Trying to cast that spell in the Feywild would probably go very, very wrong. But I'm hoping we could use it as the basis for a ritual or something!
Surely the Feywild is the best place to attempt time travel, right? I mean, it's sure to be risky as ell, but it's also a place where temporal anomalies happen naturally.
I mean if we go in the Feywild, leave later and find out years have passed, can we attempt to undo the damage through time travel?
I suspect if Viserys and half the party dissapears right now it would be bad for the Imperium and the world, so rather than trying to fix several years of things going wrong it might be easier to travel back to the point we left the material for the Feywild.
 
I mean if we go in the Feywild, leave later and find out years have passed, can we attempt to undo the damage through time travel?
I suspect if Viserys and half the party dissapears right now it would be bad for the Imperium and the world, so rather than trying to fix several years of things going wrong it might be easier to travel back to the point we left the material for the Feywild.

I could live with that OOC, whether it can be done IC is for you guys to find out.
 
I would even hesitate when choosing between Unchained Monk and Monk. Unchained Monk is far better in battle, but Monk has access to what is basically Hide in Plain Sight through ACFs. And that's just amazing, isn't it? Do you really need to be even better at killing things than a normal Monk when the alternative is the most amazing stealth system in the game?
Unchained Monk all the way, and not just for the enhanced combat potential. The available Ki powers aren't too shabby, especially Akashic Form.
 
Interlude DXLXXI: Gilded Thread
A Gilded Thread

Twenty-Second Day of the Tenth Month 293 AC

One might be forgiven for thinking that the small child-like figure swinging through the wildly arching and twisting skyscape of the Goblin Market was nothing more than a gremlin with a brand new toy. The chain rings were a marvelous toy after all, but Glyra wasn't playing. She was looking for a spindle, a very particular spindle. Like many of her kind she didn't like loose ends, a tale half told. Well... not unless she was the one who picked apart the thread, but then she wouldn't be the one holding the tangle so all would be well.

All was not well, and Glyra did not know why. It was like the sound of loose stone giving way underfoot, like the smell of hot iron in the air, like the taste of willow bark on the tongue. Lucky for her Glyra wasn't a mortal to drive herself mad thinking herself 'round and 'round the same question. If something smells rotten you go to the most rotten fellow around.

The gremlin swung through the old creaky door feet first, rolling to a stop in the middle of the shop floor beyond, her nose stopping just shy of the big black spikes on a giant shield, far too big for a man too lift. Was that a drop of poison welling to the surface of the metal? she wondered idly. Neat trick.

All around her the crowded room was filled with broken dreams and memories of pain. Bloodied teeth pulled right from the mouth strung out on golden chains, weapons that had been used to kill kith and kin while tiny wind chimes sang with the voices of lost children. Who kills with a rolling pin? Glyra wondered. She did not find it was funny as she might once have done, but it was still supremely silly.

"You buying or selling?" a voice like thorns scraping stone asked. The merchant that emerged from the shadows of the shop looked kind of like a gremlin if one got turned half-way into a plant and got wings out of the bargain, but Glyra knew he was far more than a gremlin... an ordinary gremlin, that is.


Swift as a striking snake she cast a thread of steel around merchant, binding all four of his wings, and drew him to stand before her as her other hand she drew a wand to seal him inside a sphere of sorcery woven. "Come closer, I don't bite." She smiled, careful to show all her teeth.

"What's the meaning of this?" the creature that was not really a gremlin snarled. "I run a fair establishment, you can't just..."

"If you're fair I'm an imp's uncle," Glyra japed. Looks like he didn't fancy his chances in a fight since he wasn't even trying to push her back, never mind drawing blood which he had been careful to avoid. "I'm looking for a spindle..."

"Yeah, I heard, everyone's looking for it," the merchant interrupted her. "Mortals, wizards, huge iron dragons, even Him that stays hidden I heard, though he's looking for it to see it stays lost."

Glyra's nose twitched. The rot just got a little thicker. Why would he be giving her a secret unasked and unpaid, that the Hooded Lord was looking to weasel out of his bargain, unless someone else was paying him to say so?

"Say that again proper like," Glyra replied. "Say 'the Hooded Lord's looking for the spindle to make it lost'."

"Not my fault you didn't hear the first time," the four-winged fey sneered, reaching into one of his many belt pouches.

"Never mind that," the gremlin pretended to huff, dramatically flourishing a second wand to vanish from the shop. Standing of a roof some half-mile away she finished to herself. "Heard what you didn't say as much as what you did."

Who was it that wanted it to be known that the Hooded Lord was trying to cheat, and how did they get a Hunter in the Dark to lie about it? Glyra wondered. One thing was for sure. It would be fun trying to figure it out.

OOC: I was tempted to append the next part which will be a Malarys interlude to this, but the shift in tone just felt too jarring, plus Malarys will need time to conduct investigations.
 
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The plot thickens...

So maybe it's not the local Feylord murdering traitors, but another player working against him/her/it and us?
 
A Gilded Thread

Twenty-Second Day of the Tenth Month 293 AC

One might be forgiven for thinking that the small child-like figure swinging through the wildly arching and twisting skyscape of the Goblin Market was nothing more than a Gremlin with a brand new toy. The chain rings were a marvelous toy, after all, but Glyra wasn't playing. She was looking for a spindle, a very particular spindle. Like many of her kind, she didn't like loose ends, a tale half told. Well... not unless she was the one who picked apart the thread, but then she wouldn't be the one holding the tangle so all would be well.

All was not well, and Glyra did not know why. It was like the sound of loose stone giving way underfoot, the smell of hot iron in the air, or the taste of willow bark on the tongue. Lucky for her, Glyra wasn't a mortal to drive herself mad thinking herself 'round and 'round the same question. If something smells rotten, you go to the most rotten fellow around.

The Gremlin swung through the old creaky door feet first, rolling to a stop in the middle of the shop floor beyond, her nose stopping just shy of the big black spikes on a giant shield, far too big for a man too lift. Was that a drop of poison welling to the surface of the metal? she wondered idly. Neat trick.

All around her the crowded room was filled with broken dreams and memories of pain. Bloodied teeth pulled right from the mouth strung out on golden chains, weapons that had been used to kill kith and kin while tiny wind chimes sang with the voices of lost children. Who kills with a rolling pin? Glyra wondered. She did not find it was funny as she once might have, but it was still supremely silly.

"You buying or selling?" a voice like thorns scraping stone asked. The merchant that emerged from the shadows of the shop looked kind of like a Gremlin if one got turned half-way into a plant and got wings out of the bargain, but Glyra knew he was far more than a Gremlin... an ordinary Gremlin, that was.


Swift as a striking snake, she cast a thread of steel around merchant, binding all four of his wings, and drew him to stand before her as with her other hand she drew a wand to seal him inside a sphere of sorcery woven. "Come closer, I don't bite." She smiled, careful to show all her teeth.

"What's the meaning of this?" snarled the creature that was not really a Gremlin. "I run a fair establishment, you can't just..."

"If you're fair then I'm an Imp's uncle," Glyra japed. Looks like he didn't fancy his chances in a fight since he wasn't even trying to push her back, never mind drawing blood, which he had been careful to avoid. "I'm looking for a spindle..."

"Yeah, I heard. Everyone's looking for it," the merchant interrupted her. "Mortals, wizards, huge iron dragons, even Him that stays hidden, I heard, though he's looking for it to see it stays lost."

Glyra's nose twitched. The rot just got a little thicker. Why would he be giving her a secret unasked and unpaid, that the Hooded Lord was looking to weasel out of his bargain, unless someone else was paying him to say so.

"Say that again, proper like," Glyra replied. "Say 'the Hooded Lord's looking for the spindle to make it lost'."

"Not my fault you didn't hear the first time," the four-winged Fey sneered, reaching into one of his many belt pouches.

"Never mind that," the Gremlin pretended to huff, dramatically flourishing a second wand to vanish from the shop. Standing of a roof some half mile away she finished to herself. "Heard what you didn't say as much as what you did."

Who was it that wanted it to be known that the Hooded Lord was trying to cheat, and how did they get a Hunter in the Dark to lie about it? Glyra wondered. One thing was for sure. It would be fun trying to figure it out.

OOC: I was tempted to append the next part which will be a Malarys interlude to this, but the shift in tone just felt too jarring, plus Malarys will need time to conduct investigations.
Made a few edits to the chapter, @DragonParadox. One thing you might want to change slightly is the range of the Dimension Door spell she just used. It should have carried her no more than 680 feet, assuming the wand was enchanted at minimum caster level. Even at maximum caster level, it would only be 1600 feet, far short of half a mile.

It was great to see Glyra in action again.

Spider-Gremlin, Spider-Gremlin, incredibly annoying Spider-Gremlin! :evil:
 
Yes, someone seems to be working to send your party against the Hooded Lord.
I'm thinking it's another Fey Court meddling, specifically the Court of Stars.
*grumbles about the silly imperial system* :V

Fixed.
It's almost like there is some extraplanar influence, perhaps from a realm of mind rending madness, exerting a bit of influence to support the continued use of non-sensical Imperial units... :drevil:
 
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Spirits' Hunt

Zarik was the first to come though he had been summoned last, his worm-like snout twitching at the smell of ash and rage, small black eyes twisting madly in his head. "No blood, master?" it asked slyly, if rotting flesh could speak it would have a voice like a Zalyakavat.

So cute! :o 😍
I bet you can hand feed it nuts that it takes with its little wiggly snout, and that it sleeps curled up in a little ball.
please please please can we keep it?
 
@Crake, please clarify the final reward. Does having your levels matched with Viserys means losing your previous 20, or do you just get extra levels piled on top of your existing 20 ?

Edit : I would normally pick the retraining one, take 1 level in a Tier 1 class and then 16 levels of classes that advance spellcasting. Using retraining, it can work : just take Unseen Seer or something, or go full Theurge. I'll elaborate if you want me to for some reason, but using skill ranks from previous classes and 1 level of a spellcasting class you can make sure you auto-qualify for PrCs.

Matched means you lose your previous levels. But the reward of that is that you can do WHATEVER you want besides changing your race.

I really do mean that. You can sort-pf regain your chill upon hearing that and make a build that isn't completely fucking ridiculous, or you can do something that would get you kicked out of most D&D tables. ROB has given you permission, and in fact might still be watching and find it entertaining. This is the equivalent of him building an elaborate sand castle, and then of course getting bored and wanting to kick it down, but you're the boot.
 
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I'm somewhat confused as to how these work. They trigger at 289 AC?

To be clear, we are in ASWAH as opposed to Canon?

@TalonofAnathrax as usual, very nice rogue-y build, but I think it works like this:
1) You start as a straight Warrior/Aristocrat/Expert/Commoner 20.
1.1) Or start as an Adept 20, and don't reach step 2.
2) Every year, you retrain one level into Fighter/Noble/Rogue/Monk, respectively. So to get Monk, you need the Commoner start, or you cannot retrain in monk.

Personally, it's a tight choice between Monk (because the Unchained is Qinggong by default), which requires the weakest start, and Adept, which while not a proper PC class (unlike Unchained Monk, which at 20th is a killing machine with a boatload of class features), a CL 20 enchanter with access to many 5th level spells can get up to a whole damn lot, especially as they have four hundred years to enchant their stuff.

They trigger in 289 AC, when magic reawakens, yes.

Yes, you are in ASWAH, not Canon. Assume that the intervening period between 114 BC and 289 AC are Canon-ish. I mean, Valyria is still a Fire-aligned hell, the gribblies are still dormant, but ASWAH aspects are perfectly avoidable, which is the caveat of our own setting, people avoided the Magic, but now the Magic is back.

Response, yes, that was the set-up, straight 20 in one NPC class which can be retrained for the equivalent 1:1 every year.

If you guys want to round robin, you can mix and match NPC classes since that might make for more interesting builds and it wouldn't be super powerful for the challenge of staying alive and being interesting for four centuries.
 
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