebration for removing a threat so close to home. The ring fit snugly over Aelyx's tail, and he could feel its protection on his mind and body. Something about treasure claimed in battle felt deeply right, and yet it made his lust for more grow. And he would have more.

The Pseudodragon found Igama staring pensively into the fire, instead of admiring his new magic spear like he ought to be. The cherry-red firelight made him solem, somehow.

"If you don't like the spear I can take it," Aelyx offered generously. He couldn't use it, sure, but not everything in a hoard had to be useful, just valuable.

Igama snorted, turning to regard him. "I was thinking, Aelyx."

"About what?" Aelyx asked, settling on a flat stone next to the man, circling a bit before positioning himself just right.

The elder hunter sighed. "I've seen forty-eight great rains. I've been around long enough to see beyond what's in front of me. Yes, we just killed the zombie. But there's never just one."

"There are more?" Aelyx asked. Then he perked up. "Do you think they'll have more rings?"

"Pray that there aren't more, or that they don't find us," Igama warned. "If there are too many, one magic spear won't be enough to stop them."

Aelyx considered this. Igama had a point. Even something as mindless as a zombie had to be maneuvered around by them. But if there were too many, there wouldn't be a choice but to flee.

"Maybe my magic will do the trick?" he tried.

Igama smiled. "In time, perhaps. Either way, no need to listen to an old man and his worries."

Aelyx considered protesting, but abandoned the notion as Igama scratched that spot just behind his horns. Before he realized he'd drifted off to sleep.


OOC: Mainly just fleshing out things a bit more. Also I couldn't find a Serpentfolk Zombie, so just imagine a more fleshy and disgusting skeleton.
Aelyx is just adorable. He's so greedy and proud. And he just got his first piece of enchanted gear! :)

His relationship with the tribe is nice, too. His perceptions of his role versus those of the tribe are too cute.

Looking forward to the next chapter.
 
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