With Assay Spell Resistance yes, quite easily.
@DragonParadox
How about Harrenhall?
I think we might want to spend some time carefully planning this.
I don't think we'll start the big battle here that soon.Fair point, though I am kind of hesitant in running tow big battles in parallel as they might lose their impact and get confusing.
This is getting so ridiculous, I love it.
While I agree with the point that we need time to plan this out, you are right that high-intensity encounters lose their impact when they're split up in the middle. Unless you're okay with an info-post instead or something it's just a sacrifice you have to make.Fair point, though I am kind of hesitant in running tow big battles in parallel as they might lose their impact and get confusing.
No, send it to Positive Energy instead. It'll die, which is better.Hmm, the Planeshift-immunity is cancelled by Mythic power and Will is its lowest save.
Maybe Viserys could send it back to Negative Energy with a Wild Arcana'ed Greater Planeshift.
No, send it to Positive Energy instead. It'll die, which is better.
While I agree with the point that we need time to plan this out, you are right that high-intensity encounters lose their impact when they're split up in the middle. Unless you're okay with an info-post instead or something it's just a sacrifice you have to make.
Yep. The Dark Puppets are its tools outside its trap. We need to make sure they're non-operational, either by capturing or killing them. We can't leave them unattended and then let them hit us in the back when we face the boss.So hunt the Dark Puppet, then hit the Oblivion creature? Or the other way around?
Yep. The Dark Puppets are its tools outside its trap. We need to make sure they're non-operational, either by capturing or killing them. We can't leave them unattended and then let them hit us in the back when we face the boss.
I think we could probably capture the ooze Serpentfolk General if we get lucky, but the boss I'd be very careful against. That Quickened Disintegrate is nasty stuff.Time to start hitting people with Avasculate and kill? Or are we aiming for capture? Or both? Honestly I am more focused on the giant slime lord in the Jungle. I think we can reasonably capture that one.
I think we could probably capture the ooze Serpentfolk General if we get lucky, but the boss I'd be very careful against. That Quickened Disintegrate is nasty stuff.
Also powerful melee with 60ft range and automatic grab.I think we could probably capture the ooze Serpentfolk General if we get lucky, but the boss I'd be very careful against. That Quickened Disintegrate is nasty stuff.
Yep, this is the first time we're up against Time Stop, and I'm not thrilled to face it. Freaking chronomancy.I think we should have a Spell Turning against that spell with our ring ready. I don't want to get hit by that at all. Time Stop is the bitch here.
Yeah, it's pretty dangerous compared to the other CR 20+ encounters we've gone up against.Also powerful melee with 60ft range and automatic grab.
That's a damn long range for a melee attack, and it would quickly crush most of our friends here.
Fortunately it isn't loose quite yet. We can deal with the puppets before having to deal with the real thing.
I wouldn't count on it. From the way DP is running it so far, even with INT 7 it seems too cunning to be baited like that.You guys think we can bait out its 1/day TimeStop while under an AMF?
If I were that Ooze I'd spare the timestop until after one or two of us died anyway, so it can Rezz them as minions.You guys think we can bait out its 1/day TimeStop while under an AMF?
This is the best news I've had all day. I'm looking forward to this fight now.Best of all, however, is that we have a single scroll of Spellbane. Using it, we can render Time Stop and Disintegrate completely ineffective within 10 feet of us.