Hmm, the Planeshift-immunity is cancelled by Mythic power and Will is its lowest save.

Maybe Viserys could send it back to Negative Energy with a Wild Arcana'ed Greater Planeshift.
 
Fair point, though I am kind of hesitant in running tow big battles in parallel as they might lose their impact and get confusing.
While I agree with the point that we need time to plan this out, you are right that high-intensity encounters lose their impact when they're split up in the middle. Unless you're okay with an info-post instead or something it's just a sacrifice you have to make.
 
Yep. The Dark Puppets are its tools outside its trap. We need to make sure they're non-operational, either by capturing or killing them. We can't leave them unattended and then let them hit us in the back when we face the boss.

Time to start hitting people with Avasculate and kill? Or are we aiming for capture? Or both? Honestly I am more focused on the giant slime lord in the Jungle. I think we can reasonably capture that one.
 
Time to start hitting people with Avasculate and kill? Or are we aiming for capture? Or both? Honestly I am more focused on the giant slime lord in the Jungle. I think we can reasonably capture that one.
I think we could probably capture the ooze Serpentfolk General if we get lucky, but the boss I'd be very careful against. That Quickened Disintegrate is nasty stuff.
 
I think we could probably capture the ooze Serpentfolk General if we get lucky, but the boss I'd be very careful against. That Quickened Disintegrate is nasty stuff.
Also powerful melee with 60ft range and automatic grab.
That's a damn long range for a melee attack, and it would quickly crush most of our friends here.
 
I think we should have a Spell Turning against that spell with our ring ready. I don't want to get hit by that at all. Time Stop is the bitch here.
Yep, this is the first time we're up against Time Stop, and I'm not thrilled to face it. Freaking chronomancy.
Also powerful melee with 60ft range and automatic grab.
That's a damn long range for a melee attack, and it would quickly crush most of our friends here.
Yeah, it's pretty dangerous compared to the other CR 20+ encounters we've gone up against.
 
Okay, there are precautions we need to take. @DragonParadox, if we can have overnight to plan, that would be great.

First of all, y'all, everyone here is sporting SR 32 thanks to their Persistomancy. That helps a lot.

Second, everyone can have Freedom of Movement applied easily.

Third, Dany and Malarys can both cast Reached Heal spells, which might as well be Death Beams for this thing.

Best of all, however, is that we have a single scroll of Spellbane. Using it, we can render Time Stop and Disintegrate completely ineffective within 10 feet of us.

We can also apply Ray Deflection spells, which no-sell Disintegrate just as well as Spellbane.
 
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