Edric Dayne, nephew of the Lady of Blackhaven, stays with them. He's suspected to be Ned Stark's hidden child with Ashara Dayne.
Hmmm... Well, they're worth at least a shot in visiting later on. @Crake, DP did say they'd mostly side with Robert out of lingering loyalties. It would be hard, but we could eventually flip them. The whole of the Dornish Marches under imperial control would be amazing.

Also, wasn't Thoros friends with a Dondarrion?
 
Probably best to do that in person.
Ah, ffs.
And we wanted to do that.
Meant even, Goldfish had that in the vote and removed only to not do bloat there and then.

Could we please assume that sending it via letter will yeild exactly same results as asing in person?
Just this once?

I don't want to spend more of screen-time on politics-related matters, just because we forgot >_<
 
Ah, ffs.
And we wanted to do that.
Meant even, Goldfish had that in the vote and removed only to not do bloat there and then.

Could we please assume that sending it via letter will yeild exactly same results as asing in person?
Just this once?

I don't want to spend more of screen-time on politics-related matters, just because we forgot >_<

I meant that in the sense that it is probably best to give him some more time before bringing up the subject. Stannis has just had his whole world turned upsidedown.
 
We can probably grow the Weirwoods now. I'm not sure what preparations @Goldfish had in mind for Sothoryos, though, but if he's ready then we can get started.
Yeah, we're pretty well set to make the trip to Sothoryos. I've been updating the character sheets of those who are going with last minute gear upgrades. Just need to update Dany's and everyone will be ready.

Except for the Hex Blade @DragonParadox said could accompany us. Did we get a character sheet for him? Stats or gear?
 
Yeah, we're pretty well set to make the trip to Sothoryos. I've been updating the character sheets of those who are going with last minute gear upgrades. Just need to update Dany's and everyone will be ready.

Except for the Hex Blade @DragonParadox said could accompany us. Did we get a character sheet for him? Stats or gear?
I believe DP gave us his stats and his level, but I'm not sure about gear. I remember there being a problem because he was allergic to metal.
 
I believe DP gave us his stats and his level, but I'm not sure about gear. I remember there being a problem because he was allergic to metal.
Was it the Metal Intolerance flaw? If so, that just means he takes one more point of damage per attack from metal weapons. Wearing or using metal should be fine.
 
So here's what I've been working on over the last hour or so, your serpentfolk assassin, he is no herald, but I think you guys will agree Riz'Neth is not ripping you off in the exchange:


Name: Vrath
Alias: The Blackscale
Age: 191
Alignment: True Neutral
Race: Serpent Folk (Monstrous Humanoid)
Level: 7
Class: Hexblade 7
Feats: Weapon Finesse, Serpentine Compression, Telepathic Distraction, Ability Focus (Hexblade's Curse), Spell Focus(Enchantment)B​, Power Attack
Flaws: Grudge Keeper, Metal Intolerance
Race Features: Spell-like abilities, poison, Spell resistance
Class Features: Dark Companion, Hexblade's Curse, Arcane Resistance, Mettle Greater Hexblade's Curse

Languages Spoken: Serpent-tongue, Telepathy


HP: 54/54
AC: 10 +3 (NA) +4 (DEX) +6 (Brestplate) +2 (vs Chaos) = 23/25
Initiative: +2 (DEX)
Attack: +7/+2 +1 (Enchamtnent) + 6 (DEX) = +14/+9 [2d6+4]
Spell Save: 10 +5 (Cha) + spell level
Weapon Proficiency: Dagers, Longbow, Greatsword (DEX)
Immunities: Possession/Mental Control
SR: 18

STATS:
8 (-1) Strength
16 +2 =18 (+4) Dexterity
11 +1 = 12 (+1) Constitution
16 (+3) Intelligence
10 (+0) Wisdom
18 +2 = 20 (+5) Charisma

SAVES (2 vs Chaos; 5 vs spells and SLAs; +2 vs Fear; -4 vs Cold)
FORTITUDE: 5 + 1 = 6
REFLEX: 2 +2 = 4
WILL: 5 + 0 = 5

SKILLS:
Bluff: 10 +5 (CHA) = 15
Concentration: 10 +1 (CON) = 11
Intimidate: 10 +5 (CHA) = 15
Knowledge (arcana): 10 +3 (CHA) = 13
Spellcraft: 10 +3 (CHA) = 13

Spells Known (Caster Level 3):
Level 1: Catsfeet, Distract Assailant, Phantom Threat (4/day)

Spell-Like Abilities (Caster Level 7)
Hypnotism (At Will)
Charm Animal, Charm Person (3/day)
Speak with Dead (1/Month)

Greater Hexblade's Curse (Su): As a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade's curse takes a -4 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 20) negates the effect. (6/day)

Blade of the Adder: On a successful melee attack, you can command this weapon to emit a surge of magical energy. Unless the target succeeds on a Fortitude save (DC 18), it is stunned for 1 round. (6/day Swift Action)

Equipped Magic Items: Amulet of Protection from Chaos, Serpent Stone Studded Brestplate (DEX+2; CON +1); Blade of the Adder (+1 Stunning Surge Dex Based Greatsword), Painted Lizard Skin Cloack (+2 Cha)
@Goldfish, here we go. Vrath is permanently assigned to us. We can have him as an Inquisition agent.
 
Thoughts on upgrading his gear before setting off?
Looking at him, I'm kinda concerned about bringing him along, at least in a combat capacity.

He's only 7th level. A bit more gear and being included in Dany's Persistomancy will certainly help, but that only goes so far.
 
Looking at him, I'm kinda concerned about bringing him along, at least in a combat capacity.

He's only 7th level. A bit more gear and being included in Dany's Persistomancy will certainly help, but that only goes so far.
I wasn't planning on using him on combat, but only to serve as a guide. If a fight breaks out he can be ordered to stay in the back and try not to get killed. If he survives then he levels, and if he doesn't we can raise him.
 
[X] Have some more Heart Trees grown:
-[X] Note: Our governors should take the opportunity to grow any rare plants and trees they want as part of the godswoods. They should be well aware of this since they watched us do the same with the Tree of the Dawn Age.

-[X] Healing Tree for Lady Phassen in Myr
--[X] "A glassmaker's face, exhausted from a day at work, yet satisfied from his labor."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
-[X] Healing Tree for Relath in Tolos
--[X] "The face of a Tolosi slinger, proud of defending his home."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
-[X] Healing Tree for the Sealord in Pentos
--[X] "A kind, motherly face, welcoming her children home from the harbor."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
-[X] Healing Tree for Riz'Neth in the Snake Port
--[X] "A snakelike face, curiously gazing out to the sea."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
-[X] Healing Tree for Bloom in Skane
--[X] "A beautiful womanly face looking out protectively over the island."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
-[X] Healing Tree for Salladhor Saan in the Basilisk Isles
--[X] "A winking roguish face that wouldn't be out of place in the fleets of the Basilisk Isles."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
-[X] Commerce Tree for the Sealord in Braavos
--[X] "A clever merchant's face, her eyes skeptically looking out over the market as if making sure she isn't being scammed."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
--[X] Secondary Effect 1: Abadar's Truthtelling
--[X] Secondary Effect 2: Keep Watch
--[X] Secondary Effect 3: Tongues

-[X] Healing Tree in the Opaline Vault in the gods district
--[X] "A curious child's face, looking out over the splendor of the Opaline Vault with wonder."
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
--[X] A source of constant Daylight for the tree has to be bought, or permanently enchanted (via diamond dust and excessive CL) onto the tree.
--[X] Take care to inform the officials of the particularities the holy trees of Old Gods hold, and the depth to which their roots go - so as to ensure that you do not inadvertently damage anything.
--[X] Include a Advanced Druid Creature Lotus Leshy as a caretaker of the tree.

-[X] Xorn Defense Tree
--[X] "The serious face of a Xorn Delver, ready to do anything to defend his tribe."
--[X] CL 20 Hallow Effect
--[X] Secondary Effect 1: Heart of Earth
--[X] Secondary Effect 2: Greater Magic Fang
--[X] Secondary Effect 3: Magic Vestment

--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
--[X] A source of constant Daylight for the tree has to be bought, or permanently enchanted (via diamond dust and excessive CL) onto the tree.
--[X] Include a Advanced Druid Creature Lotus Leshy as a caretaker of the tree.

[X] Have the House of Mirrors run a battery of divinations to pursue a Stormlands tangle still lingering on your mind. Shyra Errol's father and last two betrothed met unchancy ends, and while you are aware that whispers of foul play and supernatural happenings can be just that--hot air--you would rather not leave any loose ends to your neat and tidy work for Lord Stannis.
-[X] Oblique approaches to possible misdirection would be to guess if, for example, the means of death involved magic, if they involved the hands of fey or devils, or if say the boar that killed one of her matches was controlled by enchantment. Set the report aside for the Inquisition to pursue at an appropriate time.
[X] Afterwards, move on to Sothoryos.

[X] Gerold Level Up
-[X] +1 Marshal
-[X] Major Aura: Resilient Troops
-[X] Skills: +1 Diplomacy, +1 Intimidate, +1 Knowledge (Law), +1 Knowledge (War), +4 Sense Motive
-[X] BAB: +1
-[X] Saves: FORTITUDE: 5, REFLEX: 3, WILL: 2

[X] Theon Level Up
-[X] Class: +1 Mystic Ranger
-[X] Favored Enemy: Aberrations
--[X] Enhanced Favored Enemy: Arcanists
-[X] Skills (8 points): +1 Knowledge(Arcana), +1 Knowledge(Dungeoneering), +1 Knowledge(Nature), +1 Knowledge(The Planes), +1 Profession (Sailor), +1 Spot, +1 Survival, +1 Swim
-[X] Spell Loadout:
--[X] Level 0: Cure Minor Wounds, Light, Mending, Purify Food and Drink (4/day)
--[X] Level 1: Guided Shot, Hawkeye, Hunter's Mercy, Primal Hunter (3+1/day)
--[X] Level 2: Aquatic Cavalry, Ironskin, Primal Instinct, Swift Haste(3+1/day)
--[X] Level 3: Arrowsplit, Fickle Winds, Find the Gap(2+1/day)
--[X] Level 4: Bane Bow, Bow Spirit (1+1/day)

Okay, @egoo, here's what I've got for the Trees part of the vote. Sacrifices are dolled out. We are using up all the Living Brass weapons and making a tiny dent in our Fire Giant Greatswords. That said, I need suggestions for the Tree of Commerce's last spell, and I need suggestions for the Seven Trees of Andalos.
 
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[X] Have some more Heart Trees grown:
-[X] Healing Tree for Lady Phassen in Myr
--[X] Sacrifices: Three Living Brass Scimitars (+2) CL 7 each -- CL 21 Total (No chance of failure)
-[X] Healing Tree for Relath in Tolos
--[X] Sacrifices: Three Living Brass Scimitars (+2) CL 7 each -- CL 21 Total (No chance of failure)
-[X] Healing Tree for the Sealord in Pentos
--[X] Sacrifices: Three Living Brass Scimitars (+2) CL 7 each -- CL 21 Total (No chance of failure)
-[X] Healing Tree for Riz'Neth in the Snake Port
--[X] Sacrifices: Three Living Brass Scimitars (+2) CL 7 each -- CL 21 Total (No chance of failure)
-[X] Healing Tree for Bloom in Skane
--[X] Sacrifices: Three Living Brass Scimitars (+2) CL 7 each -- CL 21 Total (No chance of failure)
-[X] Healing Tree for Salladhor Saan in the Basilisk Isles
--[X] Sacrifices: Three Living Brass Scimitars (+2) CL 7 each -- CL 21 Total (No chance of failure)
-[X] Seven Trees in the hills of Andalos
--[X] ???
-[X] Commerce Tree for the Sealord in Braavos
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)
--[X] Secondary Effect 1: Abadar's Truthtelling
--[X] Secondary Effect 2: Tongues
--[X] Secondary Effect 3: ???
-[X] Healing Tree in the Opaline Vault in the gods district
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)

--[X] A source of constant Daylight for the tree has to be bought, or permanently enchanted (via diamond dust and excessive CL) onto the tree.
--[X] Take care to inform the officials of the particularities the holy trees of Old Gods hold, and the depth to which their roots go - so as to ensure that you do not inadvertently damage anything.
--[X] Include a Advanced Druid Creature Lotus Leshy as a caretaker of the tree.

-[X] Healing Tree for the Xorn
--[X] Sacrifices: Four Fire Giant Greatswords (+1) CL 5 each -- CL 20 Total (in the event of failure use more Fire Giant Greatswords)

--[X] A source of constant Daylight for the tree has to be bought, or permanently enchanted (via diamond dust and excessive CL) onto the tree.
--[X] Include a Advanced Druid Creature Lotus Leshy as a caretaker of the tree.


Okay, @egoo, here's what I've got for the Trees part of the vote. Sacrifices are dolled out. We are using up all the Living Brass weapons and making a tiny dent in our Fire Giant Greatswords. That said, I need suggestions for the Tree of Commerce's last spell, and I need suggestions for the Seven Trees of Andalos.
I think we should save the Living Brass weapons and armor we have for the ritual in a few months.

This is a significant quantity of Living Brass and it's also enchanted on top of that. It should be a nice boost for the ritual.
21 Fullplate(Living Brass), Reinforced Segmented (+2)
21 Scimitar(Living Brass) (+2)

We have a ton of Efreeti-wrought steel weapons and armor we can use instead;
83 Fullplate(Steel), Reinforced Segmented (+1) (Efreeti Wrought)
83 Greatsword(Steel) (+1) (Efreeti Wrought)
 
I think we should save the Living Brass weapons and armor we have for the ritual in a few months.

This is a significant quantity of Living Brass and it's also enchanted on top of that. It should be a nice boost for the ritual.


We have a ton of Efreeti-wrought steel weapons and armor we can use instead;
It's honestly not. We are about to raid the Mint of the City of Brass. Not only will that yield far more Living Brass, it will yield the right Living Brass since that's the stockpile that was going into the currency. More to the point we're expecting the Shaitan and the Djinn to make their own contributions as well, and they no doubt will have far more to offer up than the mere 18 weapons here.

I'll switch it out if you insist, but I disagree on the impact they'd have in that ritual.
 
1) Tree of Smith
Same effects that we have on crafting stations in SD

2) Tree of Warrior
That spell for "doesn't need sleep", ksomething-something Vigil" I think, might be a decent-ish start.

All I have at the moment, too sleepy.


I also think I sent off the latest version of Larder to you before..?

Yeah, here it was, after all summoning we had done yet
Day of Blood Stockpile:
Sacrifices Presumed Individual HD Total HD Old Gods Bonuses Individual HD after Old Gods bonuses
Total HD after Old Gods
Bonuses

Individual CR

Total CR
13 Bearded Devils 6 HD 60 HD +35% (True Outsider) 8.1 HD 105.3 HD 5 65
2 Assassin Devils 14 HD 28 HD +35% (True Outsider) 18.9 HD 37.8 HD 11 22
34 Legion Devils 3 HD 102 HD +35% (True Outsider) 4.05 HD 137.7 HD 3 102
9 Steel Devils 6 HD 54 HD +35% (True Outsider) 8.1 HD 48.6 HD 6 54
1 Ice Devil 14 HD 14 HD +35% (True Outsider) 18.9 HD 18.9 HD 13 13
56 Imps 3 HD 168 HD +35% (True Outsider) 4.05 HD 226.8 HD 2 112
30 Cacodaemons 3 HD 90 HD +35% (True Outsider) 4.05 HD 121.5 HD 2 60
25 Lacridaemons 4 HD 100 HD +35% (True Outsider) 5.4 HD 135 HD 3 75
18 Venedaemons 6 HD 108 HD +35% (True Outsider) 8.1 HD 145.8 HD 5 90
37 Quasits 3 HD 111 HD +35% (True Outsider) 4.05 HD 149.85 HD 2 74
8 Fire Demons 9 HD 72 HD +35% (True Outsider) 12.15 HD 97.2 HD 7 56
2 Red Abishai 8 HD 16 HD +35% (True Outsider) 10.8 HD 21.6 HD 8 16
4 Blue Abishai 7 HD 28 HD +35% (True Outsider) 9.45 HD 37.8 HD 7 28
7 Green Abishai 6 HD 42 HD +35% (True Outsider) 8.1 HD 56.7 HD 6 42
11 Black Abishai 5 HD 55 HD +35% (True Outsider) 6.75 HD 74.25 HD 5 55
2 Shadow Demons 8 HD 16 HD +35% (True Outsider) 10.8 HD 21.6 HD 8 16
3 Incubus 8 HD 24 HD +35% (True Outsider) 10.8 HD 32.4 HD 6 18
1 Succubus 6 HD 6 HD +35% (True Outsider) 8.1 HD 8.1 HD 7 7
9 Vermlek 4 HD 36 HD +35% (True Outsider) 5.4 48.6 HD 3 27
1 Imp Sorcerer 7 HD 7 HD +25% (Caster) +35% (True Outsider) 11.2 HD 11.2 HD 6 6
1 Harvester Devil Sorcerer (4 levels Sorcerer) 13 HD 13 HD +35% (True Outsider) +25% (Caster) 20.8 HD 20.8 HD 11 11
Lormar (Golden Company level 11 Wizard) 11 HD 11 HD +25% (Caster) 13.75 HD 13.75 HD 10 10
      Total   1561.25 HD   959
@Duesal, you kinda left off Larder tab a bit unattended..:???:
 
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It's honestly not. We are about to raid the Mint of the City of Brass. Not only will that yield far more Living Brass, it will yield the right Living Brass since that's the stockpile that was going into the currency. More to the point we're expecting the Shaitan and the Djinn to make their own contributions as well, and they no doubt will have far more to offer up than the mere 18 weapons here.

I'll switch it out if you insist, but I disagree on the impact they'd have in that ritual.
It just seems wasteful to me, since we have so much eligible steel armor and weaponry. Enough that we would still have plenty left over after using it for these Heart Trees.

Every bit of Living Brass helps, especially the enchanted stuff which carries even more magic.
 
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