@TotallyNotEvil @TalonofAnathrax

New challenge!

You are a Level 20 Warrior, Aristocrat, Expert or alternatively Commoner. You can't pick Adept unfortunately, but by ROB-Fiat you can take Wedded To History as a free feat for this challenge, and why wouldn't you? You'll be needing it.

Every year you can retrain one of those levels to the corresponding equivalent of Fighter, Noble, Rogue or Monk (haha!). Unchained allowed, because why not? You suffered through a year of having even one level as a Commoner, let alone multiple. :V

The year is 114 BC, Valyria has Fallen and magic has gone out of the world. You appear in a major city with small purse of coinage in whatever denominations or origin you desire so long as it is native to Planetos, enough to feed yourself for a month, and keep a roof over your head for that timeframe AND charter a ship to most places, exercising common sense. A trip to Yin from Volantis might be somewhat with reasonable expectations but a Westerosi captain would balk at it. They don't know that route and it will take you a while to find someone willing to take you, and they will probably charge you an arm and a leg.

But they'll get you there... maybe. Pirates and bad weather (and war, lots of war) could get in the way. You can have period and culturally appropriate clothing to sell any guise you wish, but you can't have a whole wardrobe. Whatever you can pack in one bag is the rule. Finally if you took Ride as a skill you can have an old nag to take you somewhere, though I wouldn't ride her too hard as you'll wear her out.

The goal is to survive until 289 AC, or a little over four centuries, and you have to be involved in local events. You don't have to take quite "Daemon Targaryen jumps off his dragon's back and shoves his sword into Aemond's eye socket" level risks, but you have to actually attempt to keep things interesting. Attempts to either play it completely safe and stay hidden or uninvolved will result in events coming to you sooner rather than later, and not in a way you'll be able to predict, but otherwise you'll be free to take your time to plot out your course in Good Faith clause of the challenge so long as you make the attempt.

You don't have any special ability beyond the mundane to change your appearance, so disguises are useful, and eventually someone might figure out that you're some kind of unaging man (or woman, no judgment) of mystery and will investigate. Probably invasively. Makeup can go a long way here, unsurprisingly, but you will probably have to deal with the pain in the ass process involved with forging a new identity in strange lands at some point, doubtlessly multiple times.

Edit: 36pt Buy start. Go nuts.

For all of the entertainment you have provided, you are rewarded with the opportunities:

1) Retrain all of your Fighter levels into Martial Adept ones. Pathfinder, 3.5, custom PrC handforged by ROB!TNE. Go crazy, but probably not any crazier than Ser Richard would be if he had access to Path of War disciplines. Which is already pretty crazy.

2) You get to retrain ONE level into a Tier 1 class. You have the same latent potential as any of the other characters, so later on PrCs are a-go, but can only thereafter either accumulate the requisite XP to train the equivalent level (no small task with your ginormous LA) or alternatively retrain one for free every year until you've retrained all of the ones you had from beforehand.

3) Matched levels with Viserys AND matched Mythic Rating. You're probably going to be at least level 18 and MR 2 within less than four years, and you can do any kind of build you feel like pretty much beyond changing your race. The DM has left the building and couldn't care less even if he was there. Hell, he/she/it welcomes what you have planned. And best of all from 289 AC onwards you don't have to do anything special to enjoy the benefits of this or any of the above two. No getting involved with the main cast or the plot. Plane Shift to Armun Kelisk the moment you can from your carefully prepared island retreat in the Summer Isles the moment you can if that's what floats your boat.
 
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Bonus Round: Same challenge, but you can take Adept, magic works even with the Doom. No yearly retraining. Same rewards.
 
Just stumbled across this:


Imagine hundreds of thousands standing at attention in the tombs of Yi Tish emperors.

I had an adventure for the Misfits planned when I was first writing about them, featuring something like this, though I'm glad it actually exists verbatim. Though that was supposed to be far in the future, and it was when I envisioned them as having to travel to distant ports on a fetch quest instead of keeping their character arcs more local.
 
Inserted tally
Adhoc vote count started by Goldfish on Aug 31, 2019 at 3:11 AM, finished with 116 posts and 8 votes.

  • [X] Seek out the Pegasi Herd in the Umber Lands with the intention of diplomancing and recruiting them
    -[X] Use all magic at your disposal to find them as fast as possible
    -[X] Now that Vee is finished with her Tree Connection research bring her along to maximize results
    -[X] We can offer the Pegasi pretty much everything they could want, but our main goal is for them to make their home in Sorcerer's Deep
    [X] Deal with the Last Sleepers of Essaria
    -[X] Get help from Malarys and Laenor to deal with the four of them. The paranoid one most specifically.
 
@TotallyNotEvil @TalonofAnathrax

New challenge!

You are a Level 20 Warrior, Aristocrat, Expert or alternatively Commoner. You can't pick Adept unfortunately, but by ROB-Fiat you can take Wedded To History as a free feat for this challenge, and why wouldn't you? You'll be needing it.

Every year you can retrain one of those levels to the corresponding equivalent of Fighter, Noble, Rogue or Monk (haha!). Unchained allowed, because why not? You suffered through a year of having even one level as a Commoner, let alone multiple. :V

The year is 114 BC, Valyria has Fallen and magic has gone out of the world. You appear in a major city with small purse of coinage in whatever denominations or origin you desire so long as it is native to Planetos, enough to feed yourself for a month, and keep a roof over your head for that timeframe AND charter a ship to most places, exercising common sense. A trip to Yin from Volantis might be somewhat with reasonable expectations but a Westerosi captain would balk at it. They don't know that route and it will take you a while to find someone willing to take you, and they will probably charge you an arm and a leg.

But they'll get you there... maybe. Pirates and bad weather (and war, lots of war) could get in the way. You can have period and culturally appropriate clothing to sell any guise you wish, but you can't have a whole wardrobe. Whatever you can pack in one bag is the rule. Finally if you took Ride as a skill you can have an old nag to take you somewhere, though I wouldn't ride her too hard as you'll wear her out.

The goal is to survive until 289 AC, or a little over four centuries, and you have to be involved in local events. You don't have to take quite "Daemon Targaryen jumps off his dragon's back and shoves his sword into Aemond's eye socket" level risks, but you have to actually attempt to keep things interesting. Attempts to either play it completely safe and stay hidden or uninvolved will result in events coming to you sooner rather than later, and not in a way you'll be able to predict, but otherwise you'll be free to take your time to plot out your course in Good Faith clause of the challenge so long as you make the attempt.

You don't have any special ability beyond the mundane to change your appearance, so disguises are useful, and eventually someone might figure out that you're some kind of unaging man (or woman, no judgment) of mystery and will investigate. Probably invasively. Makeup can go a long way here, unsurprisingly, but you will probably have to deal with the pain in the ass process involved with forging a new identity in strange lands at some point, doubtlessly multiple times.

Edit: 36pt Buy start. Go nuts.

For all of the entertainment you have provided, you are rewarded with the opportunities:

1) Retrain all of your Fighter levels into Martial Adept ones. Pathfinder, 3.5, custom PrC handforged by ROB!TNE. Go crazy, but probably not any crazier than Ser Richard would be if he had access to Path of War disciplines. Which is already pretty crazy.

2) You get to retrain ONE level into a Tier 1 class. You have the same latent potential as any of the other characters, so later on PrCs are a-go, but can only thereafter either accumulate the requisite XP to train the equivalent level (no small task with your ginormous LA) or alternatively retrain one for free every year until you've retrained all of the ones you had from beforehand.

3) Matched levels with Viserys AND matched Mythic Rating. You're probably going to be at least level 18 and MR 2 within less than four years, and you can do any kind of build you feel like pretty much beyond changing your race. The DM has left the building and couldn't care less even if he was there. Hell, he/she/it welcomes what you have planned. And best of all from 289 AC onwards you don't have to do anything special to enjoy the benefits of this or any of the above two. No getting involved with the main cast or the plot. Plane Shift to Armun Kelisk the moment you can from your carefully prepared island retreat in the Summer Isles the moment you can if that's what floats your boat.
An interesting challenge. As there's an active ROB messing with me, I'll follow the spirit of the thing and avoid using any openly magical feats (Troll-Blooded, Hidden Talent, Magical Training...) or weird stuff like Vow of Poverty or Item Familiar. Otherwise I'd just use feats like Ancestral Relic and play the WBL game.

Similarly, even in a "magic doesn't work" setting it's possible to take Dreamtouched feats and the Lucid Dreaming skill. For several minutes a day, you may now Plane Shift or "Change Aspect: An aspect of a dreamscape includes background features such as lighting, terrain, architecture of a given building, vegetation (or lack thereof ), and other relatively innocuous characteristics of a dreamscape" while in the waking world. Magical? Maybe, but certainly very setting appropriate!
There's something about making terrain and buildings from nothing that's just amazing. Now that's proper reality warping!


Given the choice between the shitty classes proposed, I'm going for Expert. Str 13, Dex 16, Con 8, Int 22, Wis 8, Cha 15 (including advancement for level 20).
Feats : Wedded to History (Survivor - can replace other saves with Will saves, my good save!), Able Learner, Darkstalker, Quick Draw, +2 Flaws and +7 Feats. I could do with combat feats, but some skill-boosting feats couldn't hurt... What if I took Leadership or Draconic Cohort? And how about Imperious Command? Or the very appropriate combo of Faerie Mysteries Initiate (Passions) and Nymph's Kiss?
Skills (assuming the same "Int advancement leads to retroactive gains" like in ASWAH and in Pathfinder) : I can have any 10 skills at 23 ranks, have 6 skills at 11 ranks, and then 3 more points to spare.
This means I can be a full Diplomancer, have great stealth skills, be a skillful ruler and administrator, AND still have points to spare for skill tricks and things like Speak Language, Tumble and Iaijutsu focus (my main way of dealing damage in combat : it's between +4d6 and +8d6 on every attack as long as the enemy is flat-footed, and there are many ways to keep the enemy flat-footed)
Fighting : I have +15 BAB, decent damage, and can wear armor. I may not be singlehandedly killing armies or anything, but I'll certainly achieve "legendary combatant" in a world where Barristan the Bold himself is only around level 10. Still, I'll try to avoid fighting directly. That's what I have social skills for! Fight, minions, fight!

Retraining : I'll keep my first level in Expert because of the "choose any 10 skills as class skills", which is great. Beyond that I feel free to replace them all with Rogue levels, for extra skills and some actual class abilities. However, I'm genuinely thinking of taking 9 Monk levels because Monks get strong stealth and mobility abilities due to the Invisible Fist ACF allowing them to constantly be under Blink or Improved Invisibility. Then Dark Moon Disciple is effectively Hide in Plain Sight, and Sidewinder Monk loses irrelevant abilities and grants +3d6 sneak attack, a Bluff and Intimidate bonus, and some more trash abilities. Then Martial Monk loses 9 skill points but lets you pick those 3 bonus feats from the fighter's bonus feat list, which is absolutely worth it.
Expert 1 / (Martial Sidewinder Dark Moon Invisible Fist) Monk 9 / (Mimic) Rogue 10 ends up with 315 skill points, which is more than the straight Expert build suggested earlier. It also has strong stealth and defensive abilities, 8d6 sneak attack and on average 6d6 iaijutsu focus damage, Int to AC and HP...
That's a versatile character with a lot of damage-dealing potential. If I'm not too feat-tight, I could replace the first Expert level with Rogue (it'd improve BaB, skills, and sneak attack) and spend a feat to get Iaijutsu Focus as a class skill.
Feat-wise, a fully retrained build would have : Wedded to History (Survivor), Able Learner, Faerie Mysteries Initiate (Passions), Nymph's Kiss, Quick draw, +2 Flaws (Fussy, Lightweight), Ascetic Rogue, Kung Fu Genius, Craven, Combat Expertise, Riposte, Staggering Strike, Imperious Command, Combat Reflexes, Robilar's Gambit, Weapon Finesse

Variant : If Kung Fu Genius is not allowed, replace it with Carmendine Monk and reduce physical stats to bring Wis to 14 (to constantly keep Invisible Fist active). This will probably make Robilar's Gambit and Combat Reflexes quite useless, but they can be replaced with two-weapon fighting feats or something.

Dealing with the ROB who wants entertainment will be done through the simple expedient of setting myself an impossible objective : ending slavery in Essos.
Sounds insane? That's because it is. I'm not going to try and punch my way to victory here. No, this will be a mission for a Diplomancer !
Of course I may need those centuries to gather allies (Braavosi, Westerosi, perhaps mercenaries and even organised religions or schisms I'd have started) and resources and all that, because I can't think of a way to achieve this without war.
400 years is both a very short and very long time...

Things get a lot easier if I can take Draconic Cohort and have a baby Dragon.

Incidentally, I have been reading Bakker's "Prince of Nothing" series recently. Its main plot revolves around a person with incredible skills using them to pass a prophet, and from there reshape the world.
Food for thought...
Immortality could even be an asset, instead of something to hide !

Bonus Round: Same challenge, but you can take Adept, magic works even with the Doom. No yearly retraining. Same rewards.
10/10, this is amazing. A religious Adept (see Eberron splatbooks, basically it's an ACF for Adept giving them access to a single Domain - pick Luck) can cast Miracle by picking the following feats : Heighten Spell, Sanctum Spell, Residual Magic, Extra Slot *7, 2 Flaws
Bam, that's 7 Miracles per day. My previously stated ambitions seem a little less insane now, don't they?
It may even be worth it to only have 6 Miracles per day but to have access to Craft Wondrous Item.

@Crake, please clarify the final reward. Does having your levels matched with Viserys means losing your previous 20, or do you just get extra levels piled on top of your existing 20 ?

Edit : I would normally pick the retraining one, take 1 level in a Tier 1 class and then 16 levels of classes that advance spellcasting. Using retraining, it can work : just take Unseen Seer or something, or go full Theurge. I'll elaborate if you want me to for some reason, but using skill ranks from previous classes and 1 level of a spellcasting class you can make sure you auto-qualify for PrCs.
 
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Vote closed.
Adhoc vote count started by Goldfish on Aug 31, 2019 at 3:11 AM, finished with 116 posts and 8 votes.

  • [X] Seek out the Pegasi Herd in the Umber Lands with the intention of diplomancing and recruiting them
    -[X] Use all magic at your disposal to find them as fast as possible
    -[X] Now that Vee is finished with her Tree Connection research bring her along to maximize results
    -[X] We can offer the Pegasi pretty much everything they could want, but our main goal is for them to make their home in Sorcerer's Deep
    [X] Deal with the Last Sleepers of Essaria
    -[X] Get help from Malarys and Laenor to deal with the four of them. The paranoid one most specifically.
 
  1. Used the other link in your answer post a few post down the line of the post I originally replied to.
  2. In Firefox, there isn't a link in your post (the one I quoted here). Browser issue on my side, or did you forget to link?
I went back to add the link in the post you originally quoted. Here :
DIVIDED LOYALTIES IS BAAACK !!!
It's amazing, and you should all go and read it.

Anyway, I hope you like it!

Vote for the best way forwards! Vote for Mathilde to learn Necromancy during this campaign! Bring the best Waifu back from the dead!
I mean, I didn't even take part in the waifu vote and I normally hate shipping on principle, but that would have been amazing in every way.
 
Update in beta. Sorry it took so long guys, I was unexpectedly busy IRL.

Edit: Vote count
Adhoc vote count started by Goldfish on Aug 31, 2019 at 3:11 AM, finished with 116 posts and 8 votes.

  • [X] Seek out the Pegasi Herd in the Umber Lands with the intention of diplomancing and recruiting them
    -[X] Use all magic at your disposal to find them as fast as possible
    -[X] Now that Vee is finished with her Tree Connection research bring her along to maximize results
    -[X] We can offer the Pegasi pretty much everything they could want, but our main goal is for them to make their home in Sorcerer's Deep
    [X] Deal with the Last Sleepers of Essaria
    -[X] Get help from Malarys and Laenor to deal with the four of them. The paranoid one most specifically.
 
Last edited:
Part MMMXXXVII: Of Parchment and Feathers
Of Parchment and Feathers

Twenty-Second Day of the Tenth Month 293 AC

Your business in Greyshield done, you depart for the Deep, glad to have taken a few more steps, however tentative, towards ensuring a more lasting peace with the Chosen. Part of you wonders how young Margaery Tyrell will take to the day's events. Would she be disappointed to have missed the chance to advance her House's aims, or relieved? The question soon fades into the general hum of work, not the business of court today but of administration.

Though Alinor has been mostly concerned with integrating the diplomatic corps into the existing administration she has also kept a careful eye on the integration of the Pentoshi hinterlands. While the great latifundia were both less common and less extensive in Pentos than in the former Disputed Lands, that did not mean the magisters whose fortunes had been forged upon the backs of slaves were wholly absent, or anymore inclined to resign themselves to the ruin as their former bondsmen sought a better life elsewhere.

The more foolish among them would court rebellion and earn a noose for their troubles, but it is the subtler sort of sabotage that concerns Alinor. The roads are long and poor, and messenger ravens are much in demand. Obstruction of supplies, local aids, and other necessities of government can go a long way before anyone even notices malice.

"Thankfully the Pentoshi seem to have taken the lessons of history to heart, Your Grace. Either that or the skill the the Office of Public Works is enough to compensate when it comes to building guard posts. They have certainly had enough practice at it. "

  • Establish Guard Posts (Andal Coast) (7/15)
  • Establish Guard Posts (Velvet Hills) (6/21)
  • Establish Guard Posts (Western Flatlands) (9/48)
  • Establish Guard Posts (Nontelos) (6/17)

"History already, Alinor? It's barely been a year since we took Tyrosh," you ask, feeling unaccountably pensive. You remember all too well the desperate scramble to find trustworthy administrators for the city, and before that when you first hired adventurous clerks from Braavos to help with the administration of Sorcerer's Deep, back when you could have practically named the entirety of administrative apparatus. Now thousands upon thousands of men and women are working to spread your vision to the world, having likely never seen you outside of perhaps a reflection in enchanted glass. All the while the Legions have their parades and banners snapping in the wind. "You know, I don't think I thank you enough for all you do..." you trail off.

"Really?" she laughs. "Who was it then that insisted I take two days off working last week and translocated me to Braavos for it? It must have been a different Sorcerer King, I suppose."

"You work too much..." At her arch look you shrug. "It's still true no matter what I do."

***​

As evening falls over the Deep you sigh in satisfaction at having made a good dent in the pile of parchments that ever roosts upon your desk. After sending your golden assistant off for the day, likely to help with cataloging in the Imperial Library or the Scholarum, you find yourself still restive, though without any place you need to travel to urgently. An old recollection rises to the surface of your thoughts, not by any sorcery but merely by chance. Flying horses in Umber lands... what might have once been the task of days searching through the rough countryside can now be done in hours, and you could certainly make use of the services of such beings should they be amenable to it.

Vee is happy to accompany you, not that you had expected anything else after more than a week of spending most of her time in the depths of the Fungus Forge in Lys.

***​

You trace a finger along the map Bloodraven wrought, the images you had seen still clear in your mind. Queen's Spring, where Good Queen Alysanne had stopped on her flight to the Wall to allow Silverwing to drink and admire the vistas below. The herd had never been in Umber lands at all, but rather nesting among the peaks of the northern mountains. The sightings had likely been of those seeking to forage farther afield, or perhaps simply curious about the world. As you approach the mountains, flying unseen over the woods and pine barrens, with Vee at your side you spot a few feral herds of stout Northern horses foraging among the tough grass. Had some untamed sorcery transformed their kindred into something more like the diminutive dragons of Dragonstone, or was there some legacy of the ancient past hidden in these wild lands?

Before you can give the matter more than a passing thought you find yourself faced with those you have sought. A lone sentinel sits atop a commanding stone outcrop with the sureness of a mountain goat, its coat a pale cream that flows smoothly into even lighter wings, almost white in color. Bright black eyes see more than the light of common day, you know, though it had worked no spell. A useful skill to be sure.


"Do you want to talk to 'em first or do you want me to do it?" Vee asks. "They ain't no beasts to be tamed, but I figure anything that flies with more sense than a chicken's going to be wary of dragons."

What do you do?

[] Write in

OOC: I took away the Pegasus' detect good/evil ability, since that does not exist in this setting, and gave them detect magic instead as a SLA.
 
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Of Parchment and Feathers

Twenty-Second Day of the Tenth Month 293 AC

Your business in Greyshield done, you depart for the Deep, glad to have taken a few more steps, however tentative, towards ensuring a more lasting peace with the Chosen. Part of you wonders how young Maergery Tyrell will take to the day's events. Would she be disappointed to have missed the chance to advance her House's aims, or relieved? The question soon fades into the general hum of work, not the business of court today but of administration.

Although Alinor has been mostly concerned with integrating the diplomatic corps into the existing administration, she has also kept a careful eye on the integration of the Pentoshi hinterlands. While the great latifundia were both less common and less extensive in Pentos than in the Disputed Lands, that did not mean the magisters whose fortunes had been forged upon the backs of slaves were wholly absent, or anymore inclined to resign themselves to the ruin as their former bondsmen sought a better life elsewhere.

The more foolish among them would court rebellion and earn a noose for their troubles, but it is the subtler sort of sabotage that concerned Alinor. The roads are long and poor and messenger ravens much in demand. Obstruction of supplies, local aids, and other necessities of government can go a long way before anyone even notices malice.

"Thankfully, the Pentoshi seem to have taken the lessons of history to heart, Your Grace. Either that or the skill the the Office of Public Works is enough to compensate when it comes to building guard posts. They have certainly had enough practice at it."

  • Establish Guard Posts in Andal Coast (7/15)
  • Establish Guard Posts in Velvet Hills (6/21)
  • Establish Guard Posts in Western Flatlands (9/48)
  • Establish Guard Posts in Nontelos (6/17)

"History already, Alinor? It's barely been a year since we took Tyrosh," you ask, feeling unaccountably pensive. You remember all too well the desperate scramble to find trustworthy administrators for the city, and before that when you first hired adventurous clerks from Braavos to help with the administration of Sorcerer's Deep, back when you could practically name the entirety ofyour administrative apparatus. Now thousands upon thousands of men and women are working to spread your vision to the world, having likely never seen you outside of perhaps a reflection in enchanted glass. The legions have their parades and banners snapping in the wind. "You know I don't think I thank you enough for all you have done..." you trail off.

"Really?" she laughs. "Who was it then that insisted I take two days off working last week and translocated me to Braavos for it? It must have been a different sorcerer king, I suppose."

"You work too much..." At her arch look you shrug. "It's still true no matter what I do."

As evening falls over the Deep, you sigh in satisfaction having made a good dent in the pile of parchments that ever roosts upon your desk. After sending your golden assistant off for the day, likely to help with cataloging in the library or the Scholarum, you find yourself still restive, though without any place you need to travel to urgently. An old recollection rises to the surface of your thoughts, not by any sorcery merely by chance. Flying horses in Umber lands... what might have once been the task of days searching through the rough countryside can now be done in hours and you could certainly make use of the services of such beings should they be amenable to it.

Vee is happy to accompany you, not that you had expected anything else after more than a week of spending most of her time in the depths of the flesh forge.

***​

You trace a finger along the map Bloodraven wrought, the images you had Seen still clear in your mind. Queen's Spring, where Good Queen Alysande had stopped on her flight to the Wall to allow Silverwing to drink and admire the vistas below. The herd had never been in Umber lands at all, but rather nesting among the peaks of the northern mountains. The sightings had likely been of those seeking to forage farther afield, or perhaps simply curious about the world further afield. As you approach the mountains, flying unseen over the woods and pine barrens with Vee at your side, you spot a few feral herds of stout northern horses foraging the tough grass. Had some untamed sorcery transformed their kindred into something more like the diminutive dragons of Dragonstone, or was there some legacy of the ancient past hidden in these wild lands?

Before you can give the matter more than passing thought you find yourself faced with those you have sought. A lone sentinel sits atop a commanding stone outcrop with the sureness of a mountain goat, its coat a pale cream that flows smoothly into even lighter wings, almost white in color. Bright black eyes see more than the light of common day you know, though it had worked no spell. A useful skill to be sure.


"Do you want to talk to 'em first or do you want me to do it?" Vee asks. "They ain't no beasts to be tamed, but I figure anything that flies with more sense than a chicken's going to be wary of dragons?"

What do you do

[] Write in

OOC: I took away the Pegasus' detect good/evil ability since that does not exist in this setting and gave them detect magic instead as a SLA. Not yet edited.
Made some edits to the chapter, @DragonParadox.

Dialog with Vee is always a treat to read.
"They ain't no beasts to be tamed, but I figure anything that flies with more sense than a chicken's going to be wary of dragons?"
:lol::rofl::lol::rofl:
 
[X] Doing your best not to scare the pegasus sentinel, use Vee's judgement on how to approach it and communicate that you wish to speak with the herd leaders to bargain
-[X] OOC: The main goal is for them to live in Sorcerer's Deep
--[X] They will be protected as citizens should they come
--[X] Offer them a stipend to cover any food they might desire, along with nice housing built to accomodate them (just in case they're not fans of the Imperial Stables)
--[X] Free magical healing as all citizens get
--[X] Should they join the appropriate organizations they'll be equipped with magic items (snazzy horseshoes for one)
---[X] Beyond that give them 3 PfE Amulets and 3 Healing Belts as gifts and an example of the kinds of things you can have made for them.
---[X] Offer them some basic magic items, too.
--[X] Have Vee make suggestions based on what she thinks a pegasus might want, we can probably provide it
-[X] What we ask is that they make their home in Sorcerer's Deep, and that they send some of their adults to serve in our organizations.

Tldr: Come to Sorcerer's Deep and work for us.

The only issue is I have no idea what a pegasus wants, so I'm hoping Vee helps us there.
 
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[X] Doing your best not to scare the pegasus sentinel, use Vee's judgement on how to approach it and communicate that you wish to speak with the herd leaders to bargain
-[X] OOC: The main goal is for them to live in Sorcerer's Deep
--[X] They will be protected as citizens should they come
--[X] Offer them a stipend to cover any food they might desire, along with nice housing built to accomodate them (just in case they're not fans of the Imperial Stables)
--[X] Free magical healing as all citizens get
--[X] Should they join the appropriate organizations they'll be equipped with magic items (snazzy horseshoes for one)
--[X] Have Vee make suggestions based on what she thinks a pegasus might want, we can probably provide it
-[X] What we ask is that they make their home in Sorcerer's Deep, and that they do send some of their number to serve in our organizations.

Tldr: Come to Sorcerer's Deep and work for us.

The only issue is I have no idea what a pegasus wants, so I'm hoping Vee helps us there.
I'm not sure if Vee can speak to the Pegasus. Her Whistle uses the Speak with Animals spell, but a Pegasus is a Magical Beast, and an intelligent one at that. Varys might be better able to communicate with the Pegasus using her Telepathy.

[X] Duesal
 
I'm not sure if Vee can speak to the Pegasus. Her Whistle uses the Speak with Animals spell, but a Pegasus is a Magical Beast, and an intelligent one at that. Varys might be better able to communicate with the Pegasus using her Telepathy.

[X] Duesal
I think it should work. Pegasi are intelligent and magical beasts, yes, but they can't speak common. So how do they speak to each other? However regular horses do, probably. It's the same way the Awakened Little Valyrians are. They're man-smart and can understand Low Valyrian, but with each other they just talk however monkeys talk.

If all else fails there's Tongues.
 
OOC: I took away the Pegasus' detect good/evil ability since that does not exist in this setting and gave them detect magic instead as a SLA. Not yet edited.
Wait what?
We have used that often enough, Lya even learned it from Velen.

I think you ruled back then that it couldn't see the weakest auras, those of regular mortals, but definitly other cases.
For example Garin has always registered as Evil since his change, or the one time we found the Shadow Demon hiding on our ship with Detect Evil.
 
Wait what?
We have used that often enough, Lya even learned it from Velen.

I think you ruled back then that it couldn't see the weakest auras, those of regular mortals, but definitly other cases.
For example Garin has always registered as Evil since his change, or the one time we found the Shadow Demon hiding on our ship with Detect Evil.

Oh... right I forgot the ruling. It was that it does not exist but that I had it see fiendish influence or undeath or even caster of powerful evil spells but not just straight up alignment. In any case I feel detect magic still works best for these pegasi.
 
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