[] Study Qarthi Lore:
Deep and old runs the lore of Qarth, Gateway between East and West. Long have the Warlocks toiled in the workings of fel magics. Where others faltered, they endured. What secrets might be gleamed from their artifacts and writings? Lya is more than happy to try and seek the answers.
Action: Research
Progress: 18
Cost: None
Upkeep: None
[] Study Spells:
Add to the repertoire of a caster who learns spells.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Skill Based (Spellcraft)
Cost: Special (See spell and feat descriptions)
Upkeep: None
[] Enchanting
Create an enchanted object.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Special (See enchanting rules)
Cost: Special (See enchanting rules)
Upkeep: None
[] Study of the Arcane
Between you and your friends you possess an enormous breadth and depths of sorcerous lore, one that the fledgling mages of the Scholarum could well benefit from.
Action: Research
Progress: Skill Based (See Scholarum rules)
Cost: None
Upkeep: None
[] Tools of the Trade:
Through the ritual you gained in the Opaline Vault has revealed the secrets of many of the arcane treasures in your possession, yet some remain beyond the ritual's reach. Will you study them further?
-[] Minotaur Chains (Arcana)
-[] Star Seeker's Anchor (Arcana)
-[] Dream Serpent Skins (Nature)
-[] Livestone Sample (Dungeoneering)
-[] Alchemical beetles (Arcana)
-[] Drow Staff (Arcana CL 14)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Item Caster Level*0.5
Cost: None
Upkeep: None
[] The Crown of Flowers: Without a doubt this is one of the most potent magical artifacts you ever witnessed. From it much can be learned, even if it is never put on by anyone.
Requirements: Must be performed by Lya or someone else with the requisite skill
Action: Research
Progress: 18
Cost: Unknown
Upkeep: None
[] Slumbering Blade: The dagger wielded by Sharra Rogare, the yet sleeping artifact of unknown power is a dangerous unknown constant. And with how perilous her life was to this day, it would be unwise to leave one such unattended.
Action: Research
Progress: 6
Cost: Unknown
Upkeep: None
[] That Which Devours: The sword of Rakshasa Maharaja, holds many powerful secrets, not least of which is its power to break souls apart, however tainted the sword itself might be.
Action: Research
Progress: 14
Cost: 9000
Upkeep: None
[] Simple Magics
Magic is more than dragon's blood or the work of gods and spirits. None know it better than Lya. The same base principles that allowed her to pick apart the threads of sorcery and kindle light long ago in Braavos can now be used to craft rituals that even those without the skill and temperament to arise full mages might face the otherworldly perils that stalk the world.
-[] Write in spell
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Spell Level*2
Cost: Caster Level*200 IM
Upkeep: None
[]
Spell-Crafting
-[] Research a spell
Eject (Progress: 12)
-[] Attempt to create an "inverted" version of
Icy Soul spell, negating Cold subtype instead.
(Progress: 10)
Action: Research
Progress: See above
Cost: Spell Level*1500 IM
Upkeep: None
[] Sand Wiper's Reach: Have Tyene retrain her Occular Spell into a version of a Reach Spell that has only +1 level adjustment
Action: Research
Progress: 8
Cost: None
Upkeep: None
[]
A magic by Ink bound: Research a way to make Tattoo Guardians become inert on command for a short time, so that their presence does not interfere with translocation magic.
Action: Research
Progress: 15
Cost: 6000 IM
Upkeep: None
[] Works of Flesh
With the aid of the Flesh-Forge beneath Lys you can craft or improve all manner of beings to better serve your needs and those of your realm
-[] Project
Praetorian (Progress 40 Cost 35,000 IM)
- [] Further research of Maelephant's breath weapon (Progress 22 Cost 8,000 IM)
-[] Sonic breathweapon (Kongamato corpse) (Progress: 14 Cost 7000 IM)
--[] Acid breathweapon (Irony's Steel-blooded calves) (Progress: 12 Cost 4000 IM)
--[] Electricity breathweapon (Lightning Lizards) (Progress: 12 Cost 6000 IM)
--[] Hero-Killer creature (Tatzlwyrm Hero-Killers) (Progress: 16 Cost 13,000 IM)
--[] Create cosmetic variations of Leshys (Progress: 4 Cost None)
--[] Create the adamantine-like bone, using the samples from Rhango's knife (Progress: 8 Cost 5000 IM)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Project dependent
Cost: Special
Upkeep: None
[]
The Broken Pact: With many an Outsider now being a part of your Empire, developing ways of breaking them off the influence of their home planes may be a good idea.
-[] Break off Falxugons from Hells (Progress: 15)
-[] Break off Imps from Hells (Progress: 8)
-[] Break off Barghests from Hells (Progress: 5
Action: Research
Progress: Project dependent
Cost: 5000 IM
Upkeep: None
[]
An Eye of Wavering Weave: The eye of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds a terrifying and exciting power. While mass-producing something like that would be too costly and too lenghty... Perhaps one of your oldest friends can have much use of something like it?
--[] Make an artifact/lense for Xor out of Astral Behemot's Eye with an "
Antimagic Cone (Su)" as an effect
Action: Research
Progress: 16
Cost: 13000 IM
Upkeep: None
[]
The Segregation of Astral: The claws of the collosal beast captured on Astral Plane preying upon souls lost to Doom holds curious property that few other things or beings in existence can claim to have. If these can in some way be made in a weapon...
-[] Turn
the claws of Astral Dreadnought into a weapon capable of severing silver cords.
Progress: 25
Cost: 22000 IM
Upkeep: None
[]
A Broken Treasure: Plinth you found in treasury of Valyria, broken as it may yet be, holds great promise in its sheer power if nothing else. Find the purpose of the broken artifact, possibly repair given new information.
Progress: 22
Cost: 15000 IM
Upkeep: None
[] Empower Oathkeeper
The blade has served Ser Richard well these years but with the horrors you are now facing he will have need of greater powers still
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: 12 (Halved is That which Devours is done)
Cost: Reagents used
Upkeep: None
[] Empower Dark Sister
The Sword of Queen Visenya, ever loyal in the hand, has been little used of late, though you wonder if it could be empowered to strike not only at flesh but at the soul.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: 12 (Halved if that which devours is done)
Cost: Reagents used
Upkeep: None
[] Forge Armor or a Talisman from Tiamat's scales
With Runelore at your fingertips you can now safely craft an item from the Bitch Queen's scales for Dany to wear.
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: 16
Cost: Reagents used
Upkeep: None
[] Begin a new Scholarum Course
The Scholarum could do with expanding its horizons to other arcane traditions
-[] Agent of the Silver Eye 18/20
Action: Research
Progress: 20
Cost: Reagents used
Upkeep: None
[] Awaken the Blue Dragon Wyrmling
A third and far younger dragon should be easier to handle than the ones you are already dealing with
Requirements: Must be performed by a mage with Access to Curse-Breaking
Action: Research
Progress: 10
Cost: None
Upkeep: None
[]
Secrets by devils' blood-bound: Valyrian Steel holds many a secret, from what was the first seed that bore this metal-eating material... To what it can yet do.
-[] We know that Valyrian Steel interacts oddly with ambient magic, absorbing it and then re-emitting it slightly altered. We need to find out the mechanisms and effects of this process. Potentially, VS could be used to store magical energies or to transform them to cause specific effects. This is basic research and will not result in anything practical just yet, but it is likely that understanding this property could lead to magitek applications for VS.
(Progress: 12)
-[] We need to study the mechanics of the way that VS "devours" other metals. Especially how it is doing so with Gold, which doesn't corrode naturally, and magical metals like Mythral and Adamantine. It's likely that this is linked to the first matter.
(Progress: 12)
-[] The process of creating VS can be compared to the way Anu used to "quieten" Living Brass. As the making of both materials has similarities, using life-force and souls respectively to empower mundane metal, this study might give insights into the creation of VS or similar materials from scratch, without needing a pre-existing seed.
(Progress: 16)
Action: Research
Progress: See above
Cost: 2d6 lbs of Valyrian Steel
Upkeep: None
[] Hellfire Belchers: Captured in a battle with Devil's battleship, carry secrets of holding and utilizing some of one the most powerful weapons in Hells' arsenal.
Action: Research
Progress: 12
Cost: 12,000
Upkeep: None
[
] Dark Sun Dagger: clearly was once a weapon of incredible potency. But who made it? And for what purpose?
-[] Find the purpose of the blade, possibly recreate it based on the new information.
Action: Research
Progress: 8
Cost: None
Upkeep: None
[] Elder Arts: An in-depth study Runelore
-[] Attempt to create advanced wards to protect your places of power (Scholarum, administration, Inquisition, etc…) not unlike those of most ancient castles of Westeros.
--[] Part one, equivalent to a
nondetection spell (Progress: 12)
-[] Research the Landwards in Thenn's holdings (Progress: 15)
Action: Research
Progress: See above
Cost: 6000 IM
Upkeep: None
[]
The Bulwark of North: Take a deeper look into the magics of the Wall, for all the power of enchantment upon it, and long years of its legend, it is not unfalliable, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Comand
(Progress: 15, Cost None)
Action: Research
Progress: Project dependent
Cost: Special
Upkeep: None
[]
The Tree Connection: While the Old Gods gave you what they remember about their beginning, the knowledge retained within the first dreams is still vague and hard to grasp for mortal minds. However, by examining the magic imbued in a Heart Tree both in the physical and other planes, you might be able to deepen your understanding of their true nature. It will be slow work though, as you can hardly take a tree apart for dissection.
(Progress: 30, Cost: 50,000 IM)
[]
Dreamscaping: The realm of dreams is an odd thing, shaped by the minds of mortals and shaping them in return, though some beings such as Yss have shown you that it can be altered in more direct ways. You will need to learn about such shaping before you can hope to leverage the dreamscape for your grand work.
(Progress: 20, requires Dany, progress added by other characters is halved)
[]
Fey Lore: Even though they detest the divine, the Fey are closer to the gods in nature then any mortal ever could and in their endless years, they must have acquired much lore on the matter beside. Seek out the Orphne, the Goblin Market and other Fey gathering grounds in your realm and friendly lands to see what can be bargained for.
(Progress: 10, Cost: Event Dependent)
[] Weaving Deepest Veils
-[] Research the lore promised by Fey of Orphne court, wards capable of evading even a god's eye... even if not a perfect defense all by themselves. (Progress: 18)
Action: Research
Progress: See above
Cost: 11,000 IM
Upkeep: None
[] Ancestor's Return: Develop a ritual to return Laenor Targaryen back to life, using the lore you already have of the boundaries of life and death
Action: Research
Progress: 8
Cost: 9,500
Upkeep: None
[]
The Secret of Life and Death: Analyze the lore obtained from Lord Bolton and Qyburn and see to bring the efforts made by the ex-maester to their conclusion, creating undead creatures that neither spread decay, nor need the constant attention of a skilled mage.
(Progress 25, Cost 30,000 IM)
[] Stabilization of Sentient Undead (requires The Secret of Life and Death): While the process to craft lesser undead has been greatly refined, those who still posses sentience are a different matter. Their state makes the process meant to stabilize a soulless husk impossible to apply, but further research might be able to find an alternative.
(Progress 30, Cost 100,000 IM, needs at least one sentient undead as a test subject)
[]
Undead Template Research (requires The Secret of Life and Death)
-[]
Advanced Template: Qyburn had been trying to use alchemical substances to treat the bodies of his creations before animation to make them stronger and sturdier. With some aid by skilled alchemists, he might be able to finish this process.
(Progress 10, Cost 20,000 IM)
-[]
Metal-Clad Template (Mundane Metals): Qyburn was trying to incorporate the lead shielding into his creations by applying it directly to the bones, but was met with some troubles in actually raising them afterwards. Additional research with other metals would be costly, but might yield are useful process.
(Progress 10, Cost 30,000 IM)
-[]
Metal-Clad Template (Mythral and Adamantine): Unlike the Dreadfort, the Imperium has vast stocks of arcane metals. Some of those might yield exceptionally strong coatings for undead bones.
(Requires Metal-Clad Template (Mundane Metals), Progress 20, Cost 100,000 IM)
-[]
Metal-Clad Template (Valyrian Steel): With the bonding of arcane metals to undead bones having been researched, the possibility arises to look into applying Valyrias most enduring legacy to these arts.
(Requires Metal-Clad Template (Mythral and Adamantine), Progress 30, Cost 50,000 IM and 500 lb. of Valyrian Steel)
[] Dagger-Wyrms: Find a way to create more Dragon-daggers like Feeder (Pre-requisite for other living weapons and armor)
Action: Research
Progress: 6
Cost: 3000
Upkeep: None
[] Blood Maiden Plaques: Much as they were creatures undeserving of existence, they weren't always like that… or at least their ancestors weren't. It would do you good to understand where they came from to those shores. (Likely information on Drow history and society)
Action: Research
Progress: 6
Cost: None
Upkeep: None
[] That Which Stands Forbidden: search through Scrolls of Forbidden Lore recovered in Lyceos (Spellscale, Draconian, and Kobold templates)
Action: Research
Progress: 8
Cost: None
Upkeep: None
[] Perilous Harmony: The butterflies of Naath, or more precisely the deadly fever they cause, has long been the greatest defense of the island against Ghiscari slavers. Now though, their presence makes it difficult for new settlers to come to the island, as they lack the immunity that Brindled Men and the people of Naath have. Learning more about these creatures and the sickness named after them could greatly help to make the island more prosperous. Of course, there is always the chance that understanding the immunity might open up paths for less peaceful applications of that knowledge.
Action: Research
Progress: 18
Cost: 8500
Upkeep: None
[] Bronze Book of the Warg Kings (Content: Lore regarding warging).
Action: Research
Progress: 6
Cost: None
Upkeep: None
[] Hedge Mage's Spell Book (Qartheen/Mixed, partially decoded). Content: The travels of Hyndar the Lame, gleanings of ancient lore about the lands that became the Red Waste, desert magic spells.
Action: Research
Progress: 4
Cost: None
Upkeep: None
[] Iron-bound Tome (Demon-caller's Spellbook) A book with covers wrought of thin sheets of black pitted iron marked with the sign of Abraxas. Though there is no lock binding the pages, the tome refuses to open. Even if with all the strength of your dragon-blooded form it feels like you are trying to move a mountain with your bare hands.
Progress: 8
Cost: None
Upkeep: None
[] Death's Secrets: Research whether it is possible to substitute Negative energy by Positive or elemental energies when creating constructs, ideally finding a way to make things identical to undead constructs in all but lack of energies corrupting the world around them.
--[] Create undead powered by some other force (Progress: 18 Cost 7500 IM)
-[] Having the trove of lore (In memory of Death, The Bitter Cup, Undying Fire) and having met peaceful undead of Sarnor, the possibility now seems to exist to find a way of wielding the power of undeath for students of Scholarum, and as such to any citizens of your Empire naturally inclined to the powers of unlife, without corruption seeping into either their minds or the world around them.
--[] Try to find a way of safely wielding of Negative Energy, Necromancy, and otherwise corrupting crafts.
---[] Part I: Halting environmental decay (Progress: 15 Cost 5000 IM)
Requirements: Must be performed by a mage with the requisite skill
Action: Research
Progress: Project dependent
Cost: Special
Upkeep: None
[] Spell-Crafting
-[] Research a spell
Eject (Progress: 12)
-[] Attempt to create an "inverted" version of
Icy Soul spell, negating Cold subtype instead. (Progress: 10)
Action: Research
Progress: Project dependent
Cost: Spell level*1000 IM
Upkeep: None
[] Take a deeper look into the magics of the Wall. For all the power of enchantment upon it and long years of its legend it is not infallible, and you must know the words that will control it before the Enemy marches near it.
-[] Part I: Words of Command
Progress: 15
Cost: None
Upkeep: None
[] Tinker further with Warforged and their creation.
-[] Attempt creating warforged from various materials, including but no limiting to: Mithril, Adamantine, Steel, Bronze, Cold Iron or other metals
-[] Have divination involved, so that no flawed or pain-inducing vessel is created inadvertently.
--[] Steel/Bronze/Cold Iron (Progress: 6)
--[] Mithril (Progress: 10)
--[] Adamantine (Progress: 16)
Action: Research
Progress: Project dependent
Cost: 50 lbs of the chosen material, 1d4 lbs of Thinaun ritual costs
Upkeep: None
[] Improvement over Lys' Fungus Forge's capabilities. Centuries of disuse and the waning of magic it survived done little good to one of the most potent weapons of Valyria... Something you had yet to fix.
-[] Increase in CR of creatures available to create (Progress - 20)
-[] Increase the sturdiness of the forge itself, so even something as powerful as Mammon's aspect no longer promises immediate destruction though overwhelming amount of power. (Progress: 15)
--[] Both require first having an in-depth look at a construction and workings of another Flesh Forge, be it one in Qohor or those in Valyria.
Action: Research
Progress: See above
Cost: Unknown (Action locked)
Upkeep: None
[] Forge of Creation. With Anu having finally restored the ritual necessary for creation of his kin, much may change... But for now, that is but a single ritual. To truly bring his people to life, something yet grander Is needed.
-[] Organize a magi-industrial complex capable of producing Warforged en-mass.
(Progress: 30)
Action: Research
Progress: See above
Cost: 150,000 IM
Upkeep: 5000 IM/Turn
[] Have Tyene retrain her Ocular Spell into a version of a Reach Spell that has only +1 level adjustment
Action: Research
Progress: 8
Cost: None
Upkeep: Dependent on output
[] The fortress-ruin that held the Orb of Dragonkind still holds leashed power unlike anything you've ever sensed, but it remains dormant for now. With time, it might be possible to reconstruct the controls of that power, and with proper preparation use it as a weapon to slice away part of a god.
Action: Research
Progress: 16
Cost: Unknown
Upkeep: None
[] The plinth you found in treasury of Valyria, broken as it may yet be, holds great promise in its sheer power if nothing else.
-[] Find the purpose of the broken artifact, possibly repair given new information.
Action: Research
Progress: 22
Cost: Unknown
Upkeep: None
[] Deepening shadows
-[] The Scholarum of Sorcerer's Deep could use more room to house its students and teachers, perhaps with skill and patience one might expand what was wrought from instinct and ambition.
Action: Research
Progress: 16
Cost: 13,000 IM
Upkeep: None
[] Research the Living Spells you've captured at Lys.
-[] Find a method to keep them docile at all times (Progress: 18)
-[] Find a method to increase their population
--[] Tiered research (requires getting first tiers before next ones):
---[] Level 1-3 spells - (Progress: 30)
Action: Research
Progress: see above
Cost: spell level*5000 IM
Upkeep: None
[] Research a way to make Tattoo Guardians become inert on command for a short time, so that their presence does not interfere with translocation magic.
(Progress: 15)
Action: Research
Progress: 15
Cost: 6000
Upkeep: None
[] The strange artifact counting down to an unknown event that was given to you by the Faceless Man is a misery... One you are now obliged to solve.
Action: Research
Progress: 25
Cost: None
Upkeep: None